2022-07-01 07:54:15 -07:00
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main()
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{
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maps\mp\mp_carentan_fx::main();
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maps\createart\mp_carentan_art::main();
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// This places fx on the lamp prefabs, it's commented out since the fx have been hard coded for shipping.
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// The script is left as an example.
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//level thread maps\mp\mp_carentan_fx::placeGlows();
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maps\mp\_load::main();
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maps\mp\_compass::setupMiniMap("compass_map_mp_carentan");
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// raise up planes to avoid them flying through buildings
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level.airstrikeHeightScale = 1.4;
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2022-07-18 08:08:09 -07:00
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setExpFog(500, 3500, .4, 0.4, 0.35, 0.4, 0);
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2022-07-01 07:54:15 -07:00
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ambientPlay("ambient_carentan_ext0");
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game["attackers"] = "axis";
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game["defenders"] = "allies";
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2022-07-03 14:16:42 -07:00
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2022-07-01 07:54:15 -07:00
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}
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