IW4-Dump-Files/maps/so_hidden_so_ghillies_anim.gsc

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2017-07-08 11:47:21 -07:00
#include common_scripts\utility;
#include maps\_utility;
#include maps\_anim;
#include maps\_props;
main()
{
add_smoking_notetracks( "generic" );
add_cellphone_notetracks( "generic" );
maps\_patrol_anims::main();
maps\so_ghillies_anim::main();
dialog();
}
dialog()
{
// RADIATION
//Careful. Watch for posts marking radiation pockets. If you absorb too much...
level.scr_radio[ "so_hid_ghil_rad_warning" ] = "so_hid_ghil_rad_warning";
// HINTS
//If you think you see a sniper, watch that area and wait for him to make a mistake.
level.scr_radio[ "so_hid_ghil_sniper_hint" ] = "so_hid_ghil_sniper_hint";
//Be patient. Watch the patrolling enemy patterns. Find a time to take them down quickly and quietly.
level.scr_radio[ "so_hid_ghil_patrol_hint" ] = "so_hid_ghil_patrol_hint";
//Be careful about picking up enemy weapons, Soap. Any un-suppressed firearms will attract a lot of attention.
level.scr_radio[ "so_hid_ghil_pri_attractattn" ]= "so_hid_ghil_pri_attractattn";
// STEALTH KILLS
//Good night.
level.scr_radio[ "so_hid_ghil_goodnight" ] = "so_hid_ghil_goodnight";
//Beautiful.
level.scr_radio[ "so_hid_ghil_beautiful" ] = "so_hid_ghil_beautiful";
//Perfect
level.scr_radio[ "so_hid_ghil_perfect" ] = "so_hid_ghil_perfect";
// QUIET KILLS
//Tango down
level.scr_radio[ "so_hid_ghil_tango_down" ] = "so_hid_ghil_tango_down";
//He's down
level.scr_radio[ "so_hid_ghil_hesdown" ] = "so_hid_ghil_hesdown";
//Target neutralized
level.scr_radio[ "so_hid_ghil_neutralized" ] = "so_hid_ghil_neutralized";
// BASIC KILLS
//Sloppy work
level.scr_radio[ "so_hid_ghil_sloppy" ] = "so_hid_ghil_sloppy";
//Too noisy
level.scr_radio[ "so_hid_ghil_noisy" ] = "so_hid_ghil_noisy";
//You can do better
level.scr_radio[ "so_hid_ghil_do_better" ] = "so_hid_ghil_do_better";
// MULTI KILLS
//Double kill<6C> excellent.
level.scr_radio[ "so_hid_ghil_double_kill" ] = "so_hid_ghil_double_kill";
//Triple kill<6C> most impressive!
level.scr_radio[ "so_hid_ghil_triple_kill" ] = "so_hid_ghil_triple_kill";
}