IW4-Dump-Files/maps/mp/mp_bog_sh_fx.gsc

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main()
{
level._effect["antiair_runner"] = loadfx ("misc/antiair_runner_night");
level._effect["fog_bog_a"] = loadfx ("weather/fog_bog_a");
level._effect["firelp_barrel_pm"] = loadfx ("fire/firelp_barrel_pm");
level._effect["mp_bog_horizon_flash"] = loadfx ("ambient_runners/mp_bog_horizon_flash");
level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_bog_sh_fx::main();
#/
}