IW4-Dump-Files/maps/mp/mp_favela.gsc

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main()
{
maps\mp\mp_favela_precache::main();
maps\createart\mp_favela_art::main();
maps\mp\mp_favela_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_favela" );
//setExpFog( 270, 11488, 0.8, 0.8, 0.8, 0.1, 0 );
// raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 1.5;
ambientPlay( "ambient_mp_favela" );
switch ( level.gameType )
{
case "oneflag":
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
break;
default:
game[ "attackers" ] = "axis";
game[ "defenders" ] = "allies";
break;
}
setdvar( "r_specularcolorscale", "2.8" );
setdvar( "compassmaxrange", "1500" );
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.25 );
setdvar( "r_lightGridContrast", .45 );
}