add smoke for drift
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@@ -0,0 +1,96 @@
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import React, { useRef, useMemo } from "react";
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import { useLoader, useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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export const SmokeParticle = ({ position, png, leftDrift, rightDrift, delay = 0 }) => {
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const texture = useLoader(THREE.TextureLoader, png);
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const pointsRef = useRef();
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const initialized = useRef(false);
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// Initialize after delay
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useMemo(() => {
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const timer = setTimeout(() => {
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initialized.current = true;
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}, delay);
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return () => clearTimeout(timer);
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}, [delay]);
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const points = useMemo(() => {
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const geom = new THREE.BufferGeometry();
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geom.setAttribute(
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"position",
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new THREE.Float32BufferAttribute(position, 3)
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);
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return geom;
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}, [position]);
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useFrame(({clock}, delta) => {
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if (!initialized.current) return;
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const pointsCurrent = pointsRef.current;
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if (leftDrift) {
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//Set inclination
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pointsCurrent.position.x -= 0.09 * delta * 144;
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pointsCurrent.position.z += 0.1 * delta * 144;
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if(pointsCurrent.position.x < -1.8) {
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pointsCurrent.position.y = 0;
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pointsCurrent.position.z = 0;
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pointsCurrent.position.x = 0;
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pointsCurrent.material.opacity = 1.5;
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pointsCurrent.material.size = 4;
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}
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if(pointsCurrent.material.opacity > 0) {
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pointsCurrent.material.opacity -= 0.01 * delta * 144;
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}
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if(pointsCurrent.material.size > 0) {
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//Shrinking effect
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pointsCurrent.material.size -= 0.1* delta * 144;
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}
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} else if (rightDrift) {
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//Set inclination
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pointsCurrent.position.x += 0.09 * delta * 144;
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pointsCurrent.position.z += 0.1 * delta * 144;
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if(pointsCurrent.position.x > 1.8) {
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pointsCurrent.position.y = 0;
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pointsCurrent.position.z = 0;
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pointsCurrent.position.x = 0;
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pointsCurrent.material.opacity = 1.5;
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pointsCurrent.material.size = 4;
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}
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if(pointsCurrent.material.opacity > 0) {
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pointsCurrent.material.opacity -= 0.01 * delta * 144;
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}
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if(pointsCurrent.material.size > 0) {
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//Shrinking effect
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pointsCurrent.material.size -= 0.1* delta * 144;
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}
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} else {
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pointsCurrent.position.y = 0;
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pointsCurrent.position.z = 0;
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pointsCurrent.position.x = 0;
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pointsCurrent.material.opacity = 0;
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pointsCurrent.material.size = 0;
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}
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});
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return (
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<points ref={pointsRef} geometry={points}>
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<pointsMaterial
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size={1}
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alphaMap={texture}
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transparent={true}
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depthWrite={false}
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color={0xBFBFBF}
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opacity={1}
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toneMapped={false}
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/>
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</points>
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);
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};
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