Added IW4x specific weapons
This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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WEAPONFILE\displayName\WEAPON_WA2000_BLING\playerAnimType\sniper\gunModel\viewmodel_wa2000\gunModel2\viewmodel_wa2000_woodland\gunModel3\viewmodel_wa2000_desert\gunModel4\viewmodel_wa2000_arctic\gunModel5\viewmodel_wa2000_digital\gunModel6\viewmodel_wa2000_red_urban\gunModel7\viewmodel_wa2000_red_tiger\gunModel8\viewmodel_wa2000_blue_tiger\gunModel9\viewmodel_wa2000_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_heartbeat
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tag_thermal_scope
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tag_silencer
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tag_wa2000_scope\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
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weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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weap_m4carbine_lift_plr weap_m4carbine_lift_plr
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weap_motiontracker_open_plr weap_motiontracker_open_plr
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weap_motiontracker_close_plr weap_motiontracker_close_plr
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melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
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weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
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weap_ak47_chamber_plr weap_ak47_chamber_plr
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weap_m4carbine_lift_plr weap_m4carbine_lift_plr
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weap_motiontracker_open_plr weap_motiontracker_open_plr
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weap_motiontracker_close_plr weap_motiontracker_close_plr
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melee_knife_stab melee_knife_stab\idleAnim\viewmodel_wa2000_hb_open_idle\emptyIdleAnim\viewmodel_wa2000_hb_open_idle\fireAnim\viewmodel_wa2000_hb_open_fire\lastShotAnim\viewmodel_wa2000_hb_open_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_wa2000_hb_open_reload\reloadEmptyAnim\viewmodel_wa2000_hb_open_reload_empty\raiseAnim\viewmodel_wa2000_hb_open_pullout\dropAnim\viewmodel_wa2000_hb_open_putaway\firstRaiseAnim\viewmodel_wa2000_hb_open_pullout\quickRaiseAnim\viewmodel_wa2000_hb_open_quick_pullout\quickDropAnim\viewmodel_wa2000_hb_open_quick_putaway\emptyRaiseAnim\viewmodel_wa2000_hb_open_pullout\emptyDropAnim\viewmodel_wa2000_hb_open_putaway\sprintInAnim\viewmodel_wa2000_hb_open_sprint_in\sprintLoopAnim\viewmodel_wa2000_hb_open_sprint_loop\sprintOutAnim\viewmodel_wa2000_hb_open_sprint_out\adsFireAnim\viewmodel_wa2000_acog_ADS_fire\adsLastShotAnim\viewmodel_wa2000_acog_ADS_fire\adsUpAnim\viewmodel_wa2000_acog_ADS_up\adsDownAnim\viewmodel_wa2000_acog_ADS_down\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\2\impactType\bullet_explode\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_wa2000_fire_npc\fireSoundPlayer\weap_wa2000_fire_plr\fireSoundPlayerAkimbo\weap_wa2000_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m82sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m82_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m82_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_wa2000\worldModel2\weapon_wa2000_woodland\worldModel3\weapon_wa2000_desert\worldModel4\weapon_wa2000_arctic\worldModel5\weapon_wa2000_digital\worldModel6\weapon_wa2000_red_urban\worldModel7\weapon_wa2000_red_tiger\worldModel8\weapon_wa2000_blue_tiger\worldModel9\weapon_wa2000_orange_fall\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_wa2000\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\startAmmo\24\shareAmmo\0\maxAmmo\48\clipSize\6\shotCount\1\sharedAmmoCap\0\damage\70\playerDamage\30\meleeDamage\135\minDamage\70\minPlayerDamage\30\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.05\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.299\reloadShowRocketTime\0\reloadEmptyTime\3.9\reloadAddTime\2.5\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\1.25\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.349\quickRaiseTime\0.85\firstRaiseTime\1.25\breachRaiseTime\0\emptyRaiseTime\1\emptyDropTime\0.699\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExpLine 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