IW4-Dump-Files/maps/so_ghillies_anim.gsc

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#include common_scripts\utility;
#include maps\_utility;
#include maps\_anim;
main()
{
anim_ghillies();
}
#using_animtree( "generic_human" );
anim_ghillies()
{
level.scr_anim[ "generic" ][ "prone_idle" ][ 0 ] = %hunted_pronehide_idle_relative;
level.scr_anim[ "generic" ][ "pronehide_idle" ][0] = %hunted_pronehide_idle_v1;
level.scr_anim[ "generic" ][ "pronehide_idle_frame" ][0] = %hunted_pronehide_idle_v1;
level.scr_anim[ "generic" ][ "pronehide_dive" ] = %hunted_dive_2_pronehide_v1;
}