IW4-Dump-Files/maps/_zodiac.gsc

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#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "zodiac", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_zodiac" );
build_life( 999, 500, 1500 );
build_team( "allies" );
build_aianims( ::setanims, ::set_vehicle_anims );
build_unload_groups( ::Unload_Groups );
//build_treadfx(); //currently disabled because vehicle type "boat" isn't supported. http://bugzilla.infinityward.net/show_bug.cgi?id=85644
}
init_local()
{
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 6;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_body";
positions[ 1 ].sittag = "tag_body";
positions[ 2 ].sittag = "tag_body";
positions[ 3 ].sittag = "tag_body";
positions[ 4 ].sittag = "tag_body";
positions[ 5 ].sittag = "tag_body";
positions[ 0 ].idle = %oilrig_civ_escape_1_seal_A;
positions[ 1 ].idle = %oilrig_civ_escape_2_seal_A;
positions[ 2 ].idle = %oilrig_civ_escape_3_A;
positions[ 3 ].idle = %oilrig_civ_escape_4_A;
positions[ 4 ].idle = %oilrig_civ_escape_5_A;
positions[ 5 ].idle = %oilrig_civ_escape_6_A;
positions[ 0 ].getout = %pickup_driver_climb_out;
positions[ 1 ].getout = %pickup_driver_climb_out;
positions[ 2 ].getout = %pickup_driver_climb_out;
positions[ 3 ].getout = %pickup_driver_climb_out;
positions[ 4 ].getout = %pickup_driver_climb_out;
positions[ 5 ].getout = %pickup_driver_climb_out;
return positions;
}
unload_groups()
{
unload_groups = [];
unload_groups[ "passengers" ] = [];
unload_groups[ "all" ] = [];
group = "passengers";
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
group = "all";
unload_groups[ group ][ unload_groups[ group ].size ] = 0;
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
unload_groups[ "default" ] = unload_groups[ "all" ];
return unload_groups;
}
/*QUAKED script_vehicle_zodiac (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_zodiac::main( "vehicle_zodiac" );
and these lines in your CSV:
include,vehicle_zodiac
sound,vehicle_zodiac,vehicle_standard,all_sp
defaultmdl="vehicle_zodiac"
default:"vehicletype" "zodiac"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_zodiac_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_zodiac::main( "vehicle_zodiac","zodiac_physics" );
and these lines in your CSV:
include,vehicle_zodiac
sound,vehicle_zodiac,vehicle_standard,all_sp
defaultmdl="vehicle_zodiac"
default:"vehicletype" "zodiac_physics"
default:"script_team" "allies"
*/