IW4-Dump-Files/maps/so_intel_boneyard.gsc

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#include maps\_utility;
#include common_scripts\utility;
#include maps\_anim;
#include maps\_vehicle;
#include maps\_specialops;
main()
{
level.so_compass_zoom = "far";
// settings for this challenge
level.pmc_gametype = "mode_objective";
level.pmc_enemies = 50;
so_delete_all_spawntriggers();
so_delete_all_triggers();
so_delete_all_spawners();
so_delete_breach_ents();
maps\boneyard_precache::main();
maps\createart\boneyard_fog::main();
maps\createfx\boneyard_audio::main();
maps\boneyard_fx::main();
maps\_pmc::preLoad();
maps\_load::main();
level thread enable_escape_warning();
level thread enable_escape_failure();
maps\boneyard_amb::main();
maps\_pmc::main(); // this doesn't return directly?
maps\_compass::setupMiniMap( "compass_map_boneyard" );
music_loop( "so_intel_boneyard_music", 190 );
}