sanitized the project, deleted unused assets and added a real yet simple file system

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Alex committed 2024-01-26 04:58:47 +01:00
1 parent bfccc00f4d
commit faad40aa9d
41 files changed
+67 -855

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+4 -15
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@@ -1,19 +1,15 @@
import { Environment, OrbitControls, PerspectiveCamera, Lightformer } from '@react-three/drei'
import { Ground } from './Ground'
import { RigidBody } from '@react-three/rapier'
import { PlayerController } from './PlayerController'
import { Track } from './models/Spafrancorchamps-REALISTIC'
import { Paris } from './models/Tour_paris_promenade'
import { EffectComposer, N8AO, Bloom, DepthOfField, TiltShift2, HueSaturation, SMAA, ChromaticAberration, Vignette } from '@react-three/postprocessing'
import { PlayerControllerAgain } from './PlayerControllerAgain'
import { Paris } from './models/tracks/Tour_paris_promenade'
import { EffectComposer, N8AO, Bloom, TiltShift2, HueSaturation, SMAA, ChromaticAberration, Vignette } from '@react-three/postprocessing'
import { Skid } from './Skid'
export const Experience = () => {
return (
<>
<PlayerController />
<Skid />
{/* <PlayerControllerAgain /> */}
{/* <Skid /> */}
<Ground position={[0, 0, 0]} />
<Environment
resolution={256}
@@ -33,8 +29,6 @@ export const Experience = () => {
castShadow
/>
{/* <ambientLight intensity={0.2} /> */}
{/* <spotLight position={[10, 20, 10]} angle={0.12} penumbra={1} intensity={1} castShadow shadow-mapSize={1024} /> */}
<Paris position={[0, 0, 0]} />
<EffectComposer
multisampling={0}
@@ -51,12 +45,7 @@ export const Experience = () => {
luminanceSmoothing={0.01}
intensity={0.5}
/>
{/* <DepthOfField
target={[0, 0, 12]}
focalLength={15}
bokehScale={60}
resolutionScale={1}
/> */}
<TiltShift2/>
<ChromaticAberration offset={[0.0006, 0.0006]} />
<HueSaturation saturation={0.1} />