168 lines
6.0 KiB
Plaintext
168 lines
6.0 KiB
Plaintext
#include maps\_vehicle;
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#include maps\_vehicle_aianim;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "swat_van_troops", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_russian_swat_van" );// RADNAME = _troops
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
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build_deathfx( "fire/firelp_med_pm", "TAG_CAB_FIRE"/* right_wheel_02_jnt */, undefined, undefined, undefined, true, 0 );
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build_deathfx( "fire/firelp_med_pm", "TAG_CARGO_FIRE"/* tag_headlight_left */, "fire_metal_medium", undefined, undefined, true, 0 );
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build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false );
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build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 );
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build_deathquake( 1, 1.6, 500 );
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build_life( 999, 500, 1500 );
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build_team( "axis" );
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build_treadfx();
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build_aianims( ::setanims, ::set_vehicle_anims );
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build_unload_groups( ::Unload_Groups );
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build_compassicon( "automobile", false );
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}
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init_local()
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{
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// maps\_vehicle::lights_on( "headlights" );
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// maps\_vehicle::lights_on( "brakelights" );
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}
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set_vehicle_anims( positions )
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{
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positions[ 0 ].vehicle_getoutanim = %russian_swat_van_driver_getout_door;
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positions[ 0 ].vehicle_getoutsoundtag = "front_door_left_jnt";
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positions[ 0 ].vehicle_getoutanim_clear = true;
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positions[ 1 ].vehicle_getoutanim_clear = false;
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positions[ 2 ].vehicle_getoutanim_clear = false;
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positions[ 3 ].vehicle_getoutanim_clear = false;
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positions[ 4 ].vehicle_getoutanim_clear = false;
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positions[ 5 ].vehicle_getoutanim_clear = false;
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positions[ 6 ].vehicle_getoutanim_clear = false;
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positions[ 7 ].vehicle_getoutanim_clear = false;
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positions[ 8 ].vehicle_getoutanim_clear = false;
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for ( i = 0;i < 9;i++ )
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positions[ i ] = spawnstruct();
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positions[ 0 ].sittag = "tag_driver";
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positions[ 0 ].idle = %russian_swat_van_driver_idle;
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positions[ 0 ].getout = %russian_swat_van_driver_getout;
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positions[ 1 ].sittag = "tag_detach";
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positions[ 1 ].idle = %russian_swat_van_guyL1_idle;
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positions[ 1 ].getout = %russian_swat_van_guyL1_getout;
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positions[ 1 ].getout_secondary = %russian_swat_van_guyL_runoff;
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positions[ 1 ].explosion_death = %death_explosion_stand_B_v1;
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positions[ 2 ].sittag = "tag_detach";
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positions[ 2 ].idle = %russian_swat_van_guyR1_idle;
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positions[ 2 ].getout = %russian_swat_van_guyR1_getout;
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positions[ 2 ].getout_secondary = %russian_swat_van_guyR_runoff;
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positions[ 2 ].explosion_death = %death_explosion_stand_B_v2;
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positions[ 3 ].sittag = "tag_detach";
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positions[ 3 ].idle = %russian_swat_van_guyL2_idle;
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positions[ 3 ].getout = %russian_swat_van_guyL2_getout;
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positions[ 3 ].getout_secondary = %russian_swat_van_guyL_runoff;
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positions[ 3 ].explosion_death = %death_explosion_stand_B_v3;
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positions[ 4 ].sittag = "tag_detach";
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positions[ 4 ].idle = %russian_swat_van_guyR2_idle;
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positions[ 4 ].getout = %russian_swat_van_guyR2_getout;
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positions[ 4 ].getout_secondary = %russian_swat_van_guyR_runoff;
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positions[ 4 ].explosion_death = %death_explosion_stand_B_v4;
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positions[ 5 ].sittag = "tag_detach";
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positions[ 5 ].idle = %russian_swat_van_guyL3_idle;
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positions[ 5 ].getout = %russian_swat_van_guyL3_getout;
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positions[ 5 ].getout_secondary = %russian_swat_van_guyL_runoff;
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positions[ 5 ].explosion_death = %death_explosion_stand_B_v2;
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positions[ 6 ].sittag = "tag_detach";
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positions[ 6 ].idle = %russian_swat_van_guyR3_idle;
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positions[ 6 ].getout = %russian_swat_van_guyR3_getout;
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positions[ 6 ].getout_secondary = %russian_swat_van_guyR_runoff;
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positions[ 6 ].explosion_death = %death_explosion_stand_B_v1;
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positions[ 7 ].sittag = "tag_detach";
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positions[ 7 ].idle = %russian_swat_van_guyL4_idle;
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positions[ 7 ].getout = %russian_swat_van_guyL4_getout;
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positions[ 7 ].getout_secondary = %russian_swat_van_guyL_runoff;
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positions[ 7 ].explosion_death = %death_explosion_stand_B_v4;
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positions[ 8 ].sittag = "tag_detach";
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positions[ 8 ].idle = %russian_swat_van_guyR4_idle;
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positions[ 8 ].getout = %russian_swat_van_guyR4_getout;
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positions[ 8 ].getout_secondary = %russian_swat_van_guyR_runoff;
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positions[ 8 ].explosion_death = %death_explosion_stand_B_v3;
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return positions;
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}
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unload_groups()
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{
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unload_groups = [];
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unload_groups[ "passengers" ] = [];
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unload_groups[ "all" ] = [];
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group = "passengers";
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unload_groups[ group ][ unload_groups[ group ].size ] = 1;
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unload_groups[ group ][ unload_groups[ group ].size ] = 2;
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unload_groups[ group ][ unload_groups[ group ].size ] = 3;
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unload_groups[ group ][ unload_groups[ group ].size ] = 4;
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unload_groups[ group ][ unload_groups[ group ].size ] = 5;
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unload_groups[ group ][ unload_groups[ group ].size ] = 6;
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unload_groups[ group ][ unload_groups[ group ].size ] = 7;
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unload_groups[ group ][ unload_groups[ group ].size ] = 8;
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group = "all";
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unload_groups[ group ][ unload_groups[ group ].size ] = 0;
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unload_groups[ group ][ unload_groups[ group ].size ] = 1;
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unload_groups[ group ][ unload_groups[ group ].size ] = 2;
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unload_groups[ group ][ unload_groups[ group ].size ] = 3;
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unload_groups[ group ][ unload_groups[ group ].size ] = 4;
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unload_groups[ group ][ unload_groups[ group ].size ] = 5;
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unload_groups[ group ][ unload_groups[ group ].size ] = 6;
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unload_groups[ group ][ unload_groups[ group ].size ] = 7;
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unload_groups[ group ][ unload_groups[ group ].size ] = 8;
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unload_groups[ "default" ] = unload_groups[ "all" ];
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return unload_groups;
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}
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/*QUAKED script_vehicle_russian_swat_van_troops (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_swat_van_troops::main( "vehicle_russian_swat_van" );
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and these lines in your CSV:
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include,vehicle_russian_swat_van_troops
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sound,vehicle_swat_van,vehicle_standard,all_sp
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defaultmdl="vehicle_russian_swat_van"
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default:"vehicletype" "swat_van_troops"
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default:"script_team" "axis"
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*/
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