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#include maps\_props;
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#using_animtree( "generic_human" );
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main()
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{
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add_smoking_notetracks( "generic" );
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level.scr_anim[ "generic" ][ "smoke_idle" ][ 0 ] = %patrol_bored_idle_smoke;
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level.scr_anim[ "generic" ][ "smoke_react" ] = %patrol_bored_react_look_advance;
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} |