IW4-Dump-Files/maps/_truck.gsc

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#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "truck", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_pickup_roobars", "vehicle_pickup_roobars_destroyed", 2 );
build_deathmodel( "vehicle_pickup_4door", "vehicle_pickup_technical_destroyed", 2 );
build_deathmodel( "vehicle_opfor_truck", "vehicle_pickup_technical_destroyed", 2 );
// build_deathfx( effect, tag, sound, bEffectLooping, delay, bSoundlooping, waitDelay, stayontag, notifyString )
/* old
build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 0 );
build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 0 );
build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 0 );
*/
/* tech
build_deathfx( "fire/firelp_med_pm", "tag_fx_tank", "smallfire", undefined, undefined, true, 0 );
build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 0.5 );
// build_deathfx( "explosions/ammo_cookoff", "tag_fx_bed", undefined, undefined, undefined, undefined, 1 );
build_deathfx( "explosions/Vehicle_Explosion_Pickuptruck", "tag_deathfx", "car_explode", undefined, undefined, undefined, 2.9 );
build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 3 );
build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "fire_metal_medium", undefined, undefined, true, 3.01 );
build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 3.01 );
*/
build_deathfx( "fire/firelp_med_pm", "tag_body", "smallfire", undefined, undefined, true, 0, true );
build_deathfx( "explosions/small_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 1.9, true );
build_deathfx( "fire/firelp_small_pm_a", "tag_fx_tire_right_r", "smallfire", undefined, undefined, true, 2, true );
build_deathfx( "fire/firelp_med_pm", "tag_fx_cab", "smallfire", undefined, undefined, true, 2.01, true );
build_deathfx( "fire/firelp_small_pm_a", "tag_engine_left", "smallfire", undefined, undefined, true, 2.01, true );
build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_aianims( ::setanims, ::set_vehicle_anims );
build_unload_groups( ::Unload_Groups );
build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" );
build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" );
build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" );
build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" );
build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" );
build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" );
build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" );
build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" );
build_compassicon( "automobile", false );
build_radiusdamage( ( 0, 0, 32 ), 200, 150, 0, false, 2 );
}
init_local()
{
// maps\_vehicle::lights_on( "headlights" );
// maps\_vehicle::lights_on( "brakelights" );
}
set_vehicle_anims( positions )
{
positions[ 0 ].vehicle_getoutanim = %door_pickup_driver_climb_out;
positions[ 1 ].vehicle_getoutanim = %door_pickup_passenger_climb_out;
positions[ 2 ].vehicle_getoutanim = %door_pickup_passenger_RR_climb_out;
positions[ 3 ].vehicle_getoutanim = %door_pickup_passenger_RL_climb_out;
positions[ 0 ].vehicle_getoutanim_clear = false;
positions[ 1 ].vehicle_getoutanim_clear = false;
positions[ 2 ].vehicle_getoutanim_clear = false;
positions[ 3 ].vehicle_getoutanim_clear = false;
positions[ 0 ].vehicle_getinanim = %door_pickup_driver_climb_in;
positions[ 1 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
//positions[ 2 ].vehicle_getinanim = %door_pickup_driver_climb_in;
//positions[ 3 ].vehicle_getinanim = %door_pickup_passenger_climb_in;
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 6;i++ )
positions[ i ] = spawnstruct();
// positions[ 0 ].getout_delete = true;
/*
pickup_driver_climb_out
pickup_passenger_climb_out
pickup_passenger_RL_idle
pickup_passenger_RL_climb_out
pickup_passenger_RR_idle
pickup_passenger_RR_climb_out
technical_passenger_climb_out
*/
positions[ 0 ].sittag = "tag_driver";
positions[ 1 ].sittag = "tag_passenger";
positions[ 2 ].sittag = "tag_guy1";// RR
positions[ 3 ].sittag = "tag_guy0";// RL
positions[ 4 ].sittag = "tag_guy3";// RR
positions[ 5 ].sittag = "tag_guy4";// RL
positions[ 0 ].idle = %technical_driver_idle;
positions[ 1 ].idle = %technical_passenger_idle;
positions[ 2 ].idle = %pickup_passenger_RR_idle; // RL
positions[ 3 ].idle = %pickup_passenger_RR_idle; // RR
positions[ 4 ].idle = %pickup_passenger_RR_idle; // RL
positions[ 5 ].idle = %pickup_passenger_RR_idle; // RR
positions[ 0 ].getout = %pickup_driver_climb_out;
positions[ 1 ].getout = %pickup_passenger_climb_out;
positions[ 2 ].getout = %pickup_passenger_RR_climb_out;
positions[ 3 ].getout = %pickup_passenger_RL_climb_out;
positions[ 4 ].getout = %pickup_passenger_RR_climb_out;
positions[ 5 ].getout = %pickup_passenger_RL_climb_out;
positions[ 0 ].getin = %pickup_driver_climb_in;
positions[ 1 ].getin = %pickup_passenger_climb_in;
//positions[ 2 ].getin = %pickup_driver_climb_in; //ghetto temp
//positions[ 3 ].getin = %pickup_passenger_climb_in; //ghetto temp
return positions;
}
unload_groups()
{
unload_groups = [];
unload_groups[ "passengers" ] = [];
unload_groups[ "all" ] = [];
group = "passengers";
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
group = "all";
unload_groups[ group ][ unload_groups[ group ].size ] = 0;
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
unload_groups[ "default" ] = unload_groups[ "all" ];
return unload_groups;
}
/*QUAKED script_vehicle_opfor_truck (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_truck::main( "vehicle_opfor_truck" );
and these lines in your CSV:
include,vehicle_opfor_truck_truck
sound,vehicle_truck,vehicle_standard,all_sp
sound,vehicle_car_exp,vehicle_standard,all_sp
defaultmdl="vehicle_opfor_truck"
default:"vehicletype" "truck"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_pickup_4door (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_truck::main( "vehicle_pickup_4door" );
and these lines in your CSV:
include,vehicle_pickup_4door_truck
sound,vehicle_truck,vehicle_standard,all_sp
sound,vehicle_car_exp,vehicle_standard,all_sp
defaultmdl="vehicle_pickup_4door"
default:"vehicletype" "truck"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_pickup_roobars (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_truck::main( "vehicle_pickup_roobars" );
and these lines in your CSV:
include,vehicle_pickup_roobars_truck
sound,vehicle_truck,vehicle_standard,all_sp
sound,vehicle_car_exp,vehicle_standard,all_sp
defaultmdl="vehicle_pickup_roobars"
default:"vehicletype" "truck"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_pickup_roobars_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_truck::main( "vehicle_pickup_roobars", "truck_physics" );
and these lines in your CSV:
include,vehicle_pickup_roobars_truck
sound,vehicle_truck,vehicle_standard,all_sp
sound,vehicle_car_exp,vehicle_standard,all_sp
defaultmdl="vehicle_pickup_roobars"
default:"vehicletype" "truck_physics"
default:"script_team" "allies"
*/