225 lines
8.8 KiB
Plaintext
225 lines
8.8 KiB
Plaintext
#include maps\_vehicle_aianim;
|
|
#include maps\_vehicle;
|
|
#using_animtree( "vehicles" );
|
|
main( model, type )
|
|
{
|
|
build_template( "truck", model, type );
|
|
build_localinit( ::init_local );
|
|
build_deathmodel( "vehicle_pickup_roobars", "vehicle_pickup_roobars_destroyed", 2 );
|
|
build_deathmodel( "vehicle_pickup_4door", "vehicle_pickup_technical_destroyed", 2 );
|
|
build_deathmodel( "vehicle_opfor_truck", "vehicle_pickup_technical_destroyed", 2 );
|
|
|
|
// build_deathfx( effect, tag, sound, bEffectLooping, delay, bSoundlooping, waitDelay, stayontag, notifyString )
|
|
/* old
|
|
build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
|
|
build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 0 );
|
|
build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 0 );
|
|
build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 0 );
|
|
*/
|
|
/* tech
|
|
build_deathfx( "fire/firelp_med_pm", "tag_fx_tank", "smallfire", undefined, undefined, true, 0 );
|
|
build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 0.5 );
|
|
// build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 1 );
|
|
build_deathfx( "explosions/Vehicle_Explosion_Pickuptruck", "tag_deathfx", "car_explode", undefined, undefined, undefined, 2.9 );
|
|
build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 3 );
|
|
build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "fire_metal_medium", undefined, undefined, true, 3.01 );
|
|
build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 3.01 );
|
|
*/
|
|
|
|
build_deathfx( "fire/firelp_med_pm", "tag_body", "smallfire", undefined, undefined, true, 0, true );
|
|
build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 1.9, true );
|
|
build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 2, true );
|
|
build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 2.01, true );
|
|
build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 2.01, true );
|
|
|
|
build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
|
|
|
|
build_treadfx();
|
|
build_life( 999, 500, 1500 );
|
|
build_team( "allies" );
|
|
build_aianims( ::setanims, ::set_vehicle_anims );
|
|
build_unload_groups( ::Unload_Groups );
|
|
|
|
|
|
build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" );
|
|
build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" );
|
|
build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" );
|
|
build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" );
|
|
build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" );
|
|
build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" );
|
|
|
|
build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" );
|
|
build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" );
|
|
build_compassicon( "automobile", false );
|
|
|
|
build_radiusdamage( ( 0, 0, 32 ), 200, 150, 0, false, 2 );
|
|
|
|
}
|
|
|
|
init_local()
|
|
{
|
|
// maps\_vehicle::lights_on( "headlights" );
|
|
// maps\_vehicle::lights_on( "brakelights" );
|
|
}
|
|
|
|
set_vehicle_anims( positions )
|
|
{
|
|
|
|
positions[ 0 ].vehicle_getoutanim = %door_pickup_driver_climb_out;
|
|
positions[ 1 ].vehicle_getoutanim = %door_pickup_passenger_climb_out;
|
|
positions[ 2 ].vehicle_getoutanim = %door_pickup_passenger_RR_climb_out;
|
|
positions[ 3 ].vehicle_getoutanim = %door_pickup_passenger_RL_climb_out;
|
|
|
|
positions[ 0 ].vehicle_getoutanim_clear = false;
|
|
positions[ 1 ].vehicle_getoutanim_clear = false;
|
|
positions[ 2 ].vehicle_getoutanim_clear = false;
|
|
positions[ 3 ].vehicle_getoutanim_clear = false;
|
|
|
|
positions[ 0 ].vehicle_getinanim = %door_pickup_driver_climb_in;
|
|
positions[ 1 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
|
|
//positions[ 2 ].vehicle_getinanim = %door_pickup_driver_climb_in;
|
|
//positions[ 3 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
|
|
return positions;
|
|
|
|
}
|
|
|
|
|
|
#using_animtree( "generic_human" );
|
|
|
|
setanims()
|
|
{
|
|
positions = [];
|
|
for ( i = 0;i < 6;i++ )
|
|
positions[ i ] = spawnstruct();
|
|
|
|
// positions[ 0 ].getout_delete = true;
|
|
|
|
/*
|
|
pickup_driver_climb_out
|
|
pickup_passenger_climb_out
|
|
pickup_passenger_RL_idle
|
|
pickup_passenger_RL_climb_out
|
|
pickup_passenger_RR_idle
|
|
pickup_passenger_RR_climb_out
|
|
technical_passenger_climb_out
|
|
|
|
*/
|
|
|
|
positions[ 0 ].sittag = "tag_driver";
|
|
positions[ 1 ].sittag = "tag_passenger";
|
|
positions[ 2 ].sittag = "tag_guy1";// RR
|
|
positions[ 3 ].sittag = "tag_guy0";// RL
|
|
positions[ 4 ].sittag = "tag_guy3";// RR
|
|
positions[ 5 ].sittag = "tag_guy4";// RL
|
|
|
|
positions[ 0 ].idle = %technical_driver_idle;
|
|
positions[ 1 ].idle = %technical_passenger_idle;
|
|
positions[ 2 ].idle = %pickup_passenger_RR_idle; // RL
|
|
positions[ 3 ].idle = %pickup_passenger_RR_idle; // RR
|
|
positions[ 4 ].idle = %pickup_passenger_RR_idle; // RL
|
|
positions[ 5 ].idle = %pickup_passenger_RR_idle; // RR
|
|
|
|
positions[ 0 ].getout = %pickup_driver_climb_out;
|
|
positions[ 1 ].getout = %pickup_passenger_climb_out;
|
|
positions[ 2 ].getout = %pickup_passenger_RR_climb_out;
|
|
positions[ 3 ].getout = %pickup_passenger_RL_climb_out;
|
|
positions[ 4 ].getout = %pickup_passenger_RR_climb_out;
|
|
positions[ 5 ].getout = %pickup_passenger_RL_climb_out;
|
|
|
|
positions[ 0 ].getin = %pickup_driver_climb_in;
|
|
positions[ 1 ].getin = %pickup_passenger_climb_in;
|
|
//positions[ 2 ].getin = %pickup_driver_climb_in; //ghetto temp
|
|
//positions[ 3 ].getin = %pickup_passenger_climb_in; //ghetto temp
|
|
|
|
return positions;
|
|
}
|
|
|
|
unload_groups()
|
|
{
|
|
unload_groups = [];
|
|
unload_groups[ "passengers" ] = [];
|
|
unload_groups[ "all" ] = [];
|
|
|
|
group = "passengers";
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
|
|
|
|
group = "all";
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 0;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
|
|
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
|
|
|
|
unload_groups[ "default" ] = unload_groups[ "all" ];
|
|
|
|
return unload_groups;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*QUAKED script_vehicle_opfor_truck (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
|
|
|
|
put this in your GSC:
|
|
maps\_truck::main( "vehicle_opfor_truck" );
|
|
|
|
and these lines in your CSV:
|
|
include,vehicle_opfor_truck_truck
|
|
sound,vehicle_truck,vehicle_standard,all_sp
|
|
sound,vehicle_car_exp,vehicle_standard,all_sp
|
|
|
|
defaultmdl="vehicle_opfor_truck"
|
|
default:"vehicletype" "truck"
|
|
default:"script_team" "allies"
|
|
*/
|
|
|
|
/*QUAKED script_vehicle_pickup_4door (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
|
|
|
|
put this in your GSC:
|
|
maps\_truck::main( "vehicle_pickup_4door" );
|
|
|
|
and these lines in your CSV:
|
|
include,vehicle_pickup_4door_truck
|
|
sound,vehicle_truck,vehicle_standard,all_sp
|
|
sound,vehicle_car_exp,vehicle_standard,all_sp
|
|
|
|
defaultmdl="vehicle_pickup_4door"
|
|
default:"vehicletype" "truck"
|
|
default:"script_team" "allies"
|
|
*/
|
|
|
|
/*QUAKED script_vehicle_pickup_roobars (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
|
|
|
|
put this in your GSC:
|
|
maps\_truck::main( "vehicle_pickup_roobars" );
|
|
|
|
and these lines in your CSV:
|
|
include,vehicle_pickup_roobars_truck
|
|
sound,vehicle_truck,vehicle_standard,all_sp
|
|
sound,vehicle_car_exp,vehicle_standard,all_sp
|
|
|
|
defaultmdl="vehicle_pickup_roobars"
|
|
default:"vehicletype" "truck"
|
|
default:"script_team" "allies"
|
|
*/
|
|
|
|
/*QUAKED script_vehicle_pickup_roobars_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
|
|
|
|
put this in your GSC:
|
|
maps\_truck::main( "vehicle_pickup_roobars", "truck_physics" );
|
|
|
|
and these lines in your CSV:
|
|
include,vehicle_pickup_roobars_truck
|
|
sound,vehicle_truck,vehicle_standard,all_sp
|
|
sound,vehicle_car_exp,vehicle_standard,all_sp
|
|
|
|
defaultmdl="vehicle_pickup_roobars"
|
|
default:"vehicletype" "truck_physics"
|
|
default:"script_team" "allies"
|
|
*/ |