IW4-Dump-Files/maps/mp/_scoreboard.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
processLobbyScoreboards()
{
foreach ( player in level.placement["all"] )
player setPlayerScoreboardInfo();
if ( level.teamBased )
{
alliesScore = getTeamScore( "allies" );
axisScore = getTeamScore( "axis" );
if ( alliesScore == axisScore )
winner = "tied";
else if ( alliesScore > axisScore )
winner = "allies";
else
winner = "axis";
if ( winner == "tied" )
{
// build both, assign type to your team
buildScoreboardType( "allies" );
buildScoreboardType( "axis" );
foreach ( player in level.players )
{
if ( player.pers["team"] == "spectator" )
player setPlayerData( "round", "scoreboardType", "allies" );
else
player setPlayerData( "round", "scoreboardType", player.pers["team"] );
}
}
else
{
// build just winner, assign type to winner
buildScoreboardType( winner );
foreach ( player in level.players )
player setPlayerData( "round", "scoreboardType", winner );
}
}
else // not teambased
{
buildScoreboardType( "neutral" );
foreach ( player in level.players )
player setPlayerData( "round", "scoreboardType", "neutral" );
}
foreach ( player in level.players )
{
// TODO: convert this to round stats
player setClientDvars(
"player_summary_xp", player.pers["summary"]["xp"],
"player_summary_score", player.pers["summary"]["score"],
"player_summary_challenge", player.pers["summary"]["challenge"],
"player_summary_match", player.pers["summary"]["match"],
"player_summary_misc", player.pers["summary"]["misc"]
);
}
}
setPlayerScoreboardInfo()
{
scoreboardPlayerCount = getClientMatchData( "scoreboardPlayerCount" );
if ( scoreboardPlayerCount <= 24 ) //MaxPlayers
{
setClientMatchData( "players", self.clientMatchDataId, "score", self.pers["score"] );
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][score]: " + self.pers["score"] );
kills = self getPlayerStat( "kills" );
setClientMatchData( "players", self.clientMatchDataId, "kills", kills );
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][kills]: " + kills );
assists = self getPlayerStat( "assists" );
setClientMatchData( "players", self.clientMatchDataId, "assists", assists );
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][assists]: " + assists );
deaths = self getPlayerStat( "deaths" );
setClientMatchData( "players", self.clientMatchDataId, "deaths", deaths );
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][deaths]: " + deaths );
faction = game[self.pers["team"]];
setClientMatchData( "players", self.clientMatchDataId, "faction", faction );
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][faction]: " + faction );
println( "Scoreboard: scoreboardPlayerCount was " + scoreboardPlayerCount );
scoreboardPlayerCount++;
setClientMatchData( "scoreboardPlayerCount", scoreboardPlayerCount );
println( "Scoreboard: scoreboardPlayerCount now " + scoreboardPlayerCount );
}
else
{
println( "Scoreboard: scoreboardPlayerCount is greater than 24 (" + scoreboardPlayerCount + ")" );
}
}
buildScoreboardType( team )
{
assert( team == "allies" || team == "axis" || team == "neutral" );
println( "Scoreboard: Building scoreboard (" + team + ")" );
if ( team == "neutral" )
{
index = 0;
foreach ( player in level.placement["all"] )
{
setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.clientMatchDataId + "]" );
index++;
}
}
else
{
otherTeam = getOtherTeam( team );
index = 0;
foreach ( player in level.placement[team] )
{
setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.name + "(" + player.clientMatchDataId + ")]" );
index++;
}
foreach ( player in level.placement[otherTeam] )
{
setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.name + "(" + player.clientMatchDataId + ")]" );
index++;
}
}
}