Added IW4x specific weapons
This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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WEAPONFILE\displayName\WEAPON_STRIKER_BLING\playerAnimType\other\gunModel\viewmodel_striker\gunModel2\viewmodel_striker_woodland\gunModel3\viewmodel_striker_desert\gunModel4\viewmodel_striker_arctic\gunModel5\viewmodel_striker_digital\gunModel6\viewmodel_striker_red_urban\gunModel7\viewmodel_striker_red_tiger\gunModel8\viewmodel_striker_blue_tiger\gunModel9\viewmodel_striker_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_red_dot
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tag_silencer
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tag_sight_on\notetrackSoundMap\melee_knife_stab melee_knife_stab
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weap_striker_lift_plr weap_striker_lift_plr
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weap_striker_clipin_plr weap_striker_clipin_plr
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weap_striker_chamber_plr weap_striker_chamber_plr
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weap_striker_end_plr weap_striker_end_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
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weap_striker_lift_plr weap_striker_lift_plr
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weap_striker_clipin_plr weap_striker_clipin_plr
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weap_striker_chamber_plr weap_striker_chamber_plr
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weap_striker_end_plr weap_striker_end_plr\idleAnim\viewmodel_striker_idle\emptyIdleAnim\viewmodel_striker_idle\fireAnim\viewmodel_striker_fire\lastShotAnim\viewmodel_striker_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_striker_reload_loop\reloadEmptyAnim\viewmodel_striker_reload_loop\reloadStartAnim\viewmodel_striker_reload_intro\reloadEndAnim\viewmodel_striker_reload_out\raiseAnim\viewmodel_striker_pullout\dropAnim\viewmodel_striker_putaway\firstRaiseAnim\viewmodel_striker_pullout\quickRaiseAnim\viewmodel_striker_pullout_quick\quickDropAnim\viewmodel_striker_putaway_quick\emptyRaiseAnim\viewmodel_striker_pullout\emptyDropAnim\viewmodel_striker_putaway\sprintInAnim\viewmodel_striker_sprint_in\sprintLoopAnim\viewmodel_striker_sprint_loop\sprintOutAnim\viewmodel_striker_sprint_out\nightVisionWearAnim\viewmodel_striker_NVG_puton\nightVisionRemoveAnim\viewmodel_striker_NVG_takeoff\adsFireAnim\viewmodel_striker_fire_ads\adsLastShotAnim\viewmodel_striker_fire_ads\adsUpAnim\viewmodel_striker_eotech_ADS_up\adsDownAnim\viewmodel_striker_eotech_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_stryker_fire_npc\fireSoundPlayer\weap_stryker_fire_plr\fireSoundPlayerAkimbo\weap_stryker_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m1014_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m4benelli_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m4benelli_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\shellejects/shotgun_view\worldLastShotEjectEffect\shellejects/shotgun\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_striker\worldModel2\weapon_striker_woodland\worldModel3\weapon_striker_desert\worldModel4\weapon_striker_arctic\worldModel5\weapon_striker_digital\worldModel6\weapon_striker_red_urban\worldModel7\weapon_striker_red_tiger\worldModel8\weapon_striker_blue_tiger\worldModel9\weapon_striker_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_striker\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_striker\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\startAmmo\36\shareAmmo\0\maxAmmo\60\clipSize\12\shotCount\6\sharedAmmoCap\0\damage\25\playerDamage\30\meleeDamage\135\minDamage\15\minPlayerDamage\30\maxDamageRange\300\minDamageRange\600\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.17\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\0.666\reloadShowRocketTime\0\reloadEmptyTime\0.666\reloadAddTime\0.3\reloadStartTime\1.146\reloadStartAddTime\0.85\reloadEndTime\0.432\dropTime\0.829\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\breachRaiseTime\0.5\emptyRaiseTime\0.75\emptyDropTime\0.43\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nigLine 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