fix(game:) fixed infinite boost glitch
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@@ -351,7 +351,7 @@ export const PlayerController = () => {
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setCurrentSpeed(boostSpeed);
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effectiveBoost.current -= 1 * delta * 144;
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targetZPosition = 10;
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turboSound.current.play();
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if(!turboSound.current.isPlaying) turboSound.current.play();
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driftTwoSound.current.play();
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driftBlueSound.current.stop();
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driftOrangeSound.current.stop();
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@@ -442,7 +442,7 @@ export const PlayerController = () => {
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if(shootPressed && item === "mushroom") {
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setIsBoosting(true);
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boostDuration.current = 300;
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effectiveBoost.current = 300;
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actions.useItem();
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}
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