good version for public release
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1d8c3f5c3c
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22ee8b7a88
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@@ -389,7 +389,7 @@ doDvars() { // Put threads that are called with every respawn
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// Cannot die by knifing
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// Cannot die by knifing
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setDvar("player_deathinvulnerabletomelee", "1");
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setDvar("player_deathinvulnerabletomelee", "1");
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setDvar("player_meleerange", 0); //no knifez
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setDvar("player_meleerange", 0);
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// Remove steady text
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// Remove steady text
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setDvar("cg_drawBreathHint", 0);
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setDvar("cg_drawBreathHint", 0);
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@@ -506,10 +506,10 @@ doGun() {
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self giveWeapon(self.gunList[self.curGun].name, self.gunList[self.curGun].camo, self.gunList[self.curGun].akimbo);
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self giveWeapon(self.gunList[self.curGun].name, self.gunList[self.curGun].camo, self.gunList[self.curGun].akimbo);
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self switchToWeapon(self.gunList[self.curGun].name);
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self switchToWeapon(self.gunList[self.curGun].name);
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self giveMaxAmmo(self.gunList[self.curGun].name);
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wait .2;
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wait .2;
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}
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}
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self giveMaxAmmo(self.gunList[self.curGun].name);
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wait .2;
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wait .2;
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}
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}
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}
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}
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