Added IW4x specific weapons
This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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WEAPONFILE\displayName\WEAPON_M4_CARBINE_BLING\playerAnimType\autorifle\gunModel\viewmodel_m4\gunModel2\viewmodel_m4_woodland\gunModel3\viewmodel_m4_desert\gunModel4\viewmodel_m4_arctic\gunModel5\viewmodel_m4_digital\gunModel6\viewmodel_m4_red_urban\gunModel7\viewmodel_m4_red_tiger\gunModel8\viewmodel_m4_blue_tiger\gunModel9\viewmodel_m4_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
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tag_eotech
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tag_thermal_scope
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tag_m203
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tag_red_dot
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tag_shotgun
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tag_silencer
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tag_sight_off\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
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weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
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weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
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weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
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weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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weap_m4carbine_first_chamber_plr weap_m4carbine_first_chamber_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\quickRaiseAnim\viewmodel_M4_quick_pullout\quickDropAnim\viewmodel_M4_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\adsFireAnim\viewmodel_M4_ADS_fire\adsLastShotAnim\viewmodel_M4_ADS_fire\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp16_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\fireSoundPlayerAkimbo\weap_m4carbine_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4carbine_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4carbine_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_m4\worldModel2\weapon_m4_woodland\worldModel3\weapon_m4_desert\worldModel4\weapon_m4_arctic\worldModel5\weapon_m4_digital\worldModel6\weapon_m4_red_urban\worldModel7\weapon_m4_red_tiger\worldModel8\weapon_m4_blue_tiger\worldModel9\weapon_m4_orange_fall\worldClipModel\weapon_m4_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_m4carbine\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_m4carbine\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\90\shareAmmo\0\maxAmmo\180\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\100\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\1500\minDamageRange\2000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.07\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.029\reloadShowRocketTime\0\reloadEmptyTime\2.359\reloadAddTime\1.1\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.449\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.449\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\Line 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