Added IW4x specific weapons
This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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WEAPONFILE\displayName\WEAPON_MODEL1887\playerAnimType\other\gunModel\viewmodel_model_1887\handModel\viewmodel_base_viewhands\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_m1887_lift_plr weap_m1887_lift_plr
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weap_m1887_open_plr weap_m1887_open_plr
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weap_m1887_loop_plr weap_m1887_loop_plr
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weap_m1887_close_plr weap_m1887_close_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_m1887_lift_plr weap_m1887_lift_plr
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weap_m1887_open_plr weap_m1887_open_plr
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weap_m1887_loop_plr weap_m1887_loop_plr
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weap_m1887_close_plr weap_m1887_close_plr\idleAnim\viewmodel_model1887_idle\emptyIdleAnim\viewmodel_model1887_idle\fireAnim\viewmodel_model1887_fire\lastShotAnim\viewmodel_model1887_fire\rechamberAnim\viewmodel_model1887_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_model1887_reload_loop\reloadStartAnim\viewmodel_model1887_reload_start\reloadEndAnim\viewmodel_model1887_reload_end\raiseAnim\viewmodel_model1887_pullout\dropAnim\viewmodel_model1887_putaway\firstRaiseAnim\viewmodel_model1887_first_time_pullout\quickRaiseAnim\viewmodel_model1887_pullout\quickDropAnim\viewmodel_model1887_putaway\emptyRaiseAnim\viewmodel_model1887_pullout\emptyDropAnim\viewmodel_model1887_putaway\sprintInAnim\viewmodel_model1887_sprint_in\sprintLoopAnim\viewmodel_model1887_sprint_loop\sprintOutAnim\viewmodel_model1887_sprint_out\adsFireAnim\viewmodel_model1887_ads_fire\adsLastShotAnim\viewmodel_model1887_ads_fire\adsRechamberAnim\viewmodel_model1887_ads_rechamber\adsUpAnim\viewmodel_model1887_ads_up\adsDownAnim\viewmodel_model1887_ads_down\idleAnimR\viewmodel_model1887_akimbo_idle_r\emptyIdleAnimR\viewmodel_model1887_akimbo_idle_r\fireAnimR\viewmodel_model1887_akimbo_fire_r\lastShotAnimR\viewmodel_model1887_akimbo_fire_r\rechamberAnimR\viewmodel_model1887_akimbo_rechamber_r\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_model1887_akimbo_reload_loop_r\reloadEmptyAnimR\viewmodel_model1887_akimbo_reload_loop_r\reloadStartAnimR\viewmodel_model1887_akimbo_reload_start_r\reloadEndAnimR\viewmodel_model1887_akimbo_reload_end_r\raiseAnimR\viewmodel_model1887_akimbo_pullout_r\dropAnimR\viewmodel_model1887_akimbo_putaway_r\firstRaiseAnimR\viewmodel_model1887_akimbo_first_time_pullout_r\quickRaiseAnimR\viewmodel_model1887_akimbo_pullout_r\quickDropAnimR\viewmodel_model1887_akimbo_putaway_r\emptyRaiseAnimR\viewmodel_model1887_akimbo_pullout_r\emptyDropAnimR\viewmodel_model1887_akimbo_putaway_r\sprintInAnimR\viewmodel_model1887_akimbo_sprint_in_r\sprintLoopAnimR\viewmodel_model1887_akimbo_sprint_loop_r\sprintOutAnimR\viewmodel_model1887_akimbo_sprint_out_r\adsUpAnimR\viewmodel_model1887_ads_up\adsDownAnimR\viewmodel_model1887_ads_down\idleAnimL\viewmodel_model1887_akimbo_idle_l\emptyIdleAnimL\viewmodel_model1887_akimbo_idle_l\fireAnimL\viewmodel_model1887_akimbo_fire_l\lastShotAnimL\viewmodel_model1887_akimbo_fire_l\rechamberAnimL\viewmodel_model1887_akimbo_rechamber_l\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_model1887_akimbo_reload_loop_l\reloadEmptyAnimL\viewmodel_model1887_akimbo_reload_loop_l\reloadStartAnimL\viewmodel_model1887_akimbo_reload_start_l\reloadEndAnimL\viewmodel_model1887_akimbo_reload_end_l\raiseAnimL\viewmodel_model1887_akimbo_pullout_l\dropAnimL\viewmodel_model1887_akimbo_putaway_l\firstRaiseAnimL\viewmodel_model1887_akimbo_first_time_pullout_l\quickRaiseAnimL\viewmodel_model1887_akimbo_pullout_l\quickDropAnimL\viewmodel_model1887_akimbo_putaway_l\emptyRaiseAnimL\viewmodel_model1887_akimbo_pullout_l\emptyDropAnimL\viewmodel_model1887_akimbo_putaway_l\sprintInAnimL\viewmodel_model1887_akimbo_sprint_in_l\sprintLoopAnimL\viewmodel_model1887_akimbo_sprint_loop_l\sprintOutAnimL\viewmodel_model1887_akimbo_sprint_out_l\adsUpAnimL\viewmodel_model1887_ads_up\adsDownAnimL\viewmodel_model1887_ads_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_winch1200_fire_npc\fireSoundPlayer\weap_winch1200_fire_plr\fireSoundPlayerAkimbo\weap_winch1200_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\weap_winch1200_pump_npc\rechamberSoundPlayer\\reloadSound\weap_winch1200_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_winch1200_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\shellejects/shotgun\rLine 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