iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_carentan.gsc

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main()
{
maps\mp\mp_carentan_fx::main();
maps\createart\mp_carentan_art::main();
// This places fx on the lamp prefabs, it's commented out since the fx have been hard coded for shipping.
// The script is left as an example.
//level thread maps\mp\mp_carentan_fx::placeGlows();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_carentan");
// raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 1.4;
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setExpFog(500, 3500, .4, 0.4, 0.35, 0.4, 0);
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ambientPlay("ambient_carentan_ext0");
game["attackers"] = "axis";
game["defenders"] = "allies";
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}