final commit for the night
parent
d576560bfc
commit
5334e09101
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@ -3,6 +3,8 @@
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Planned
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- Different gamemodes for gungame
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1. Proper Gun Order
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2. Launchers Only
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3. Snipers Only
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- 1. Custom names for each weapon
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- 2. IAmChrisAMA's Set
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- 3. dragonslay3r1's Set
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- 4. All Weapons Mode
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- 5. Random Camos per respawn
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@ -18,6 +18,10 @@ initGuns() {
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self.variantName = "Snipers Only";
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self thread snipersOnly();
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break;
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case 2:
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self.variantName = ":^IAmChrisAMA's ^7Set";
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self thread chrisSet();
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break;
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}
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}
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@ -196,6 +200,22 @@ snipersOnly() {
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self.gunList[63] = createGun("cheytac_heartbeat_mp", 5, false, false);
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}
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chrisSet() {
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// WIP
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self.gunList[0] = createGun("usp_akimbo_silencer_mp", 0, false, true);
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self.gunList[1] = createGun("model1887_akimbo_mp", 0, false, true);
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self.gunList[2] = createGun("aa12_xmags_mp", 0, true, false);
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self.gunList[3] = createGun("deserteaglegold_mp", 0, false, false);
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self.gunList[4] = createGun("spas12_xmags_mp", 8, false, false);
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self.gunList[5] = createGun("defaultweapon_mp", 0, false, false);
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self.gunList[6] = createGun("pp2000_fmj_silencer_mp", 9, false, false);
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self.gunList[7] = createGun("ump45_rof_silencer_mp", 5, true, false);
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self.gunList[8] = createGun("p90_eotech_xmags_mp", 0, true, false);
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}
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// ========================================= //
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createGun(gunName, camo, laserSight, akimbo) {
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@ -278,6 +298,26 @@ doDvars() { // Put threads that are called with every respawn
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self thread snipersOnly();
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break;
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case 2:
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self.variantName = "^:IAmChrisAMA's ^7Set";
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// Sleight of Hand Pro
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self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
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self maps\mp\perks\_perks::givePerk("specialty_fastreload");
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self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
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self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
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// Stopping Power
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self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
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// Steady Aim
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self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
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self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
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self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
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self thread chrisSet();
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break;
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}
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if(self.firstRun) {
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@ -291,6 +331,9 @@ doDvars() { // Put threads that are called with every respawn
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case 1:
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self thread maps\mp\gametypes\_hud_message::hintMessage("^3Snipers Only");
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break;
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case 2:
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self thread maps\mp\gametypes\_hud_message::hintMessage("^:IAmChrisAMA's ^3Set");
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break;
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}
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self.firstRun = false;
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}
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@ -372,9 +415,12 @@ doScore() {
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}
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setVariantType() {
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// Set random variants
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level.variantType = RandomInt(2);
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}
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// Set specific variants
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//level.variantType = 2;
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}
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// ================= //
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// Do not edit below //
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