good version for public release

master
Chris Nutter 2024-06-06 15:59:20 -07:00
parent 1d8c3f5c3c
commit 22ee8b7a88
1 changed files with 2 additions and 2 deletions

View File

@ -389,7 +389,7 @@ doDvars() { // Put threads that are called with every respawn
// Cannot die by knifing // Cannot die by knifing
setDvar("player_deathinvulnerabletomelee", "1"); setDvar("player_deathinvulnerabletomelee", "1");
setDvar("player_meleerange", 0); //no knifez setDvar("player_meleerange", 0);
// Remove steady text // Remove steady text
setDvar("cg_drawBreathHint", 0); setDvar("cg_drawBreathHint", 0);
@ -506,10 +506,10 @@ doGun() {
self giveWeapon(self.gunList[self.curGun].name, self.gunList[self.curGun].camo, self.gunList[self.curGun].akimbo); self giveWeapon(self.gunList[self.curGun].name, self.gunList[self.curGun].camo, self.gunList[self.curGun].akimbo);
self switchToWeapon(self.gunList[self.curGun].name); self switchToWeapon(self.gunList[self.curGun].name);
self giveMaxAmmo(self.gunList[self.curGun].name);
wait .2; wait .2;
} }
self giveMaxAmmo(self.gunList[self.curGun].name);
wait .2; wait .2;
} }
} }