Scripts for DLC9

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Dss0 committed 2022-07-01 16:54:15 +02:00
1 parent b64da5b3d8
commit 188b022671
35 files changed
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main()
{
maps\mp\mp_backlot_fx::main();
maps\createart\mp_backlot_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
//VisionSetNaked( "mp_backlot" );
ambientPlay("ambient_backlot_ext");
game["attackers"] = "axis";
game["defenders"] = "allies";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}
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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast");
level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_yel_loop");
level._effect["dust_wind_spiral"] = loadfx ("dust/dust_spiral_runner");
level._effect["hawk"] = loadfx ("weather/hawk");
level._effect["bird_seagull_flock_large"] = loadfx ("misc/bird_seagull_flock_large");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_backlot_fx::main();
#/
}
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main()
{
maps\mp\mp_carentan_fx::main();
maps\createart\mp_carentan_art::main();
// This places fx on the lamp prefabs, it's commented out since the fx have been hard coded for shipping.
// The script is left as an example.
//level thread maps\mp\mp_carentan_fx::placeGlows();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_carentan");
// raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 1.4;
setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_carentan_ext0");
game["attackers"] = "axis";
game["defenders"] = "allies";
}
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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
precacheFX();
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_carentan_fx::main();
#/
}
precacheFX()
{
level._effect[ "fog_ground_200" ] = loadfx( "weather/fog_ground_200" );
level._effect[ "fog_ground_200_red" ] = loadfx( "weather/fog_ground_200_red" );
level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "steam_vent_small" ] = loadfx( "smoke/steam_vent_small" );
level._effect[ "steam_manhole" ] = loadfx( "smoke/steam_manhole" );
level._effect[ "chinese_lantern_FX" ] = loadfx( "misc/chinese_latern_glow_orange" );
level._effect[ "ct_street_lamp_glow_FX" ] = loadfx( "misc/ct_street_lamp_glow" );
}
placeGlows()
{
randomStartDelay = randomfloatrange( -20, -15);
//map_source\prefabs\mp_carentan\lantern01.map
thread lightGlows( "chinese_lantern_FX_origin", "chinese_lantern_FX", "misc/chinese_latern_glow_orange", randomStartDelay );
//map_source\prefabs\misc_models\ct_street_lamp_on.map
thread lightGlows( "ct_street_lamp_glow_FX_origin", "ct_street_lamp_glow_FX", "misc/ct_street_lamp_glow", randomStartDelay );
}
lightGlows( targetname, fxName, fxFile, delay, soundalias )
{
lev = level;
if ( !isdefined( level._effect ) )
lev._effect = [];
if ( !isdefined( level._effect[ fxName ] ) )
lev._effect[ fxName ] = loadfx( fxFile );
waittillframeend;
// script_structs
ents = getstructarray(targetname,"targetname");
if ( !isdefined( ents ) )
return;
if ( ents.size <= 0 )
return;
for ( i = 0 ; i < ents.size ; i++ )
ents[i] lightGlows_create( fxName, fxFile, delay, soundalias );
}
lightGlows_create( fxName, fxFile, delay, soundalias )
{
// default effect angles if they dont exist
if ( !isdefined( self.angles ) )
self.angles = ( 0, 0, 0 );
ent = createOneshotEffect( fxName );
ent.v[ "origin" ] = ( self.origin );
ent.v[ "angles" ] = ( self.angles );
ent.v[ "fxid" ] = fxName;
ent.v[ "delay" ] = delay;
if ( isdefined( soundalias ) )
{
ent.v[ "soundalias" ] = soundalias;
}
}
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main()
{
maps\mp\mp_countdown_fx::main();
maps\createart\mp_countdown_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_countdown");
ambientPlay("ambient_crossfire");
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", "1.5" );
setdvar("compassmaxrange","2000");
}
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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "launchtube_steam" ] = loadfx( "smoke/launchTube_steam" );
level._effect[ "smoke_missile_launched" ] = loadfx("smoke/smoke_launchtubes");
level._effect[ "ground_smoke_launch_a" ] = loadfx("smoke/ground_smoke_launch_a");
//ambientFX();
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_countdown_fx::main();
#/
}
ambientFX()
{
// temp tube smoke
ent = createOneshotEffect("smoke_missile_launched");
ent.v["origin"] = (632, 936, -200);
ent.v["angles"] = (270,0,0);
ent.v["delay"] = -120;
ent = createOneshotEffect("smoke_missile_launched");
ent.v["origin"] = (632, -24, -200);
ent.v["angles"] = (270,0,0);
ent.v["delay"] = -120;
ent = createOneshotEffect("smoke_missile_launched");
ent.v["origin"] = (-600, -24, -200);
ent.v["angles"] = (270,0,0);
ent.v["delay"] = -120;
ent = createOneshotEffect("launchtube_steam");
ent.v["origin"] = (-656, 1052, 0);
ent.v["angles"] = (0,0,0);
ent.v["delay"] = -120;
}
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main()
{
maps\mp\mp_crash_snow_fx::main();
maps\createart\mp_crash_snow_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_crash_snow");
ambientPlay("ambient_bloc_ext");
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","1600");
level.airstrikefx = loadfx ("explosions/clusterbomb_christmas");
/*
var = 100;
while(1)
{
var = var +10;
setdvar("compassMaxRange", var);
if (var >5000)
var = 100;
wait .05;
}
*/
}
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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["dust_wind_fast"] = loadfx ("weather/snow_wind");
level._effect["dust_wind_slow"] = loadfx ("weather/snow_wind");
level._effect["dust_wind_spiral"] = loadfx ("weather/snow_wind_spiral_runner");
level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
level._effect["snow_light"] = loadfx ("weather/snow_light_mp_crash");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_crash_snow_fx::main();
#/
thread swapAirstrikeFX();
}
swapAirstrikeFX()
{
level.newairstrike = loadfx ("explosions/clusterbomb_christmas");
wait .05;
level.airstrikefx = level.newairstrike;
}
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main()
{
maps\mp\mp_farm_fx::main();
maps\createart\mp_farm_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_farm");
//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
ambientPlay("ambient_farm");
//VisionSetNaked( "mp_farm" );
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", "5" );
setdvar("compassmaxrange","2000");
}
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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" );
level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
//ambient runners
level._effect[ "rain_splash_mp_farm" ] = loadfx( "ambient_runners/mp_farm_rain_splash01" );
level._effect[ "water_noise_ud" ] = loadfx( "ambient_runners/mp_farm_water_noise_ud01" );
level._effect[ "water_noise" ] = loadfx( "ambient_runners/mp_farm_water_noise01" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_farm_fx::main();
#/
}
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main()
{
maps\mp\mp_pipeline_fx::main();
maps\createart\mp_pipeline_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_pipeline");
//setExpFog(700, 1500, 0.5, 0.5, 0.5, 0);
ambientPlay("ambient_pipeline");
//VisionSetNaked( "mp_pipeline" );
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","2200");
}
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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
//ambient fx
level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" );
level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_pipeline_fx::main();
#/
}