Added IW4x specific weapons

This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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RezTech committed 2017-07-17 20:09:59 -04:00
1 parent de7b275a5b
commit 44162b44bb
183 files changed
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WEAPONFILE\displayName\WEAPON_SPAS12_BLING\playerAnimType\other\gunModel\viewmodel_spas12\gunModel2\viewmodel_spas12_woodland\gunModel3\viewmodel_spas12_desert\gunModel4\viewmodel_spas12_arctic\gunModel5\viewmodel_spas12_digital\gunModel6\viewmodel_spas12_red_urban\gunModel7\viewmodel_spas12_red_tiger\gunModel8\viewmodel_spas12_blue_tiger\gunModel9\viewmodel_spas12_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_red_dot
tag_foregrip
tag_heartbeat
tag_silencer
tag_eotech\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_spas12_lift_plr weap_spas12_lift_plr
weap_spas12_open_plr weap_spas12_open_plr
weap_spas12_loop_plr weap_spas12_loop_plr
weap_spas12_close_plr weap_spas12_close_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
weap_spas12_lift_plr weap_spas12_lift_plr
weap_spas12_open_plr weap_spas12_open_plr
weap_spas12_loop_plr weap_spas12_loop_plr
weap_spas12_close_plr weap_spas12_close_plr\idleAnim\viewmodel_spas12_HB_idle\emptyIdleAnim\viewmodel_spas12_HB_idle\fireAnim\viewmodel_spas12_HB_fire\lastShotAnim\viewmodel_spas12_HB_fire\rechamberAnim\viewmodel_spas12_HB_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_spas12_HB_reload_loop\reloadEmptyAnim\viewmodel_spas12_HB_reload_loop\reloadStartAnim\viewmodel_spas12_HB_reload_in\reloadEndAnim\viewmodel_spas12_HB_reload_out\raiseAnim\viewmodel_spas12_HB_pullout\dropAnim\viewmodel_spas12_HB_putaway\firstRaiseAnim\viewmodel_spas12_HB_pullout\quickRaiseAnim\viewmodel_spas12_HB_pullout_quick\quickDropAnim\viewmodel_spas12_HB_putaway_quick\emptyRaiseAnim\viewmodel_spas12_HB_pullout\emptyDropAnim\viewmodel_spas12_HB_putaway\sprintInAnim\viewmodel_spas12_HB_sprint_in\sprintLoopAnim\viewmodel_spas12_HB_sprint_loop\sprintOutAnim\viewmodel_spas12_HB_sprint_out\nightVisionWearAnim\viewmodel_spas12_HB_NVG_puton\nightVisionRemoveAnim\viewmodel_spas12_HB_NVG_takeoff\adsFireAnim\viewmodel_spas12_HB_ADS_fire\adsLastShotAnim\viewmodel_spas12_HB_ADS_fire\adsRechamberAnim\viewmodel_spas12_HB_ADS_rechamber\adsUpAnim\viewmodel_spas12_ADS_up\adsDownAnim\viewmodel_spas12_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_ranger_fire_npc\fireSoundPlayer\weap_ranger_fire_plr\fireSoundPlayerAkimbo\weap_ranger_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\weap_ranger_fire_npc\lastShotSoundPlayer\weap_ranger_fire_plr\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\weap_winch1200_pump_npc\rechamberSoundPlayer\\reloadSound\weap_m4benelli_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4benelli_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_spas12\worldModel2\weapon_spas12_woodland\worldModel3\weapon_spas12_desert\worldModel4\weapon_spas12_arctic\worldModel5\weapon_spas12_digital\worldModel6\weapon_spas12_red_urban\worldModel7\weapon_spas12_red_tiger\worldModel8\weapon_spas12_blue_tiger\worldModel9\weapon_spas12_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_spas12\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_spas12\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\32\shareAmmo\0\maxAmmo\64\clipSize\16\shotCount\8\sharedAmmoCap\0\damage\40\playerDamage\30\meleeDamage\135\minDamage\20\minPlayerDamage\30\maxDamageRange\400\minDamageRange\700\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.469\rechamberTime\0.467\rechamberTimeOneHanded\0.467\rechamberBoltTime\0.449\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.666\reloadShowRocketTime\0\reloadEmptyTime\0.666\reloadAddTime\1\reloadStartTime\1\reloadStartAddTime\0.6\reloadEndTime\1\dropTime\0.829\raiseTime\1.075\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.075\breachRaiseTime\0.5\emptyRaiseTime\1.075\emptyDropTime\0.829\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionLine truncated