Added IW4x specific weapons

This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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RezTech committed 2017-07-17 20:09:59 -04:00
1 parent de7b275a5b
commit 44162b44bb
183 files changed
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WEAPONFILE\displayName\WEAPON_P90_XMAGS\playerAnimType\smg\gunModel\viewmodel_p90\gunModel2\viewmodel_p90_woodland\gunModel3\viewmodel_p90_desert\gunModel4\viewmodel_p90_arctic\gunModel5\viewmodel_p90_digital\gunModel6\viewmodel_p90_red_urban\gunModel7\viewmodel_p90_red_tiger\gunModel8\viewmodel_p90_blue_tiger\gunModel9\viewmodel_p90_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2
tag_eotech
tag_red_dot
tag_silencer
tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_p90_first_lift_plr weap_p90_first_lift_plr
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
weap_p90_lift_plr weap_p90_lift_plr
weap_p90_clipout_plr weap_p90_clipout_plr
weap_p90_clipin_plr weap_p90_clipin_plr
weap_p90_hit_plr weap_p90_hit_plr
weap_p90_chamber_plr weap_p90_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
weap_p90_first_lift_plr weap_p90_first_lift_plr
weap_p90_first_chamber_plr weap_p90_first_chamber_plr
weap_p90_lift_plr weap_p90_lift_plr
weap_p90_clipout_plr weap_p90_clipout_plr
weap_p90_clipin_plr weap_p90_clipin_plr
weap_p90_hit_plr weap_p90_hit_plr
weap_p90_chamber_plr weap_p90_chamber_plr\idleAnim\viewmodel_p90_idle\fireAnim\viewmodel_p90_fire\lastShotAnim\viewmodel_p90_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_p90_reload\reloadEmptyAnim\viewmodel_p90_reload_empty\raiseAnim\viewmodel_p90_pullout\dropAnim\viewmodel_p90_putaway\firstRaiseAnim\viewmodel_p90_first_time_pullout\quickRaiseAnim\viewmodel_p90_pullout\quickDropAnim\viewmodel_p90_quick_putaway\emptyRaiseAnim\viewmodel_p90_pullout\emptyDropAnim\viewmodel_p90_putaway\sprintInAnim\viewmodel_p90_sprint_in\sprintLoopAnim\viewmodel_p90_sprint_loop\sprintOutAnim\viewmodel_p90_sprint_out\adsFireAnim\viewmodel_p90_ADS_fire\adsLastShotAnim\viewmodel_p90_ADS_fire\adsUpAnim\viewmodel_p90_ADS_up\adsDownAnim\viewmodel_p90_ADS_down\weaponType\bullet\weaponClass\smg\penetrateType\small\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/mp5_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fnp90_fire_npc\fireSoundPlayer\weap_fnp90_fire_plr\fireSoundPlayerAkimbo\weap_fnp90_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_mp5_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_p90_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_p90_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_p90\worldModel2\weapon_p90_woodland\worldModel3\weapon_p90_desert\worldModel4\weapon_p90_arctic\worldModel5\weapon_p90_digital\worldModel6\weapon_p90_red_urban\worldModel7\weapon_p90_red_tiger\worldModel8\weapon_p90_blue_tiger\worldModel9\weapon_p90_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_p90\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_p90\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\startAmmo\150\shareAmmo\0\maxAmmo\300\clipSize\75\shotCount\1\sharedAmmoCap\0\damage\30\playerDamage\30\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\750\minDamageRange\1000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.064\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.759\reloadShowRocketTime\0\reloadEmptyTime\3.5\reloadAddTime\1.769\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.8\raiseTime\0.759\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.1\breachRaiseTime\0.5\emptyRaiseTime\0.759\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\750\aimAssistRange\750\aimAssistRangeAds\1000\aimPadding\0\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\idleCrouchFactor\0.75\iLine 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