feat:(game) added a reset button to avoid reload
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+6
@@ -32,6 +32,7 @@ export const PlayerController = () => {
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const rightPressed = useKeyboardControls((state) => state[Controls.right]);
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const rightPressed = useKeyboardControls((state) => state[Controls.right]);
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const jumpPressed = useKeyboardControls((state) => state[Controls.jump]);
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const jumpPressed = useKeyboardControls((state) => state[Controls.jump]);
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const shootPressed = useKeyboardControls((state) => state[Controls.shoot]);
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const shootPressed = useKeyboardControls((state) => state[Controls.shoot]);
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const resetPressed = useKeyboardControls((state) => state[Controls.reset]);
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const [isOnGround, setIsOnGround] = useState(false);
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const [isOnGround, setIsOnGround] = useState(false);
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const body = useRef();
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const body = useRef();
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@@ -394,6 +395,11 @@ export const PlayerController = () => {
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// MISC
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// MISC
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if(resetPressed) {
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body.current.setTranslation({x: 8, y: 2, z: -119});
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}
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// ITEMS
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// ITEMS
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