60 lines
2.0 KiB
Plaintext
60 lines
2.0 KiB
Plaintext
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_anim;
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#include maps\_props;
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main()
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{
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add_smoking_notetracks( "generic" );
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add_cellphone_notetracks( "generic" );
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maps\_patrol_anims::main();
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maps\so_ghillies_anim::main();
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dialog();
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}
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dialog()
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{
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// RADIATION
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//Careful. Watch for posts marking radiation pockets. If you absorb too much...
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level.scr_radio[ "so_hid_ghil_rad_warning" ] = "so_hid_ghil_rad_warning";
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// HINTS
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//If you think you see a sniper, watch that area and wait for him to make a mistake.
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level.scr_radio[ "so_hid_ghil_sniper_hint" ] = "so_hid_ghil_sniper_hint";
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//Be patient. Watch the patrolling enemy patterns. Find a time to take them down quickly and quietly.
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level.scr_radio[ "so_hid_ghil_patrol_hint" ] = "so_hid_ghil_patrol_hint";
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//Be careful about picking up enemy weapons, Soap. Any un-suppressed firearms will attract a lot of attention.
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level.scr_radio[ "so_hid_ghil_pri_attractattn" ]= "so_hid_ghil_pri_attractattn";
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// STEALTH KILLS
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//Good night.
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level.scr_radio[ "so_hid_ghil_goodnight" ] = "so_hid_ghil_goodnight";
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//Beautiful.
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level.scr_radio[ "so_hid_ghil_beautiful" ] = "so_hid_ghil_beautiful";
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//Perfect
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level.scr_radio[ "so_hid_ghil_perfect" ] = "so_hid_ghil_perfect";
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// QUIET KILLS
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//Tango down
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level.scr_radio[ "so_hid_ghil_tango_down" ] = "so_hid_ghil_tango_down";
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//He's down
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level.scr_radio[ "so_hid_ghil_hesdown" ] = "so_hid_ghil_hesdown";
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//Target neutralized
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level.scr_radio[ "so_hid_ghil_neutralized" ] = "so_hid_ghil_neutralized";
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// BASIC KILLS
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//Sloppy work
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level.scr_radio[ "so_hid_ghil_sloppy" ] = "so_hid_ghil_sloppy";
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//Too noisy
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level.scr_radio[ "so_hid_ghil_noisy" ] = "so_hid_ghil_noisy";
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//You can do better
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level.scr_radio[ "so_hid_ghil_do_better" ] = "so_hid_ghil_do_better";
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// MULTI KILLS
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//Double kill… excellent.
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level.scr_radio[ "so_hid_ghil_double_kill" ] = "so_hid_ghil_double_kill";
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//Triple kill… most impressive!
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level.scr_radio[ "so_hid_ghil_triple_kill" ] = "so_hid_ghil_triple_kill";
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} |