22 lines
497 B
Plaintext
22 lines
497 B
Plaintext
#include maps\_ambient;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track [ "exterior" ] = "ambient_scoutsniper_ext0";
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thread maps\_utility::set_ambient( "exterior" );
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ambientDelay( "exterior", 2.0, 8.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "exterior", "elm_wind_leafy", 12.0 );
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ambientEvent( "exterior", "null", 0.3 );
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ambientEventStart( "exterior" );
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level waittill( "action moment" );
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ambientEventStart( "action ambient" );
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}
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