Files
Mario-Kart-3.js/src/components/Skid.jsx
T

69 lines
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React

import { Euler, Object3D, BackSide, Vector3 } from "three";
import { useRef, useLayoutEffect } from "react";
import { useFrame } from "@react-three/fiber";
import { useStore } from "./store";
const o = new Object3D();
export function Skid({ count = 500, opacity = 1, size = 0.4 }) {
const ref = useRef(null);
const [bodyPosition, bodyRotation] = useStore((state) => [
state.bodyPosition,
state.bodyRotation,
]);
let index = 0;
useFrame(() => {
// console.log(bodyPosition, bodyRotation);
if (ref.current && bodyPosition && bodyRotation !== undefined) {
setItemAt(ref.current, bodyPosition, bodyRotation, index++);
if (index === count) index = 0;
}
});
useLayoutEffect(() => {
if (ref.current) {
ref.current.geometry.rotateX(-Math.PI / 2);
return () => {
ref.current.geometry.rotateX(Math.PI / 2);
};
}
});
return (
<instancedMesh ref={ref} args={[undefined, undefined, count]}>
<planeGeometry args={[size, size * 2]} />
<meshBasicMaterial
color={0x000000}
transparent
opacity={opacity}
depthWrite={false}
side={BackSide}
/>
</instancedMesh>
);
}
function setItemAt(instances, bodyPosition, bodyRotation, index) {
// Calculate the backward offset
const backwardOffset = 0.5; // Adjust this value as needed
const forwardDirection = new Vector3(
-Math.sin(bodyRotation),
0,
-Math.cos(bodyRotation)
);
const backwardPosition = forwardDirection
.multiplyScalar(-backwardOffset)
.add(bodyPosition);
// Apply the offset to position the skid marks behind the body
console.log(bodyPosition);
o.position.copy(bodyPosition.x, bodyPosition.y + 2, bodyPosition.z);
o.rotation.set(0, bodyRotation, 0);
o.scale.setScalar(1);
o.updateMatrix();
instances.setMatrixAt(index, o.matrix);
instances.instanceMatrix.needsUpdate = true;
}