Added IW4x specific weapons
This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
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tag_gp25
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tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_acog_ads_fire\adsLastShotAnim\viewmodel_ak47_acog_ads_fire\adsUpAnim\viewmodel_ak47_acog_ads_up\adsDownAnim\viewmodel_ak47_acog_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshaLine 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WEAPONFILE\displayName\WEAPON_AK47_BLING_CLASSIC\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
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tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab
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weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_switch_grenade weap_ak47_switch_grenade
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weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab
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weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_switch_grenade weap_ak47_switch_grenade
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weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_classic_grenadier_idle\fireAnim\viewmodel_ak47_classic_grenadier_fire\lastShotAnim\viewmodel_ak47_classic_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_classic_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_classic_grenadier_reload_empty\raiseAnim\viewmodel_ak47_classic_grenadier_pullout\dropAnim\viewmodel_ak47_classic_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_classic_grenadier_first_time_pullout\altRaiseAnim\viewmodel_ak47_classic_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_classic_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_classic_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_classic_grenadier_pullout\emptyDropAnim\viewmodel_ak47_classic_grenadier_putaway\sprintInAnim\viewmodel_ak47_classic_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_classic_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_classic_grenadier_sprint_out\adsFireAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_acog_ads_up\adsDownAnim\viewmodel_ak47_acog_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOLine 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WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_ACOG\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
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tag_gp25
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tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_acog_ads_fire\adsLastShotAnim\viewmodel_ak47_acog_ads_fire\adsUpAnim\viewmodel_ak47_acog_ads_up\adsDownAnim\viewmodel_ak47_acog_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairLine 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WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
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tag_gp25\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
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weap_ak47_clipout_plr weap_ak47_clipout_plr
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weap_ak47_clipin_plr weap_ak47_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_acog_ads_fire\adsLastShotAnim\viewmodel_ak47_acog_ads_fire\adsUpAnim\viewmodel_ak47_acog_ads_up\adsDownAnim\viewmodel_ak47_acog_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4silenced_fire_npc\fireSoundPlayer\weap_m4silenced_fire_plr\fireSoundPlayerAkimbo\weap_m4silenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRLine truncated
|
||||
@@ -0,0 +1,11 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_acog_ads_fire\adsLastShotAnim\viewmodel_ak47_acog_ads_fire\adsUpAnim\viewmodel_ak47_acog_ads_up\adsDownAnim\viewmodel_ak47_acog_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\45\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_classic_grenadier_idle\fireAnim\viewmodel_ak47_classic_grenadier_fire\lastShotAnim\viewmodel_ak47_classic_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_classic_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_classic_grenadier_reload_empty\raiseAnim\viewmodel_ak47_classic_grenadier_pullout\dropAnim\viewmodel_ak47_classic_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_classic_grenadier_first_time_pullout\altRaiseAnim\viewmodel_ak47_classic_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_classic_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_classic_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_classic_grenadier_pullout\emptyDropAnim\viewmodel_ak47_classic_grenadier_putaway\sprintInAnim\viewmodel_ak47_classic_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_classic_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_classic_grenadier_sprint_out\adsFireAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_classic_grenadier_ads_up\adsDownAnim\viewmodel_ak47_classic_grenadier_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTimLine truncated
|
||||
@@ -0,0 +1,13 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_FMJ\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_fire_ads\adsLastShotAnim\viewmodel_ak47_fire_ads\adsUpAnim\viewmodel_ak47_ads_up\adsDownAnim\viewmodel_ak47_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveLine truncated
|
||||
@@ -0,0 +1,11 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_reflex_ads_fire\adsLastShotAnim\viewmodel_ak47_reflex_ads_fire\adsUpAnim\viewmodel_ak47_reflex_ads_up\adsDownAnim\viewmodel_ak47_reflex_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000Line truncated
|
||||
@@ -0,0 +1,12 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_gp25\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_fire_ads\adsLastShotAnim\viewmodel_ak47_fire_ads\adsUpAnim\viewmodel_ak47_ads_up\adsDownAnim\viewmodel_ak47_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4silenced_fire_npc\fireSoundPlayer\weap_m4silenced_fire_plr\fireSoundPlayerAkimbo\weap_m4silenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshaiLine truncated
|
||||
@@ -0,0 +1,13 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_fire_ads\adsLastShotAnim\viewmodel_ak47_fire_ads\adsUpAnim\viewmodel_ak47_ads_up\adsDownAnim\viewmodel_ak47_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\45\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_GP25\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_classic_grenadier_idle\fireAnim\viewmodel_ak47_classic_grenadier_fire\lastShotAnim\viewmodel_ak47_classic_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_classic_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_classic_grenadier_reload_empty\raiseAnim\viewmodel_ak47_classic_grenadier_pullout\dropAnim\viewmodel_ak47_classic_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_classic_grenadier_first_time_pullout\altRaiseAnim\viewmodel_ak47_classic_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_classic_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_classic_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_classic_grenadier_pullout\emptyDropAnim\viewmodel_ak47_classic_grenadier_putaway\sprintInAnim\viewmodel_ak47_classic_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_classic_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_classic_grenadier_sprint_out\adsFireAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_classic_grenadier_ads_up\adsDownAnim\viewmodel_ak47_classic_grenadier_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\Line truncated
|
||||
@@ -0,0 +1,16 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_classic_grenadier_idle\fireAnim\viewmodel_ak47_classic_grenadier_fire\lastShotAnim\viewmodel_ak47_classic_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_classic_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_classic_grenadier_reload_empty\raiseAnim\viewmodel_ak47_classic_grenadier_pullout\dropAnim\viewmodel_ak47_classic_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_classic_grenadier_first_time_pullout\altRaiseAnim\viewmodel_ak47_classic_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_classic_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_classic_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_classic_grenadier_pullout\emptyDropAnim\viewmodel_ak47_classic_grenadier_putaway\sprintInAnim\viewmodel_ak47_classic_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_classic_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_classic_grenadier_sprint_out\adsFireAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_reflex_ads_up\adsDownAnim\viewmodel_ak47_reflex_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFLine truncated
|
||||
@@ -0,0 +1,17 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_tactical_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_classic_grenadier_idle\fireAnim\viewmodel_ak47_classic_grenadier_fire\lastShotAnim\viewmodel_ak47_classic_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_classic_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_classic_grenadier_reload_empty\raiseAnim\viewmodel_ak47_classic_grenadier_pullout\dropAnim\viewmodel_ak47_classic_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_classic_grenadier_first_time_pullout\altRaiseAnim\viewmodel_ak47_classic_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_classic_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_classic_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_classic_grenadier_pullout\emptyDropAnim\viewmodel_ak47_classic_grenadier_putaway\sprintInAnim\viewmodel_ak47_classic_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_classic_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_classic_grenadier_sprint_out\adsFireAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_classic_grenadier_ads_up\adsDownAnim\viewmodel_ak47_classic_grenadier_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4silenced_fire_npc\fireSoundPlayer\weap_m4silenced_fire_plr\fireSoundPlayerAkimbo\weap_m4silenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_classic_grenadier_idle\fireAnim\viewmodel_ak47_classic_grenadier_fire\lastShotAnim\viewmodel_ak47_classic_grenadier_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_classic_grenadier_reload\reloadEmptyAnim\viewmodel_ak47_classic_grenadier_reload_empty\raiseAnim\viewmodel_ak47_classic_grenadier_pullout\dropAnim\viewmodel_ak47_classic_grenadier_putaway\firstRaiseAnim\viewmodel_ak47_classic_grenadier_first_time_pullout\altRaiseAnim\viewmodel_ak47_classic_grenadier_fromgrenade\quickRaiseAnim\viewmodel_ak47_classic_grenadier_quick_pullout\quickDropAnim\viewmodel_ak47_classic_grenadier_quick_putaway\emptyRaiseAnim\viewmodel_ak47_classic_grenadier_pullout\emptyDropAnim\viewmodel_ak47_classic_grenadier_putaway\sprintInAnim\viewmodel_ak47_classic_grenadier_sprint_in\sprintLoopAnim\viewmodel_ak47_classic_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_classic_grenadier_sprint_out\adsFireAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsLastShotAnim\viewmodel_ak47_classic_grenadier_ADS_fire\adsUpAnim\viewmodel_ak47_classic_grenadier_ads_up\adsDownAnim\viewmodel_ak47_classic_grenadier_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\45\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.349\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\Line truncated
|
||||
@@ -0,0 +1,13 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_fire_ads\adsLastShotAnim\viewmodel_ak47_fire_ads\adsUpAnim\viewmodel_ak47_ads_up\adsDownAnim\viewmodel_ak47_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpLine truncated
|
||||
@@ -0,0 +1,11 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_REDDOT\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_reflex_ads_fire\adsLastShotAnim\viewmodel_ak47_reflex_ads_fire\adsUpAnim\viewmodel_ak47_reflex_ads_up\adsDownAnim\viewmodel_ak47_reflex_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\cLine truncated
|
||||
@@ -0,0 +1,10 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_gp25\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
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Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4silenced_fire_npc\fireSoundPlayer\weap_m4silenced_fire_plr\fireSoundPlayerAkimbo\weap_m4silenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrLine truncated
|
||||
@@ -0,0 +1,11 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_reflex_ads_fire\adsLastShotAnim\viewmodel_ak47_reflex_ads_fire\adsUpAnim\viewmodel_ak47_reflex_ads_up\adsDownAnim\viewmodel_ak47_reflex_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\45\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\cLine truncated
|
||||
@@ -0,0 +1,12 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_SILENCER\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_gp25\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_fire_ads\adsLastShotAnim\viewmodel_ak47_fire_ads\adsUpAnim\viewmodel_ak47_ads_up\adsDownAnim\viewmodel_ak47_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4silenced_fire_npc\fireSoundPlayer\weap_m4silenced_fire_plr\fireSoundPlayerAkimbo\weap_m4silenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairCLine truncated
|
||||
@@ -0,0 +1,12 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_BLING\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_gp25\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_fire_ads\adsLastShotAnim\viewmodel_ak47_fire_ads\adsUpAnim\viewmodel_ak47_ads_up\adsDownAnim\viewmodel_ak47_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4silenced_fire_npc\fireSoundPlayer\weap_m4silenced_fire_plr\fireSoundPlayerAkimbo\weap_m4silenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\45\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairCLine truncated
|
||||
@@ -0,0 +1,13 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK47_CLASSIC_XMAGS\playerAnimType\autorifle\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_gp25
|
||||
tag_silencer\notetrackSoundMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_ak47_idle\fireAnim\viewmodel_ak47_fire\lastShotAnim\viewmodel_ak47_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_reload\reloadEmptyAnim\viewmodel_ak47_reload_empty\raiseAnim\viewmodel_ak47_pullout\dropAnim\viewmodel_ak47_putaway\firstRaiseAnim\viewmodel_ak47_first_time_pullout\quickRaiseAnim\viewmodel_ak47_pullout_quick\quickDropAnim\viewmodel_ak47_putaway_quick\emptyRaiseAnim\viewmodel_ak47_pullout\emptyDropAnim\viewmodel_ak47_putaway\sprintInAnim\viewmodel_ak47_sprint_in\sprintLoopAnim\viewmodel_ak47_sprint_loop\sprintOutAnim\viewmodel_ak47_sprint_out\adsFireAnim\viewmodel_ak47_fire_ads\adsLastShotAnim\viewmodel_ak47_fire_ads\adsUpAnim\viewmodel_ak47_ads_up\adsDownAnim\viewmodel_ak47_ads_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak47_fire_npc\fireSoundPlayer\weap_ak47_fire_plr\fireSoundPlayerAkimbo\weap_ak47_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\worldClipModel\weapon_ak47_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_ak47_classic\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\45\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.085\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.5\reloadShowRocketTime\0\reloadEmptyTime\3.25\reloadAddTime\1.75\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.399\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpLine truncated
|
||||
@@ -0,0 +1,9 @@
|
||||
WEAPONFILE\displayName\WEAPON_AK74U_ACOG\playerAnimType\autorifle\gunModel\viewmodel_ak74u_mp\gunModel2\viewmodel_ak74u_mp\gunModel3\viewmodel_ak74u_mp\gunModel4\viewmodel_ak74u_mp\gunModel5\viewmodel_ak74u_mp\gunModel6\viewmodel_ak74u_mp\gunModel7\viewmodel_ak74u_mp\gunModel8\viewmodel_ak74u_mp\gunModel9\viewmodel_ak74u_mp\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\idleAnim\viewmodel_ak74u_idle\emptyIdleAnim\viewmodel_ak74u_idle\fireAnim\viewmodel_ak74u_fire\lastShotAnim\viewmodel_ak74u_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak74u_reload\reloadEmptyAnim\viewmodel_ak74u_reload_empty\raiseAnim\viewmodel_ak74u_pullout\dropAnim\viewmodel_ak74u_putaway\firstRaiseAnim\viewmodel_ak74u_pullout_first\quickRaiseAnim\viewmodel_ak74u_pullout_quick\quickDropAnim\viewmodel_ak74u_putaway\emptyRaiseAnim\viewmodel_ak74u_pullout\emptyDropAnim\viewmodel_ak74u_putaway\sprintInAnim\viewmodel_ak74u_sprint_in\sprintLoopAnim\viewmodel_ak74u_sprint_loop\sprintOutAnim\viewmodel_ak74u_sprint_out\adsFireAnim\viewmodel_ak74u_acog_ads_fire\adsLastShotAnim\viewmodel_ak74u_acog_ads_fire\adsUpAnim\viewmodel_ak74u_acog_ads_up\adsDownAnim\viewmodel_ak74u_acog_ads_down\idleAnimR\viewmodel_ump45_akimbo_R_idle\emptyIdleAnimR\viewmodel_ump45_akimbo_R_idle\fireAnimR\viewmodel_ump45_akimbo_R_fire\lastShotAnimR\viewmodel_ump45_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_ump45_akimbo_R_reload\reloadEmptyAnimR\viewmodel_ump45_akimbo_R_reload_empty\raiseAnimR\viewmodel_ump45_akimbo_R_pullout\dropAnimR\viewmodel_ump45_akimbo_R_putaway\firstRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickDropAnimR\viewmodel_ump45_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\emptyDropAnimR\viewmodel_ump45_akimbo_R_putaway\sprintInAnimR\viewmodel_ump45_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_ump45_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_ump45_akimbo_R_sprint_out\adsUpAnimR\viewmodel_ump45_ADS_up\adsDownAnimR\viewmodel_ump45_ADS_down\idleAnimL\viewmodel_ump45_akimbo_L_idle\emptyIdleAnimL\viewmodel_ump45_akimbo_L_idle\fireAnimL\viewmodel_ump45_akimbo_L_fire\lastShotAnimL\viewmodel_ump45_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_ump45_akimbo_L_reload\reloadEmptyAnimL\viewmodel_ump45_akimbo_L_reload_empty\raiseAnimL\viewmodel_ump45_akimbo_L_pullout\dropAnimL\viewmodel_ump45_akimbo_L_putaway\firstRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickDropAnimL\viewmodel_ump45_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\emptyDropAnimL\viewmodel_ump45_akimbo_L_putaway\sprintInAnimL\viewmodel_ump45_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_ump45_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_ump45_akimbo_L_sprint_out\adsUpAnimL\viewmodel_ump45_ADS_up\adsDownAnimL\viewmodel_ump45_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/uzi_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak74_fire_npc\fireSoundPlayer\weap_ak74_fire_plr\fireSoundPlayerAkimbo\weap_ump45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_miniuzi_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_miniuzi_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_miniuzi_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeLine truncated
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WEAPONFILE\displayName\WEAPON_AK74U_ACOG\playerAnimType\autorifle\gunModel\viewmodel_ak74u_mp\gunModel2\viewmodel_ak74u_mp\gunModel3\viewmodel_ak74u_mp\gunModel4\viewmodel_ak74u_mp\gunModel5\viewmodel_ak74u_mp\gunModel6\viewmodel_ak74u_mp\gunModel7\viewmodel_ak74u_mp\gunModel8\viewmodel_ak74u_mp\gunModel9\viewmodel_ak74u_mp\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\idleAnim\viewmodel_ak74u_idle\emptyIdleAnim\viewmodel_ak74u_idle\fireAnim\viewmodel_ak74u_fire\lastShotAnim\viewmodel_ak74u_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak74u_reload\reloadEmptyAnim\viewmodel_ak74u_reload_empty\raiseAnim\viewmodel_ak74u_pullout\dropAnim\viewmodel_ak74u_putaway\firstRaiseAnim\viewmodel_ak74u_pullout_first\quickRaiseAnim\viewmodel_ak74u_pullout_quick\quickDropAnim\viewmodel_ak74u_putaway\emptyRaiseAnim\viewmodel_ak74u_pullout\emptyDropAnim\viewmodel_ak74u_putaway\sprintInAnim\viewmodel_ak74u_sprint_in\sprintLoopAnim\viewmodel_ak74u_sprint_loop\sprintOutAnim\viewmodel_ak74u_sprint_out\adsFireAnim\viewmodel_ak74u_acog_ads_fire\adsLastShotAnim\viewmodel_ak74u_acog_ads_fire\adsUpAnim\viewmodel_ak74u_acog_ads_up\adsDownAnim\viewmodel_ak74u_acog_ads_down\idleAnimR\viewmodel_ump45_akimbo_R_idle\emptyIdleAnimR\viewmodel_ump45_akimbo_R_idle\fireAnimR\viewmodel_ump45_akimbo_R_fire\lastShotAnimR\viewmodel_ump45_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_ump45_akimbo_R_reload\reloadEmptyAnimR\viewmodel_ump45_akimbo_R_reload_empty\raiseAnimR\viewmodel_ump45_akimbo_R_pullout\dropAnimR\viewmodel_ump45_akimbo_R_putaway\firstRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickDropAnimR\viewmodel_ump45_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\emptyDropAnimR\viewmodel_ump45_akimbo_R_putaway\sprintInAnimR\viewmodel_ump45_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_ump45_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_ump45_akimbo_R_sprint_out\adsUpAnimR\viewmodel_ump45_ADS_up\adsDownAnimR\viewmodel_ump45_ADS_down\idleAnimL\viewmodel_ump45_akimbo_L_idle\emptyIdleAnimL\viewmodel_ump45_akimbo_L_idle\fireAnimL\viewmodel_ump45_akimbo_L_fire\lastShotAnimL\viewmodel_ump45_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_ump45_akimbo_L_reload\reloadEmptyAnimL\viewmodel_ump45_akimbo_L_reload_empty\raiseAnimL\viewmodel_ump45_akimbo_L_pullout\dropAnimL\viewmodel_ump45_akimbo_L_putaway\firstRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickDropAnimL\viewmodel_ump45_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\emptyDropAnimL\viewmodel_ump45_akimbo_L_putaway\sprintInAnimL\viewmodel_ump45_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_ump45_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_ump45_akimbo_L_sprint_out\adsUpAnimL\viewmodel_ump45_ADS_up\adsDownAnimL\viewmodel_ump45_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/uzi_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak74_fire_npc\fireSoundPlayer\weap_ak74_fire_plr\fireSoundPlayerAkimbo\weap_ump45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_miniuzi_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_miniuzi_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_miniuzi_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeLine truncated
|
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|
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WEAPONFILE\displayName\WEAPON_AK74U\playerAnimType\autorifle\gunModel\viewmodel_ak74u_mp\gunModel2\viewmodel_ak74u_mp\gunModel3\viewmodel_ak74u_mp\gunModel4\viewmodel_ak74u_mp\gunModel5\viewmodel_ak74u_mp\gunModel6\viewmodel_ak74u_mp\gunModel7\viewmodel_ak74u_mp\gunModel8\viewmodel_ak74u_mp\gunModel9\viewmodel_ak74u_mp\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
|
||||
tag_acog
|
||||
tag_ak47_mount\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\idleAnim\viewmodel_ak74u_idle\emptyIdleAnim\viewmodel_ak74u_idle\fireAnim\viewmodel_ak74u_fire\lastShotAnim\viewmodel_ak74u_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak74u_reload\reloadEmptyAnim\viewmodel_ak74u_reload_empty\raiseAnim\viewmodel_ak74u_pullout\dropAnim\viewmodel_ak74u_putaway\firstRaiseAnim\viewmodel_ak74u_pullout_first\quickRaiseAnim\viewmodel_ak74u_pullout_quick\quickDropAnim\viewmodel_ak74u_putaway\emptyRaiseAnim\viewmodel_ak74u_pullout\emptyDropAnim\viewmodel_ak74u_putaway\sprintInAnim\viewmodel_ak74u_sprint_in\sprintLoopAnim\viewmodel_ak74u_sprint_loop\sprintOutAnim\viewmodel_ak74u_sprint_out\adsFireAnim\viewmodel_ak74u_fire_ads\adsLastShotAnim\viewmodel_ak74u_fire_ads\adsUpAnim\viewmodel_ak74u_ADS_up\adsDownAnim\viewmodel_ak74u_ADS_down\idleAnimR\viewmodel_ump45_akimbo_R_idle\emptyIdleAnimR\viewmodel_ump45_akimbo_R_idle\fireAnimR\viewmodel_ump45_akimbo_R_fire\lastShotAnimR\viewmodel_ump45_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_ump45_akimbo_R_reload\reloadEmptyAnimR\viewmodel_ump45_akimbo_R_reload_empty\raiseAnimR\viewmodel_ump45_akimbo_R_pullout\dropAnimR\viewmodel_ump45_akimbo_R_putaway\firstRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickDropAnimR\viewmodel_ump45_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\emptyDropAnimR\viewmodel_ump45_akimbo_R_putaway\sprintInAnimR\viewmodel_ump45_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_ump45_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_ump45_akimbo_R_sprint_out\adsUpAnimR\viewmodel_ump45_ADS_up\adsDownAnimR\viewmodel_ump45_ADS_down\idleAnimL\viewmodel_ump45_akimbo_L_idle\emptyIdleAnimL\viewmodel_ump45_akimbo_L_idle\fireAnimL\viewmodel_ump45_akimbo_L_fire\lastShotAnimL\viewmodel_ump45_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_ump45_akimbo_L_reload\reloadEmptyAnimL\viewmodel_ump45_akimbo_L_reload_empty\raiseAnimL\viewmodel_ump45_akimbo_L_pullout\dropAnimL\viewmodel_ump45_akimbo_L_putaway\firstRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickDropAnimL\viewmodel_ump45_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\emptyDropAnimL\viewmodel_ump45_akimbo_L_putaway\sprintInAnimL\viewmodel_ump45_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_ump45_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_ump45_akimbo_L_sprint_out\adsUpAnimL\viewmodel_ump45_ADS_up\adsDownAnimL\viewmodel_ump45_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/uzi_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak74_fire_npc\fireSoundPlayer\weap_ak74_fire_plr\fireSoundPlayerAkimbo\weap_ump45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_miniuzi_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_miniuzi_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_miniuzi_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapLine truncated
|
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|
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WEAPONFILE\displayName\WEAPON_AK74U_EXTENDED_MAGS\playerAnimType\autorifle\gunModel\viewmodel_ak74u_mp\gunModel2\viewmodel_ak74u_mp\gunModel3\viewmodel_ak74u_mp\gunModel4\viewmodel_ak74u_mp\gunModel5\viewmodel_ak74u_mp\gunModel6\viewmodel_ak74u_mp\gunModel7\viewmodel_ak74u_mp\gunModel8\viewmodel_ak74u_mp\gunModel9\viewmodel_ak74u_mp\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
|
||||
tag_acog
|
||||
tag_ak47_mount\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_ak47_lift_plr weap_ak47_lift_plr
|
||||
weap_ak47_clipout_plr weap_ak47_clipout_plr
|
||||
weap_ak47_clipin_plr weap_ak47_clipin_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_ump45_lift_plr weap_ump45_lift_plr
|
||||
weap_ump45_clipout_plr weap_ump45_clipout_plr
|
||||
weap_ump45_clipin_plr weap_ump45_clipin_plr
|
||||
weap_ump45_chamber_plr weap_ump45_chamber_plr\idleAnim\viewmodel_ak74u_idle\emptyIdleAnim\viewmodel_ak74u_idle\fireAnim\viewmodel_ak74u_fire\lastShotAnim\viewmodel_ak74u_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak74u_reload\reloadEmptyAnim\viewmodel_ak74u_reload_empty\raiseAnim\viewmodel_ak74u_pullout\dropAnim\viewmodel_ak74u_putaway\firstRaiseAnim\viewmodel_ak74u_pullout_first\quickRaiseAnim\viewmodel_ak74u_pullout_quick\quickDropAnim\viewmodel_ak74u_putaway\emptyRaiseAnim\viewmodel_ak74u_pullout\emptyDropAnim\viewmodel_ak74u_putaway\sprintInAnim\viewmodel_ak74u_sprint_in\sprintLoopAnim\viewmodel_ak74u_sprint_loop\sprintOutAnim\viewmodel_ak74u_sprint_out\adsFireAnim\viewmodel_ak74u_fire_ads\adsLastShotAnim\viewmodel_ak74u_fire_ads\adsUpAnim\viewmodel_ak74u_ADS_up\adsDownAnim\viewmodel_ak74u_ADS_down\idleAnimR\viewmodel_ump45_akimbo_R_idle\emptyIdleAnimR\viewmodel_ump45_akimbo_R_idle\fireAnimR\viewmodel_ump45_akimbo_R_fire\lastShotAnimR\viewmodel_ump45_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_ump45_akimbo_R_reload\reloadEmptyAnimR\viewmodel_ump45_akimbo_R_reload_empty\raiseAnimR\viewmodel_ump45_akimbo_R_pullout\dropAnimR\viewmodel_ump45_akimbo_R_putaway\firstRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\quickDropAnimR\viewmodel_ump45_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_ump45_akimbo_R_pullout\emptyDropAnimR\viewmodel_ump45_akimbo_R_putaway\sprintInAnimR\viewmodel_ump45_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_ump45_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_ump45_akimbo_R_sprint_out\adsUpAnimR\viewmodel_ump45_ADS_up\adsDownAnimR\viewmodel_ump45_ADS_down\idleAnimL\viewmodel_ump45_akimbo_L_idle\emptyIdleAnimL\viewmodel_ump45_akimbo_L_idle\fireAnimL\viewmodel_ump45_akimbo_L_fire\lastShotAnimL\viewmodel_ump45_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_ump45_akimbo_L_reload\reloadEmptyAnimL\viewmodel_ump45_akimbo_L_reload_empty\raiseAnimL\viewmodel_ump45_akimbo_L_pullout\dropAnimL\viewmodel_ump45_akimbo_L_putaway\firstRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\quickDropAnimL\viewmodel_ump45_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_ump45_akimbo_L_pullout\emptyDropAnimL\viewmodel_ump45_akimbo_L_putaway\sprintInAnimL\viewmodel_ump45_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_ump45_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_ump45_akimbo_L_sprint_out\adsUpAnimL\viewmodel_ump45_ADS_up\adsDownAnimL\viewmodel_ump45_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/uzi_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ak74_fire_npc\fireSoundPlayer\weap_ak74_fire_plr\fireSoundPlayerAkimbo\weap_ump45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_miniuzi_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_miniuzi_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_miniuzi_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapLine truncated
|
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|
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WEAPONFILE\displayName\WEAPON_BERETTA393_FMJ\playerAnimType\pistol\gunModel\viewmodel_beretta_393\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
|
||||
tag_red_dot
|
||||
tag_eotech
|
||||
tag_rail\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta393_idle\emptyIdleAnim\viewmodel_beretta393_idle\fireAnim\viewmodel_beretta393_fire\lastShotAnim\viewmodel_beretta393_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta393_reload\reloadEmptyAnim\viewmodel_beretta393_reload_empty\raiseAnim\viewmodel_beretta393_pullout\dropAnim\viewmodel_beretta393_putaway\firstRaiseAnim\viewmodel_beretta393_pullout\quickRaiseAnim\viewmodel_beretta393_pullout\quickDropAnim\viewmodel_beretta393_putaway\emptyRaiseAnim\viewmodel_beretta393_pullout\emptyDropAnim\viewmodel_beretta393_putaway\sprintInAnim\viewmodel_beretta393_sprint_in\sprintLoopAnim\viewmodel_beretta393_sprint_loop\sprintOutAnim\viewmodel_beretta393_sprint_out\adsFireAnim\viewmodel_beretta393_fire_ads\adsLastShotAnim\viewmodel_beretta393_fire_ads_last\adsUpAnim\viewmodel_beretta393_ads_up_iw4x\adsDownAnim\viewmodel_beretta393_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/beretta_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m9_fire_npc\fireSoundPlayer\weap_m9_fire_plr\fireSoundPlayerAkimbo\weap_m9_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_beretta_393\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_beretta393\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_beretta393\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\750\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1.759\reloadShowRocketTime\0\reloadEmptyTime\1.929\reloadAddTime\1.2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\breachRaiseTime\0.5\emptyRaiseTime\0.55\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\600\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\20\sLine truncated
|
||||
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|
||||
WEAPONFILE\displayName\WEAPON_BERETTA393_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta_393\handModel\viewmodel_base_viewhands\hideTags\tag_red_dot
|
||||
tag_eotech
|
||||
tag_rail\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta393_idle\emptyIdleAnim\viewmodel_beretta393_idle\fireAnim\viewmodel_beretta393_fire\lastShotAnim\viewmodel_beretta393_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta393_reload\reloadEmptyAnim\viewmodel_beretta393_reload_empty\raiseAnim\viewmodel_beretta393_pullout\dropAnim\viewmodel_beretta393_putaway\firstRaiseAnim\viewmodel_beretta393_pullout\quickRaiseAnim\viewmodel_beretta393_pullout\quickDropAnim\viewmodel_beretta393_putaway\emptyRaiseAnim\viewmodel_beretta393_pullout\emptyDropAnim\viewmodel_beretta393_putaway\sprintInAnim\viewmodel_beretta393_sprint_in\sprintLoopAnim\viewmodel_beretta393_sprint_loop\sprintOutAnim\viewmodel_beretta393_sprint_out\adsFireAnim\viewmodel_beretta393_fire_ads\adsLastShotAnim\viewmodel_beretta393_fire_ads_last\adsUpAnim\viewmodel_beretta393_ads_up_iw4x\adsDownAnim\viewmodel_beretta393_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_beretta_393\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_beretta393\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_beretta393\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\250\minDamageRange\500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1.759\reloadShowRocketTime\0\reloadEmptyTime\1.929\reloadAddTime\1.2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\breachRaiseTime\0.5\emptyRaiseTime\0.55\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\600\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\Line truncated
|
||||
@@ -0,0 +1,10 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA393_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta_393\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
|
||||
tag_red_dot
|
||||
tag_eotech
|
||||
tag_rail\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta393_idle\emptyIdleAnim\viewmodel_beretta393_idle\fireAnim\viewmodel_beretta393_fire\lastShotAnim\viewmodel_beretta393_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta393_reload\reloadEmptyAnim\viewmodel_beretta393_reload_empty\raiseAnim\viewmodel_beretta393_pullout\dropAnim\viewmodel_beretta393_putaway\firstRaiseAnim\viewmodel_beretta393_pullout\quickRaiseAnim\viewmodel_beretta393_pullout\quickDropAnim\viewmodel_beretta393_putaway\emptyRaiseAnim\viewmodel_beretta393_pullout\emptyDropAnim\viewmodel_beretta393_putaway\sprintInAnim\viewmodel_beretta393_sprint_in\sprintLoopAnim\viewmodel_beretta393_sprint_loop\sprintOutAnim\viewmodel_beretta393_sprint_out\adsFireAnim\viewmodel_beretta393_fire_ads\adsLastShotAnim\viewmodel_beretta393_fire_ads_last\adsUpAnim\viewmodel_beretta393_ads_up_iw4x\adsDownAnim\viewmodel_beretta393_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/beretta_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m9_fire_npc\fireSoundPlayer\weap_m9_fire_plr\fireSoundPlayerAkimbo\weap_m9_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_beretta_393\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_beretta393\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_beretta393\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\750\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1.759\reloadShowRocketTime\0\reloadEmptyTime\1.929\reloadAddTime\1.2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\breachRaiseTime\0.5\emptyRaiseTime\0.55\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\600\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\20\sLine truncated
|
||||
@@ -0,0 +1,10 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA393\playerAnimType\pistol\gunModel\viewmodel_beretta_393\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
|
||||
tag_red_dot
|
||||
tag_eotech
|
||||
tag_rail\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta393_idle\emptyIdleAnim\viewmodel_beretta393_idle\fireAnim\viewmodel_beretta393_fire\lastShotAnim\viewmodel_beretta393_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta393_reload\reloadEmptyAnim\viewmodel_beretta393_reload_empty\raiseAnim\viewmodel_beretta393_pullout\dropAnim\viewmodel_beretta393_putaway\firstRaiseAnim\viewmodel_beretta393_pullout\quickRaiseAnim\viewmodel_beretta393_pullout\quickDropAnim\viewmodel_beretta393_putaway\emptyRaiseAnim\viewmodel_beretta393_pullout\emptyDropAnim\viewmodel_beretta393_putaway\sprintInAnim\viewmodel_beretta393_sprint_in\sprintLoopAnim\viewmodel_beretta393_sprint_loop\sprintOutAnim\viewmodel_beretta393_sprint_out\adsFireAnim\viewmodel_beretta393_fire_ads\adsLastShotAnim\viewmodel_beretta393_fire_ads_last\adsUpAnim\viewmodel_beretta393_ads_up_iw4x\adsDownAnim\viewmodel_beretta393_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/beretta_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m9_fire_npc\fireSoundPlayer\weap_m9_fire_plr\fireSoundPlayerAkimbo\weap_m9_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_beretta_393\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_beretta393\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_beretta393\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\750\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1.759\reloadShowRocketTime\0\reloadEmptyTime\1.929\reloadAddTime\1.2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\breachRaiseTime\0.5\emptyRaiseTime\0.55\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\600\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\20\swaLine truncated
|
||||
@@ -0,0 +1,9 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA393_SILENCER\playerAnimType\pistol\gunModel\viewmodel_beretta_393\handModel\viewmodel_base_viewhands\hideTags\tag_red_dot
|
||||
tag_eotech
|
||||
tag_rail\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta393_idle\emptyIdleAnim\viewmodel_beretta393_idle\fireAnim\viewmodel_beretta393_fire\lastShotAnim\viewmodel_beretta393_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta393_reload\reloadEmptyAnim\viewmodel_beretta393_reload_empty\raiseAnim\viewmodel_beretta393_pullout\dropAnim\viewmodel_beretta393_putaway\firstRaiseAnim\viewmodel_beretta393_pullout\quickRaiseAnim\viewmodel_beretta393_pullout\quickDropAnim\viewmodel_beretta393_putaway\emptyRaiseAnim\viewmodel_beretta393_pullout\emptyDropAnim\viewmodel_beretta393_putaway\sprintInAnim\viewmodel_beretta393_sprint_in\sprintLoopAnim\viewmodel_beretta393_sprint_loop\sprintOutAnim\viewmodel_beretta393_sprint_out\adsFireAnim\viewmodel_beretta393_fire_ads\adsLastShotAnim\viewmodel_beretta393_fire_ads_last\adsUpAnim\viewmodel_beretta393_ads_up_iw4x\adsDownAnim\viewmodel_beretta393_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_beretta_393\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_beretta393\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_beretta393\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\250\minDamageRange\500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1.759\reloadShowRocketTime\0\reloadEmptyTime\1.929\reloadAddTime\1.2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\breachRaiseTime\0.5\emptyRaiseTime\0.55\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\600\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swLine truncated
|
||||
@@ -0,0 +1,9 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA393_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta_393\handModel\viewmodel_base_viewhands\hideTags\tag_red_dot
|
||||
tag_eotech
|
||||
tag_rail\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta393_idle\emptyIdleAnim\viewmodel_beretta393_idle\fireAnim\viewmodel_beretta393_fire\lastShotAnim\viewmodel_beretta393_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta393_reload\reloadEmptyAnim\viewmodel_beretta393_reload_empty\raiseAnim\viewmodel_beretta393_pullout\dropAnim\viewmodel_beretta393_putaway\firstRaiseAnim\viewmodel_beretta393_pullout\quickRaiseAnim\viewmodel_beretta393_pullout\quickDropAnim\viewmodel_beretta393_putaway\emptyRaiseAnim\viewmodel_beretta393_pullout\emptyDropAnim\viewmodel_beretta393_putaway\sprintInAnim\viewmodel_beretta393_sprint_in\sprintLoopAnim\viewmodel_beretta393_sprint_loop\sprintOutAnim\viewmodel_beretta393_sprint_out\adsFireAnim\viewmodel_beretta393_fire_ads\adsLastShotAnim\viewmodel_beretta393_fire_ads_last\adsUpAnim\viewmodel_beretta393_ads_up_iw4x\adsDownAnim\viewmodel_beretta393_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_beretta_393\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_beretta393\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_beretta393\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\250\minDamageRange\500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1.759\reloadShowRocketTime\0\reloadEmptyTime\1.929\reloadAddTime\1.2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\breachRaiseTime\0.5\emptyRaiseTime\0.55\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\600\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swLine truncated
|
||||
@@ -0,0 +1,10 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA393_XMAGS\playerAnimType\pistol\gunModel\viewmodel_beretta_393\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
|
||||
tag_red_dot
|
||||
tag_eotech
|
||||
tag_rail\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta393_idle\emptyIdleAnim\viewmodel_beretta393_idle\fireAnim\viewmodel_beretta393_fire\lastShotAnim\viewmodel_beretta393_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta393_reload\reloadEmptyAnim\viewmodel_beretta393_reload_empty\raiseAnim\viewmodel_beretta393_pullout\dropAnim\viewmodel_beretta393_putaway\firstRaiseAnim\viewmodel_beretta393_pullout\quickRaiseAnim\viewmodel_beretta393_pullout\quickDropAnim\viewmodel_beretta393_putaway\emptyRaiseAnim\viewmodel_beretta393_pullout\emptyDropAnim\viewmodel_beretta393_putaway\sprintInAnim\viewmodel_beretta393_sprint_in\sprintLoopAnim\viewmodel_beretta393_sprint_loop\sprintOutAnim\viewmodel_beretta393_sprint_out\adsFireAnim\viewmodel_beretta393_fire_ads\adsLastShotAnim\viewmodel_beretta393_fire_ads_last\adsUpAnim\viewmodel_beretta393_ads_up_iw4x\adsDownAnim\viewmodel_beretta393_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\3-Round Burst\offhandClass\None\viewFlashEffect\muzzleflashes/beretta_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m9_fire_npc\fireSoundPlayer\weap_m9_fire_plr\fireSoundPlayerAkimbo\weap_m9_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_beretta_393\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_beretta393\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_beretta393\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\40\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\500\minDamageRange\750\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\1.759\reloadShowRocketTime\0\reloadEmptyTime\1.929\reloadAddTime\1.2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.55\breachRaiseTime\0.5\emptyRaiseTime\0.55\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\600\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\20\swaLine truncated
|
||||
@@ -0,0 +1,8 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
|
||||
tag_knife\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta_reload\reloadEmptyAnim\viewmodel_beretta_reload_empty2\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/beretta_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m9_fire_npc\fireSoundPlayer\weap_m9_fire_plr\fireSoundPlayerAkimbo\weap_m9_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\Line truncated
|
||||
@@ -0,0 +1,8 @@
|
||||
WEAPONFILE\displayName\WEAPON_BERETTA_AKIMBO\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
|
||||
tag_knife\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta_reload\reloadEmptyAnim\viewmodel_beretta_reload_empty2\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/beretta_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m9_fire_npc\fireSoundPlayer\weap_m9_fire_plr\fireSoundPlayerAkimbo\weap_m9_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\Line 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|
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WEAPONFILE\displayName\WEAPON_BERETTA_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\tag_knife\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta_reload\reloadEmptyAnim\viewmodel_beretta_reload_empty2\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotLine truncated
|
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|
||||
WEAPONFILE\displayName\WEAPON_BERETTA_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\tag_silencer
|
||||
tag_knife\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta_reload\reloadEmptyAnim\viewmodel_beretta_reload_empty2\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/beretta_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m9_fire_npc\fireSoundPlayer\weap_m9_fire_plr\fireSoundPlayerAkimbo\weap_m9_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\Line truncated
|
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|
||||
WEAPONFILE\displayName\WEAPON_BERETTA_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta_reload\reloadEmptyAnim\viewmodel_beretta_reload_empty2\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire_last\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire_last\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotYLine 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WEAPONFILE\displayName\WEAPON_BERETTA_SILENCER\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta_reload\reloadEmptyAnim\viewmodel_beretta_reload_empty2\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire_last\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire_last\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0Line truncated
|
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|
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WEAPONFILE\displayName\WEAPON_BERETTA_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_tactical_idle\emptyIdleAnim\viewmodel_beretta_tactical_idle\fireAnim\viewmodel_beretta_tactical_fire\lastShotAnim\viewmodel_beretta_tactical_fire\meleeAnim\viewmodel_beretta_tactical_melee\meleeChargeAnim\viewmodel_beretta_tactical_melee\reloadAnim\viewmodel_beretta_tactical_reload\reloadEmptyAnim\viewmodel_beretta_tactical_reload_empty\raiseAnim\viewmodel_beretta_tactical_pullout\dropAnim\viewmodel_beretta_tactical_putaway\firstRaiseAnim\viewmodel_beretta_tactical_pullout\quickRaiseAnim\viewmodel_beretta_tactical_pullout\quickDropAnim\viewmodel_beretta_tactical_putaway\emptyRaiseAnim\viewmodel_beretta_tactical_pullout\emptyDropAnim\viewmodel_beretta_tactical_putaway\sprintInAnim\viewmodel_beretta_tactical_sprint_in\sprintLoopAnim\viewmodel_beretta_tactical_sprint_loop\sprintOutAnim\viewmodel_beretta_tactical_sprint_out\adsFireAnim\viewmodel_beretta_tactical_fire_ads\adsLastShotAnim\viewmodel_beretta_tactical_fire_ads\adsUpAnim\viewmodel_beretta_tactical_ADS_up\adsDownAnim\viewmodel_beretta_tactical_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire_last\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire_last\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMLine truncated
|
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|
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WEAPONFILE\displayName\WEAPON_BERETTA_BLING\playerAnimType\pistol\gunModel\viewmodel_beretta\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m9_clipout_plr weap_m9_clipout_plr
|
||||
weap_m9_clipin_plr weap_m9_clipin_plr
|
||||
weap_m9_chamber_plr weap_m9_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_beretta_reload\reloadEmptyAnim\viewmodel_beretta_reload_empty2\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\idleAnimR\viewmodel_beretta_akimbo_R_idle\emptyIdleAnimR\viewmodel_beretta_akimbo_R_idle\fireAnimR\viewmodel_beretta_akimbo_R_fire\lastShotAnimR\viewmodel_beretta_akimbo_R_fire_last\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_beretta_akimbo_R_reload\reloadEmptyAnimR\viewmodel_beretta_akimbo_R_reload_empty\raiseAnimR\viewmodel_beretta_akimbo_R_pullout\dropAnimR\viewmodel_beretta_akimbo_R_putaway\firstRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\breachRaiseAnimR\viewmodel_beretta_akimbo_R_breach\quickRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\quickDropAnimR\viewmodel_beretta_akimbo_R_putaway\emptyRaiseAnimR\viewmodel_beretta_akimbo_R_pullout\emptyDropAnimR\viewmodel_beretta_akimbo_R_putaway\sprintInAnimR\viewmodel_beretta_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_beretta_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_beretta_akimbo_R_sprint_out\nightVisionWearAnimR\viewmodel_beretta_akimbo_R_NVG_puton\nightVisionRemoveAnimR\viewmodel_beretta_akimbo_R_NVG_takeoff\adsUpAnimR\viewmodel_beretta_ADS_up\adsDownAnimR\viewmodel_beretta_ADS_down\idleAnimL\viewmodel_beretta_akimbo_L_idle\emptyIdleAnimL\viewmodel_beretta_akimbo_L_idle\fireAnimL\viewmodel_beretta_akimbo_L_fire\lastShotAnimL\viewmodel_beretta_akimbo_L_fire_last\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_beretta_akimbo_L_reload\reloadEmptyAnimL\viewmodel_beretta_akimbo_L_reload_empty\raiseAnimL\viewmodel_beretta_akimbo_L_pullout\dropAnimL\viewmodel_beretta_akimbo_L_putaway\firstRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\breachRaiseAnimL\viewmodel_beretta_akimbo_L_breach\quickRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\quickDropAnimL\viewmodel_beretta_akimbo_L_putaway\emptyRaiseAnimL\viewmodel_beretta_akimbo_L_pullout\emptyDropAnimL\viewmodel_beretta_akimbo_L_putaway\sprintInAnimL\viewmodel_beretta_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_beretta_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_beretta_akimbo_L_sprint_out\nightVisionWearAnimL\viewmodel_beretta_akimbo_L_NVG_puton\nightVisionRemoveAnimL\viewmodel_beretta_akimbo_L_NVG_takeoff\adsUpAnimL\viewmodel_beretta_ADS_up\adsDownAnimL\viewmodel_beretta_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_miniuzisd_fire_npc\fireSoundPlayer\weap_miniuzisd_fire_plr\fireSoundPlayerAkimbo\weap_miniuzisd_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_m9_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0Line 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WEAPONFILE\displayName\WEAPON_DESERTEAGLE_FMJ\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_tactical\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ads_up_iw4x\adsDownAnim\viewmodel_desert_eagle_ads_down_iw4x\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ads_up_iw4x\adsDownAnimR\viewmodel_desert_eagle_ads_down_iw4x\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ads_up_iw4x\adsDownAnimL\viewmodel_desert_eagle_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\pLine 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WEAPONFILE\displayName\WEAPON_DESERTEAGLE\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_tactical\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
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weap_de50_clift_plr weap_de50_clift_plr
|
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weap_de50_clipout_plr weap_de50_clipout_plr
|
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weap_de50_clipin_plr weap_de50_clipin_plr
|
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
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weap_de50_clift_plr weap_de50_clift_plr
|
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weap_de50_clipout_plr weap_de50_clipout_plr
|
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weap_de50_clipin_plr weap_de50_clipin_plr
|
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ads_up_iw4x\adsDownAnim\viewmodel_desert_eagle_ads_down_iw4x\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ads_up_iw4x\adsDownAnimR\viewmodel_desert_eagle_ads_down_iw4x\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ads_up_iw4x\adsDownAnimL\viewmodel_desert_eagle_ads_down_iw4x\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proLine 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WEAPONFILE\displayName\WEAPON_DESERTEAGLEGOLD_BLING\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_gold_iw4x\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
|
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
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weap_de50_clift_plr weap_de50_clift_plr
|
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weap_de50_clipout_plr weap_de50_clipout_plr
|
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weap_de50_clipin_plr weap_de50_clipin_plr
|
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ADS_up\adsDownAnim\viewmodel_desert_eagle_ADS_down\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ADS_up\adsDownAnimR\viewmodel_desert_eagle_ADS_down\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ADS_up\adsDownAnimL\viewmodel_desert_eagle_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\0\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posPLine 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WEAPONFILE\displayName\WEAPON_DESERTEAGLEGOLD_AKIMBO\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_gold_iw4x\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ADS_up\adsDownAnim\viewmodel_desert_eagle_ADS_down\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ADS_up\adsDownAnimR\viewmodel_desert_eagle_ADS_down\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ADS_up\adsDownAnimL\viewmodel_desert_eagle_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\0\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProLine 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WEAPONFILE\displayName\WEAPON_DESERTEAGLEGOLD_FMJ\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_gold_iw4x\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
|
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
|
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ADS_up\adsDownAnim\viewmodel_desert_eagle_ADS_down\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ADS_up\adsDownAnimR\viewmodel_desert_eagle_ADS_down\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ADS_up\adsDownAnimL\viewmodel_desert_eagle_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\poLine 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WEAPONFILE\displayName\WEAPON_DESERTEAGLEGOLD_BLING\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_gold_iw4x\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_tac_idle\emptyIdleAnim\viewmodel_desert_eagle_tac_idle\fireAnim\viewmodel_desert_eagle_tac_fire\lastShotAnim\viewmodel_desert_eagle_tac_fire\meleeAnim\viewmodel_desert_eagle_tac_melee_1\meleeChargeAnim\viewmodel_desert_eagle_tac_melee_1\reloadAnim\viewmodel_desert_eagle_tac_reload\reloadEmptyAnim\viewmodel_desert_eagle_tac_reload_empty\raiseAnim\viewmodel_desert_eagle_tac_pullout\dropAnim\viewmodel_desert_eagle_tac_putaway\firstRaiseAnim\viewmodel_desert_eagle_tac_pullout\quickRaiseAnim\viewmodel_desert_eagle_tac_pullout\quickDropAnim\viewmodel_desert_eagle_tac_putaway\emptyRaiseAnim\viewmodel_desert_eagle_tac_pullout\emptyDropAnim\viewmodel_desert_eagle_tac_putaway\sprintInAnim\viewmodel_desert_eagle_tac_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_tac_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_tac_sprint_out\adsFireAnim\viewmodel_desert_eagle_tac_ads_fire\adsLastShotAnim\viewmodel_desert_eagle_tac_ads_fire\adsUpAnim\viewmodel_desert_eagle_gold_tac_ads_up_iw4x\adsDownAnim\viewmodel_desert_eagle_gold_tac_ads_down_iw4x\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ADS_up\adsDownAnimR\viewmodel_desert_eagle_ADS_down\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ADS_up\adsDownAnimL\viewmodel_desert_eagle_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\prLine 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WEAPONFILE\displayName\WEAPON_DESERTEAGLEGOLD\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_gold_iw4x\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ADS_up\adsDownAnim\viewmodel_desert_eagle_ADS_down\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ADS_up\adsDownAnimR\viewmodel_desert_eagle_ADS_down\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ADS_up\adsDownAnimL\viewmodel_desert_eagle_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posPLine 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WEAPONFILE\displayName\WEAPON_DESERTEAGLEGOLD_TACTICAL\playerAnimType\pistol\gunModel\viewmodel_desert_eagle_gold_iw4x\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
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weap_de50_clipout_plr weap_de50_clipout_plr
|
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_de50_clift_plr weap_de50_clift_plr
|
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weap_de50_clipout_plr weap_de50_clipout_plr
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weap_de50_clipin_plr weap_de50_clipin_plr
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weap_de50_chamber_plr weap_de50_chamber_plr\idleAnim\viewmodel_desert_eagle_tac_idle\emptyIdleAnim\viewmodel_desert_eagle_tac_idle\fireAnim\viewmodel_desert_eagle_tac_fire\lastShotAnim\viewmodel_desert_eagle_tac_fire\meleeAnim\viewmodel_desert_eagle_tac_melee_1\meleeChargeAnim\viewmodel_desert_eagle_tac_melee_1\reloadAnim\viewmodel_desert_eagle_tac_reload\reloadEmptyAnim\viewmodel_desert_eagle_tac_reload_empty\raiseAnim\viewmodel_desert_eagle_tac_pullout\dropAnim\viewmodel_desert_eagle_tac_putaway\firstRaiseAnim\viewmodel_desert_eagle_tac_pullout\quickRaiseAnim\viewmodel_desert_eagle_tac_pullout\quickDropAnim\viewmodel_desert_eagle_tac_putaway\emptyRaiseAnim\viewmodel_desert_eagle_tac_pullout\emptyDropAnim\viewmodel_desert_eagle_tac_putaway\sprintInAnim\viewmodel_desert_eagle_tac_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_tac_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_tac_sprint_out\adsFireAnim\viewmodel_desert_eagle_tac_ads_fire\adsLastShotAnim\viewmodel_desert_eagle_tac_ads_fire\adsUpAnim\viewmodel_desert_eagle_gold_tac_ads_up_iw4x\adsDownAnim\viewmodel_desert_eagle_gold_tac_ads_down_iw4x\idleAnimR\viewmodel_desert_eagle_idle_r\emptyIdleAnimR\viewmodel_desert_eagle_idle_r\fireAnimR\viewmodel_desert_eagle_fire_r\lastShotAnimR\viewmodel_desert_eagle_fire_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_desert_eagle_reload_r\reloadEmptyAnimR\viewmodel_desert_eagle_reload_empty_r\raiseAnimR\viewmodel_desert_eagle_pullout_r\dropAnimR\viewmodel_desert_eagle_putaway_r\firstRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickRaiseAnimR\viewmodel_desert_eagle_pullout_r\quickDropAnimR\viewmodel_desert_eagle_putaway_r\emptyRaiseAnimR\viewmodel_desert_eagle_pullout_r\emptyDropAnimR\viewmodel_desert_eagle_putaway_r\sprintInAnimR\viewmodel_desert_eagle_sprint_in_r\sprintLoopAnimR\viewmodel_desert_eagle_sprint_loop_r\sprintOutAnimR\viewmodel_desert_eagle_sprint_out_r\adsUpAnimR\viewmodel_desert_eagle_ADS_up\adsDownAnimR\viewmodel_desert_eagle_ADS_down\idleAnimL\viewmodel_desert_eagle_idle_l\emptyIdleAnimL\viewmodel_desert_eagle_idle_l\fireAnimL\viewmodel_desert_eagle_fire_l\lastShotAnimL\viewmodel_desert_eagle_fire_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_desert_eagle_reload_l\reloadEmptyAnimL\viewmodel_desert_eagle_reload_empty_l\raiseAnimL\viewmodel_desert_eagle_pullout_l\dropAnimL\viewmodel_desert_eagle_putaway_l\firstRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickRaiseAnimL\viewmodel_desert_eagle_pullout_l\quickDropAnimL\viewmodel_desert_eagle_putaway_l\emptyRaiseAnimL\viewmodel_desert_eagle_pullout_l\emptyDropAnimL\viewmodel_desert_eagle_putaway_l\sprintInAnimL\viewmodel_desert_eagle_sprint_in_l\sprintLoopAnimL\viewmodel_desert_eagle_sprint_loop_l\sprintOutAnimL\viewmodel_desert_eagle_sprint_out_l\adsUpAnimL\viewmodel_desert_eagle_ADS_up\adsDownAnimL\viewmodel_desert_eagle_ADS_down\weaponType\bullet\weaponClass\pistol\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\fireSoundPlayerAkimbo\weap_deserteagle_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\pronLine 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||||
WEAPONFILE\displayName\WEAPON_CLAYMORE\playerAnimType\c4\gunModel\viewmodel_ak47\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\idleAnim\viewmodel_mk2_idle\fireAnim\viewmodel_mk2_idle\lastShotAnim\viewmodel_mk2_idle\meleeAnim\viewmodel_mk2_idle\reloadAnim\viewmodel_mk2_idle\reloadEmptyAnim\viewmodel_mk2_idle\raiseAnim\viewmodel_mk2_idle\dropAnim\viewmodel_mk2_idle\quickRaiseAnim\viewmodel_mk2_idle\quickDropAnim\viewmodel_mk2_idle\adsFireAnim\viewmodel_mk2_idle\adsLastShotAnim\viewmodel_mk2_idle\adsUpAnim\viewmodel_mk2_idle\adsDownAnim\viewmodel_mk2_idle\weaponType\bullet\weaponClass\rifle\penetrateType\none\penetrateMultiplier\1\impactType\bullet_large\inventoryType\exclusive\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\6\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\10\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_claymore\hudIcon\death_car\hudIconRatio\1:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\4:1\ammoCounterClip\None\startAmmo\3\shareAmmo\0\maxAmmo\3\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\0\playerDamage\100\meleeDamage\75\minDamage\0\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\3500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\2\meleeDelay\0.15\meleeChargeDelay\0\fireTime\0.1\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.699\meleeChargeTime\0\reloadTime\2\reloadShowRocketTime\0\reloadEmptyTime\2.67\reloadAddTime\1.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.25\raiseTime\0.349\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.5\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\0.5\sprintOutTime\0.5\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1500\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\8\gunMaxYaw\25\swayMaxAngle\4\swayLerpSpeed\7\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.05\adsSwayVertScale\0.25\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\7\killIcon\death_car\killIconRatio\1:1\flipKillIcon\0\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\droLine truncated
|
||||
@@ -0,0 +1,9 @@
|
||||
WEAPONFILE\displayName\WEAPON_DRAGUNOV\playerAnimType\sniper\handModel\viewmodel_base_viewhands\gunModel\viewmodel_dragunov\hideTags\tag_acog_2
|
||||
tag_rail
|
||||
tag_heartbeat
|
||||
tag_silencer
|
||||
tag_thermal_scope\notetrackSoundMap\weap_dragunovsniper_clipout_plr weap_dragunovsniper_clipout_plr
|
||||
weap_dragunovsniper_clipin_plr weap_dragunovsniper_clipin_plr
|
||||
weap_dragunovsniper_chamber_plr weap_dragunovsniper_chamber_plr
|
||||
weap_dragunovsniper_lift_plr weap_dragunovsniper_lift_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_dragunov_idle\fireAnim\viewmodel_dragunov_fire\lastShotAnim\viewmodel_dragunov_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_dragunov_reload\reloadEmptyAnim\viewmodel_dragunov_reload_empty\raiseAnim\viewmodel_dragunov_pullout\dropAnim\viewmodel_dragunov_putaway\firstRaiseAnim\viewmodel_dragunov_pullout\quickRaiseAnim\viewmodel_dragunov_quick_pullout\quickDropAnim\viewmodel_dragunov_quick_putaway\emptyRaiseAnim\viewmodel_dragunov_pullout\emptyDropAnim\viewmodel_dragunov_putaway\sprintInAnim\viewmodel_dragunov_sprint_in\sprintLoopAnim\viewmodel_dragunov_sprint_loop\sprintOutAnim\viewmodel_dragunov_sprint_out\adsFireAnim\viewmodel_dragunov_fire\adsLastShotAnim\viewmodel_dragunov_fire\adsUpAnim\viewmodel_dragunov_ADS_up\adsDownAnim\viewmodel_dragunov_ADS_down\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_dragunovsniper_fire_npc\fireSoundPlayer\weap_dragunovsniper_fire_plr\fireSoundPlayerAkimbo\weap_dragunovsniper_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_dragunovsniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\-1\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_dragunov\worldClipModel\weapon_dragunov_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_dragunov\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_dragunov\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\startAmmo\30\shareAmmo\0\clipName\dragunov\maxAmmo\60\clipSize\10\shotCount\1\sharedAmmoCap\0\damage\70\playerDamage\30\meleeDamage\100\minDamage\70\minPlayerDamage\35\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.05\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.16\reloadTime\2.75\reloadShowRocketTime\0\reloadEmptyTime\3.549\reloadAddTime\1.5\reloadStartTime\1.8\reloadStartAddTime\1.4\reloadEndTime\0.77\dropTime\0.85\raiseTime\1.149\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.15\breachRaiseTime\0\emptyRaiseTime\1.149\emptyDropTime\0.85\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\2500\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\1\idleProneFactor\1\gunMaxPitch\30\gunMaxYaw\15\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLLine truncated
|
||||
@@ -0,0 +1,16 @@
|
||||
WEAPONFILE\displayName\WEAPON_FAL_BLING\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_shotgun
|
||||
tag_heartbeat
|
||||
tag_thermal_scope
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\Line truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_FAL_BLING\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_thermal_scope
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_shotgun
|
||||
tag_heartbeat
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_fal_m203_idle\emptyIdleAnim\viewmodel_fal_m203_idle\fireAnim\viewmodel_fal_m203_fire\lastShotAnim\viewmodel_fal_m203_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_m203_reload\reloadEmptyAnim\viewmodel_fal_m203_reload_empty\raiseAnim\viewmodel_fal_m203_pullout\dropAnim\viewmodel_fal_m203_putaway\firstRaiseAnim\viewmodel_fal_m203_pullout\altRaiseAnim\viewmodel_fal_m203_to_gun\quickRaiseAnim\viewmodel_fal_m203_pullout\quickDropAnim\viewmodel_fal_m203_putaway\emptyRaiseAnim\viewmodel_fal_m203_pullout\emptyDropAnim\viewmodel_fal_m203_putaway\sprintInAnim\viewmodel_fal_m203_sprint_in\sprintLoopAnim\viewmodel_fal_m203_sprint_loop\sprintOutAnim\viewmodel_fal_m203_sprint_out\adsFireAnim\viewmodel_fal_m203_fire_ads\adsLastShotAnim\viewmodel_fal_m203_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_FAL_BLING\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_shotgun
|
||||
tag_thermal_scope
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_hb_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1Line truncated
|
||||
@@ -0,0 +1,16 @@
|
||||
WEAPONFILE\displayName\WEAPON_FAL_EOTECH\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_shotgun
|
||||
tag_heartbeat
|
||||
tag_thermal_scope
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\spLine truncated
|
||||
@@ -0,0 +1,15 @@
|
||||
WEAPONFILE\displayName\WEAPON_FAL_BLING\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_shotgun_idle\fireAnim\viewmodel_fal_shotgun_fire\lastShotAnim\viewmodel_fal_shotgun_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_shotgun_reload\reloadEmptyAnim\viewmodel_fal_shotgun_reload_empty\raiseAnim\viewmodel_fal_shotgun_pullout\dropAnim\viewmodel_fal_shotgun_putaway\firstRaiseAnim\viewmodel_fal_shotgun_pullout\altRaiseAnim\viewmodel_fal_shotgun_shotty_2_bullet\quickRaiseAnim\viewmodel_fal_shotgun_pullout\quickDropAnim\viewmodel_fal_shotgun_putaway\emptyRaiseAnim\viewmodel_fal_shotgun_pullout\emptyDropAnim\viewmodel_fal_shotgun_putaway\sprintInAnim\viewmodel_fal_shotgun_sprint_in\sprintLoopAnim\viewmodel_fal_shotgun_sprint_loop\sprintOutAnim\viewmodel_fal_shotgun_sprint_out\adsFireAnim\viewmodel_fal_shotgun_fire_ads\adsLastShotAnim\viewmodel_fal_shotgun_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.73\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheriLine truncated
|
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|
||||
WEAPONFILE\displayName\WEAPON_FAL_BLING\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_shotgun
|
||||
tag_heartbeat
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_magpulsilenced_fire_npc\fireSoundPlayer\weap_magpulsilenced_fire_plr\fireSoundPlayerAkimbo\weap_magpulsilenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScLine truncated
|
||||
@@ -0,0 +1,16 @@
|
||||
WEAPONFILE\displayName\WEAPON_FAL_BLING\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_shotgun
|
||||
tag_heartbeat
|
||||
tag_thermal_scope
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_fnfal_lift_plr weap_fnfal_lift_plr
|
||||
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
|
||||
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
|
||||
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\spLine truncated
|
||||
@@ -0,0 +1,12 @@
|
||||
WEAPONFILE\displayName\WEAPON_GP25\playerAnimType\m203\gunModel\viewmodel_ak47_classic\gunModel2\viewmodel_ak47_classic\gunModel3\viewmodel_ak47_classic\gunModel4\viewmodel_ak47_classic\gunModel5\viewmodel_ak47_classic\gunModel6\viewmodel_ak47_classic\gunModel7\viewmodel_ak47_classic\gunModel8\viewmodel_ak47_classic\gunModel9\viewmodel_ak47_classic\handModel\viewmodel_base_viewhands\hideTags\tag_acog
|
||||
tag_reflex_sight
|
||||
tag_ak47_mount
|
||||
tag_silencer\notetrackSoundMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\notetrackRumbleMap\weap_gp25_lift_plr weap_gp25_lift_plr
|
||||
weap_gp25_chamber_plr weap_gp25_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_ak47_switch_grenade weap_ak47_switch_grenade
|
||||
weap_ak47_switch_back weap_ak47_switch_back\idleAnim\viewmodel_ak47_classic_grenadier_grenade_idle\emptyIdleAnim\viewmodel_ak47_classic_grenadier_grenade_idle\fireAnim\viewmodel_ak47_classic_grenadier_grenade_fire\lastShotAnim\viewmodel_ak47_classic_grenadier_grenade_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_ak47_classic_grenadier_grenade_reload\raiseAnim\viewmodel_ak47_classic_grenadier_grenade_pullout\dropAnim\viewmodel_ak47_classic_grenadier_grenade_putaway\firstRaiseAnim\viewmodel_ak47_classic_grenadier_grenade_pullout\altRaiseAnim\viewmodel_ak47_classic_grenadier_togrenade\quickRaiseAnim\viewmodel_ak47_classic_grenadier_gren_quick_pullout\quickDropAnim\viewmodel_ak47_classic_grenadier_gren_quick_putaway\emptyRaiseAnim\viewmodel_ak47_classic_grenadier_grenade_pullout\emptyDropAnim\viewmodel_ak47_classic_grenadier_grenade_putaway\sprintInAnim\viewmodel_ak47_classic_grenadier_grenade_sprint_in\sprintLoopAnim\viewmodel_ak47_classic_grenadier_sprint_loop\sprintOutAnim\viewmodel_ak47_classic_grenadier_grenade_sprint_out\adsFireAnim\viewmodel_ak47_classic_grenadier_grenade_fire\adsLastShotAnim\viewmodel_ak47_classic_grenadier_grenade_fire\adsUpAnim\viewmodel_ak47_classic_grenadier_grenade_ADS_up\adsDownAnim\viewmodel_ak47_classic_grenadier_grenade_ADS_down\weaponType\projectile\weaponClass\grenade\penetrateType\none\penetrateMultiplier\0\impactType\grenade_explode\inventoryType\altmode\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/m203_flshview\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_gp25_fire_npc\fireSoundPlayer\weap_gp25_fire_plr\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_ak47_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_gp25_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_gp25_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\projectile_bounce\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\128\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_ak47_classic\worldModel2\weapon_ak47_classic\worldModel3\weapon_ak47_classic\worldModel4\weapon_ak47_classic\worldModel5\weapon_ak47_classic\worldModel6\weapon_ak47_classic\worldModel7\weapon_ak47_classic\worldModel8\weapon_ak47_classic\worldModel9\weapon_ak47_classic\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_ak47_classic\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\startAmmo\2\shareAmmo\0\maxAmmo\1\clipSize\1\shotCount\0\sharedAmmoCap\0\damage\135\playerDamage\0\meleeDamage\135\minDamage\0\minPlayerDamage\0\maxDamageRange\999999\minDamageRange\999999\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.5\rechamberTime\0\rechamberTimeOneHanded\0\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.13\reloadShowRocketTime\0\reloadEmptyTime\0\reloadAddTime\2\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0.3\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightViLine truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_sight_on
|
||||
tag_silencer
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_acog_ADS_up\adsDownAnim\viewmodel_m240_acog_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColoLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_foregrip
|
||||
tag_eotech
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_acog_ADS_up\adsDownAnim\viewmodel_m240_acog_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRLine truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_silencer
|
||||
tag_sight_on
|
||||
tag_acog_2
|
||||
tag_red_dot
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_eotech_ADS_up\adsDownAnim\viewmodel_m240_eotech_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_acog_2
|
||||
tag_foregrip
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_eotech_ADS_up\adsDownAnim\viewmodel_m240_eotech_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_grip_idle\emptyIdleAnim\viewmodel_m240_grip_idle\fireAnim\viewmodel_m240_grip_fire\lastShotAnim\viewmodel_m240_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_grip_reload\reloadEmptyAnim\viewmodel_m240_grip_reload\raiseAnim\viewmodel_m240_grip_pullout\dropAnim\viewmodel_m240_grip_putaway\firstRaiseAnim\viewmodel_m240_grip_pullout\quickRaiseAnim\viewmodel_m240_grip_pullout\quickDropAnim\viewmodel_m240_grip_putaway\emptyRaiseAnim\viewmodel_m240_grip_pullout\emptyDropAnim\viewmodel_m240_grip_putaway\sprintInAnim\viewmodel_m240_grip_sprint_in\sprintLoopAnim\viewmodel_m240_grip_sprint_loop\sprintOutAnim\viewmodel_m240_grip_sprint_out\adsFireAnim\viewmodel_m240_grip_ADS_fire\adsLastShotAnim\viewmodel_m240_grip_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshaLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_red_dot
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\Line truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_FMJ\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\Line truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_silencer
|
||||
tag_sight_on
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_reflex_ADS_up\adsDownAnim\viewmodel_m240_reflex_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\100Line truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_thermal_ADS_up\adsDownAnim\viewmodel_m240_thermal_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshaLine truncated
|
||||
@@ -0,0 +1,25 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m240_fire_npc\fireSoundPlayer\weap_m240_fire_plr\fireSoundPlayerAkimbo\weap_m240_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\200\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\Line truncated
|
||||
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|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_acog_2
|
||||
tag_eotech\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_grip_idle\emptyIdleAnim\viewmodel_m240_grip_idle\fireAnim\viewmodel_m240_grip_fire\lastShotAnim\viewmodel_m240_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_grip_reload\reloadEmptyAnim\viewmodel_m240_grip_reload\raiseAnim\viewmodel_m240_grip_pullout\dropAnim\viewmodel_m240_grip_putaway\firstRaiseAnim\viewmodel_m240_grip_pullout\quickRaiseAnim\viewmodel_m240_grip_pullout\quickDropAnim\viewmodel_m240_grip_putaway\emptyRaiseAnim\viewmodel_m240_grip_pullout\emptyDropAnim\viewmodel_m240_grip_putaway\sprintInAnim\viewmodel_m240_grip_sprint_in\sprintLoopAnim\viewmodel_m240_grip_sprint_loop\sprintOutAnim\viewmodel_m240_grip_sprint_out\adsFireAnim\viewmodel_m240_grip_ADS_fire\adsLastShotAnim\viewmodel_m240_grip_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aiLine truncated
|
||||
@@ -0,0 +1,23 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_thermal_scope
|
||||
tag_red_dot
|
||||
tag_foregrip
|
||||
tag_acog_2
|
||||
tag_eotech\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\Line truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_thermal_scope
|
||||
tag_foregrip
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_reflex_ADS_up\adsDownAnim\viewmodel_m240_reflex_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_SILENCER\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\Line truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_foregrip
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_thermal_ADS_up\adsDownAnim\viewmodel_m240_thermal_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosLine truncated
|
||||
@@ -0,0 +1,24 @@
|
||||
WEAPONFILE\displayName\WEAPON_M240_BLING\playerAnimType\autorifle\gunModel\viewmodel_m240\gunModel2\viewmodel_m240_woodland\gunModel3\viewmodel_m240_desert\gunModel4\viewmodel_m240_arctic\gunModel5\viewmodel_m240_digital\gunModel6\viewmodel_m240_red_urban\gunModel7\viewmodel_m240_red_tiger\gunModel8\viewmodel_m240_blue_tiger\gunModel9\viewmodel_m240_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_foregrip
|
||||
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
|
||||
weap_rpd_lift_plr weap_rpd_lift_plr
|
||||
weap_rpd_open_plr weap_rpd_open_plr
|
||||
weap_rpd_clipout_plr weap_rpd_clipout_plr
|
||||
weap_rpd_clipin_plr weap_rpd_clipin_plr
|
||||
weap_rpd_close_plr weap_rpd_close_plr
|
||||
weap_rpd_hit_plr weap_rpd_hit_plr
|
||||
weap_rpd_chamber_plr weap_rpd_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr\idleAnim\viewmodel_m240_hb_idle\emptyIdleAnim\viewmodel_m240_hb_idle\fireAnim\viewmodel_m240_hb_fire\lastShotAnim\viewmodel_m240_hb_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_m240_hb_reload\reloadEmptyAnim\viewmodel_m240_hb_reload\raiseAnim\viewmodel_m240_hb_pullout\dropAnim\viewmodel_m240_hb_putaway\firstRaiseAnim\viewmodel_m240_hb_pullout\quickRaiseAnim\viewmodel_m240_hb_pullout\quickDropAnim\viewmodel_m240_hb_putaway\emptyRaiseAnim\viewmodel_m240_hb_pullout\emptyDropAnim\viewmodel_m240_hb_putaway\sprintInAnim\viewmodel_m240_hb_sprint_in\sprintLoopAnim\viewmodel_m240_hb_sprint_loop\sprintOutAnim\viewmodel_m240_hb_sprint_out\adsFireAnim\viewmodel_m240_hb_ADS_fire\adsLastShotAnim\viewmodel_m240_hb_ADS_fire\adsUpAnim\viewmodel_m240_ADS_up\adsDownAnim\viewmodel_m240_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_plr\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m240\worldModel2\weapon_m240_woodland\worldModel3\weapon_m240_desert\worldModel4\weapon_m240_arctic\worldModel5\weapon_m240_digital\worldModel6\weapon_m240_red_urban\worldModel7\weapon_m240_red_tiger\worldModel8\weapon_m240_blue_tiger\worldModel9\weapon_m240_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m240\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m240\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\200\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\7.75\reloadShowRocketTime\0\reloadEmptyTime\7.75\reloadAddTime\5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\Line truncated
|
||||
@@ -0,0 +1,5 @@
|
||||
WEAPONFILE\displayName\WEAPON_M40A3\playerAnimType\sniper\handModel\viewmodel_base_viewhands\gunModel\viewmodel_m40a3\hideTags\tag_acog\notetrackSoundMap\melee_knife_stab melee_knife_stab
|
||||
weap_m40a3sniper_start_plr weap_m40a3sniper_start_plr
|
||||
weap_m40a3sniper_loop_plr weap_m40a3sniper_loop_plr
|
||||
weap_m40a3sniper_end_plr weap_m40a3sniper_end_plr
|
||||
weap_m40a3sniper_rechamber_plr weap_m40a3sniper_rechamber_plr\idleAnim\viewmodel_M40a3_idle\fireAnim\viewmodel_M40a3_fire\lastShotAnim\viewmodel_M40a3_fire\rechamberAnim\viewmodel_M40a3_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M40a3_reload_loop\reloadEmptyAnim\viewmodel_M40a3_reload_loop\reloadStartAnim\viewmodel_M40a3_reload_intro\reloadEndAnim\viewmodel_M40a3_reload_out\raiseAnim\viewmodel_M40a3_pullout\dropAnim\viewmodel_M40a3_putaway\firstRaiseAnim\viewmodel_M40a3_pullout\quickRaiseAnim\viewmodel_M40a3_pullout_quick\quickDropAnim\viewmodel_M40a3_putaway_quick\emptyRaiseAnim\viewmodel_M40a3_pullout\emptyDropAnim\viewmodel_M40a3_putaway\sprintInAnim\viewmodel_M40a3_sprint_in\sprintLoopAnim\viewmodel_M40a3_sprint_loop\sprintOutAnim\viewmodel_M40a3_sprint_out\adsFireAnim\viewmodel_M40a3_fire\adsLastShotAnim\viewmodel_M40a3_fire\adsRechamberAnim\viewmodel_M40a3_rechamber\adsUpAnim\viewmodel_M40a3_ADS_up\adsDownAnim\viewmodel_M40a3_ADS_down\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m40a3sniper_fire_npc\fireSoundPlayer\weap_m40a3sniper_fire_plr\fireSoundPlayerAkimbo\weap_m40a3sniper_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m40a3sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\weap_m40a3sniper_rechamber_plr\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\-1\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m40a3\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m40a3\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m40a3\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\startAmmo\20\shareAmmo\0\ammoName\m40a3\clipName\m40a3\maxAmmo\45\clipSize\5\shotCount\1\sharedAmmoCap\0\damage\70\playerDamage\70\meleeDamage\100\minDamage\70\minPlayerDamage\70\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.13\meleeChargeDelay\0.16\firetime\0.05\rechamberTime\0.86\rechamberTimeOneHanded\0.1\rechamberBoltTime\0.35\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.16\reloadTime\0.43333\reloadShowRocketTime\0\reloadEmptyTime\0.15\reloadAddTime\0.26\reloadStartTime\1.13\reloadStartAddTime\0.96\reloadEndTime\0.76666\dropTime\0.66\raiseTime\0.9\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.9\emptyRaiseTime\0.9\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\600\aimAssistRange\600\aimAssistRangeAds\2500\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\1\idleProneFactor\1\gunMaxPitch\30\gunMaxYaw\15\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScalLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_acog_ADS_up\adsDownAnim\viewmodel_M4_acog_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColoLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_thermal_scope
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_eotech_ADS_up\adsDownAnim\viewmodel_M4_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairLine truncated
|
||||
@@ -0,0 +1,22 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_thermal_scope
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_off\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
|
||||
weap_m4m16_switch_back weap_m4m16_switch_back\idleAnim\viewmodel_M4m203_idle\emptyIdleAnim\viewmodel_M4m203_idle\fireAnim\viewmodel_M4m203_fire\lastShotAnim\viewmodel_M4m203_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4m203_reload\reloadEmptyAnim\viewmodel_M4m203_reload_empty\raiseAnim\viewmodel_M4m203_pullout\dropAnim\viewmodel_M4m203_putaway\firstRaiseAnim\viewmodel_M4m203_first_time_pullout\altRaiseAnim\viewmodel_M4m203_grenade_2_bullet\quickRaiseAnim\viewmodel_M4m203_quick_pullout\quickDropAnim\viewmodel_M4m203_quick_putaway\emptyRaiseAnim\viewmodel_M4m203_pullout\emptyDropAnim\viewmodel_M4m203_putaway\sprintInAnim\viewmodel_M4m203_sprint_in\sprintLoopAnim\viewmodel_M4m203_sprint_loop\sprintOutAnim\viewmodel_M4m203_sprint_out\adsFireAnim\viewmodel_M4m203_ADS_fire\adsLastShotAnim\viewmodel_M4m203_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0.699\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_thermal_scope
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_off\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\Line truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_FMJ\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_off
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\Line truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_thermal_scope
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_reflex_ADS_up\adsDownAnim\viewmodel_M4_reflex_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_thermal_scope
|
||||
tag_silencer
|
||||
tag_sight_off\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_shotgun_idle\emptyIdleAnim\viewmodel_M4_shotgun_idle\fireAnim\viewmodel_M4_shotgun_fire\lastShotAnim\viewmodel_M4_shotgun_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_shotgun_reload\reloadEmptyAnim\viewmodel_M4_shotgun_reload_empty\raiseAnim\viewmodel_M4_shotgun_pullout\dropAnim\viewmodel_M4_shotgun_putaway\firstRaiseAnim\viewmodel_M4_shotgun_first_time_pullout\altRaiseAnim\viewmodel_M4_shotgun_shotty_2_bullet\quickRaiseAnim\viewmodel_M4_shotgun_quick_pullout\quickDropAnim\viewmodel_M4_shotgun_quick_putaway\emptyRaiseAnim\viewmodel_M4_shotgun_pullout\emptyDropAnim\viewmodel_M4_shotgun_putaway\sprintInAnim\viewmodel_M4_shotgun_sprint_in\sprintLoopAnim\viewmodel_M4_shotgun_sprint_loop\sprintOutAnim\viewmodel_M4_shotgun_sprint_out\adsFireAnim\viewmodel_M4_shotgun_ADS_fire\adsLastShotAnim\viewmodel_M4_shotgun_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0.73\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFiLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_thermal_scope
|
||||
tag_sight_off\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4silenced_fire_npc\fireSoundPlayer\weap_m4silenced_fire_plr\fireSoundPlayerAkimbo\weap_m4silenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\500\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChanLine truncated
|
||||
@@ -0,0 +1,18 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_on\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_thermal_ADS_up\adsDownAnim\viewmodel_M4_thermal_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshaLine truncated
|
||||
@@ -0,0 +1,19 @@
|
||||
WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
|
||||
tag_m203
|
||||
tag_red_dot
|
||||
tag_shotgun
|
||||
tag_silencer
|
||||
tag_sight_off
|
||||
tag_thermal_scope
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
|
||||
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
|
||||
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
|
||||
weap_ak47_chamber_plr weap_ak47_chamber_plr
|
||||
weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
|
||||
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\45\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\Line truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_red_dot
|
||||
tag_heartbeat
|
||||
tag_eotech
|
||||
tag_sight_front_on
|
||||
tag_sight_on\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_attachment_reload\reloadEmptyAnim\viewmodel_mg4_attachment_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_Acog_ADS_up\adsDownAnim\viewmodel_mg4_Acog_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScalLine truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_red_dot
|
||||
tag_acog_2
|
||||
tag_heartbeat
|
||||
tag_sight_front_on
|
||||
tag_sight_on\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_attachment_reload\reloadEmptyAnim\viewmodel_mg4_attachment_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_eotech_ADS_up\adsDownAnim\viewmodel_mg4_eotech_ADS_down\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedLine truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_scope
|
||||
tag_thermal_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_grip_idle\emptyIdleAnim\viewmodel_mg4_grip_idle\fireAnim\viewmodel_mg4_grip_fire\lastShotAnim\viewmodel_mg4_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_grip_reload\reloadEmptyAnim\viewmodel_mg4_grip_reload\raiseAnim\viewmodel_mg4_grip_pullout\dropAnim\viewmodel_mg4_grip_putaway\firstRaiseAnim\viewmodel_mg4_grip_pullout\quickRaiseAnim\viewmodel_mg4_grip_pullout\quickDropAnim\viewmodel_mg4_grip_putaway\emptyRaiseAnim\viewmodel_mg4_grip_pullout\emptyDropAnim\viewmodel_mg4_grip_putaway\sprintInAnim\viewmodel_mg4_grip_sprint_in\sprintLoopAnim\viewmodel_mg4_grip_sprint_loop\sprintOutAnim\viewmodel_mg4_grip_sprint_out\adsFireAnim\viewmodel_mg4_grip_ADS_fire\adsLastShotAnim\viewmodel_mg4_grip_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRangeLine truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_reload\reloadEmptyAnim\viewmodel_mg4_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idLine truncated
|
||||
@@ -0,0 +1,31 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_FMJ\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_reload\reloadEmptyAnim\viewmodel_mg4_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idLine truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_scope
|
||||
tag_thermal_scope
|
||||
tag_foregrip
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_reload\reloadEmptyAnim\viewmodel_mg4_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScalLine truncated
|
||||
@@ -0,0 +1,31 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_reload\reloadEmptyAnim\viewmodel_mg4_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\200\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idLine truncated
|
||||
@@ -0,0 +1,29 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_sight_off
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_red_dot\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_grip_idle\emptyIdleAnim\viewmodel_mg4_grip_idle\fireAnim\viewmodel_mg4_grip_fire\lastShotAnim\viewmodel_mg4_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_grip_reload\reloadEmptyAnim\viewmodel_mg4_grip_reload\raiseAnim\viewmodel_mg4_grip_pullout\dropAnim\viewmodel_mg4_grip_putaway\firstRaiseAnim\viewmodel_mg4_grip_pullout\quickRaiseAnim\viewmodel_mg4_grip_pullout\quickDropAnim\viewmodel_mg4_grip_putaway\emptyRaiseAnim\viewmodel_mg4_grip_pullout\emptyDropAnim\viewmodel_mg4_grip_putaway\sprintInAnim\viewmodel_mg4_grip_sprint_in\sprintLoopAnim\viewmodel_mg4_grip_sprint_loop\sprintOutAnim\viewmodel_mg4_grip_sprint_out\adsFireAnim\viewmodel_mg4_grip_ADS_fire\adsLastShotAnim\viewmodel_mg4_grip_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1Line truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_GRIP\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_scope
|
||||
tag_thermal_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_grip_idle\emptyIdleAnim\viewmodel_mg4_grip_idle\fireAnim\viewmodel_mg4_grip_fire\lastShotAnim\viewmodel_mg4_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_grip_reload\reloadEmptyAnim\viewmodel_mg4_grip_reload\raiseAnim\viewmodel_mg4_grip_pullout\dropAnim\viewmodel_mg4_grip_putaway\firstRaiseAnim\viewmodel_mg4_grip_pullout\quickRaiseAnim\viewmodel_mg4_grip_pullout\quickDropAnim\viewmodel_mg4_grip_putaway\emptyRaiseAnim\viewmodel_mg4_grip_pullout\emptyDropAnim\viewmodel_mg4_grip_putaway\sprintInAnim\viewmodel_mg4_grip_sprint_in\sprintLoopAnim\viewmodel_mg4_grip_sprint_loop\sprintOutAnim\viewmodel_mg4_grip_sprint_out\adsFireAnim\viewmodel_mg4_grip_ADS_fire\adsLastShotAnim\viewmodel_mg4_grip_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1Line truncated
|
||||
@@ -0,0 +1,29 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_sight_off
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_red_dot
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_grip_idle\emptyIdleAnim\viewmodel_mg4_grip_idle\fireAnim\viewmodel_mg4_grip_fire\lastShotAnim\viewmodel_mg4_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_grip_reload\reloadEmptyAnim\viewmodel_mg4_grip_reload\raiseAnim\viewmodel_mg4_grip_pullout\dropAnim\viewmodel_mg4_grip_putaway\firstRaiseAnim\viewmodel_mg4_grip_pullout\quickRaiseAnim\viewmodel_mg4_grip_pullout\quickDropAnim\viewmodel_mg4_grip_putaway\emptyRaiseAnim\viewmodel_mg4_grip_pullout\emptyDropAnim\viewmodel_mg4_grip_putaway\sprintInAnim\viewmodel_mg4_grip_sprint_in\sprintLoopAnim\viewmodel_mg4_grip_sprint_loop\sprintOutAnim\viewmodel_mg4_grip_sprint_out\adsFireAnim\viewmodel_mg4_grip_ADS_fire\adsLastShotAnim\viewmodel_mg4_grip_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadLine truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_scope
|
||||
tag_thermal_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_heartbeat
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_grip_idle\emptyIdleAnim\viewmodel_mg4_grip_idle\fireAnim\viewmodel_mg4_grip_fire\lastShotAnim\viewmodel_mg4_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_grip_reload\reloadEmptyAnim\viewmodel_mg4_grip_reload\raiseAnim\viewmodel_mg4_grip_pullout\dropAnim\viewmodel_mg4_grip_putaway\firstRaiseAnim\viewmodel_mg4_grip_pullout\quickRaiseAnim\viewmodel_mg4_grip_pullout\quickDropAnim\viewmodel_mg4_grip_putaway\emptyRaiseAnim\viewmodel_mg4_grip_pullout\emptyDropAnim\viewmodel_mg4_grip_putaway\sprintInAnim\viewmodel_mg4_grip_sprint_in\sprintLoopAnim\viewmodel_mg4_grip_sprint_loop\sprintOutAnim\viewmodel_mg4_grip_sprint_out\adsFireAnim\viewmodel_mg4_grip_ADS_fire\adsLastShotAnim\viewmodel_mg4_grip_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\200\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1Line truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_HEARTBEAT\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_reload\reloadEmptyAnim\viewmodel_mg4_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleLine truncated
|
||||
@@ -0,0 +1,29 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_sight_off
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_red_dot\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_reload\reloadEmptyAnim\viewmodel_mg4_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/m4m203_silencer\worldFlashEffect\muzzleflashes/m4m203_silencer\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_lmgsilenced_fire_npc\fireSoundPlayer\weap_lmgsilenced_fire_plr\fireSoundPlayerAkimbo\weap_lmgsilenced_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\100\shotCount\1\sharedAmmoCap\0\damage\20\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\Line truncated
|
||||
@@ -0,0 +1,30 @@
|
||||
WEAPONFILE\displayName\WEAPON_MG4_BLING\playerAnimType\autorifle\gunModel\viewmodel_mg4\gunModel2\viewmodel_mg4_woodland\gunModel3\viewmodel_mg4_desert\gunModel4\viewmodel_mg4_arctic\gunModel5\viewmodel_mg4_digital\gunModel6\viewmodel_mg4_red_urban\gunModel7\viewmodel_mg4_red_tiger\gunModel8\viewmodel_mg4_blue_tiger\gunModel9\viewmodel_mg4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_foregrip
|
||||
tag_thermal_scope
|
||||
tag_scope
|
||||
tag_silencer
|
||||
tag_acog_2
|
||||
tag_eotech
|
||||
tag_red_dot
|
||||
tag_sight_off\notetrackSoundMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\notetrackRumbleMap\weap_mg4_lift_plr weap_mg4_lift_plr
|
||||
weap_mg4_open_plr weap_mg4_open_plr
|
||||
weap_mg4_clipout_plr weap_mg4_clipout_plr
|
||||
weap_mg4_clipin_plr weap_mg4_clipin_plr
|
||||
weap_mg4_close_plr weap_mg4_close_plr
|
||||
weap_mg4_chamber_plr weap_mg4_chamber_plr
|
||||
weap_rpd_raise_plr weap_rpd_raise_plr
|
||||
weap_rpd_drop_plr weap_rpd_drop_plr
|
||||
melee_knife_stab melee_knife_stab
|
||||
weap_rpd_mg4_plr weap_rpd_mg4_plr
|
||||
weap_mg4_cliphit_plr weap_mg4_cliphit_plr
|
||||
weap_mg4_hit_plr weap_mg4_hit_plr\idleAnim\viewmodel_mg4_idle\emptyIdleAnim\viewmodel_mg4_idle\fireAnim\viewmodel_mg4_fire\lastShotAnim\viewmodel_mg4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_mg4_reload\reloadEmptyAnim\viewmodel_mg4_reload\raiseAnim\viewmodel_mg4_pullout\dropAnim\viewmodel_mg4_putaway\firstRaiseAnim\viewmodel_mg4_pullout\quickRaiseAnim\viewmodel_mg4_pullout\quickDropAnim\viewmodel_mg4_putaway\emptyRaiseAnim\viewmodel_mg4_pullout\emptyDropAnim\viewmodel_mg4_putaway\sprintInAnim\viewmodel_mg4_sprint_in\sprintLoopAnim\viewmodel_mg4_sprint_loop\sprintOutAnim\viewmodel_mg4_sprint_out\adsFireAnim\viewmodel_mg4_ADS_fire\adsLastShotAnim\viewmodel_mg4_ADS_fire\adsUpAnim\viewmodel_mg4_ads_up_iw4x\adsDownAnim\viewmodel_mg4_ads_down_iw4x\weaponType\bullet\weaponClass\mg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/saw_flash_view\worldFlashEffect\muzzleflashes/saw_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_mg4_fire_npc\fireSoundPlayer\weap_mg4_fire_plr\fireSoundPlayerAkimbo\weap_mg4_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_degtyarev_rpd_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_rpd_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_rpd_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/saw_view\worldShellEjectEffect\shellejects/saw\viewLastShotEjectEffect\shellejects/saw_view\worldLastShotEjectEffect\shellejects/saw\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_mg4\worldModel2\weapon_mg4_woodland\worldModel3\weapon_mg4_desert\worldModel4\weapon_mg4_arctic\worldModel5\weapon_mg4_digital\worldModel6\weapon_mg4_red_urban\worldModel7\weapon_mg4_red_tiger\worldModel8\weapon_mg4_blue_tiger\worldModel9\weapon_mg4_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_mg4\hudIconRatio\2:1\pickupIcon\hud_icon_mg4\pickupIconRatio\2:1\ammoCounterIcon\hud_icon_mg4\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\200\shareAmmo\0\maxAmmo\300\clipSize\200\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\30\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\9.699\reloadShowRocketTime\0\reloadEmptyTime\9.699\reloadAddTime\7.13\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.4\quickRaiseTime\0.949\firstRaiseTime\1.25\breachRaiseTime\0.5\emptyRaiseTime\1.25\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleLine truncated
|
||||
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