Added IW4x specific weapons

This should make it easier for peopole who wish to make changes to IW4x specific weapons, or weapons that IW4x made patches to.
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RezTech committed 2017-07-17 20:09:59 -04:00
1 parent de7b275a5b
commit 44162b44bb
183 files changed
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WEAPONFILE\displayName\WEAPON_WINCHESTER1200\playerAnimType\other\gunModel\viewmodel_winchester1200\handModel\viewmodel_base_viewhands\hideTags\tag_reflex_sight
tag_foregrip\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_winch1200_start_plr weap_winch1200_start_plr
weap_winch1200_loop_plr weap_winch1200_loop_plr
weap_winch1200_end_plr weap_winch1200_end_plr
weap_winch1200_pump_plr weap_winch1200_pump_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab
weap_winch1200_start_plr weap_winch1200_start_plr
weap_winch1200_loop_plr weap_winch1200_loop_plr
weap_winch1200_end_plr weap_winch1200_end_plr
weap_winch1200_pump_plr weap_winch1200_pump_plr\idleAnim\viewmodel_winchester_idle\emptyIdleAnim\viewmodel_winchester_idle\fireAnim\viewmodel_winchester_fire\lastShotAnim\viewmodel_winchester_fire\rechamberAnim\viewmodel_winchester_rechamber\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_winchester_reload_loop\reloadStartAnim\viewmodel_winchester_reload_intro\reloadEndAnim\viewmodel_winchester_reload_end\raiseAnim\viewmodel_winchester_pullout\dropAnim\viewmodel_winchester_putaway\firstRaiseAnim\viewmodel_winchester_pullout\quickRaiseAnim\viewmodel_winchester_pullout_quick\quickDropAnim\viewmodel_winchester_putaway_quick\emptyRaiseAnim\viewmodel_winchester_pullout\emptyDropAnim\viewmodel_winchester_putaway\sprintInAnim\viewmodel_winchester_sprint_in\sprintLoopAnim\viewmodel_winchester_sprint_loop\sprintOutAnim\viewmodel_winchester_sprint_out\nightVisionWearAnim\viewmodel_winchester_NVG_puton\nightVisionRemoveAnim\viewmodel_winchester_NVG_takeoff\adsFireAnim\viewmodel_winchester_fire_ads\adsLastShotAnim\viewmodel_winchester_fire_ads\adsRechamberAnim\viewmodel_winchester_rechamber_ads\adsUpAnim\viewmodel_winchester_ADS_up\adsDownAnim\viewmodel_winchester_ADS_down\idleAnimR\viewmodel_winchester_akimbo_R_idle\emptyIdleAnimR\viewmodel_winchester_akimbo_R_idle\fireAnimR\viewmodel_winchester_akimbo_R_fire\lastShotAnimR\viewmodel_winchester_akimbo_R_fire\rechamberAnimR\viewmodel_winchester_akimbo_R_idle\meleeAnimR\viewmodel_knife_melee_slice\meleeChargeAnimR\viewmodel_knife_melee_stab\reloadAnimR\viewmodel_winchester_akimbo_R_reload_loop\reloadStartAnimR\viewmodel_winchester_akimbo_R_reload_intro\reloadEndAnimR\viewmodel_winchester_akimbo_R_reload_end\raiseAnimR\viewmodel_winchester_akimbo_R_pullout_quick\dropAnimR\viewmodel_winchester_akimbo_R_putaway_quick\firstRaiseAnimR\viewmodel_winchester_akimbo_R_pullout_quick\quickRaiseAnimR\viewmodel_winchester_akimbo_R_pullout_quick\quickDropAnimR\viewmodel_winchester_akimbo_R_putaway_quick\emptyRaiseAnimR\viewmodel_winchester_akimbo_R_pullout_quick\emptyDropAnimR\viewmodel_winchester_akimbo_R_putaway_quick\sprintInAnimR\viewmodel_winchester_akimbo_R_sprint_in\sprintLoopAnimR\viewmodel_winchester_akimbo_R_sprint_loop\sprintOutAnimR\viewmodel_winchester_akimbo_R_sprint_out\adsUpAnimR\viewmodel_winchester_ADS_up\adsDownAnimR\viewmodel_winchester_ADS_down\idleAnimL\viewmodel_winchester_akimbo_L_idle\emptyIdleAnimL\viewmodel_winchester_akimbo_L_idle\fireAnimL\viewmodel_winchester_akimbo_L_fire\lastShotAnimL\viewmodel_winchester_akimbo_L_fire\rechamberAnimL\viewmodel_winchester_akimbo_L_rechamber\meleeAnimL\viewmodel_knife_melee_slice\meleeChargeAnimL\viewmodel_knife_melee_stab\reloadAnimL\viewmodel_winchester_akimbo_L_reload_loop\reloadStartAnimL\viewmodel_winchester_akimbo_L_reload_intro\reloadEndAnimL\viewmodel_winchester_akimbo_L_reload_end\raiseAnimL\viewmodel_winchester_akimbo_L_pullout_quick\dropAnimL\viewmodel_winchester_akimbo_L_putaway_quick\firstRaiseAnimL\viewmodel_winchester_akimbo_L_pullout_quick\quickRaiseAnimL\viewmodel_winchester_akimbo_L_pullout_quick\quickDropAnimL\viewmodel_winchester_akimbo_L_putaway_quick\emptyRaiseAnimL\viewmodel_winchester_akimbo_L_pullout_quick\emptyDropAnimL\viewmodel_winchester_akimbo_L_putaway_quick\sprintInAnimL\viewmodel_winchester_akimbo_L_sprint_in\sprintLoopAnimL\viewmodel_winchester_akimbo_L_sprint_loop\sprintOutAnimL\viewmodel_winchester_akimbo_L_sprint_out\adsUpAnimL\viewmodel_winchester_ADS_up\adsDownAnimL\viewmodel_winchester_ADS_down\weaponType\bullet\weaponClass\spread\penetrateType\small\penetrateMultiplier\1\impactType\shotgun\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/shotgunflash_view\worldFlashEffect\muzzleflashes/shotgunflash\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_winch1200_fire_npc\fireSoundPlayer\weap_winch1200_fire_plr\fireSoundPlayerAkimbo\weap_winch1200_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/Line 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