Added IW4x specific weapons
This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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WEAPONFILE\displayName\WEAPON_USP_BLING\playerAnimType\pistol\gunModel\viewmodel_usp\handModel\viewmodel_base_viewhands\hideTags\tag_silencer\notetrackSoundMap\weap_usp45_clipout_plr weap_usp45_clipout_plr
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weap_usp45_clipin_plr weap_usp45_clipin_plr
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weap_m9_chamber_plr weap_m9_chamber_plr
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weap_usp45_lift_plr weap_usp45_lift_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_usp45_clipout_plr weap_usp45_clipout_plr
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weap_usp45_clipin_plr weap_usp45_clipin_plr
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weap_m9_chamber_plr weap_m9_chamber_plr
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weap_usp45_lift_plr weap_usp45_lift_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_USP_idle\emptyIdleAnim\viewmodel_USP_idle\fireAnim\viewmodel_USP_fire\lastShotAnim\viewmodel_USP_lastfire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_USP_reload\reloadEmptyAnim\viewmodel_USP_reload_empty\raiseAnim\viewmodel_USP_pullout1\dropAnim\viewmodel_USP_putaway\firstRaiseAnim\viewmodel_USP_pullout1\quickRaiseAnim\viewmodel_USP_pullout1\quickDropAnim\viewmodel_USP_putaway\emptyRaiseAnim\viewmodel_USP_pullout1\emptyDropAnim\viewmodel_USP_putaway\sprintInAnim\viewmodel_USP_sprint_in\sprintLoopAnim\viewmodel_USP_sprint_loop\sprintOutAnim\viewmodel_USP_sprint_out\adsFireAnim\viewmodel_USP_fire_ads\adsLastShotAnim\viewmodel_USP_lastfire\adsUpAnim\viewmodel_USP_ADS_up\adsDownAnim\viewmodel_USP_ADS_down\idleAnimR\viewmodel_akimbo_USP_idle_R\emptyIdleAnimR\viewmodel_akimbo_USP_empty_idle_R\fireAnimR\viewmodel_akimbo_USP_fire_R\lastShotAnimR\viewmodel_akimbo_USP_lastshot_R\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_akimbo_USP_reload_R\reloadEmptyAnimR\viewmodel_akimbo_USP_reload_empty_R\raiseAnimR\viewmodel_akimbo_USP_pullout_R\dropAnimR\viewmodel_akimbo_USP_putaway_R\firstRaiseAnimR\viewmodel_akimbo_USP_pullout_R\quickRaiseAnimR\viewmodel_akimbo_USP_pullout_R\quickDropAnimR\viewmodel_akimbo_USP_putaway_R\emptyRaiseAnimR\viewmodel_akimbo_USP_empty_pullout_R\emptyDropAnimR\viewmodel_akimbo_USP_empty_putaway_R\sprintInAnimR\viewmodel_akimbo_USP_sprint_in_R\sprintLoopAnimR\viewmodel_akimbo_USP_sprint_loop_R\sprintOutAnimR\viewmodel_akimbo_USP_sprint_out_R\adsFireAnimR\viewmodel_akimbo_USP_fire_R\adsLastShotAnimR\viewmodel_akimbo_USP_lastshot_R\adsUpAnimR\viewmodel_akimbo_USP_ADS_up_R\adsDownAnimR\viewmodel_akimbo_USP_ADS_down_R\idleAnimL\viewmodel_akimbo_USP_idle_L\emptyIdleAnimL\viewmodel_akimbo_USP_empty_idle_L\fireAnimL\viewmodel_akimbo_USP_fire_L\lastShotAnimL\viewmodel_akimbo_USP_lastshot_L\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_akimbo_USP_reload_L\reloadEmptyAnimL\viewmodel_akimbo_USP_reload_empty_L\raiseAnimL\viewmodel_akimbo_USP_pullout_L\dropAnimL\viewmodel_akimbo_USP_putaway_L\firstRaiseAnimL\viewmodel_akimbo_USP_pullout_L\quickRaiseAnimL\viewmodel_akimbo_USP_pullout_L\quickDropAnimL\viewmodel_akimbo_USP_putaway_L\emptyRaiseAnimL\viewmodel_akimbo_USP_empty_pullout_L\emptyDropAnimL\viewmodel_akimbo_USP_empty_putaway_L\sprintInAnimL\viewmodel_akimbo_USP_sprint_in_L\sprintLoopAnimL\viewmodel_akimbo_USP_sprint_loop_L\sprintOutAnimL\viewmodel_akimbo_USP_sprint_out_L\adsFireAnimL\viewmodel_akimbo_USP_fire_L\adsLastShotAnimL\viewmodel_akimbo_USP_lastshot_L\adsUpAnimL\viewmodel_akimbo_USP_ADS_up_L\adsDownAnimL\viewmodel_akimbo_USP_ADS_down_L\weaponType\bullet\weaponClass\pistol\penetrateType\small\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/usp_flash_view\worldFlashEffect\muzzleflashes/beretta_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_usp45_fire_npc\fireSoundPlayer\weap_usp45_fire_plr\fireSoundPlayerAkimbo\weap_usp45_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_usp45_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_usp45_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_usp45_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\shellejects/pistol_view\worldLastShotEjectEffect\shellejects/pistol\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\0\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedLine 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