IW4-Dump-Files/maps/mp/mp_checkpoint.gsc

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main()
{
maps\mp\mp_checkpoint_precache::main();
maps\createart\mp_checkpoint_art::main();
maps\mp\mp_checkpoint_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_checkpoint" );
// raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 1.5;
ambientPlay( "ambient_mp_urban" );
game[ "attackers" ] = "axis";
game[ "defenders" ] = "allies";
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.27 );
setdvar( "r_lightGridContrast", 1 );
setdvar( "r_specularcolorscale", "2" );
setdvar( "compassmaxrange", "1600" );
}