Added IW4x specific weapons

This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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RezTech committed 2017-07-17 20:09:59 -04:00
1 parent de7b275a5b
commit 44162b44bb
183 files changed
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WEAPONFILE\displayName\WEAPON_FAL_BLING\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_woodland\gunModel3\viewmodel_fn_fal_desert\gunModel4\viewmodel_fn_fal_arctic\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_red_urban\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_blue_tiger\gunModel9\viewmodel_fn_fal_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
tag_m203
tag_red_dot
tag_silencer
tag_shotgun
tag_heartbeat
tag_thermal_scope
tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_fnfal_lift_plr weap_fnfal_lift_plr
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
weap_fnfal_lift_plr weap_fnfal_lift_plr
weap_fnfal_clipout_plr weap_fnfal_clipout_plr
weap_fnfal_clipin_plr weap_fnfal_clipin_plr
weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_eotech_ADS_up\adsDownAnim\viewmodel_fal_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_large\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_ak47_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_ak47_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_woodland\worldModel3\weapon_fn_fal_desert\worldModel4\weapon_fn_fal_arctic\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_red_urban\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_blue_tiger\worldModel9\weapon_fn_fal_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\60\shareAmmo\0\maxAmmo\120\clipSize\20\shotCount\1\sharedAmmoCap\0\damage\55\playerDamage\100\meleeDamage\135\minDamage\35\minPlayerDamage\30\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.079\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.949\breachRaiseTime\0.5\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\Line 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