IW4-Dump-Files/maps/createart/favela_escape_fog.gsc

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#include maps\_utility;
main()
{
setDevDvar( "scr_fog_disable", "0" );
create_fogs();
vision_set_fog_changes( "favela_escape", 0 );
}
create_fogs()
{
ent = create_vision_set_fog( "favela_escape" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_radiotower" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_street" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_market" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_soccerfield_buildings" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_soccerfield" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_rooftops" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_playerfall_recovery" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_solorun_buildings" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_solorun_nearend" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_chopperjump" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
}