Added IW4x specific weapons

This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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RezTech committed 2017-07-17 20:09:59 -04:00
1 parent de7b275a5b
commit 44162b44bb
183 files changed
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WEAPONFILE\displayName\WEAPON_PEACEKEEPER\playerAnimType\smg\gunModel\viewmodel_bo2_peacekeeper\gunModel2\viewmodel_bo2_peacekeeper\gunModel3\viewmodel_bo2_peacekeeper\gunModel4\viewmodel_bo2_peacekeeper\gunModel5\viewmodel_bo2_peacekeeper\gunModel6\viewmodel_bo2_peacekeeper\gunModel7\viewmodel_bo2_peacekeeper\gunModel8\viewmodel_bo2_peacekeeper\gunModel9\viewmodel_bo2_peacekeeper\handModel\viewmodel_base_viewhands\hideTags\tag_holo
tag_reflex
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_ak47_lift_plr weap_ak47_lift_plr
weap_ak47_clipout_plr weap_ak47_clipout_plr
weap_ak47_clipin_plr weap_ak47_clipin_plr
weap_ak47_chamber_plr weap_ak47_chamber_plr\idleAnim\viewmodel_peacekeeper_grip_idle\emptyIdleAnim\viewmodel_peacekeeper_grip_idle\fireAnim\viewmodel_peacekeeper_grip_fire\lastShotAnim\viewmodel_peacekeeper_grip_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_peacekeeper_grip_fastmag_quick\reloadEmptyAnim\viewmodel_peacekeeper_grip_fastmag_empty_quick\raiseAnim\viewmodel_peacekeeper_grip_pullout\dropAnim\viewmodel_peacekeeper_grip_putaway\firstRaiseAnim\viewmodel_peacekeeper_grip_first_raise\quickRaiseAnim\viewmodel_peacekeeper_grip_pullout_quick\quickDropAnim\viewmodel_peacekeeper_grip_putaway_quick\emptyRaiseAnim\viewmodel_peacekeeper_grip_pullout\emptyDropAnim\viewmodel_peacekeeper_grip_putaway\sprintInAnim\viewmodel_peacekeeper_grip_sprint_in\sprintLoopAnim\viewmodel_peacekeeper_grip_sprint_loop\sprintOutAnim\viewmodel_peacekeeper_grip_sprint_out\adsFireAnim\viewmodel_peacekeeper_grip_ads_fire\adsLastShotAnim\viewmodel_peacekeeper_grip_ads_fire\adsUpAnim\viewmodel_peacekeeper_grip_ads_up\adsDownAnim\viewmodel_peacekeeper_grip_ads_down\weaponType\bullet\weaponClass\smg\penetrateType\large\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\muzzleflashes/uzi_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_g36c_fire_npc\fireSoundPlayer\weap_g36c_fire_plr\fireSoundPlayerAkimbo\weap_ump45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_miniuzi_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_miniuzi_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_miniuzi_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\worldmodel_bo2_peacekeeper\worldModel2\worldmodel_bo2_peacekeeper\worldModel3\worldmodel_bo2_peacekeeper\worldModel4\worldmodel_bo2_peacekeeper\worldModel5\worldmodel_bo2_peacekeeper\worldModel6\worldmodel_bo2_peacekeeper\worldModel7\worldmodel_bo2_peacekeeper\worldModel8\worldmodel_bo2_peacekeeper\worldModel9\worldmodel_bo2_peacekeeper\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_peacekeeper\hudIconRatio\2:1\pickupIcon\hud_peacekeeper\pickupIconRatio\2:1\ammoCounterIcon\hud_peacekeeper\ammoCounterIconRatio\2:1\ammoCounterClip\Magazine\startAmmo\120\shareAmmo\0\maxAmmo\240\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\33\playerDamage\45\meleeDamage\135\minDamage\19\minPlayerDamage\24\maxDamageRange\1400\minDamageRange\2500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.08\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2\reloadShowRocketTime\0\reloadEmptyTime\2.5\reloadAddTime\1.35\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.35\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.3\firstRaiseTime\1.45\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.2\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTimeLine 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