26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
|
#include common_scripts\utility;
|
||
|
#include common_scripts\_createfx;
|
||
|
#include common_scripts\_fx;
|
||
|
main()
|
||
|
{
|
||
|
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
|
||
|
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
|
||
|
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||
|
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||
|
|
||
|
//ambient fx
|
||
|
level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
|
||
|
level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
|
||
|
level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" );
|
||
|
level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" );
|
||
|
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
|
||
|
level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
|
||
|
level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
|
||
|
|
||
|
/#
|
||
|
if ( getdvar( "clientSideEffects" ) != "1" )
|
||
|
maps\createfx\mp_pipeline_fx::main();
|
||
|
#/
|
||
|
|
||
|
}
|