IW4-Dump-Files/maps/createart/estate_fog.gsc

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main()
{
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "estate_hilltop" );
ent.startDist = 1600;
ent.halfwayDist = 6164;
ent.red = 0.333;
ent.green = 0.421;
ent.blue = 0.482;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_forest" );
ent.startDist = 1117;
ent.halfwayDist = 2252;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.49;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_ambush_clearing" );
ent.startDist = 650;
ent.halfwayDist = 1000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.49;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_house_approach" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_house_interior" );
ent.startDist = 780;
ent.halfwayDist = 2000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.80;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_forest_clearing" );
ent.startDist = 1196;
ent.halfwayDist = 4600;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_house_backyard" );
ent.startDist = 500;
ent.halfwayDist = 8000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_birchfield" );
ent.startDist = 331;
ent.halfwayDist = 853;
ent.red = 0.342;
ent.green = 0.393;
ent.blue = 0.48;
ent.maxOpacity = 0.434;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_finalfield" );
ent.startDist = 450;
ent.halfwayDist = 6318;
ent.red = 0.350;
ent.green = 0.434;
ent.blue = 0.575;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_dragplayer" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_throwplayer" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_burnplayer" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
maps\_utility::vision_set_fog_changes( "estate_hilltop", 0 );
}