2101 lines
59 KiB
Plaintext
Executable File
2101 lines
59 KiB
Plaintext
Executable File
CoD4: MW MP Config Commands
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My Changes
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--------------------------------------
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r_drawdecals 0 // 1
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r_drawsun 0 // 1
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r_drawwater 0 // 1
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r_detail 0 // 1
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r_outdoorfeather 0 // 8
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r_lodbiasrigid 0 // 0 static objects (-1000=better to 0=lowest)
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r_lodbiasskinned 0 // 0 skinned objects (-1000=better to 0=lowest)
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r_lodscalerigid 4 // 1 static objects (1=best to 4=worst)
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r_lodscaleskinned 4 // 1 skinned objects (1=best to 4=worst)
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Effect Code
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--------------------------------------
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Spawn indicated item - give
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Full health - give health
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Get all items - give all
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Ammunition - give ammo
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Invincibility - god
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Ignored by enemy - notarget
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No clipping mode - noclip
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Toggle debug mode - debug <0-1>
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Toggle developer mode - developer <0-1>
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Fly mode - ufo
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Teleport to a specific map node - jumptonode
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Suicide - kill
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List all cvars - cvarlist
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Dump all cvars to console - cvardump
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Reset all cvars - cvar_restart
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List all console commands - cmdlist
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List all shaders of current map - shaderlist
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List all images of current map - imagelist
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List all sounds currently used - snd_list
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List all entities currently used - entitylist
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List all currently bound keys - bindlist
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View graphics information - gfxinfo
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Save game - savegame
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Load saved game - loadgame
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Reset variable to default value - reset
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Play a cinematic file - cinematic
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Set crosshair transparency; default is 1.0 - cg_crosshairAlpha
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Set gravity value; default is 800 - g_gravity
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Set HUD transparency; default is 1.0 - cg_hudAlpha
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Set second that dead bodies remain onscreen - ai_corpsecount
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Set shellshock duration - cg_shellshock
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Set skill level - g_gameSkill
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Set weapon knockback power; default is 1000 - g_knockback
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Show miss distance when hitting NPCs - cg_showMiss <0-1>
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Spawn indicated model - testmodel
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Toggle AI - g_ai <0-1>
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Toggle bullet debug mode - g_debugBullets <0-1>
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Toggle bullet marks - cg_marks <0-1>
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Toggle console debugging. - con_debug <0-1>
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Toggle crosshair - cg_drawCrosshair <0-1>
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Toggle ejecting shells - cg_brass <0-1>
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Toggle entity bounding boxes - g_drawEntBBoxes v
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Toggle fog - r_fog <0-1>
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Toggle framerate displae - cg_drawFPS <0-1>
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Toggle FX - fx_draw <0-1>
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Toggle FX debugging. - fx_debug <0-1>
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Toggle FX freezing - fx_freeze <0-1>
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Toggle fx. If set to 0, fx will be disabled - fx_enable <0-1>
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Toggle game timer - cg_drawTimer <0-1>
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Toggle hit debug mode - g_debugShowHit <0-1>
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Toggle HUD - cg_drawStatus <0-1>
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Toggle HUD and crosshair - cg_draw2D <0-1>
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Toggle letterbox format - cg_letterbox <0-1>
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Toggle NPC health display - g_debugDamage <0 or 1>
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Toggle objects and backgrounds - r_drawWorld <0-1>
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Toggle objects and NPCs - r_drawEntities <0-1>
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Toggle player and AI movement debug mode - g_debugMove <0-1>
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Toggle player and AI movement debugging. - cl_debugMove <0-1>
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Toggle rendring - cg_noRender <0-1>
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Toggle shadows. - cg_shadows <0-1>
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Toggle spawning - g_spawnai <0-1>
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Toggle subtitles - cg_subtitles <0-1>
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Toggle third person view - cg_thirdPerson <0-1>
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Toggle vehicle debug mode - g_vehicleDebug <0-1>
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Toggle wireframe mode - r_showtris <0-1>
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Unknown - testgun
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Unknown - debug_tankall <0-1>
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Unknown - chain <0-1>
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Unknown - ai_nocriticalsections <0-1>
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Unknown - cg_skybox <0-1>
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Unknown - cg_stats <0-1>
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Unknown - cg_noPredict <0-1>
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Unknown - cg_selectPlayer
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Unknown - cg_tracerChance
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Unknown - cg_ignore <0-1>
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Unknown - cl_run <0-1>
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Unknown - cl_running <0-1>
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Unknown - dmflags <0-1>
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Unknown - g_changelevel_time
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Frame rate related
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--------------------------------------
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cg_brass 0
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cg_marks 0
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cg_marks_ents_player_only 0
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r_drawdecals 0
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r_drawsun 0
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r_drawwater 0
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r_detail 0
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r_picmip 3
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r_picmip_bump 3
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r_picmip_manual 1
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r_picmip_spec 3
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r_picmip_water 0
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Network
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--------------------------------------
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snaps 30
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cl_maxpackets 100
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rate 25000
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com_maxfps (from 125-250)
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Visibility
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--------------------------------------
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r_gamma (0.1-3)
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cg_fov 65 (through to 80)
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sensitivity (from 0.1-30)
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Written by jockyitch
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Thursday, 29 November 2007
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Here is a list of configuration settings and their function. We will keep this list up to date:
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Kudos to the following who helped populate this:
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Crazy56 on GlobalWarFighter forums
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Sparks on MODSonline.com
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Bulletworm on IWNation Forums
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Known Clientside Variables
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--------------------------------------
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seta r_aaalpha "0" //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample)
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seta r_aasamples "1" //antialiasing 1 to 16 (1=Off 16=Maximun)
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seta r_altmodellightingupdate "0" //Alternate lighting method (0=Alternate 1=Normal) needs restart
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seta r_autopriority "1"//When the game is minimized, change to low priority (1=lowpriority 0=no)
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seta r_cachemodellighting "1"//Cache for models lighting (0=none 1=Speedup)
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seta r_cachesmodellighting "1"//Cache for statics models lighting (0=none 1=Speedup)
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seta r_depthprepass "1"//Currently unknown (0=Default 1=Speedup)
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seta r_depthprepassmodels "1"//Currently unknown (0=Default 1=Speedup)
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seta r_detail "0"//Detailed Shaders(0=none 1=Activated)
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seta r_displayRefresh "100 Hz"//Monitor Refresh (typically: 60 Hz, 75 Hz, 100 Hz)
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seta r_distortion "0"//Fire HeatHAze distortion (0=none 1=Activated)
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seta r_dlightlimit "0"//Number of dynamic lights (0 to 4)
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seta r_dof_enable "0"//Depth of Field (0=none 1=activated)
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seta r_drawdecals "0"//Enable World decals render (0=none 1=activated)
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seta r_drawsun "0"//Sun effects(0=none 1=activated)
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seta r_drawwater "0"//Water animation(0=none 1=activated)
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seta r_envmapexponent "0.05"//Reflection exponent (0.05 to 20)
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seta r_envmapmaxintensity "0.01"//Reflection intensity based on glancing angle (0.01 to 2)
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seta r_envmapminintensity "0"//Reflection intensity based on glancing angle (0 to 2)
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seta r_envmapoverride "0"//Reflection intensity based on glancing angle (0=none 1=Override)
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seta r_envmapspecular "0"//Environment Map specular lighting (0=none 1=activated)
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seta r_envmapsunintensity "0"//Max sun specular on env materials (0=none to 4=full)
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seta r_fastskin "1"//Cache Skin (0=none 1=activated)
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seta r_floatz "1"//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated).
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seta r_glow_allowed "0"//Must be activated for Glow (0=none 1=allow glow)
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seta r_gpusync "0"//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive)
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seta r_lodbiasrigid "0"//Level of detail for static objects (-1000=better to 0=lowest)
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seta r_lodbiasskinned "0"//Level of detail for skinned objects (-1000=better to 0=lowest)
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seta r_lodscalerigid "4"//Level of detail for static objects (1=best to 4=worst)
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seta r_lodscaleskinned "4"//Level of detail for skinned objects (1=best to 4=worst)
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seta r_normal "1"//Allow Shaders to use normal maps (0=none 1=Activated)
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seta r_mode "800x600"//Graphics Resolution
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seta r_multiGPU "0"//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs)
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seta r_outdoor "1"//Prevents particles from appearing indoors (0=they appear 1=Default, none)
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seta r_outdoorfeather "0"//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite)
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seta r_picmip "3"//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower.
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seta r_picmip_bump "3"//Bump Maps Quality, for relief textures (0=Extra to 3=Low)
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seta r_picmip_spec "3"//Specular Map Quality, for lights (0=Extra to 3=Low)
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seta r_picmip_water "0"//Water Quality (0=None 1=Normal)
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seta r_picmip_manual "1"//Set to Manual the texture selection (0=Automatic 1=Manual)
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seta r_rendererinuse "0"//0=Shader 2.0 // 1=Shader 3.0 // 2=Default
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seta r_resamplescene "1"//Sharpen filter and color correction applied(0=none 1=enabled)
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seta r_sun_from "0"//Set sun flares from dvars (0=none 1=activated, this may be a cheat)
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seta r_textfilteranisomax "16"//Max Anisotropic max filtering(1=none 16=full anisotropic)
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seta r_textfilteranisomin "1"//Min Anisotropic filtering (1=none 16=full anisotropic)
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seta r_textfiltermipmode "3"//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap
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seta r_uselayeredmaterials "0"//0=none 1=Enable on Shader 3.0 videocard
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seta r_vsync "0"// Enable Vsync (0=none 1=activated)
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Cheat Protected:
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--------------------------------------
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seta r_fullbright "0"//Toggles rendering with or without lighting (0 or 1)
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seta r_glow "0"//Enable Glow (0=none 1=activated)
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seta r_lowestloddist "-1"//Distance for change to Lowest LOD (-1=close to "infinite"=far)
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seta r_lowloddist "-1"//Distance for change to Low LOD (-1=close to "infinite"=far)
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seta r_highloddist "-1"//Distance for change to High LOD (-1=close to "infinite"=far)
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seta r_mediumloddist "-1"//Distance for change to Medium LOD (-1=close to "infinite"=far)
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Client Side Variables:
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--------------------------------------
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seta ai_corpseCount "5"
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seta cg_blood "1"
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seta cg_brass "1"
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seta cg_centerPrintY "-60"
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seta cg_chatHeight "8"
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seta cg_chatTime "12000"
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seta cg_connectionIconSize "0"
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seta cg_crosshairAlpha "1"
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seta cg_crosshairAlphaMin "0.5"
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seta cg_crosshairDynamic "0"
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seta cg_crosshairEnemyColor "1"
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seta cg_cursorHints "4"
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seta cg_debugInfoCornerOffset "0 0"
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seta cg_descriptiveText "1"
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seta cg_drawBreathHint "1"
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seta cg_drawCrosshair "1"
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seta cg_drawCrosshairNames "1"
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seta cg_drawFPS "Off"
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seta cg_drawFPSLabels "1"
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seta cg_drawFriendlyNames "1"
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seta cg_drawLagometer "0"
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seta cg_drawMantleHint "1"
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seta cg_drawSnapshot "0"
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seta cg_drawTurretCrosshair "1"
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seta cg_enemyNameFadeIn "250"
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seta cg_enemyNameFadeOut "250"
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seta cg_fov "65"
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seta cg_friendlyNameFadeIn "0"
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seta cg_friendlyNameFadeOut "1500"
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seta cg_gameBoldMessageWidth "390"
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seta cg_gameMessageWidth "455"
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seta cg_headIconMinScreenRadius "0.015"
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seta cg_hintFadeTime "100"
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seta cg_hudChatIntermissionPosition "5 110"
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seta cg_hudChatPosition "5 204"
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seta cg_hudDamageIconHeight "64"
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seta cg_hudDamageIconInScope "0"
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seta cg_hudDamageIconOffset "128"
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seta cg_hudDamageIconTime "2000"
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seta cg_hudDamageIconWidth "128"
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seta cg_hudGrenadeIconEnabledFlash "0"
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seta cg_hudGrenadeIconHeight "25"
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seta cg_hudGrenadeIconInScope "0"
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seta cg_hudGrenadeIconMaxHeight "104"
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seta cg_hudGrenadeIconMaxRangeFlash "500"
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seta cg_hudGrenadeIconMaxRangeFrag "250"
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seta cg_hudGrenadeIconOffset "50"
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seta cg_hudGrenadeIconWidth "25"
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seta cg_hudGrenadePointerHeight "12"
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seta cg_hudGrenadePointerPivot "12 27"
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seta cg_hudGrenadePointerWidth "25"
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seta cg_hudMapBorderWidth "2"
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seta cg_hudMapFriendlyHeight "15"
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seta cg_hudMapFriendlyWidth "15"
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seta cg_hudMapPlayerHeight "20"
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seta cg_hudMapPlayerWidth "20"
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seta cg_hudMapRadarLineThickness "0.15"
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seta cg_hudProneY "-160"
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seta cg_hudSayPosition "5 180"
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seta cg_hudStanceHintPrints "0"
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seta cg_hudVotePosition "5 220"
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seta cg_invalidCmdHintBlinkInterval "600"
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seta cg_invalidCmdHintDuration "1800"
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seta cg_laserLight "0"
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seta cg_mapLocationSelectionCursorSpeed "0.6"
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seta cg_marks "1"
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seta cg_marks_ents_player_only "0"
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seta cg_overheadIconSize "0.7"
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seta cg_overheadNamesGlow "0 0 0 1"
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seta cg_overheadNamesMaxDist "10000"
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seta cg_overheadNamesSize "0.5"
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seta cg_overheadRankSize "0.5"
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seta cg_predictItems "1"
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seta cg_scoreboardBannerHeight "35"
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seta cg_scoreboardHeaderFontScale "0.35"
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seta cg_scoreboardHeight "435"
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seta cg_scoreboardItemHeight "18"
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seta cg_scoreboardPingHeight "0.7"
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seta cg_scoreboardPingWidth "0.036"
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seta cg_scoreboardRankFontScale "0.25"
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seta cg_scoreboardScrollStep "3"
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seta cg_scoreboardWidth "500"
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seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
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seta cg_ScoresPing_HighColor "0.8 0 0 1"
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seta cg_ScoresPing_Interval "100"
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seta cg_ScoresPing_LowColor "0 0.74902 0 1"
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seta cg_ScoresPing_MaxBars "4"
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seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
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seta cg_scriptIconSize "0"
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seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
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seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
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seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
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seta cg_subtitleMinTime "3"
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seta cg_subtitles "1"
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seta cg_subtitleWidthStandard "520"
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seta cg_subtitleWidthWidescreen "520"
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seta cg_teamChatsOnly "0"
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seta cg_viewZSmoothingMax "16"
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seta cg_viewZSmoothingMin "1"
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seta cg_viewZSmoothingTime "0.1"
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seta cg_voiceIconSize "0"
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seta cg_weaponCycleDelay "0"
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seta cg_weaponHintsCoD1Style "1"
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seta cg_youInKillCamSize "6"
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seta cl_allowDownload "1"
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seta cl_anonymous "0"
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seta cl_connectionAttempts "10"
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seta cl_freelook "1"
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seta cl_maxpackets "30"
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seta cl_maxPing "800"
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seta cl_mouseAccel "0"
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seta cl_packetdup "1"
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seta cl_pitchspeed "140"
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seta cl_punkbuster "1"
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seta cl_voice "1"
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seta cl_wwwDownload "1"
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seta cl_yawspeed "140"
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seta com_introPlayed "1"
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seta com_maxfps "85"
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seta com_recommendedSet "1"
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seta compassClampIcons "1"
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seta compassCoords "740 3590 400"
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seta compassDebug "0"
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seta compassECoordCutoff "37"
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seta compassFriendlyHeight "18.75"
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seta compassFriendlyWidth "18.75"
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seta compassMaxRange "2500"
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seta compassMinRadius "0.0001"
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seta compassMinRange "0.0001"
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seta compassObjectiveArrowHeight "20"
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seta compassObjectiveArrowOffset "2"
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seta compassObjectiveArrowRotateDist "5"
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seta compassObjectiveArrowWidth "20"
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seta compassObjectiveDrawLines "1"
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seta compassObjectiveHeight "20"
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seta compassObjectiveIconHeight "16"
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seta compassObjectiveIconWidth "16"
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seta compassObjectiveMaxHeight "70"
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seta compassObjectiveMaxRange "2048"
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seta compassObjectiveMinAlpha "1"
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seta compassObjectiveMinHeight "-70"
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seta compassObjectiveNumRings "10"
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seta compassObjectiveRingSize "80"
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seta compassObjectiveRingTime "10000"
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seta compassObjectiveTextHeight "18"
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seta compassObjectiveTextScale "0.3"
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seta compassObjectiveWidth "20"
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seta compassPlayerHeight "18.75"
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seta compassPlayerWidth "18.75"
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seta compassRadarLineThickness "0.4"
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seta compassRadarPingFadeTime "4"
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seta compassRadarUpdateTime "4"
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seta compassRotation "1"
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seta compassSize "1"
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seta compassSoundPingFadeTime "2"
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seta compassTickertapeStretch "0.5"
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seta con_errormessagetime "8"
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seta con_gameMsgWindow0FadeInTime "0.25"
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seta con_gameMsgWindow0FadeOutTime "0.5"
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seta con_gameMsgWindow0Filter "gamenotify obituary"
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seta con_gameMsgWindow0LineCount "4"
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seta con_gameMsgWindow0MsgTime "5"
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seta con_gameMsgWindow0ScrollTime "0.25"
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seta con_gameMsgWindow0SplitscreenScale "1.5"
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seta con_gameMsgWindow1FadeInTime "0.25"
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seta con_gameMsgWindow1FadeOutTime "0.01"
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seta con_gameMsgWindow1Filter "boldgame"
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seta con_gameMsgWindow1LineCount "5"
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seta con_gameMsgWindow1MsgTime "8"
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seta con_gameMsgWindow1ScrollTime "0.25"
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seta con_gameMsgWindow1SplitscreenScale "1.5"
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seta con_gameMsgWindow2FadeInTime "0.75"
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seta con_gameMsgWindow2FadeOutTime "0.5"
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seta con_gameMsgWindow2Filter "subtitle"
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seta con_gameMsgWindow2LineCount "7"
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seta con_gameMsgWindow2MsgTime "5"
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seta con_gameMsgWindow2ScrollTime "0.25"
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seta con_gameMsgWindow2SplitscreenScale "1.5"
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seta con_gameMsgWindow3FadeInTime "0.25"
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seta con_gameMsgWindow3FadeOutTime "0.5"
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seta con_gameMsgWindow3Filter ""
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seta con_gameMsgWindow3LineCount "5"
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seta con_gameMsgWindow3MsgTime "5"
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seta con_gameMsgWindow3ScrollTime "0.25"
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seta con_gameMsgWindow3SplitscreenScale "1.5"
|
|
seta con_inputBoxColor "0.25 0.25 0.2 1"
|
|
seta con_inputHintBoxColor "0.4 0.4 0.35 1"
|
|
seta con_matchPrefixOnly "1"
|
|
seta con_minicon "0"
|
|
seta con_miniconlines "5"
|
|
seta con_minicontime "4"
|
|
seta con_outputBarColor "1 1 0.95 0.6"
|
|
seta con_outputSliderColor "0.15 0.15 0.1 0.6"
|
|
seta con_outputWindowColor "0.35 0.35 0.3 0.75"
|
|
seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
|
|
seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
|
|
seta con_typewriterColorGlowFailed "0.8 0 0 1"
|
|
seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
|
|
seta con_typewriterDecayDuration "700"
|
|
seta con_typewriterDecayStartTime "6000"
|
|
seta con_typewriterPrintSpeed "50"
|
|
seta customclass1 "Custom Slot 1"
|
|
seta customclass2 "Custom Slot 2"
|
|
seta customclass3 "Custom Slot 3"
|
|
seta customclass4 "Custom Slot 4"
|
|
seta customclass5 "Custom Slot 5"
|
|
seta drew_notes "4"
|
|
seta dynEnt_active "1"
|
|
seta fx_marks "1"
|
|
seta fx_marks_ents "1"
|
|
seta fx_marks_smodels "1"
|
|
seta fx_sort "1"
|
|
seta g_allowvote "1"
|
|
seta g_antilag "1"
|
|
seta g_banIPs ""
|
|
seta g_clonePlayerMaxVelocity "80"
|
|
seta g_deadChat "0"
|
|
seta g_dropForwardSpeed "10"
|
|
seta g_dropHorzSpeedRand "100"
|
|
seta g_dropUpSpeedBase "10"
|
|
seta g_dropUpSpeedRand "5"
|
|
seta g_log "games_mp.log"
|
|
seta g_logSync "0"
|
|
seta g_oldVoting "1"
|
|
seta g_playerCollisionEjectSpeed "25"
|
|
seta g_redCrosshairs "1"
|
|
seta g_useGear "0"
|
|
seta g_useholdspawndelay "500"
|
|
seta g_voiceChatTalkingDuration "500"
|
|
seta g_voteAbstainWeight "0.5"
|
|
seta hud_deathQuoteFadeTime "1000"
|
|
seta hud_enable "1"
|
|
seta hud_fade_ammodisplay "0"
|
|
seta hud_fade_compass "0"
|
|
seta hud_fade_healthbar "2"
|
|
seta hud_fade_offhand "0"
|
|
seta hud_fade_sprint "1.7"
|
|
seta hud_fade_stance "1.7"
|
|
seta hud_fadeout_speed "0.1"
|
|
seta hud_flash_period_offhand "0.5"
|
|
seta hud_flash_time_offhand "2"
|
|
seta hud_health_pulserate_critical "0.5"
|
|
seta hud_health_pulserate_injured "1"
|
|
seta hud_health_startpulse_critical "0.33"
|
|
seta hud_health_startpulse_injured "1"
|
|
seta in_mouse "1"
|
|
seta loc_forceEnglish "0"
|
|
seta loc_language "0"
|
|
seta m_filter "0"
|
|
seta m_forward "0.25"
|
|
seta m_pitch "0.022"
|
|
seta m_side "0.25"
|
|
seta m_yaw "0.022"
|
|
seta monkeytoy "0"
|
|
seta mss_khz "44"
|
|
seta name "Jock Yitch"
|
|
seta net_noipx "0"
|
|
seta net_noudp "0"
|
|
seta net_socksEnabled "0"
|
|
seta net_socksPassword ""
|
|
seta net_socksPort "1080"
|
|
seta net_socksServer ""
|
|
seta net_socksUsername ""
|
|
seta r_aaAlpha "dither (fast)"
|
|
seta r_aaSamples "4"
|
|
seta r_altModelLightingUpdate "1"
|
|
seta r_aspectRatio "auto"
|
|
seta r_autopriority "0"
|
|
seta r_customMode ""
|
|
seta r_debugLineWidth "1"
|
|
seta r_depthPrepass "0"
|
|
seta r_depthPrepassModels "0"
|
|
seta r_displayRefresh "100 Hz"
|
|
seta r_distortion "1"
|
|
seta r_dlightLimit "4"
|
|
seta r_dof_enable "0"
|
|
seta r_drawDecals "1"
|
|
seta r_drawSun "1"
|
|
seta r_drawWater "1"
|
|
seta r_fastSkin "1"
|
|
seta r_fullscreen "1"
|
|
seta r_gamma "1.41"
|
|
seta r_glow "1"
|
|
seta r_glow_allowed "1"
|
|
seta r_ignorehwgamma "0"
|
|
seta r_inGameVideo "1"
|
|
seta r_lodBias "0"
|
|
seta r_lodBiasRigid "0"
|
|
seta r_lodBiasSkinned "0"
|
|
seta r_lodScale "1"
|
|
seta r_lodScaleRigid "1"
|
|
seta r_lodScaleSkinned "1"
|
|
seta r_mode "800x600"
|
|
seta r_monitor "0"
|
|
seta r_multiGpu "0"
|
|
seta r_normal "1"
|
|
seta r_picmip "0"
|
|
seta r_picmip_bump "0"
|
|
seta r_picmip_manual "0"
|
|
seta r_picmip_spec "0"
|
|
seta r_picmip_water "0"
|
|
seta r_polygonOffsetBias "-1"
|
|
seta r_polygonOffsetScale "-1"
|
|
seta r_portalBevels "0.7"
|
|
seta r_preloadShaders "0"
|
|
seta r_rendererPreference "Default"
|
|
seta r_specular "1"
|
|
seta r_texFilterAnisoMax "4"
|
|
seta r_texFilterAnisoMin "1"
|
|
seta r_texFilterMipMode "Unchanged"
|
|
seta r_vsync "0"
|
|
seta r_zFeather "0"
|
|
seta ragdoll_enable "0"
|
|
seta ragdoll_max_simulating "0"
|
|
seta rate "25000"
|
|
seta sc_enable "0"
|
|
seta sensitivity "5"
|
|
seta server1 ""
|
|
seta server10 ""
|
|
seta server11 ""
|
|
seta server12 ""
|
|
seta server13 ""
|
|
seta server14 ""
|
|
seta server15 ""
|
|
seta server16 ""
|
|
seta server2 ""
|
|
seta server3 ""
|
|
seta server4 ""
|
|
seta server5 ""
|
|
seta server6 ""
|
|
seta server7 ""
|
|
seta server8 ""
|
|
seta server9 ""
|
|
seta sm_enable "1"
|
|
seta sm_maxLights "4"
|
|
seta snaps "20"
|
|
seta snd_bits "16"
|
|
seta snd_cinematicVolumeScale "0.85"
|
|
seta snd_debugReplace "0"
|
|
seta snd_drawEqChannels "0"
|
|
seta snd_drawEqEnts "0"
|
|
seta snd_enableEq "0"
|
|
seta snd_errorOnMissing "0"
|
|
seta snd_khz "44"
|
|
seta snd_levelFadeTime "250"
|
|
seta snd_outputConfiguration "Windows default"
|
|
seta snd_slaveFadeTime "500"
|
|
seta snd_touchStreamFilesOnLoad "0"
|
|
seta snd_volume "0.8"
|
|
seta sv_allowDownload "1"
|
|
seta sv_floodProtect "1"
|
|
seta sv_hostname "BASHandSlash"
|
|
seta sv_maxclients "24"
|
|
seta sv_maxPing "0"
|
|
seta sv_maxRate "5000"
|
|
seta sv_minPing "0"
|
|
seta sv_punkbuster "1"
|
|
seta sv_reconnectlimit "3"
|
|
seta sv_voice "1"
|
|
seta sv_wwwBaseURL ""
|
|
seta sv_wwwDlDisconnected "0"
|
|
seta sv_wwwDownload "0"
|
|
seta sys_configSum "4379996"
|
|
seta sys_configureGHz "2.92348"
|
|
seta sys_cpuGHz "3.0107"
|
|
seta sys_gpu "NVIDIA GeForce 7900 GTX"
|
|
seta sys_sysMB "1024"
|
|
seta thereisacow "1337"
|
|
seta ui_bigFont "0.4"
|
|
seta ui_browserFriendlyfire "-1"
|
|
seta ui_browserKillcam "-1"
|
|
seta ui_browserMod "0"
|
|
seta ui_browserShowDedicated "0"
|
|
seta ui_browserShowEmpty "1"
|
|
seta ui_browserShowFull "0"
|
|
seta ui_browserShowNoPassword "1"
|
|
seta ui_browserShowPassword "-1"
|
|
seta ui_browserShowPunkBuster "-1"
|
|
seta ui_browserShowPure "1"
|
|
seta ui_currentMap "5"
|
|
seta ui_currentNetMap "5"
|
|
seta ui_dedicated "0"
|
|
seta ui_drawCrosshair "1"
|
|
seta ui_extraBigFont "0.55"
|
|
seta ui_gametype "0"
|
|
seta ui_joinGametype "3"
|
|
seta ui_maxclients "32"
|
|
seta ui_netGametype "2"
|
|
seta ui_netGametypeName "sd"
|
|
seta ui_netSource "1"
|
|
seta ui_serverStatusTimeOut "7000"
|
|
seta ui_smallFont "0.25"
|
|
seta vehDriverViewHeightMax "50"
|
|
seta vehDriverViewHeightMin "-15"
|
|
seta vid_xpos "3"
|
|
seta vid_ypos "22"
|
|
seta voice_deadChat "0"
|
|
seta voice_global "0"
|
|
seta voice_localEcho "0"
|
|
seta winvoice_mic_mute "1"
|
|
seta winvoice_mic_reclevel "65535"
|
|
seta winvoice_mic_scaler "1"
|
|
seta winvoice_save_voice "0"
|
|
Complete Console and Config_mp Command Listing
|
|
|
|
-back
|
|
-moveright
|
|
-breath_sprint
|
|
+breath_sprint
|
|
scriptUsage
|
|
-gostand
|
|
-leanright
|
|
-frag
|
|
-moveleft
|
|
-reload
|
|
-actionslot
|
|
dvarlist_saved
|
|
-scores
|
|
dvarlist
|
|
-melee
|
|
-activate
|
|
-forward
|
|
+forward
|
|
+moveright
|
|
-attack
|
|
+attack
|
|
updatehunkusage
|
|
snd_list
|
|
snd_refreshSpeakerMaps
|
|
printentities
|
|
echo
|
|
stats
|
|
jumptonode
|
|
setviewpos
|
|
levelshot
|
|
ufo
|
|
noclip
|
|
notarget
|
|
demigod
|
|
god
|
|
take
|
|
give
|
|
kill
|
|
cg_ufo
|
|
cg_noclip
|
|
cg_shellshock_save
|
|
cg_shellshock_load
|
|
cg_shellshock
|
|
+actionslot
|
|
fade
|
|
weapprev
|
|
weapnext
|
|
+scores
|
|
viewpos
|
|
phys_go
|
|
phys_stop
|
|
closemenu
|
|
openmenu
|
|
r_smc_flush
|
|
r_smc_stats
|
|
r_savesun
|
|
r_loadsun
|
|
reloadmaterialtextures
|
|
r_applyPicmip
|
|
imagelist
|
|
screenshotJpeg
|
|
screenshot
|
|
map
|
|
difficultyEasy
|
|
set
|
|
cinematic
|
|
snd_deactivateEq
|
|
snd_setEqType
|
|
snd_setEqQ
|
|
snd_setEqGain
|
|
snd_setEqFreq
|
|
snd_setEq
|
|
snd_playLocal
|
|
snd_deactivateEnvironmentEffects
|
|
snd_setEnvironmentEffects
|
|
localizeSoundAliasFiles
|
|
cubemapShot
|
|
+decAnimWeight
|
|
+incAnimWeight
|
|
shellExecute
|
|
startSingleplayer
|
|
startMultiplayer
|
|
sl
|
|
pause
|
|
unskippablecinematic
|
|
logo
|
|
stoprecord
|
|
record
|
|
timedemo
|
|
demo
|
|
disconnect
|
|
snd_restart
|
|
vid_restart
|
|
cmd
|
|
-nightvision
|
|
+nightvision
|
|
-sprint
|
|
+sprint
|
|
+gostand
|
|
gocrouch
|
|
goprone
|
|
toggleprone
|
|
togglecrouch
|
|
raisestance
|
|
lowerstance
|
|
-toggleads_throw
|
|
+toggleads_throw
|
|
-speed_throw
|
|
+speed_throw
|
|
-throw
|
|
+throw
|
|
leaveads
|
|
toggleads
|
|
-mlook
|
|
+mlook
|
|
-stance
|
|
+stance
|
|
-prone
|
|
+prone
|
|
+leanright
|
|
-leanleft
|
|
+leanleft
|
|
-usereload
|
|
+usereload
|
|
+reload
|
|
+activate
|
|
-smoke
|
|
+smoke
|
|
+frag
|
|
-melee_breath
|
|
+melee_breath
|
|
-holdbreath
|
|
+holdbreath
|
|
+melee
|
|
-speed
|
|
+speed
|
|
+moveleft
|
|
-strafe
|
|
+strafe
|
|
-lookdown
|
|
+lookdown
|
|
-lookup
|
|
+lookup
|
|
+back
|
|
-right
|
|
+right
|
|
-left
|
|
+left
|
|
-movedown
|
|
+movedown
|
|
-moveup
|
|
+moveup
|
|
centerview
|
|
clear
|
|
ragdoll_baselerp_bone
|
|
ragdoll_limit
|
|
ragdoll_joint
|
|
ragdoll_selfpair
|
|
ragdoll_bone
|
|
ragdoll_clear
|
|
exec
|
|
ragdoll_pin_bone
|
|
savegame_lastcommit
|
|
devsave
|
|
stringUsage
|
|
difficultyFu
|
|
difficultyHard
|
|
difficultyMedium
|
|
loadgame_continue
|
|
nextlevel
|
|
loadgame
|
|
spdevmap
|
|
devmap
|
|
spmap
|
|
map_restart
|
|
fast_restart
|
|
in_restart
|
|
writedefaults
|
|
writeconfig
|
|
quit
|
|
meminfo
|
|
con_showchannel
|
|
con_hidechannel
|
|
seta
|
|
bind
|
|
unbindall
|
|
con_visiblechannellist
|
|
con_channellist
|
|
touchFile
|
|
fdir
|
|
dir
|
|
fullpath
|
|
path
|
|
bindlist
|
|
unbind
|
|
wait
|
|
vstr
|
|
dvar_float
|
|
dvar_int
|
|
dvar_bool
|
|
dvardump
|
|
reset
|
|
setdvartotime
|
|
setfromlocString
|
|
setfromdvar
|
|
sets
|
|
togglep
|
|
toggle
|
|
209 commands
|
|
|
|
Variables that affect graphics quality:
|
|
|
|
VERY LOW QUALITY
|
|
--------------------------------------
|
|
seta r_lodbiasrigid "0"//Level of detail of static objects (-1000=better to 0=lowest)
|
|
seta r_lodbiasskinned "0"//Level of detail of skinned objects (-1000=better to 0=lowest)
|
|
seta r_lodscalerigid "4"//Level of detail of static objects (1=best to 4=worst)
|
|
seta r_lodscaleskinned "4"//Level of detail of skinned objects (1=best to 4=worst)
|
|
|
|
MAXIMUM QUALITY
|
|
--------------------------------------
|
|
seta r_lodbiasrigid "-1000"//Level of detail of static objects (-1000=better to 0=lowest)
|
|
seta r_lodbiasskinned "-1000"//Level of detail of skinned objects (-1000=better to 0=lowest)
|
|
seta r_lodscalerigid "1"//Level of detail of static objects (1=best to 4=worst)
|
|
seta r_lodscaleskinned "1"//Level of detail of skinned objects (1=best to 4=worst)
|
|
|
|
Boosting Framerate
|
|
--------------------------------------
|
|
a) Changes to the basic client settings can produce FPS boosts. Some of these are shown below:
|
|
Console Settings:
|
|
seta ai_corpseCount 0
|
|
seta cg_blood "0"
|
|
seta cg_brass "0"
|
|
seta fx_marks "0"
|
|
seta r_aaAlpha 0
|
|
seta r_aaSamples 1
|
|
seta r_drawwater 0
|
|
seta r_fastskin 1
|
|
seta r_lodscalerigid "1" VS seta r_lodscalerigid "4" ~10%
|
|
seta r_lodbiasrigid "-1000" VS seta r_lodbiasrigid "0" ~30%
|
|
seta r_rendererpreference "shader model 2.0"
|
|
seta r_texFilterMipMode "Force Bilinear"
|
|
seta r_zfeather 0
|
|
Ingame settings:
|
|
|
|
Model Detail "NORMAL" VS Model Detail "LOW" ~15%
|
|
Shadows Enabled VS Shadows Disabled ~20%
|
|
Dinamic Lights "Normal" VS Dinamic Lights "OFF" ~5%
|
|
Smoke Smoothing "ON" VS Smoke Smoothing "OFF" ~10%
|
|
|
|
|
|
b) High frame rate boosts will occur if you remove fog and remove effects. This can be done by putting put clientr_fog 0 and clientfx_draw 0 in the server config. Of course this will remove these items for everyone on the server. Some effects removed by fx_draw are muzzle flashes, flashbangs and nade explosions. This can result in a 30 fps boost.
|
|
Type the following in the modernwarfare.gsc, server side:
|
|
if ( getdvar("clientr_fog") == "0" )
|
|
{
|
|
self setClientDvar( "r_fog", "0" );
|
|
}
|
|
|
|
if ( getdvar("clientfx_draw") == "0" )
|
|
{
|
|
self setClientDvar( "fx_draw", "0" );
|
|
}
|
|
c) Similar to b), you could set:
|
|
|
|
fx_drawClouds (which removes the clouds of dust after an explosion) can be set to 0.
|
|
|
|
|
|
Dvars:
|
|
|
|
Legend
|
|
--------------------------------------
|
|
ai_ - The Computer AIartificial intelligence = ComputerKI
|
|
aim_ - Target and Hit Settings
|
|
cl_ - Client Settings (your PC)
|
|
com_ - Computer
|
|
compass - Compass
|
|
con_ - Ingame console
|
|
dynEnt - dynamic entities and graphics settings
|
|
fs_ - File System
|
|
fx_ - Graphics Settings
|
|
g_ - game settings
|
|
hud_ - HUD
|
|
in_ - Input devices
|
|
loc_ - Language settings
|
|
m_ - Mouse settings
|
|
mis_ - miscellanous
|
|
phys_ - physics
|
|
player_ - player settings
|
|
r_ - render settings
|
|
snd_ - Sound
|
|
sv_ - Server Settings
|
|
sys_ - System Settings
|
|
ui_ - User Interface
|
|
veh - vehicles
|
|
|
|
aa_ads_damage_dealt "0"
|
|
aa_deaths "0"
|
|
aa_enemy_damage_taken "552"
|
|
aa_enemy_deaths "2"
|
|
aa_player_damage_dealt "0"
|
|
aa_player_damage_taken "0"
|
|
aa_player_kills "0"
|
|
aa_time_tracking "33.6"
|
|
aa_zoneaa_main_bog_a "on"
|
|
actionSlotsHide "0"
|
|
C ai_accuracyDistScale "1"
|
|
A ai_badPathSpam "0"
|
|
A ai_corpseCount "10"
|
|
C ai_count "32"
|
|
C ai_coverScore_coverType "2"
|
|
C ai_coverScore_distance "16"
|
|
C ai_coverScore_engagement "4"
|
|
C ai_coverScore_nodeAngle "4"
|
|
C ai_coverScore_playerLos "8"
|
|
C ai_coverScore_priority "8"
|
|
C ai_coverScore_targetDir "4"
|
|
C ai_coverScore_visibility "8"
|
|
A C ai_debugAccuracy "0"
|
|
C ai_debugAnimDeltas "0"
|
|
C ai_debugClaimedNodes "0"
|
|
C ai_debugCoverEntityNum "-1"
|
|
A C ai_debugCoverSelection "0"
|
|
ai_debugEntIndex "-1"
|
|
C ai_debugFindPath "0"
|
|
C ai_debugFindPathDirect "0"
|
|
C ai_debugFindPathLock "0"
|
|
C ai_debugFindPathWidth "0"
|
|
C ai_debugGrenadeFailSafe "0"
|
|
C ai_debugGrenadeHintArc "150"
|
|
C ai_debugMayMove "0"
|
|
A C ai_debugMeleeAttackSpots "0"
|
|
C ai_debugPlayerLOS "0"
|
|
A C ai_debugThreatSelection "0"
|
|
C ai_disableSpawn "0"
|
|
C ai_eventDistBadPlace "256"
|
|
C ai_eventDistBullet "96"
|
|
C ai_eventDistDeath "1024"
|
|
C ai_eventDistExplosion "1024"
|
|
C ai_eventDistFootstep "512"
|
|
C ai_eventDistFootstepLite "256"
|
|
C ai_eventDistGrenadePing "512"
|
|
C ai_eventDistGunShot "2048"
|
|
C ai_eventDistNewEnemy "1024"
|
|
C ai_eventDistPain "512"
|
|
C ai_eventDistProjImpact "256"
|
|
C ai_eventDistProjPing "128"
|
|
C ai_eventDistSilencedShot "128"
|
|
C ai_foliageSeeThroughDist "128"
|
|
C ai_friendlyFireBlockDuration "2000"
|
|
C ai_friendlySuppression "1"
|
|
C ai_friendlySuppressionDist "128"
|
|
C ai_moveOrientMode "invalid"
|
|
C ai_noDodge "0"
|
|
C ai_pathMomentum "0.78"
|
|
C ai_pathNegotiationOverlapCost "300"
|
|
C ai_playerADS_LOSRange "150"
|
|
C ai_playerADSTargetTime "10000"
|
|
ai_playerFarAccuracy "0.1"
|
|
ai_playerFarRange "2000"
|
|
C ai_playerLOSHalfWidth "15"
|
|
C ai_playerLOSMinTime "1500"
|
|
C ai_playerLOSRange "150"
|
|
ai_playerNearAccuracy "0.5"
|
|
ai_playerNearRange "800"
|
|
C ai_showBadPlaces "0"
|
|
A ai_ShowCanshootChecks "0"
|
|
A C ai_showClaimedNode "0"
|
|
C ai_showDodge "0"
|
|
C ai_showFriendlyChains "0"
|
|
C ai_showNearestNode "0"
|
|
C ai_showNodes "0"
|
|
C ai_showNodesDist "384"
|
|
C ai_showPaths "0"
|
|
C ai_showPotentialThreatDir "0"
|
|
A C ai_showRegion "0"
|
|
C ai_showSuppression "-1"
|
|
C ai_showVisData "0"
|
|
C ai_showVisDataDist "1000"
|
|
C ai_showVolume "-1"
|
|
C ai_threatUpdateInterval "500"
|
|
C aim_accel_turnrate_debug "0"
|
|
C aim_accel_turnrate_enabled "1"
|
|
C aim_accel_turnrate_lerp "1200"
|
|
C aim_autoaim_debug "0"
|
|
C aim_autoaim_enabled "1"
|
|
C aim_autoaim_lerp "40"
|
|
C aim_autoaim_region_height "120"
|
|
C aim_autoaim_region_width "160"
|
|
C aim_automelee_debug "0"
|
|
C aim_automelee_enabled "1"
|
|
C aim_automelee_lerp "40"
|
|
C aim_automelee_range "128"
|
|
C aim_automelee_region_height "240"
|
|
C aim_automelee_region_width "320"
|
|
C aim_input_graph_debug "0"
|
|
C aim_input_graph_enabled "1"
|
|
C aim_input_graph_index "3"
|
|
C aim_lockon_debug "0"
|
|
C aim_lockon_deflection "0.05"
|
|
C aim_lockon_enabled "1"
|
|
C aim_lockon_region_height "90"
|
|
C aim_lockon_region_width "90"
|
|
C aim_lockon_strength "0.6"
|
|
C aim_scale_view_axis "1"
|
|
C aim_slowdown_debug "0"
|
|
C aim_slowdown_enabled "1"
|
|
C aim_slowdown_pitch_scale "0.4"
|
|
C aim_slowdown_pitch_scale_ads "0.5"
|
|
C aim_slowdown_region_height "90"
|
|
C aim_slowdown_region_width "90"
|
|
C aim_slowdown_yaw_scale "0.4"
|
|
C aim_slowdown_yaw_scale_ads "0.5"
|
|
C aim_target_sentient_radius "10"
|
|
C aim_turnrate_pitch "90"
|
|
C aim_turnrate_pitch_ads "55"
|
|
C aim_turnrate_yaw "260"
|
|
C aim_turnrate_yaw_ads "90"
|
|
A airlift_min_spec "0"
|
|
ammoCounterHide "0"
|
|
angles "0"
|
|
A animated_trees_enabled "1"
|
|
arcademode "0"
|
|
arcademode_full "0"
|
|
autodifficulty_frac "25"
|
|
autodifficulty_original_setting "0"
|
|
autodifficulty_playerDeathTimer "0"
|
|
bcs_enable "on"
|
|
bcs_filterInform "off"
|
|
bcs_filterOrder "off"
|
|
bcs_filterReaction "off"
|
|
bcs_filterResponse "off"
|
|
bcs_filterThreat "off"
|
|
bcs_threatLimitInLocation "on"
|
|
bcs_threatLimitInPlayerFOV "on"
|
|
bcs_threatLimitSpeakerDist "512"
|
|
bcs_threatLimitTargetingPlayer "off"
|
|
bcs_threatLimitTargettedBySelf "off"
|
|
bcs_threatLimitThreatDist "2048"
|
|
bcs_threatPlayerRelative "off"
|
|
C bg_aimSpreadMoveSpeedThreshold "11"
|
|
C bg_bobAmplitudeDucked "0.0075 0.0075"
|
|
C bg_bobAmplitudeProne "0.02 0.005"
|
|
C bg_bobAmplitudeSprinting "0.02 0.014"
|
|
C bg_bobAmplitudeStanding "0.007 0.007"
|
|
C bg_bobMax "8"
|
|
C bg_fallDamageMaxHeight "350"
|
|
C bg_fallDamageMinHeight "200"
|
|
C bg_foliagesnd_fastinterval "500"
|
|
C bg_foliagesnd_maxspeed "180"
|
|
C bg_foliagesnd_minspeed "40"
|
|
C bg_foliagesnd_resetinterval "500"
|
|
C bg_foliagesnd_slowinterval "1500"
|
|
C bg_ladder_yawcap "100"
|
|
C bg_legYawTolerance "20"
|
|
C bg_maxGrenadeIndicatorSpeed "20"
|
|
C bg_prone_yawcap "85"
|
|
C bg_shock_lookControl "0"
|
|
C bg_shock_lookControl_fadeTime "0.001"
|
|
C bg_shock_lookControl_maxpitchspeed "0"
|
|
C bg_shock_lookControl_maxyawspeed "0"
|
|
C bg_shock_lookControl_mousesensitivityscale "0"
|
|
C bg_shock_movement "1"
|
|
C bg_shock_screenBlurBlendFadeTime "0.001"
|
|
C bg_shock_screenBlurBlendTime "0.001"
|
|
C bg_shock_screenFlashShotFadeTime "0"
|
|
C bg_shock_screenFlashWhiteFadeTime "0"
|
|
C bg_shock_screenType "blurred"
|
|
C bg_shock_sound "0"
|
|
C bg_shock_soundDryLevel "1"
|
|
C bg_shock_soundEnd "shellshock_end"
|
|
C bg_shock_soundEndAbort "shellshock_end_abort"
|
|
C bg_shock_soundFadeInTime "0.25"
|
|
C bg_shock_soundFadeOutTime "2.5"
|
|
C bg_shock_soundLoop "shellshock_loop"
|
|
C bg_shock_soundLoopEndDelay "-1.5"
|
|
C bg_shock_soundLoopFadeTime "2"
|
|
C bg_shock_soundLoopSilent "shellshock_loop_silent"
|
|
C bg_shock_soundModEndDelay "-0.75"
|
|
C bg_shock_soundRoomType "generic"
|
|
C bg_shock_soundWetLevel "0.5"
|
|
C bg_shock_viewKickFadeTime "0.001"
|
|
C bg_shock_viewKickPeriod "0.75"
|
|
C bg_shock_viewKickRadius "0"
|
|
C bg_shock_volume_ambient "0.2"
|
|
C bg_shock_volume_announcer "0.9"
|
|
C bg_shock_volume_auto "0.5"
|
|
C bg_shock_volume_auto2 "0.5"
|
|
C bg_shock_volume_auto2d "0.5"
|
|
C bg_shock_volume_autodog "0.9"
|
|
C bg_shock_volume_body "0.2"
|
|
C bg_shock_volume_body2d "0.2"
|
|
C bg_shock_volume_bulletimpact "0.5"
|
|
C bg_shock_volume_bulletwhizby "0.5"
|
|
C bg_shock_volume_effects1 "0.5"
|
|
C bg_shock_volume_effects2 "0.5"
|
|
C bg_shock_volume_element "0.5"
|
|
C bg_shock_volume_hurt "0.4"
|
|
C bg_shock_volume_item "0.2"
|
|
C bg_shock_volume_local "0.2"
|
|
C bg_shock_volume_local2 "0.2"
|
|
C bg_shock_volume_menu "1"
|
|
C bg_shock_volume_mission "0.9"
|
|
C bg_shock_volume_music "0.5"
|
|
C bg_shock_volume_musicnopause "0.5"
|
|
C bg_shock_volume_nonshock "0.5"
|
|
C bg_shock_volume_physics "0.5"
|
|
C bg_shock_volume_player1 "0.4"
|
|
C bg_shock_volume_player2 "0.4"
|
|
C bg_shock_volume_reload "0.2"
|
|
C bg_shock_volume_reload2d "0.2"
|
|
C bg_shock_volume_shellshock "1"
|
|
C bg_shock_volume_vehicle "0.1"
|
|
C bg_shock_volume_vehiclelimited "0.1"
|
|
C bg_shock_volume_voice "0.2"
|
|
C bg_shock_volume_weapon "0.5"
|
|
C bg_shock_volume_weapon2d "0.5"
|
|
C bg_swingSpeed "0.2"
|
|
C bg_viewKickMax "90"
|
|
C bg_viewKickMin "5"
|
|
C bg_viewKickRandom "0.4"
|
|
C bg_viewKickScale "0.8"
|
|
A bog_b_min_spec "0"
|
|
C bullet_penetrationEnabled "1"
|
|
C bullet_penetrationMinFxDist "30"
|
|
A cg_blood "1"
|
|
A cg_bloodLimit "0"
|
|
A cg_bloodLimitMsec "330"
|
|
cg_bobWeaponAmplitude "0.16"
|
|
cg_bobWeaponLag "0.25"
|
|
cg_bobWeaponMax "10"
|
|
cg_bobWeaponRollAmplitude "1.5"
|
|
A cg_brass "1"
|
|
C cg_centertime "3"
|
|
cg_cinematicFullscreen "1"
|
|
A C cg_crosshairAlpha "1"
|
|
A C cg_crosshairAlphaMin "0.5"
|
|
A C cg_crosshairDynamic "0"
|
|
A C cg_crosshairEnemyColor "1"
|
|
A cg_cursorHints "3"
|
|
C cg_debug_overlay_viewport "0"
|
|
C cg_debugevents "0"
|
|
A cg_debugInfoCornerOffset "0 0"
|
|
cg_draw2D "1"
|
|
A cg_drawBreathHint "1"
|
|
A cg_drawCrosshair "1"
|
|
A cg_drawFPS "Off"
|
|
A cg_drawFPSLabels "1"
|
|
A C cg_drawFriendlyFireCrosshair "0"
|
|
C cg_drawGun "1"
|
|
C cg_drawHealth "0"
|
|
cg_drawHUD "1"
|
|
A cg_drawMantleHint "1"
|
|
C cg_drawMaterial "Off"
|
|
cg_drawpaused "1"
|
|
C cg_drawPerformanceWarnings "1"
|
|
C cg_drawPlayerPosInFreeMove "1"
|
|
cg_drawScriptUsage "0"
|
|
C cg_drawShellshock "1"
|
|
A cg_drawTurretCrosshair "1"
|
|
C cg_dumpAnims "-1"
|
|
cg_errordecay "100"
|
|
C cg_footsteps "1"
|
|
cg_fov "65"
|
|
A cg_gameBoldMessageWidth "390"
|
|
A cg_gameMessageWidth "500"
|
|
C cg_gun_move_f "0"
|
|
C cg_gun_move_minspeed "0"
|
|
C cg_gun_move_r "0"
|
|
C cg_gun_move_rate "0"
|
|
C cg_gun_move_u "0"
|
|
C cg_gun_ofs_f "0"
|
|
C cg_gun_ofs_r "0"
|
|
C cg_gun_ofs_u "0"
|
|
C cg_gun_rot_minspeed "0"
|
|
C cg_gun_rot_p "0"
|
|
C cg_gun_rot_r "0"
|
|
C cg_gun_rot_rate "0"
|
|
C cg_gun_rot_y "0"
|
|
C cg_gun_x "0"
|
|
C cg_gun_y "0"
|
|
C cg_gun_z "0"
|
|
A cg_hintFadeTime "100"
|
|
A cg_hudDamageIconHeight "64"
|
|
A cg_hudDamageIconInScope "0"
|
|
A cg_hudDamageIconOffset "128"
|
|
A cg_hudDamageIconTime "2000"
|
|
A cg_hudDamageIconWidth "128"
|
|
A cg_hudGrenadeIconEnabledFlash "0"
|
|
A cg_hudGrenadeIconHeight "25"
|
|
A cg_hudGrenadeIconInScope "1"
|
|
A cg_hudGrenadeIconMaxHeight "104"
|
|
A cg_hudGrenadeIconMaxRangeFlash "500"
|
|
A cg_hudGrenadeIconMaxRangeFrag "256"
|
|
A cg_hudGrenadeIconOffset "50"
|
|
A cg_hudGrenadeIconWidth "25"
|
|
A cg_hudGrenadePointerHeight "12"
|
|
A cg_hudGrenadePointerPivot "12 27"
|
|
cg_hudGrenadePointerPulseFreq "1.7"
|
|
cg_hudGrenadePointerPulseMax "1.85"
|
|
cg_hudGrenadePointerPulseMin "0.3"
|
|
A cg_hudGrenadePointerWidth "25"
|
|
A cg_hudMapBorderWidth "2"
|
|
A cg_hudMapFriendlyHeight "15"
|
|
A cg_hudMapFriendlyWidth "15"
|
|
A cg_hudMapPlayerHeight "20"
|
|
A cg_hudMapPlayerWidth "20"
|
|
A C cg_hudMapRadarLineThickness "0.15"
|
|
cg_hudStanceFlash "1 1 1 1"
|
|
A cg_hudStanceHintPrints "0"
|
|
A cg_invalidCmdHintBlinkInterval "600"
|
|
A cg_invalidCmdHintDuration "1800"
|
|
C cg_laserEndOffset "0.5"
|
|
C cg_laserFlarePct "0.2"
|
|
C cg_laserForceOn "0"
|
|
A cg_laserLight "1"
|
|
C cg_laserLightBeginOffset "13"
|
|
C cg_laserLightBodyTweak "15"
|
|
C cg_laserLightEndOffset "-3"
|
|
C cg_laserLightRadius "3"
|
|
C cg_laserRadius "0.8"
|
|
C cg_laserRange "1500"
|
|
C cg_laserRangePlayer "1500"
|
|
A cg_mapLocationSelectionCursorSpeed "0.6"
|
|
A cg_marks_ents_player_only "0"
|
|
A cg_nopredict "0"
|
|
cg_objectiveListWrapCountStandard "600"
|
|
cg_objectiveListWrapCountWidescreen "530"
|
|
cg_showmiss "0"
|
|
A cg_small_dev_string_fontscale "1"
|
|
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
|
|
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
|
|
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
|
|
A cg_subtitleMinTime "3"
|
|
A cg_subtitles "1"
|
|
A cg_subtitleWidthStandard "360"
|
|
A cg_subtitleWidthWidescreen "520"
|
|
C cg_tracerchance "0.2"
|
|
C cg_tracerlength "160"
|
|
C cg_tracerScale "1"
|
|
C cg_tracerScaleDistRange "25000"
|
|
C cg_tracerScaleMinDist "5000"
|
|
C cg_tracerScrewDist "100"
|
|
C cg_tracerScrewRadius "0.5"
|
|
C cg_tracerSpeed "7500"
|
|
C cg_tracerwidth "4"
|
|
C cg_viewVehicleInfluence "1"
|
|
A cg_viewZSmoothingMax "16"
|
|
A cg_viewZSmoothingMin "1"
|
|
A cg_viewZSmoothingTime "0.1"
|
|
A cg_weaponCycleDelay "0"
|
|
cg_weaponHintsCoD1Style "1"
|
|
C chaplinCheat "0"
|
|
A cheat_items_set1 "33554432"
|
|
A cheat_items_set2 "0"
|
|
A cheat_points "1"
|
|
cl_analog_attack_threshold "0.8"
|
|
cl_anglespeedkey "1.5"
|
|
cl_avidemo "0"
|
|
cl_forceavidemo "0"
|
|
A cl_freelook "1"
|
|
C cl_freemove "0"
|
|
C cl_freemoveScale "1"
|
|
A cl_mouseAccel "0"
|
|
cl_noprint "0"
|
|
cl_paused "0"
|
|
A cl_pitchspeed "140"
|
|
cl_showmouserate "0"
|
|
cl_shownet "0"
|
|
cl_stanceHoldTime "300"
|
|
cl_testAnimWeight "0"
|
|
A cl_yawspeed "140"
|
|
com_animCheck "0"
|
|
com_filter_output "0"
|
|
A com_introPlayed "0"
|
|
A com_maxfps "0"
|
|
com_maxFrameTime "100"
|
|
R com_playerProfile "bullet-worm"
|
|
A com_recommendedSet "1"
|
|
com_statmon "0"
|
|
R C com_timescale "1"
|
|
compass "1"
|
|
A C compassClampIcons "1"
|
|
A compassCoords "740 3590 400"
|
|
A compassECoordCutoff "37"
|
|
C compassEnemyFootstepEnabled "0"
|
|
C compassEnemyFootstepMaxRange "500"
|
|
C compassEnemyFootstepMaxZ "100"
|
|
C compassEnemyFootstepMinSpeed "140"
|
|
A compassFriendlyHeight "18.75"
|
|
A compassFriendlyWidth "18.75"
|
|
compassIconOtherVehHeight "40"
|
|
compassIconOtherVehWidth "40"
|
|
compassIconTankHeight "35"
|
|
compassIconTankWidth "35"
|
|
A C compassMaxRange "3500"
|
|
A compassMinRadius "0.0001"
|
|
A compassMinRange "0.0001"
|
|
A compassObjectiveArrowHeight "20"
|
|
A compassObjectiveArrowOffset "2"
|
|
A compassObjectiveArrowRotateDist "5"
|
|
A compassObjectiveArrowWidth "20"
|
|
compassObjectiveDetailDist "10"
|
|
A compassObjectiveDrawLines "1"
|
|
A compassObjectiveHeight "20"
|
|
A compassObjectiveIconHeight "16"
|
|
A compassObjectiveIconWidth "16"
|
|
compassObjectiveMaxHeight "70"
|
|
A compassObjectiveMaxRange "2048"
|
|
A compassObjectiveMinAlpha "1"
|
|
compassObjectiveMinDistRange "2"
|
|
compassObjectiveMinHeight "-70"
|
|
compassObjectiveNearbyDist "8"
|
|
A compassObjectiveNumRings "10"
|
|
A compassObjectiveRingSize "80"
|
|
A compassObjectiveRingTime "10000"
|
|
A compassObjectiveTextHeight "18"
|
|
A compassObjectiveTextScale "0.3"
|
|
A compassObjectiveWidth "20"
|
|
A compassPlayerHeight "25"
|
|
A compassPlayerWidth "25"
|
|
A C compassRadarLineThickness "0.4"
|
|
A C compassRadarPingFadeTime "4"
|
|
A C compassRadarUpdateTime "4"
|
|
A compassRotation "1"
|
|
A compassSize "1"
|
|
A C compassSoundPingFadeTime "2"
|
|
A compassTickertapeStretch "0.5"
|
|
con_default_console_filter "*"
|
|
A con_errormessagetime "8"
|
|
A con_gameMsgWindow0FadeInTime "0.25"
|
|
A con_gameMsgWindow0FadeOutTime "0.5"
|
|
AL con_gameMsgWindow0Filter "gamenotify obituary"
|
|
A con_gameMsgWindow0LineCount "6"
|
|
A con_gameMsgWindow0MsgTime "5"
|
|
A con_gameMsgWindow0ScrollTime "0.25"
|
|
A con_gameMsgWindow0SplitscreenScale "1.5"
|
|
A con_gameMsgWindow1FadeInTime "0.25"
|
|
A con_gameMsgWindow1FadeOutTime "0.01"
|
|
AL con_gameMsgWindow1Filter "boldgame"
|
|
A con_gameMsgWindow1LineCount "6"
|
|
A con_gameMsgWindow1MsgTime "8"
|
|
A con_gameMsgWindow1ScrollTime "0.25"
|
|
A con_gameMsgWindow1SplitscreenScale "1.5"
|
|
A con_gameMsgWindow2FadeInTime "0.75"
|
|
A con_gameMsgWindow2FadeOutTime "0.5"
|
|
AL con_gameMsgWindow2Filter "subtitle"
|
|
A con_gameMsgWindow2LineCount "7"
|
|
A con_gameMsgWindow2MsgTime "5"
|
|
A con_gameMsgWindow2ScrollTime "0.25"
|
|
A con_gameMsgWindow2SplitscreenScale "1.5"
|
|
A con_gameMsgWindow3FadeInTime "0.25"
|
|
A con_gameMsgWindow3FadeOutTime "0.5"
|
|
AL con_gameMsgWindow3Filter ""
|
|
A con_gameMsgWindow3LineCount "6"
|
|
A con_gameMsgWindow3MsgTime "5"
|
|
A con_gameMsgWindow3ScrollTime "0.25"
|
|
A con_gameMsgWindow3SplitscreenScale "1.5"
|
|
A con_inputBoxColor "0.25 0.25 0.2 1"
|
|
A con_inputHintBoxColor "0.4 0.4 0.35 1"
|
|
A con_matchPrefixOnly "1"
|
|
A con_minicon "0"
|
|
A con_miniconlines "5"
|
|
A con_minicontime "4"
|
|
A con_outputBarColor "1 1 0.95 0.6"
|
|
A con_outputSliderColor "0.15 0.15 0.1 0.6"
|
|
A con_outputWindowColor "0.35 0.35 0.3 0.75"
|
|
con_typewriterColorBase "1 1 1"
|
|
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
|
|
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
|
|
A con_typewriterColorGlowFailed "0.8 0 0 1"
|
|
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
|
|
A con_typewriterDecayDuration "700"
|
|
A con_typewriterDecayStartTime "6000"
|
|
A con_typewriterPrintSpeed "50"
|
|
credits_active "0"
|
|
credits_load "0"
|
|
debug "0"
|
|
debug_bcprint "off"
|
|
debug_bcshowqueue "off"
|
|
debug_friendlyfire "0"
|
|
developer "0"
|
|
I developer_script "0"
|
|
A disable_tank_shock_minspec "0"
|
|
A drew_notes "5"
|
|
A dynEnt_active "1"
|
|
C dynEnt_bulletForce "1000"
|
|
C dynEnt_explodeForce "12500"
|
|
C dynEnt_explodeMaxEnts "20"
|
|
C dynEnt_explodeMinForce "40"
|
|
C dynEnt_explodeSpinScale "3"
|
|
C dynEnt_explodeUpbias "0.5"
|
|
C dynEntPieces_angularVelocity "0 0 0"
|
|
C dynEntPieces_impactForce "1000"
|
|
C dynEntPieces_velocity "0 0 0"
|
|
fallback "0"
|
|
finished_demo "0"
|
|
C fixedtime "0"
|
|
C friction "5.5"
|
|
friendlyfire_dev_disabled "0"
|
|
friendlyNameFontColor "0.9 1 0.9 0.7"
|
|
friendlyNameFontGlowColor "0 0.3 0 1"
|
|
friendlyNameFontObjective "1"
|
|
friendlyNameFontSize "0.3"
|
|
I fs_basegame ""
|
|
I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
|
|
I fs_cdpath ""
|
|
I fs_copyfiles "0"
|
|
fs_debug "0"
|
|
S I fs_game ""
|
|
I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
|
|
LC fs_ignoreLocalized "0"
|
|
C fx_count "0"
|
|
fx_cull_effect_spawn "0"
|
|
fx_cull_elem_draw "1"
|
|
fx_cull_elem_spawn "1"
|
|
C fx_debugBolt "0"
|
|
C fx_draw "1"
|
|
C fx_drawClouds "1"
|
|
C fx_enable "1"
|
|
C fx_freeze "0"
|
|
C fx_mark_profile "0"
|
|
A fx_marks "1"
|
|
A fx_marks_ents "1"
|
|
A fx_marks_smodels "1"
|
|
C fx_profile "0"
|
|
C fx_visMinTraceDist "80"
|
|
C g_ai "1"
|
|
C g_aiEventDump "-1"
|
|
g_changelevel_time "4"
|
|
g_connectpaths "0"
|
|
A g_deathDelay "3000"
|
|
C g_debugBullets "0"
|
|
C g_debugDamage "0"
|
|
C g_debugLocDamage "0"
|
|
C g_drawEntBBoxes "0"
|
|
C g_drawGrenadeHints "0"
|
|
C g_dumpAnims "-1"
|
|
C g_dumpAnimsCommands "-1"
|
|
C g_earthquakeEnable "1"
|
|
C g_enteqDelay "150"
|
|
C g_enteqDist "4000"
|
|
C g_enteqEnable "1"
|
|
C g_entinfo "off"
|
|
C g_entinfo_AItext "brief"
|
|
C g_entinfo_maxdist "2048"
|
|
C g_entinfo_scale "1"
|
|
C g_entinfo_type "AI only"
|
|
R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
|
|
R C g_fogHalfDistReadOnly "4556.45"
|
|
R C g_fogStartDistReadOnly "477.057"
|
|
C g_friendlyfireDist "175"
|
|
C g_friendlyNameDist "15000"
|
|
S R L g_gameskill "0"
|
|
g_gravity "800"
|
|
g_knockback "1000"
|
|
g_listEntity "0"
|
|
C g_minGrenadeDamageSpeed "400"
|
|
g_no_script_spam "0"
|
|
R L g_player_maxhealth "100"
|
|
C g_playerTrailTime "500"
|
|
R g_reloading "0"
|
|
LC g_spawnai "1"
|
|
g_speed "190"
|
|
A g_useGear "1"
|
|
g_useholdtime "0"
|
|
C g_vehicleDebug "0"
|
|
C g_vehicleDrawPath ""
|
|
C g_vehicleTexScrollScale "0"
|
|
R gamedate "Sep 27 2007"
|
|
S R gamename "main"
|
|
R hiDef "1"
|
|
hostileNameFontColor "1 0.9 0.9 0.7"
|
|
hostileNameFontGlowColor "0.6 0 0 1"
|
|
A hud_deathQuoteFadeTime "1000"
|
|
hud_drawHUD "1"
|
|
A hud_fade_ammodisplay "8"
|
|
A hud_fade_compass "8"
|
|
A hud_fade_healthbar "2"
|
|
A hud_fade_offhand "8"
|
|
A hud_fade_sprint "1.7"
|
|
A hud_fade_stance "1.7"
|
|
A hud_fadeout_speed "0.1"
|
|
A hud_flash_period_offhand "0.5"
|
|
A hud_flash_time_offhand "2"
|
|
hud_gasMaskOverlay "0"
|
|
A hud_health_pulserate_critical "0.5"
|
|
A hud_health_pulserate_injured "1"
|
|
A hud_health_startpulse_critical "0.33"
|
|
A hud_health_startpulse_injured "1"
|
|
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
|
|
hud_healthOverlay_phaseEnd_pulseDuration "700"
|
|
hud_healthOverlay_phaseEnd_toAlpha "0"
|
|
hud_healthOverlay_phaseOne_pulseDuration "150"
|
|
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
|
|
hud_healthOverlay_phaseThree_pulseDuration "400"
|
|
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
|
|
hud_healthOverlay_phaseTwo_pulseDuration "320"
|
|
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
|
|
hud_healthOverlay_pulseStart "0.35"
|
|
hud_healthOverlay_pulseStop "0.9"
|
|
A hud_letterBoxFadeTime "1000"
|
|
hud_missionFailed "0"
|
|
hud_showStance "1"
|
|
C hudElemPausedBrightness "0.4"
|
|
A in_gpuSync "1"
|
|
AL in_mouse "1"
|
|
C inertiaAngle "-1000"
|
|
C inertiaDebug "0"
|
|
C inertiaMax "50"
|
|
introscreen "1"
|
|
C jump_height "39"
|
|
C jump_ladderPushVel "128"
|
|
C jump_slowdownEnable "0"
|
|
C jump_spreadAdd "64"
|
|
C jump_stepSize "18"
|
|
AL loc_forceEnglish "0"
|
|
AL loc_language "0"
|
|
L loc_translate "1"
|
|
loc_warnings "1"
|
|
loc_warningsAsErrors "0"
|
|
logfile "1"
|
|
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
|
|
lowAmmoWarningColor2 "1 1 1 1"
|
|
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
|
|
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
|
|
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
|
|
lowAmmoWarningNoReloadColor2 "1 1 0 1"
|
|
lowAmmoWarningPulseFreq "1.7"
|
|
lowAmmoWarningPulseMax "1.5"
|
|
lowAmmoWarningPulseMin "0"
|
|
A m_filter "0"
|
|
A m_forward "0.25"
|
|
A m_pitch "0.022"
|
|
A m_side "0.25"
|
|
A m_yaw "0.022"
|
|
C mantle_check_angle "60"
|
|
C mantle_check_radius "0.1"
|
|
C mantle_check_range "20"
|
|
C mantle_debug "0"
|
|
C mantle_enable "1"
|
|
C mantle_view_yawcap "60"
|
|
S R mapname "bog_a"
|
|
C melee_debug "0"
|
|
mgTurret "off"
|
|
A min_spec_ai "0"
|
|
R mis_01 "0"
|
|
mis_cheat "0"
|
|
R mis_difficulty "00000000000000000000000000000000000000000000000000"
|
|
missileDebugAttractors "0"
|
|
missileDebugDraw "0"
|
|
missileDebugText "0"
|
|
C missileHellfireMaxSlope "0.5"
|
|
C missileHellfireUpAccel "1000"
|
|
C missileJavAccelClimb "300"
|
|
C missileJavAccelDescend "3000"
|
|
C missileJavClimbAngleDirect "85"
|
|
C missileJavClimbAngleTop "50"
|
|
C missileJavClimbCeilingDirect "0"
|
|
C missileJavClimbCeilingTop "3000"
|
|
C missileJavClimbHeightDirect "10000"
|
|
C missileJavClimbHeightTop "15000"
|
|
C missileJavClimbToOwner "700"
|
|
C missileJavSpeedLimitClimb "1000"
|
|
C missileJavSpeedLimitDescend "6000"
|
|
C missileJavTurnDecel "0.05"
|
|
C missileJavTurnRateDirect "60"
|
|
C missileJavTurnRateTop "100"
|
|
C missileWaterMaxDepth "60"
|
|
A monkeytoy "0"
|
|
name "bullet-worm"
|
|
nextdemo ""
|
|
nextmap "map_restart"
|
|
nightVisionDisableEffects "0"
|
|
nightVisionFadeInOutTime "0.1"
|
|
nightVisionPowerOnTime "0.3"
|
|
noai "off"
|
|
overrideNVGModelWithKnife "0"
|
|
phys_autoDisableAngular "1"
|
|
phys_autoDisableLinear "20"
|
|
phys_autoDisableTime "0.9"
|
|
phys_bulletSpinScale "3"
|
|
phys_bulletUpBias "0.5"
|
|
phys_cfm "0.0001"
|
|
phys_collUseEntities "0"
|
|
phys_contact_cfm "1e-005"
|
|
phys_contact_cfm_ragdoll "0.001"
|
|
phys_contact_erp "0.8"
|
|
phys_contact_erp_ragdoll "0.3"
|
|
phys_csl "1"
|
|
phys_dragAngular "0.5"
|
|
phys_dragLinear "0.03"
|
|
phys_drawAwake "0"
|
|
phys_drawAwakeTooLong "0"
|
|
phys_drawCollisionObj "0"
|
|
phys_drawCollisionWorld "0"
|
|
phys_drawcontacts "0"
|
|
phys_drawDebugInfo "0"
|
|
phys_dumpcontacts "0"
|
|
phys_erp "0.8"
|
|
phys_frictionScale "1"
|
|
phys_gravity "-800"
|
|
phys_gravityChangeWakeupRadius "120"
|
|
phys_interBodyCollision "0"
|
|
phys_jitterMaxMass "200"
|
|
phys_joint_cfm "0.0001"
|
|
phys_joint_stop_cfm "0.0001"
|
|
phys_joint_stop_erp "0.8"
|
|
phys_mcv "20"
|
|
phys_mcv_ragdoll "1000"
|
|
phys_minImpactMomentum "250"
|
|
phys_narrowObjMaxLength "4"
|
|
phys_noIslands "0"
|
|
phys_qsi "15"
|
|
phys_reorderConst "1"
|
|
phys_visibleTris "0"
|
|
C pickupPrints "0"
|
|
C player_adsExitDelay "0"
|
|
C player_backSpeedScale "0.7"
|
|
C player_breath_fire_delay "0"
|
|
C player_breath_gasp_lerp "6"
|
|
C player_breath_gasp_scale "4.5"
|
|
C player_breath_gasp_time "1"
|
|
C player_breath_hold_lerp "4"
|
|
C player_breath_hold_time "4.5"
|
|
C player_breath_snd_delay "1"
|
|
C player_breath_snd_lerp "2"
|
|
C player_burstFireCooldown "0.2"
|
|
player_cheated "0"
|
|
C player_damageMultiplier "0.210526"
|
|
C player_deathInvulnerableTime "4000"
|
|
C player_deathInvulnerableToMelee "0"
|
|
C player_deathInvulnerableToProjectile "1"
|
|
C player_debugHealth "0"
|
|
player_died_recently "0"
|
|
C player_dmgtimer_flinchTime "500"
|
|
C player_dmgtimer_maxTime "750"
|
|
C player_dmgtimer_minScale "0"
|
|
C player_dmgtimer_stumbleTime "500"
|
|
C player_dmgtimer_timePerPoint "100"
|
|
R C player_footstepsThreshhold "0"
|
|
player_healthEasy "500"
|
|
player_healthFu "115"
|
|
player_healthHard "165"
|
|
player_healthMedium "275"
|
|
C player_lean_rotate_crouch_left "1.25"
|
|
C player_lean_rotate_crouch_right "1"
|
|
C player_lean_rotate_left "1.25"
|
|
C player_lean_rotate_right "1.25"
|
|
C player_lean_shift_crouch_left "12.5"
|
|
C player_lean_shift_crouch_right "13"
|
|
C player_lean_shift_left "5"
|
|
C player_lean_shift_right "2.5"
|
|
C player_maxGrenadeCatchHeight "80"
|
|
C player_meleeChargeFriction "1200"
|
|
C player_meleeDamageMultiplier "0.4"
|
|
C player_meleeHeight "10"
|
|
C player_meleeRange "64"
|
|
C player_meleeWidth "10"
|
|
C player_move_factor_on_torso "0"
|
|
R C player_moveThreshhold "10"
|
|
C player_radiusDamageMultiplier "1"
|
|
C player_scopeExitOnDamage "0"
|
|
C player_spectateSpeedScale "1"
|
|
C player_sprintCameraBob "0.5"
|
|
player_sprintForwardMinimum "105"
|
|
C player_sprintMinTime "1"
|
|
C player_sprintRechargePause "0"
|
|
C player_sprintSpeedScale "1.5"
|
|
C player_sprintStrafeSpeedScale "0.667"
|
|
C player_sprintTime "4"
|
|
C player_strafeAnimCosAngle "0.5"
|
|
C player_strafeSpeedScale "0.8"
|
|
C player_sustainAmmo "0"
|
|
C player_throwbackInnerRadius "72"
|
|
C player_throwbackOuterRadius "192"
|
|
C player_turnAnims "0"
|
|
C player_view_pitch_down "85"
|
|
C player_view_pitch_up "85"
|
|
A r_aaAlpha "dither (fast)"
|
|
AL r_aaSamples "4"
|
|
AL r_altModelLightingUpdate "1"
|
|
AL r_aspectRatio "auto"
|
|
A r_autopriority "0"
|
|
C r_blur "0"
|
|
C r_brightness "0"
|
|
r_cacheModelLighting "1"
|
|
r_cacheSModelLighting "1"
|
|
r_clear "dev-only blink"
|
|
r_clearColor "0 0 0 0"
|
|
r_clearColor2 "0 0 0 0"
|
|
C r_colorMap "Unchanged"
|
|
C r_contrast "1"
|
|
AL r_customMode ""
|
|
A r_debugLineWidth "1"
|
|
C r_debugShader "none"
|
|
A r_depthPrepass "0"
|
|
C r_desaturation "1"
|
|
r_detail "1"
|
|
C r_diffuseColorScale "1"
|
|
AL r_displayRefresh "60 Hz"
|
|
A r_distortion "1"
|
|
A r_dlightLimit "4"
|
|
C r_dof_bias "0.5"
|
|
A r_dof_enable "1"
|
|
C r_dof_farBlur "1.8"
|
|
C r_dof_farEnd "7000"
|
|
C r_dof_farStart "1000"
|
|
C r_dof_nearBlur "6"
|
|
C r_dof_nearEnd "60"
|
|
C r_dof_nearStart "10"
|
|
C r_dof_tweak "0"
|
|
C r_dof_viewModelEnd "8"
|
|
C r_dof_viewModelStart "2"
|
|
A r_drawDecals "1"
|
|
A r_drawSun "1"
|
|
A r_drawWater "1"
|
|
r_envMapExponent "5"
|
|
r_envMapMaxIntensity "0.5"
|
|
r_envMapMinIntensity "0.2"
|
|
r_envMapOverride "0"
|
|
r_envMapSpecular "1"
|
|
r_envMapSunIntensity "2"
|
|
A r_fastSkin "0"
|
|
r_filmTweakBrightness "0"
|
|
r_filmTweakContrast "1.4"
|
|
r_filmTweakDarkTint "0.7 0.85 1"
|
|
r_filmTweakDesaturation "0.2"
|
|
r_filmTweakEnable "0"
|
|
r_filmTweakInvert "0"
|
|
r_filmTweakLightTint "1.1 1.05 0.85"
|
|
C r_filmUseTweaks "0"
|
|
L r_floatz "1"
|
|
C r_fog "1"
|
|
C r_forceLod "none"
|
|
C r_fullbright "0"
|
|
AL r_fullscreen "1"
|
|
A r_gamma "1"
|
|
C r_glow "1"
|
|
A r_glow_allowed "1"
|
|
r_glow_allowed_script_forced "0"
|
|
C r_glowTweakBloomCutoff "0.5"
|
|
C r_glowTweakBloomDesaturation "0"
|
|
C r_glowTweakBloomIntensity0 "1"
|
|
C r_glowTweakEnable "0"
|
|
C r_glowTweakRadius0 "5"
|
|
C r_glowUseTweaks "0"
|
|
r_gpuSync "adaptive"
|
|
C r_highLodDist "-1"
|
|
r_ignore "0"
|
|
AL r_ignorehwgamma "0"
|
|
A r_inGameVideo "1"
|
|
C r_lightMap "Unchanged"
|
|
R r_lightTweakAmbient "0.125"
|
|
R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
|
|
R r_lightTweakDiffuseFraction "0.4"
|
|
C r_lightTweakSunColor "0.894118 0.94902 1 1"
|
|
R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
|
|
C r_lightTweakSunDirection "-22 247 0"
|
|
C r_lightTweakSunLight "0.5"
|
|
L r_loadForRenderer "1"
|
|
C r_lockPvs "0"
|
|
A r_lodBiasRigid "0"
|
|
A r_lodBiasSkinned "0"
|
|
A r_lodScaleRigid "1"
|
|
A r_lodScaleSkinned "1"
|
|
r_logFile "0"
|
|
C r_lowestLodDist "-1"
|
|
C r_lowLodDist "-1"
|
|
C r_mediumLodDist "-1"
|
|
AL r_mode "1024x768"
|
|
LC r_modelVertColor "1"
|
|
AL r_monitor "0"
|
|
A r_multiGpu "0"
|
|
C r_norefresh "0"
|
|
r_normal "1"
|
|
C r_normalMap "Unchanged"
|
|
r_outdoor "1"
|
|
r_outdoorAwayBias "32"
|
|
r_outdoorDownBias "0"
|
|
r_outdoorFeather "8"
|
|
A r_picmip "0"
|
|
A r_picmip_bump "0"
|
|
A r_picmip_manual "0"
|
|
A r_picmip_spec "0"
|
|
AL r_picmip_water "0"
|
|
A r_polygonOffsetBias "-1"
|
|
A r_polygonOffsetScale "-1"
|
|
A r_portalBevels "0.7"
|
|
r_portalBevelsOnly "0"
|
|
r_portalMinClipArea "0.02"
|
|
C r_portalMinRecurseDepth "2"
|
|
C r_portalWalkLimit "0"
|
|
AL r_preloadShaders "0"
|
|
r_pretess "1"
|
|
r_reflectionProbeGenerate "0"
|
|
r_reflectionProbeGenerateExit "0"
|
|
r_reflectionProbeRegenerateAll "0"
|
|
R r_rendererInUse "Shader model 3.0"
|
|
AL r_rendererPreference "Default"
|
|
C r_resampleScene "1"
|
|
C r_scaleViewport "1"
|
|
C r_showFbColorDebug "None"
|
|
C r_showFloatZDebug "0"
|
|
C r_showLightGrid "0"
|
|
C r_showMissingLightGrid "0"
|
|
C r_showPixelCost "off"
|
|
C r_showPortals "0"
|
|
C r_singleCell "0"
|
|
r_skinCache "1"
|
|
C r_skipPvs "0"
|
|
r_smc_enable "1"
|
|
r_smp_backend "1"
|
|
r_smp_worker "1"
|
|
R r_smp_worker_thread0 "0"
|
|
R r_smp_worker_thread1 "0"
|
|
A r_specular "1"
|
|
C r_specularColorScale "2.42"
|
|
C r_specularMap "Unchanged"
|
|
C r_spotLightBrightness "14"
|
|
C r_spotLightEndRadius "196"
|
|
C r_spotLightEntityShadows "1"
|
|
C r_spotLightFovInnerFraction "0.7"
|
|
C r_spotLightShadows "1"
|
|
C r_spotLightSModelShadows "1"
|
|
C r_spotLightStartRadius "36"
|
|
r_sse_skinning "1"
|
|
C r_sun_from_dvars "0"
|
|
r_sun_fx_position "0 0 0"
|
|
r_sunblind_fadein "0.5"
|
|
r_sunblind_fadeout "3"
|
|
r_sunblind_max_angle "5"
|
|
r_sunblind_max_darken "0.75"
|
|
r_sunblind_min_angle "30"
|
|
r_sunflare_fadein "1"
|
|
r_sunflare_fadeout "1"
|
|
r_sunflare_max_alpha "1"
|
|
r_sunflare_max_angle "2"
|
|
r_sunflare_max_size "2500"
|
|
r_sunflare_min_angle "45"
|
|
r_sunflare_min_size "0"
|
|
r_sunflare_shader "sun_flare"
|
|
r_sunglare_fadein "0.5"
|
|
r_sunglare_fadeout "3"
|
|
r_sunglare_max_angle "5"
|
|
r_sunglare_max_lighten "0.75"
|
|
r_sunglare_min_angle "30"
|
|
r_sunsprite_shader "sun"
|
|
r_sunsprite_size "16"
|
|
A r_texFilterAnisoMax "4"
|
|
A r_texFilterAnisoMin "1"
|
|
C r_texFilterDisable "0"
|
|
C r_texFilterMipBias "0"
|
|
A r_texFilterMipMode "Unchanged"
|
|
L r_useLayeredMaterials "0"
|
|
L r_vc_makelog "0"
|
|
r_vc_showlog "0"
|
|
AL r_vsync "0"
|
|
r_warningRepeatDelay "5"
|
|
C r_zfar "0"
|
|
A r_zFeather "1"
|
|
C r_znear "4"
|
|
C r_znear_depthhack "0.1"
|
|
C radius_damage_debug "0"
|
|
C ragdoll_baselerp_time "1000"
|
|
C ragdoll_bullet_force "500"
|
|
C ragdoll_bullet_upbias "0.5"
|
|
C ragdoll_debug "0"
|
|
ragdoll_dump_anims "0"
|
|
A ragdoll_enable "1"
|
|
C ragdoll_explode_force "18000"
|
|
C ragdoll_explode_upbias "0.8"
|
|
C ragdoll_fps "20"
|
|
C ragdoll_jitter_scale "1"
|
|
C ragdoll_jointlerp_time "3000"
|
|
C ragdoll_max_life "4500"
|
|
A ragdoll_max_simulating "16"
|
|
C ragdoll_rotvel_scale "1"
|
|
C ragdoll_self_collision_scale "1.2"
|
|
RunForTime "0"
|
|
A s0 "0"
|
|
A s1 "0"
|
|
A s10 "0"
|
|
A s11 "0"
|
|
A s12 "0"
|
|
A s13 "0"
|
|
A s14 "0"
|
|
A s15 "0"
|
|
A s16 "0"
|
|
A s17 "0"
|
|
A s18 "0"
|
|
A s2 "0"
|
|
A s3 "0"
|
|
A s4 "0"
|
|
A s5 "0"
|
|
A s6 "0"
|
|
A s7 "0"
|
|
A s8 "0"
|
|
A s9 "0"
|
|
saved_gameskill "0"
|
|
C sc_blur "2"
|
|
C sc_count "24"
|
|
C sc_debugCasterCount "24"
|
|
C sc_debugReceiverCount "24"
|
|
sc_enable "0"
|
|
C sc_fadeRange "0.25"
|
|
C sc_length "400"
|
|
C sc_offscreenCasterLodBias "0"
|
|
C sc_offscreenCasterLodScale "20"
|
|
C sc_shadowInRate "2"
|
|
C sc_shadowOutRate "5"
|
|
C sc_showDebug "0"
|
|
C sc_showOverlay "0"
|
|
C sc_wantCount "12"
|
|
C sc_wantCountMargin "1"
|
|
scr_ai_auto_fire_rate "1.0"
|
|
scr_art_visionfile "bog_a"
|
|
scr_cinematic_autofocus "1"
|
|
C scr_dof_enable "1"
|
|
scr_expDeathMayMoveCheck "on"
|
|
scr_playerInvulTimeScale "1"
|
|
scr_RequiredMapAspectratio "1"
|
|
A sensitivity "5"
|
|
R sf_use_bw "0"
|
|
R sf_use_chaplin "0"
|
|
R sf_use_clustergrenade "0"
|
|
R sf_use_contrast "0"
|
|
R sf_use_ignoreammo "0"
|
|
R sf_use_invert "0"
|
|
R sf_use_slowmo "0"
|
|
R sf_use_tire_explosion "0"
|
|
S R shortversion "1.0"
|
|
A sm_enable "1"
|
|
C sm_fastSunShadow "1"
|
|
sm_lightScore_eyeProjectDist "64"
|
|
sm_lightScore_spotProjectFrac "0.125"
|
|
A sm_maxLights "4"
|
|
sm_polygonOffsetBias "0.5"
|
|
sm_polygonOffsetScale "2"
|
|
C sm_qualitySpotShadow "1"
|
|
C sm_spotEnable "1"
|
|
sm_spotShadowFadeTime "1"
|
|
C sm_strictCull "1"
|
|
C sm_sunEnable "1"
|
|
C sm_sunSampleSizeNear "0.25"
|
|
C sm_sunShadowCenter "0 0 0"
|
|
C sm_sunShadowScale "1"
|
|
A snd_cinematicVolumeScale "0.85"
|
|
C snd_draw3D "Off"
|
|
snd_drawInfo "None"
|
|
C snd_enable2D "1"
|
|
C snd_enable3D "1"
|
|
A snd_enableEq "1"
|
|
C snd_enableReverb "1"
|
|
C snd_enableStream "1"
|
|
A snd_errorOnMissing "0"
|
|
AL snd_khz "44"
|
|
A C snd_levelFadeTime "250"
|
|
AL snd_outputConfiguration "Windows default"
|
|
A C snd_slaveFadeTime "500"
|
|
A snd_touchStreamFilesOnLoad "0"
|
|
A snd_volume "0.8"
|
|
start " ** melee breach alley shanty bog zpu cobras end "
|
|
start_timeaa_main_bog_a "0"
|
|
starting_ads_damage_dealtaa_main_bog_a "0"
|
|
starting_deathsaa_main_bog_a "0"
|
|
starting_enemy_damage_takenaa_main_bog_a "0"
|
|
starting_enemy_deathsaa_main_bog_a "0"
|
|
starting_player_damage_dealtaa_main_bog_a "0"
|
|
starting_player_damage_takenaa_main_bog_a "0"
|
|
starting_player_killsaa_main_bog_a "0"
|
|
C stopspeed "100"
|
|
RI sv_cheats "0"
|
|
sv_framerate_smoothing "1"
|
|
A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
|
|
S R sv_mapname ""
|
|
R sv_running "1"
|
|
S sv_saveOnStartMap "1"
|
|
C sv_znear "0"
|
|
IA sys_configSum "222167764"
|
|
IA sys_configureGHz "9.00994"
|
|
R sys_cpuGHz "2.40002"
|
|
R sys_cpuName "Intel� Core�2 CPU 6600 @ 2.40GHz"
|
|
IA sys_gpu "NVIDIA GeForce 8800 GTS"
|
|
sys_lockThreads "none"
|
|
I sys_smp_allowed "1"
|
|
R sys_SSE "1"
|
|
IA sys_sysMB "1024"
|
|
A takeCoverWarnings "0"
|
|
C timescale "1"
|
|
C turretPlayerAvoidScale "1.7"
|
|
turretScopeZoom "20"
|
|
turretScopeZoomMax "20"
|
|
turretScopeZoomMin "5"
|
|
turretScopeZoomRate "15"
|
|
ui_autoContinue "0"
|
|
A ui_bigFont "0.4"
|
|
ui_borderLowLightScale "0.6"
|
|
ui_campaign "american"
|
|
ui_cinematicsTimestamp "0"
|
|
A ui_extraBigFont "0.55"
|
|
ui_hideMap "0"
|
|
ui_hint_text "@NULL_EMPTY"
|
|
R ui_isSaving "0"
|
|
ui_level_cheatpoints "2"
|
|
ui_level_player_cheatpoints "1"
|
|
ui_load_level "bog_a"
|
|
A ui_mousePitch "0"
|
|
R ui_multiplayer "0"
|
|
ui_nextMission "0"
|
|
ui_playerProfileAlreadyChosen "0"
|
|
R ui_playerProfileCount "0"
|
|
ui_playerProfileNameNew ""
|
|
R ui_playerProfileSelected ""
|
|
ui_savegame ""
|
|
ui_saveMessageMinTime "1"
|
|
C ui_showList "0"
|
|
ui_showMenuOnly ""
|
|
A ui_smallFont "0.25"
|
|
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
|
|
uiscript_debug "0"
|
|
I useFastFile "1"
|
|
C vehHelicopterDecelerationFwd "0.5"
|
|
C vehHelicopterDecelerationSide "1"
|
|
C vehHelicopterFreeLookReleaseSpeed "8"
|
|
vehHelicopterHeadSwayDontSwayTheTurret "1"
|
|
C vehHelicopterHeadSwayOnPitch "0.2"
|
|
C vehHelicopterHeadSwayOnRollHorz "0.1"
|
|
C vehHelicopterHeadSwayOnRollVert "2"
|
|
C vehHelicopterHeadSwayOnYaw "0.1"
|
|
C vehHelicopterHoverSpeedThreshold "400"
|
|
C vehHelicopterInvertUpDown "0"
|
|
vehHelicopterJitterJerkyness "0.3"
|
|
C vehHelicopterLookaheadTime "1"
|
|
C vehHelicopterMaxAccel "45"
|
|
C vehHelicopterMaxAccelVertical "30"
|
|
C vehHelicopterMaxPitch "10"
|
|
C vehHelicopterMaxRoll "35"
|
|
C vehHelicopterMaxSpeed "150"
|
|
C vehHelicopterMaxSpeedVertical "65"
|
|
C vehHelicopterMaxYawAccel "90"
|
|
C vehHelicopterMaxYawRate "120"
|
|
C vehHelicopterRightStickDeadzone "0.3"
|
|
C vehHelicopterScaleMovement "1"
|
|
C vehHelicopterSoftCollisions "0"
|
|
C vehHelicopterStrafeDeadzone "0.3"
|
|
C vehHelicopterTiltFromAcceleration "2"
|
|
C vehHelicopterTiltFromControllerAxes "0"
|
|
C vehHelicopterTiltFromDeceleration "2"
|
|
C vehHelicopterTiltFromFwdAndYaw "0"
|
|
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
|
|
C vehHelicopterTiltFromVelocity "1"
|
|
C vehHelicopterTiltMomentum "0.4"
|
|
C vehHelicopterTiltSpeed "1.2"
|
|
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
|
|
C vehHelicopterYawOnLeftStick "5"
|
|
vehHudDrawPipOnStickWhenFreelooking "1"
|
|
vehHudLineWidth "8"
|
|
vehHudReticleBouncingDiamondSize "24"
|
|
vehHudReticleBouncingRadius "80"
|
|
vehHudReticleBouncingSpeed "400"
|
|
vehHudReticlePipOnAStickCenterCircle "8"
|
|
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
|
|
vehHudReticlePipOnAStickMovingCircle "32"
|
|
vehHudReticlePipOnAStickMovingCircleBuffer "1"
|
|
vehHudTargetScreenEdgeClampBufferBottom "134"
|
|
vehHudTargetScreenEdgeClampBufferLeft "120"
|
|
vehHudTargetScreenEdgeClampBufferRight "126"
|
|
vehHudTargetScreenEdgeClampBufferTop "139"
|
|
vehHudTargetSize "50"
|
|
R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
|
|
A vid_xpos "3"
|
|
A vid_ypos "22"
|
|
waypointDebugDraw "0"
|
|
waypointDistScaleRangeMax "3000"
|
|
waypointDistScaleRangeMin "1000"
|
|
waypointDistScaleSmallest "0.8"
|
|
waypointIconHeight "36"
|
|
waypointIconWidth "36"
|
|
waypointOffscreenCornerRadius "105"
|
|
waypointOffscreenDistanceThresholdAlpha "30"
|
|
waypointOffscreenPadBottom "30"
|
|
waypointOffscreenPadLeft "103"
|
|
waypointOffscreenPadRight "0"
|
|
waypointOffscreenPadTop "0"
|
|
waypointOffscreenPointerDistance "30"
|
|
waypointOffscreenPointerHeight "12"
|
|
waypointOffscreenPointerWidth "25"
|
|
waypointOffscreenRoundedCorners "1"
|
|
waypointOffscreenScaleLength "500"
|
|
waypointOffscreenScaleSmallest "1"
|
|
C waypointPlayerOffsetCrouch "56"
|
|
C waypointPlayerOffsetProne "30"
|
|
C waypointPlayerOffsetStand "74"
|
|
waypointSplitscreenScale "1.8"
|
|
waypointTweakY "-17"
|
|
R wideScreen "1"
|
|
|
|
1202 Dvars |