Scripts for DLC9
parent
b64da5b3d8
commit
188b022671
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// _createart generated. modify at your own risk. Changing values should be fine.
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main()
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{
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level.tweakfile = true;
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//* Fog section *
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setdvar( "scr_fog_disable", "0" );
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setExpFog( 901.718, 2200, 0.631373, 0.568627, 0.34902, 0 );
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VisionSetNaked( "mp_backlot", 0 );
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}
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// _createart generated. modify at your own risk. Changing values should be fine.
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main()
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{
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level.tweakfile = true;
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//* Fog section *
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setdvar( "scr_fog_disable", "0" );
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setExpFog( 500, 3500, 0.501961, 0.501961, 0.45098, 0 );
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VisionSetNaked( "mp_carentan", 0 );
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}
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@ -0,0 +1,32 @@
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//_createart generated. modify at your own risk. Changing values should be fine.
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main()
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{
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level.tweakfile = true;
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setdvar("scr_fog_exp_halfplane", "8193");
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setdvar("scr_fog_nearplane", "0");
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setdvar("scr_fog_red", "0.169863");
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setdvar("scr_fog_green", "0.168938");
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setdvar("scr_fog_blue", "0.244047");
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setdvar("visionstore_glowTweakEnable", "0");
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setdvar("visionstore_glowTweakRadius0", "5");
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setdvar("visionstore_glowTweakRadius1", "12");
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setdvar("visionstore_glowTweakBloomCutoff", "0.9");
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setdvar("visionstore_glowTweakBloomDesaturation", "0.75");
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setdvar("visionstore_glowTweakBloomIntensity0", "1");
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setdvar("visionstore_glowTweakBloomIntensity1", "1");
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setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.5");
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setdvar("visionstore_glowTweakSkyBleedIntensity1", "0");
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setdvar("visionstore_filmTweakEnable", "0");
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setdvar("visionstore_filmTweakContrast", "1.4");
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setdvar("visionstore_filmTweakBrightness", "0");
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setdvar("visionstore_filmTweakDesaturation", "0.2");
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setdvar("visionstore_filmTweakInvert", "0");
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setdvar("visionstore_filmTweakLightTint", "1.1 1.05 0.85");
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setdvar("visionstore_filmTweakDarkTint", "0.7 0.85 1");
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setExpFog(0, 8193, 0.169863, 0.168938, 0.244047, 0);
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VisionSetNaked( "launchfacility_a", 0 );
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}
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// _createart generated. modify at your own risk. Changing values should be fine.
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main()
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{
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level.tweakfile = true;
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//* Fog section *
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setdvar( "scr_fog_disable", "0" );
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setExpFog( 107.592, 2009.78, 0.260505, 0.264527, 0.308905, 0 );
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VisionSetNaked( "mp_crash_snow", 0 );
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}
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// _createart generated. modify at your own risk. Changing values should be fine.
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main()
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{
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level.tweakfile = true;
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//* Fog section *
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setdvar( "scr_fog_disable", "0" );
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setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
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VisionSetNaked( "mp_farm", 0 );
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}
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// _createart generated. modify at your own risk. Changing values should be fine.
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main()
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{
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level.tweakfile = true;
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//* Fog section *
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setdvar( "scr_fog_disable", "0" );
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setExpFog( 700, 3548, 0.33086, 0.33086, 0.33086, 0 );
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VisionSetNaked( "mp_pipeline", 0 );
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}
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//_createfx generated. Do not touch!!
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#include common_scripts\utility;
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#include common_scripts\_createfx;
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main()
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{
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// CreateFX entities placed: 100
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ent = createLoopSound();
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ent.v[ "origin" ] = ( -619.675, -2705.93, 331.715 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( -831.259, -2479.37, 362.786 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 84.9472, -1789.61, 425.229 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 626.091, -1034.86, 399.03 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 1165.54, -1005.18, 408.437 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 1234.15, -587.558, 366.009 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 1830.06, 813.07, 368.349 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 838.963, -2410.99, 446.955 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 247.705, -967.333, 395.942 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 85.3167, -2029.28, 400.683 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 1382.26, -1423.39, 380.608 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( 1908.19, -784.498, 368.577 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -534.166, -2326.97, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -1019.89, -789.958, 67.9617 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -941.141, 575.222, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -148.495, 33.253, 65.1176 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 550.222, 8.89465, 54.1703 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 1307.27, 707.974, 63.8235 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 1781.36, -514.552, 64.4048 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 1266.77, -921.624, 65.7145 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 607.504, -1979.25, 71.5989 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 185.508, -1901.03, 74 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -143.233, -2328.07, 57.9288 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -442.916, -1234.66, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_fast" );
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ent.v[ "origin" ] = ( 960.291, 560.409, 59.2615 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_fast";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_fast" );
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ent.v[ "origin" ] = ( -119.374, -1388.82, 59.3787 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_fast";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_fast" );
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ent.v[ "origin" ] = ( -114.465, -911.451, 61.4818 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_fast";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_fast" );
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ent.v[ "origin" ] = ( -572.71, -706.989, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_fast";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_fast" );
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ent.v[ "origin" ] = ( -485.156, 1165.92, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_fast";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_fast" );
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ent.v[ "origin" ] = ( -457.354, 1700.91, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_fast";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -147.218, 791.355, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 435.699, 1519.03, 28.477 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 1333.66, 1310.13, 64 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 1306.91, 93.8772, 56.2102 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 521.374, -714.441, 54.1379 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -857.1, -114.022, 106.125 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_fast" );
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ent.v[ "origin" ] = ( 991.624, -474.558, 56 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_fast";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "bird_seagull_flock_large" );
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ent.v[ "origin" ] = ( -1474.69, 1945.37, 726.754 );
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ent.v[ "angles" ] = ( 0.429573, 48.2611, 4.94531 );
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ent.v[ "fxid" ] = "bird_seagull_flock_large";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "hawk" );
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ent.v[ "origin" ] = ( 496.699, 63.2523, 275.451 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "hawk";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( 1744.67, -97.3117, 245.611 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "firelp_med_pm" );
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ent.v[ "origin" ] = ( -293.525, -558, 77.8746 );
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ent.v[ "angles" ] = ( 277.825, 192.029, -59.9716 );
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ent.v[ "fxid" ] = "firelp_med_pm";
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ent.v[ "delay" ] = -15;
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ent = createOneshotEffect( "firelp_small_pm_a" );
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ent.v[ "origin" ] = ( -151.57, -575.16, 68.2857 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "firelp_small_pm_a";
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ent.v[ "delay" ] = -15;
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ent.v[ "soundalias" ] = "fire_metal_medium";
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ent = createOneshotEffect( "firelp_small_pm" );
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ent.v[ "origin" ] = ( -187.003, -703.577, 67.8959 );
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ent.v[ "angles" ] = ( 270, 30.6197, 101.38 );
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ent.v[ "fxid" ] = "firelp_small_pm";
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ent.v[ "delay" ] = -15;
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ent.v[ "soundalias" ] = "fire_metal_small";
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ent = createOneshotEffect( "dust_wind_spiral" );
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ent.v[ "origin" ] = ( -21.417, 2117.99, 58.956 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "fxid" ] = "dust_wind_spiral";
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ent.v[ "delay" ] = -15;
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ent = createLoopSound();
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ent.v[ "origin" ] = ( -716.968, 433.341, 279.184 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
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ent = createLoopSound();
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ent.v[ "origin" ] = ( -883.805, 1099.8, 272.962 );
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ent.v[ "angles" ] = ( 270, 0, 0 );
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ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
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ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -230.592, -1755.88, 334.373 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 838.294, -569.223, 322.484 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 778.232, 654.125, 325.553 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1616.54, 1524.13, 236.959 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1161.45, -1156.13, 528.825 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
|
||||
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,212 @@
|
|||
//_createfx generated. Do not touch!!
|
||||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
main()
|
||||
{
|
||||
// CreateFX entities placed: 107
|
||||
ent = createOneshotEffect( "smoke_missile_launched" );
|
||||
ent.v[ "origin" ] = ( 577.799, 1040.57, -522 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "smoke_missile_launched";
|
||||
ent.v[ "delay" ] = -50;
|
||||
|
||||
ent = createOneshotEffect( "smoke_missile_launched" );
|
||||
ent.v[ "origin" ] = ( 534.836, 110.571, -831.529 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "smoke_missile_launched";
|
||||
ent.v[ "delay" ] = -50;
|
||||
|
||||
ent = createOneshotEffect( "smoke_missile_launched" );
|
||||
ent.v[ "origin" ] = ( -671.663, 164.913, -645.361 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "smoke_missile_launched";
|
||||
ent.v[ "delay" ] = -50;
|
||||
|
||||
ent = createOneshotEffect( "launchtube_steam" );
|
||||
ent.v[ "origin" ] = ( -651.941, 1034.08, -87.2305 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "launchtube_steam";
|
||||
ent.v[ "delay" ] = -15;
|
||||
ent.v[ "soundalias" ] = "emt_ship_steam_vent";
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( -764.537, 1696.25, -32.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( 143.903, 1710.2, -23.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( 1121.95, 662.856, -44.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( -1237.84, 634.61, -23.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( -11.2548, 641.577, -23.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( -1129.48, -749.16, -29 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( 217.037, -795.33, -37 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( 1301.16, -346.098, -23.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( 1028.57, -1602.44, 2.60257 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ground_smoke_launch_a" );
|
||||
ent.v[ "origin" ] = ( -58.5212, -378.89, -39.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ground_smoke_launch_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1841.34, 1820.23, 158.794 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1956.4, 67.1484, 185.443 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2095.39, -248.205, 211.507 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1859.09, 843.875, 148.768 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1408.81, 1224.72, 86.0169 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -639.828, 1034.69, -516.183 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_mach_distant_mechanical1";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 732.938, -1740.65, -221.668 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_fan_large_close";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -33.5215, -1748.35, -244.654 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_fan_large_close";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -781.595, -1734.93, -238.063 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_fan_large_close";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 564.176, 1055.49, -52.6539 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_air_vent";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -2002.06, 2163.05, 273.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -2612.51, 919.974, 268.379 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -2048.17, -1407.29, 182.992 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1590.8, -1648.12, 201.373 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1046.66, -1837.42, 242.025 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 115.738, -2191.91, 247.2 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 880.605, -2140.88, 150.702 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1420.94, -2145.11, 314.017 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2340.25, -1009.91, 162.386 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2630.8, 1293.27, 169.142 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 810.681, 2296.37, 221.051 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -720.981, 3189.21, 236.678 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 586.68, 96.1208, -56.2357 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_air_vent";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -645.241, 77.4099, -59.7673 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_air_vent";
|
||||
|
||||
}
|
|
@ -0,0 +1,513 @@
|
|||
//_createfx generated. Do not touch!!
|
||||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
main()
|
||||
{
|
||||
// CreateFX entities placed: 101
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 591.801, 506.885, 143.693 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 1059.74, 895.609, 135.961 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( 185.452, 1036.01, 141.737 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( 234.416, 1780.8, 136.539 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( 1642.56, 17.8271, 93.585 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( 567.496, -1022.39, 95.6481 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_fast" );
|
||||
ent.v[ "origin" ] = ( -159.696, -1421.45, 60.2851 );
|
||||
ent.v[ "angles" ] = ( 270, 349.418, -81.4175 );
|
||||
ent.v[ "fxid" ] = "dust_wind_fast";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_fast" );
|
||||
ent.v[ "origin" ] = ( 987.283, -1396.34, 64 );
|
||||
ent.v[ "angles" ] = ( 270, 349.418, -81.4175 );
|
||||
ent.v[ "fxid" ] = "dust_wind_fast";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_fast" );
|
||||
ent.v[ "origin" ] = ( 714.223, -443.814, 144.279 );
|
||||
ent.v[ "angles" ] = ( 270, 349.418, -81.4175 );
|
||||
ent.v[ "fxid" ] = "dust_wind_fast";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_slow" );
|
||||
ent.v[ "origin" ] = ( 1191.96, -462.06, 81.0504 );
|
||||
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
|
||||
ent.v[ "fxid" ] = "dust_wind_slow";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_slow" );
|
||||
ent.v[ "origin" ] = ( -408.67, 1267.45, 239.056 );
|
||||
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
|
||||
ent.v[ "fxid" ] = "dust_wind_slow";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_slow" );
|
||||
ent.v[ "origin" ] = ( 253.807, -104.357, 132.302 );
|
||||
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
|
||||
ent.v[ "fxid" ] = "dust_wind_slow";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_slow" );
|
||||
ent.v[ "origin" ] = ( 400.631, -1528.55, 60.1176 );
|
||||
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
|
||||
ent.v[ "fxid" ] = "dust_wind_slow";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "firelp_small_pm" );
|
||||
ent.v[ "origin" ] = ( 786.87, 611.93, 157.891 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "firelp_small_pm";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "firelp_small_pm_a" );
|
||||
ent.v[ "origin" ] = ( 831.715, 648.121, 145.909 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "firelp_small_pm_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
ent.v[ "soundalias" ] = "fire_metal_small";
|
||||
|
||||
ent = createOneshotEffect( "firelp_small_pm_a" );
|
||||
ent.v[ "origin" ] = ( 431.853, 385.582, 145.287 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "firelp_small_pm_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "firelp_small_pm" );
|
||||
ent.v[ "origin" ] = ( 373.468, 419.477, 161.112 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "firelp_small_pm";
|
||||
ent.v[ "delay" ] = -15;
|
||||
ent.v[ "soundalias" ] = "fire_metal_small";
|
||||
|
||||
ent = createOneshotEffect( "firelp_small_pm_a" );
|
||||
ent.v[ "origin" ] = ( 865.64, 486.694, 141.895 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "firelp_small_pm_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "firelp_small_pm" );
|
||||
ent.v[ "origin" ] = ( 766.895, 479.279, 148.814 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "firelp_small_pm";
|
||||
ent.v[ "delay" ] = -15;
|
||||
ent.v[ "soundalias" ] = "fire_metal_small";
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( -310.954, -391.079, 104.039 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( -374.978, -1067.55, 93.3159 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( -434.328, 496.868, 230.602 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( -733.342, 2098.18, 272.125 );
|
||||
ent.v[ "angles" ] = ( 358, 182, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( -726.775, 1959.96, 272.125 );
|
||||
ent.v[ "angles" ] = ( 358, 182, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( -687.454, 1975.24, 418.125 );
|
||||
ent.v[ "angles" ] = ( 358, 182, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( -694.02, 2113.46, 418.125 );
|
||||
ent.v[ "angles" ] = ( 358, 182, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( -709.264, 1622.42, 436.898 );
|
||||
ent.v[ "angles" ] = ( 358, 86, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 1618.84, 583.146, 338.125 );
|
||||
ent.v[ "angles" ] = ( 358, 86, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 1781.27, 546.691, 227.125 );
|
||||
ent.v[ "angles" ] = ( 318.121, 84.6272, 93.4527 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 1791.44, 574.949, 438.213 );
|
||||
ent.v[ "angles" ] = ( 318.121, 84.6272, 93.4527 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 1640.39, 573.043, 165.125 );
|
||||
ent.v[ "angles" ] = ( 358, 86, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 1609.49, -1580.1, 81.125 );
|
||||
ent.v[ "angles" ] = ( 358, 86, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 1434.6, -1589.03, 78.125 );
|
||||
ent.v[ "angles" ] = ( 358, 86, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 230.917, -718.076, 169.125 );
|
||||
ent.v[ "angles" ] = ( 358, 26, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||
ent.v[ "origin" ] = ( 331.984, -660.614, 305.125 );
|
||||
ent.v[ "angles" ] = ( 358, 226, 90 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "snow_light" );
|
||||
ent.v[ "origin" ] = ( 538.545, -2.91238, 854.74 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "snow_light";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_slow" );
|
||||
ent.v[ "origin" ] = ( -293.809, 1996.3, 230.357 );
|
||||
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
|
||||
ent.v[ "fxid" ] = "dust_wind_slow";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_wind_spiral" );
|
||||
ent.v[ "origin" ] = ( 1566.58, 1144.8, 136 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_wind_spiral";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 422.78, 461.466, 131.466 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_christmas_heli_radio";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 699.987, 423.37, 230.602 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 626.633, -1638.33, 328.28 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 293.956, -1612.9, 296.954 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -143.612, -1653.67, 295.872 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 33.8928, -1870.18, 331.752 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -563.993, -1979.8, 463.742 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -525.657, -1402.87, 422.552 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -400.113, -686.742, 462.826 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -395.193, -371.975, 426.163 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2.97269, -295.829, 300.079 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -264.02, 630.442, 458 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -597.925, 583.392, 480.249 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1021.53, 1314.77, 540 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 517.715, 1695.16, 325 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 851.959, 1489.6, 319.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1436.91, 1174.83, 378.182 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1941.64, -231.1, 235.977 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1691.89, -1196.22, 302.981 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 60.8205, -609.112, 250.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_light_flicker_hum";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1527.2, -1619.55, 385.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_light_flicker_hum";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1755.88, 688.449, 573.094 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_light_flicker_hum";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -51.9991, -967.875, 360.497 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 957.972, -785.544, 424.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1714.46, 685.131, 666.453 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 565.782, 1301.32, 405.074 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -654.55, 1618.99, 544.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1966.37, -133.208, 200.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 139.416, 1061.1, 147.933 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 258.309, 1893.75, 392.332 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1506.73, -639.542, 343.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1543.52, -2285.73, 354.004 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -0.224365, 49.865, 450.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1783.88, 1427.83, 454.347 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -814.202, 1741.3, 508.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rocky_rubble";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 383.938, 1339.65, 406.103 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rocky_rubble";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -632.125, 1857.42, 504.41 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -954.995, 2125.42, 366.665 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 767.875, 1233.88, 294.149 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 307.013, 1138.8, 264.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1794.32, 623.875, 264.252 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1448.73, 412.125, 447.071 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1705.47, -1781.81, 217.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1342.13, -2005.23, 315.027 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 439.875, -545.553, 391.34 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -48.3524, -829.566, 263.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_wood_creak_res";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -852.798, -453.457, 566.297 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 556.095, -745.342, 342.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1800.24, 1187.74, 550.806 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -579.902, 1104.09, 594.638 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -583.875, 1464.68, 311.186 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_elec_trans_box";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 776.125, 1431.04, 173.477 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_elec_trans_box";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1650.59, 1226.69, 136 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_duct_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1613.78, -1039.28, 219.27 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_duct_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -82.9914, -1031.38, 253.318 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_duct_rattle";
|
||||
|
||||
}
|
|
@ -0,0 +1,352 @@
|
|||
//_createfx generated. Do not touch!!
|
||||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
main()
|
||||
{
|
||||
// CreateFX entities placed: 114
|
||||
ent = createOneshotEffect( "rain_heavy_mist" );
|
||||
ent.v[ "origin" ] = ( 27.2079, -1156.02, 583.278 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "rain_heavy_mist";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "rain_heavy_mist" );
|
||||
ent.v[ "origin" ] = ( 305.878, 1079.03, 716.141 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "rain_heavy_mist";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "rain_heavy_mist" );
|
||||
ent.v[ "origin" ] = ( 630.225, 3185.79, 791.874 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "rain_heavy_mist";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "lightning" );
|
||||
ent.v[ "origin" ] = ( 305.878, 1079.03, 716.141 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "lightning";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "rain_splash_mp_farm" );
|
||||
ent.v[ "origin" ] = ( 0, 0, 0 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "rain_splash_mp_farm";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "water_noise_ud" );
|
||||
ent.v[ "origin" ] = ( 0, 0, 0 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "water_noise_ud";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "water_noise" );
|
||||
ent.v[ "origin" ] = ( 0, 0, 0 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "water_noise";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -576.991, -2220.08, 311.727 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 63.9243, -2163.12, 309.452 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 64.8542, -1672.52, 275.259 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -853.737, -1102.06, 463.975 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -851.61, -1695.77, 462.557 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1044.8, -690.343, 181.514 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1053.75, -1214.76, 175.053 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1378.03, -705.206, 270.643 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 711.931, 188.399, 343.357 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 678.516, 446.213, 347.617 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -331.54, -13.5321, 352.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 324.781, 1560.25, 369.818 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 556.222, 1224.89, 555.53 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 810.953, 2321.44, 360.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1377.22, 2230.14, 268.116 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1368.39, 3532.43, 386.377 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1013.73, 4132.09, 388.651 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1528.16, 4350.35, 393.087 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 224.439, 4136.35, 297.577 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -156.838, 2827.99, 306.238 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -121.509, 1967.9, 274.461 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_metal";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -412.406, -1644.83, 325.343 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_roof";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1474.94, 1618.33, 482.452 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_roof";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1099.24, 1028.97, 480.73 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_roof";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1074, 2823.48, 501.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_roof";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1730, 2686.62, 365.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_roof";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2318.33, 1302.73, 510.054 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1856.35, 2256.09, 499.999 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 581.656, 3633.59, 467.487 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 718.735, 4549.52, 220.763 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -355.197, 3965.54, 465.369 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -599.405, 2915.75, 216 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -384.514, 2187.37, 233.907 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -595.625, 1768.57, 310.26 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -131.029, 1289.65, 441.982 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -107.027, 873.012, 478.106 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -642.727, 335.796, 452.855 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1000.76, -741.958, 297.88 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1613.42, -1950.24, 272.652 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1520.27, -979.477, 254.316 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 474.325, -702.804, 362.667 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_foliage";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -479.42, -831.619, 424.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_building";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 445.031, 2918.44, 364.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_building";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -579.264, 1573.33, 338.793 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_building";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -562.197, 806.644, 414.714 );
|
||||
ent.v[ "angles" ] = ( 5.29174, 22.3893, 93.956 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_building";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 514.118, 815.928, 353.5 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_building";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 331.225, 3756.9, 353.5 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_building";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1349.41, 3013.81, 302.279 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_rain_building";
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 1216.28, 3989.49, 324.144 );
|
||||
ent.v[ "angles" ] = ( 270, 339.878, 44.1223 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 1450.93, 4105.3, 321.774 );
|
||||
ent.v[ "angles" ] = ( 270, 339.878, 44.1223 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 1922.56, 3302.94, 323.542 );
|
||||
ent.v[ "angles" ] = ( 270, 355.785, 4.21563 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 1661.93, 2701.57, 326.165 );
|
||||
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 1280.24, 1627.76, 330.853 );
|
||||
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 1694.86, 1637.65, 328.188 );
|
||||
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 1176.73, -525.065, 238.409 );
|
||||
ent.v[ "angles" ] = ( 270.558, 273.989, -98.0083 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "cgoshp_drips_a" );
|
||||
ent.v[ "origin" ] = ( 709.797, -601.853, 240.821 );
|
||||
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
|
||||
ent.v[ "fxid" ] = "cgoshp_drips_a";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 556.164, 1485.7, 549.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 483.671, -372.166, 316.284 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 720.044, -1501.75, 323.241 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
|
||||
|
||||
}
|
|
@ -0,0 +1,667 @@
|
|||
//_createfx generated. Do not touch!!
|
||||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
main()
|
||||
{
|
||||
// CreateFX entities placed: 107
|
||||
ent = createOneshotEffect( "dust_ceiling_ash_large" );
|
||||
ent.v[ "origin" ] = ( -494.259, 1864.84, 370.932 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_ceiling_ash_large" );
|
||||
ent.v[ "origin" ] = ( -483.27, 1472.21, 330.68 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_ceiling_ash_large" );
|
||||
ent.v[ "origin" ] = ( 733.063, 1008.32, 263.749 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_ceiling_ash_large" );
|
||||
ent.v[ "origin" ] = ( 722.073, 1400.96, 304.001 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_ceiling_ash_large" );
|
||||
ent.v[ "origin" ] = ( 121.844, 2783.88, 311.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -1311.85, 1482.48, 5.48941 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -730.906, 2566.63, 0 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 449.773, 3702.16, 0.215331 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 1959.03, 2103.58, 4.12499 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 1916.79, 1191.76, 0.125002 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 807.995, -161.916, 19.0311 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -1274.22, 95.5326, 154.243 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -1141.92, -944.125, 279.177 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -1146.9, -1893.61, 436.778 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -1147.02, -3018.65, 374 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -365.007, -3575.63, 325.305 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -283.645, -2230.65, 287.645 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( -225.11, -98.2912, 64.9932 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 304.96, 2264.91, -3.66233 );
|
||||
ent.v[ "angles" ] = ( 270, 347.03, -75.0302 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 232.903, 1291.77, -4.38582 );
|
||||
ent.v[ "angles" ] = ( 270, 347.03, -75.0302 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 2170.38, 3506.45, -41.5648 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( 371.57, 3120.6, 26.9343 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( -409.399, 3011.17, -5.99999 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( -1342.03, 2180.87, 0 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( 204.754, 512.952, -7.15588 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( 1384.13, 1065.58, -47.5661 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( 1632.33, -192.781, 82.182 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( -1178.67, -783.437, 264.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( -315.052, 959.211, -101.875 );
|
||||
ent.v[ "angles" ] = ( 2, 180, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 33.4124, 959.241, -94.875 );
|
||||
ent.v[ "angles" ] = ( 2, 180, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 677.324, 289.689, -141.875 );
|
||||
ent.v[ "angles" ] = ( 2, 180, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 395.661, 641.5, -78.875 );
|
||||
ent.v[ "angles" ] = ( 2, 268, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 697.842, 1438.04, -86.875 );
|
||||
ent.v[ "angles" ] = ( 2, 268, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 702.188, 1987.07, -94.875 );
|
||||
ent.v[ "angles" ] = ( 2, 268, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 764.347, 2746.34, -98.875 );
|
||||
ent.v[ "angles" ] = ( 2, 268, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "dust_ceiling_ash_large" );
|
||||
ent.v[ "origin" ] = ( 1039.93, 3132.11, 267.899 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 312.127, 1084.13, -92.875 );
|
||||
ent.v[ "angles" ] = ( 2, 268, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "ash_spiral_runner" );
|
||||
ent.v[ "origin" ] = ( 1458.2, 3759.05, -14.4029 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "ash_spiral_runner";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "battlefield_smokebank_S" );
|
||||
ent.v[ "origin" ] = ( 1640.63, 1848.91, -44.0183 );
|
||||
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
|
||||
ent.v[ "fxid" ] = "battlefield_smokebank_S";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "light_shaft_dust_large" );
|
||||
ent.v[ "origin" ] = ( 584.762, 807.804, 152.943 );
|
||||
ent.v[ "angles" ] = ( 34, 28, 0 );
|
||||
ent.v[ "fxid" ] = "light_shaft_dust_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "light_shaft_dust_large" );
|
||||
ent.v[ "origin" ] = ( 590.098, 1171.3, 155.188 );
|
||||
ent.v[ "angles" ] = ( 34, 28, 0 );
|
||||
ent.v[ "fxid" ] = "light_shaft_dust_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "light_shaft_dust_large" );
|
||||
ent.v[ "origin" ] = ( 583.014, 1567.33, 172.914 );
|
||||
ent.v[ "angles" ] = ( 34, 28, 0 );
|
||||
ent.v[ "fxid" ] = "light_shaft_dust_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "light_shaft_dust_large" );
|
||||
ent.v[ "origin" ] = ( -830.798, 1499.84, 248.081 );
|
||||
ent.v[ "angles" ] = ( 34, 28, 0 );
|
||||
ent.v[ "fxid" ] = "light_shaft_dust_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "light_shaft_dust_large" );
|
||||
ent.v[ "origin" ] = ( -816.538, 1708.42, 179.326 );
|
||||
ent.v[ "angles" ] = ( 34, 28, 0 );
|
||||
ent.v[ "fxid" ] = "light_shaft_dust_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "light_shaft_dust_large" );
|
||||
ent.v[ "origin" ] = ( -832.401, 1917.14, 161.052 );
|
||||
ent.v[ "angles" ] = ( 34, 28, 0 );
|
||||
ent.v[ "fxid" ] = "light_shaft_dust_large";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "room_dust_200" );
|
||||
ent.v[ "origin" ] = ( -358.262, 1743.18, -16.9947 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "room_dust_200";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "room_dust_200" );
|
||||
ent.v[ "origin" ] = ( 769.054, 1137.36, 4.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "room_dust_200";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "room_dust_100" );
|
||||
ent.v[ "origin" ] = ( 1005.31, 3103.95, 48.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "room_dust_100";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "room_dust_100" );
|
||||
ent.v[ "origin" ] = ( 1271.93, 95.2982, -87.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "room_dust_100";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "room_dust_100" );
|
||||
ent.v[ "origin" ] = ( 1360.79, 62.7719, 48.125 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "room_dust_100";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "room_dust_200" );
|
||||
ent.v[ "origin" ] = ( -488.093, 1015.2, -0.667706 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "fxid" ] = "room_dust_200";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 1250.88, 3333.39, -0.644211 );
|
||||
ent.v[ "angles" ] = ( 2, 268, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 131.71, 3892.37, 54.125 );
|
||||
ent.v[ "angles" ] = ( 2, 0, -180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 952.118, 2193.54, -85.875 );
|
||||
ent.v[ "angles" ] = ( 2, 192, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 1277.01, 2213.07, -48.5282 );
|
||||
ent.v[ "angles" ] = ( 2, 268, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 1614.48, 555.265, 47.125 );
|
||||
ent.v[ "angles" ] = ( 2, 4, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 1626.28, 692.434, 36.125 );
|
||||
ent.v[ "angles" ] = ( 2, 4, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 885.783, 805.456, 26.625 );
|
||||
ent.v[ "angles" ] = ( 2, 4, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createOneshotEffect( "hallway_smoke" );
|
||||
ent.v[ "origin" ] = ( 869.081, 623.556, 37.625 );
|
||||
ent.v[ "angles" ] = ( 2, 4, 180 );
|
||||
ent.v[ "fxid" ] = "hallway_smoke";
|
||||
ent.v[ "delay" ] = -15;
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1755.87, 74.3573, 224.994 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1851.77, 2831.41, 48.725 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1386.66, 3286.06, 58.019 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 271.777, 2853.37, 311.875 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1321.15, 2552.87, 135.981 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1286.95, 1891.32, 147.41 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1279.4, 1043.05, 192.339 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -415.002, 1692.86, 471.586 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -235.13, 601.468, 191.146 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1507.62, 2183.95, 127.975 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1685.82, -516.819, 409.876 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1280.34, -605.269, 389.202 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 856.839, -643.197, 468.603 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 406.208, -682.347, 475.935 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 12.3286, -647.125, 505.433 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -386.101, -773.721, 444.355 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -334.557, -1244.4, 432.722 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -335.101, -1613.86, 472.121 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -294.131, 270.694, 209.321 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -675.988, 350.618, 307.236 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -980.642, 112.782, 339.569 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -818.283, -388.727, 389.25 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1351.21, -78.7065, 403.748 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1299.45, 469.169, 372.964 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1508.8, -354.978, 484.543 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1501.73, -635.979, 528.105 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1540.02, -1003.69, 635.093 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1560.62, -1470.3, 619.877 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1063.76, -1327.53, 611.149 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1162.62, -1527.58, 709.063 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1431.1, -1986.47, 715.725 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1017.82, -1731.08, 681.451 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1106.21, -2087.24, 703.005 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1429.12, -2478.72, 685.585 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1037.45, -2560.76, 690.782 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -633.661, -3072.33, 724.344 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -769.662, -3422.5, 650.172 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -909.645, -3611.85, 656.526 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1932.6, -2910.85, 741.482 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 10.2157, -2451.43, 548.37 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 26.3456, -2147.59, 553.901 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 95.7393, -1503.87, 560.601 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2087.36, 234.725, 430.523 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2258.7, 2559.12, 298.066 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2333.37, 3111.58, 332.457 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2506.16, 3333.07, 320.623 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2414.7, 3972.73, 286.799 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 2040.39, 3838.98, 267.839 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1098.87, 4173.26, 289.219 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 560.622, 4296.06, 277.763 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 99.8473, 4252.12, 295.636 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -922.349, 3762.91, 343.029 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -552.873, 4196.58, 274.619 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1337.93, 3853.8, 446.849 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -106.824, 3864.34, 471.304 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 92.2068, 2682.44, 644.663 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 1907.57, 575.764, 447.388 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -1329.08, -1314.88, 703.385 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( -685.754, 2088.33, 589.428 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 713.875, 522.621, 523.557 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
|
||||
|
||||
ent = createLoopSound();
|
||||
ent.v[ "origin" ] = ( 918.466, 1791.94, 557.907 );
|
||||
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
|
||||
|
||||
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,24 @@
|
|||
main()
|
||||
{
|
||||
maps\mp\mp_backlot_fx::main();
|
||||
maps\createart\mp_backlot_art::main();
|
||||
maps\mp\_load::main();
|
||||
|
||||
maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
|
||||
|
||||
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
|
||||
//VisionSetNaked( "mp_backlot" );
|
||||
ambientPlay("ambient_backlot_ext");
|
||||
|
||||
game["attackers"] = "axis";
|
||||
game["defenders"] = "allies";
|
||||
|
||||
setdvar( "r_specularcolorscale", "1" );
|
||||
|
||||
setdvar("r_glowbloomintensity0",".25");
|
||||
setdvar("r_glowbloomintensity1",".25");
|
||||
setdvar("r_glowskybleedintensity0",".3");
|
||||
setdvar("compassmaxrange","1800");
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
#include common_scripts\_fx;
|
||||
main()
|
||||
{
|
||||
|
||||
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
|
||||
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
|
||||
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
|
||||
level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast");
|
||||
level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_yel_loop");
|
||||
level._effect["dust_wind_spiral"] = loadfx ("dust/dust_spiral_runner");
|
||||
level._effect["hawk"] = loadfx ("weather/hawk");
|
||||
level._effect["bird_seagull_flock_large"] = loadfx ("misc/bird_seagull_flock_large");
|
||||
|
||||
/#
|
||||
if ( getdvar( "clientSideEffects" ) != "1" )
|
||||
maps\createfx\mp_backlot_fx::main();
|
||||
#/
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,24 @@
|
|||
main()
|
||||
{
|
||||
maps\mp\mp_carentan_fx::main();
|
||||
maps\createart\mp_carentan_art::main();
|
||||
|
||||
// This places fx on the lamp prefabs, it's commented out since the fx have been hard coded for shipping.
|
||||
// The script is left as an example.
|
||||
//level thread maps\mp\mp_carentan_fx::placeGlows();
|
||||
|
||||
maps\mp\_load::main();
|
||||
maps\mp\_compass::setupMiniMap("compass_map_mp_carentan");
|
||||
|
||||
// raise up planes to avoid them flying through buildings
|
||||
level.airstrikeHeightScale = 1.4;
|
||||
|
||||
setExpFog(500, 3500, .5, 0.5, 0.45, 0);
|
||||
ambientPlay("ambient_carentan_ext0");
|
||||
|
||||
|
||||
game["attackers"] = "axis";
|
||||
game["defenders"] = "allies";
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
#include common_scripts\_fx;
|
||||
|
||||
main()
|
||||
{
|
||||
precacheFX();
|
||||
|
||||
/#
|
||||
if ( getdvar( "clientSideEffects" ) != "1" )
|
||||
maps\createfx\mp_carentan_fx::main();
|
||||
#/
|
||||
|
||||
}
|
||||
|
||||
precacheFX()
|
||||
{
|
||||
level._effect[ "fog_ground_200" ] = loadfx( "weather/fog_ground_200" );
|
||||
level._effect[ "fog_ground_200_red" ] = loadfx( "weather/fog_ground_200_red" );
|
||||
level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
|
||||
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
|
||||
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
|
||||
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
|
||||
level._effect[ "steam_vent_small" ] = loadfx( "smoke/steam_vent_small" );
|
||||
level._effect[ "steam_manhole" ] = loadfx( "smoke/steam_manhole" );
|
||||
level._effect[ "chinese_lantern_FX" ] = loadfx( "misc/chinese_latern_glow_orange" );
|
||||
level._effect[ "ct_street_lamp_glow_FX" ] = loadfx( "misc/ct_street_lamp_glow" );
|
||||
|
||||
}
|
||||
|
||||
|
||||
placeGlows()
|
||||
{
|
||||
|
||||
randomStartDelay = randomfloatrange( -20, -15);
|
||||
|
||||
//map_source\prefabs\mp_carentan\lantern01.map
|
||||
thread lightGlows( "chinese_lantern_FX_origin", "chinese_lantern_FX", "misc/chinese_latern_glow_orange", randomStartDelay );
|
||||
|
||||
//map_source\prefabs\misc_models\ct_street_lamp_on.map
|
||||
thread lightGlows( "ct_street_lamp_glow_FX_origin", "ct_street_lamp_glow_FX", "misc/ct_street_lamp_glow", randomStartDelay );
|
||||
|
||||
}
|
||||
|
||||
lightGlows( targetname, fxName, fxFile, delay, soundalias )
|
||||
{
|
||||
lev = level;
|
||||
if ( !isdefined( level._effect ) )
|
||||
lev._effect = [];
|
||||
if ( !isdefined( level._effect[ fxName ] ) )
|
||||
lev._effect[ fxName ] = loadfx( fxFile );
|
||||
|
||||
waittillframeend;
|
||||
|
||||
// script_structs
|
||||
ents = getstructarray(targetname,"targetname");
|
||||
if ( !isdefined( ents ) )
|
||||
return;
|
||||
if ( ents.size <= 0 )
|
||||
return;
|
||||
|
||||
for ( i = 0 ; i < ents.size ; i++ )
|
||||
ents[i] lightGlows_create( fxName, fxFile, delay, soundalias );
|
||||
}
|
||||
|
||||
lightGlows_create( fxName, fxFile, delay, soundalias )
|
||||
{
|
||||
// default effect angles if they dont exist
|
||||
if ( !isdefined( self.angles ) )
|
||||
self.angles = ( 0, 0, 0 );
|
||||
|
||||
ent = createOneshotEffect( fxName );
|
||||
ent.v[ "origin" ] = ( self.origin );
|
||||
ent.v[ "angles" ] = ( self.angles );
|
||||
ent.v[ "fxid" ] = fxName;
|
||||
ent.v[ "delay" ] = delay;
|
||||
if ( isdefined( soundalias ) )
|
||||
{
|
||||
ent.v[ "soundalias" ] = soundalias;
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,17 @@
|
|||
main()
|
||||
{
|
||||
maps\mp\mp_countdown_fx::main();
|
||||
maps\createart\mp_countdown_art::main();
|
||||
maps\mp\_load::main();
|
||||
|
||||
maps\mp\_compass::setupMiniMap("compass_map_mp_countdown");
|
||||
|
||||
ambientPlay("ambient_crossfire");
|
||||
|
||||
game["attackers"] = "allies";
|
||||
game["defenders"] = "axis";
|
||||
|
||||
setdvar( "r_specularcolorscale", "1.5" );
|
||||
|
||||
setdvar("compassmaxrange","2000");
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
#include common_scripts\_fx;
|
||||
main()
|
||||
{
|
||||
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
|
||||
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
|
||||
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||||
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||||
|
||||
level._effect[ "launchtube_steam" ] = loadfx( "smoke/launchTube_steam" );
|
||||
level._effect[ "smoke_missile_launched" ] = loadfx("smoke/smoke_launchtubes");
|
||||
level._effect[ "ground_smoke_launch_a" ] = loadfx("smoke/ground_smoke_launch_a");
|
||||
|
||||
//ambientFX();
|
||||
/#
|
||||
if ( getdvar( "clientSideEffects" ) != "1" )
|
||||
maps\createfx\mp_countdown_fx::main();
|
||||
#/
|
||||
}
|
||||
|
||||
ambientFX()
|
||||
{
|
||||
// temp tube smoke
|
||||
|
||||
ent = createOneshotEffect("smoke_missile_launched");
|
||||
ent.v["origin"] = (632, 936, -200);
|
||||
ent.v["angles"] = (270,0,0);
|
||||
ent.v["delay"] = -120;
|
||||
|
||||
ent = createOneshotEffect("smoke_missile_launched");
|
||||
ent.v["origin"] = (632, -24, -200);
|
||||
ent.v["angles"] = (270,0,0);
|
||||
ent.v["delay"] = -120;
|
||||
|
||||
ent = createOneshotEffect("smoke_missile_launched");
|
||||
ent.v["origin"] = (-600, -24, -200);
|
||||
ent.v["angles"] = (270,0,0);
|
||||
ent.v["delay"] = -120;
|
||||
|
||||
ent = createOneshotEffect("launchtube_steam");
|
||||
ent.v["origin"] = (-656, 1052, 0);
|
||||
ent.v["angles"] = (0,0,0);
|
||||
ent.v["delay"] = -120;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,33 @@
|
|||
main()
|
||||
{
|
||||
maps\mp\mp_crash_snow_fx::main();
|
||||
maps\createart\mp_crash_snow_art::main();
|
||||
maps\mp\_load::main();
|
||||
|
||||
maps\mp\_compass::setupMiniMap("compass_map_mp_crash_snow");
|
||||
|
||||
ambientPlay("ambient_bloc_ext");
|
||||
|
||||
game["attackers"] = "allies";
|
||||
game["defenders"] = "axis";
|
||||
|
||||
setdvar( "r_specularcolorscale", "1" );
|
||||
|
||||
setdvar("compassmaxrange","1600");
|
||||
|
||||
level.airstrikefx = loadfx ("explosions/clusterbomb_christmas");
|
||||
|
||||
|
||||
/*
|
||||
var = 100;
|
||||
|
||||
while(1)
|
||||
{
|
||||
var = var +10;
|
||||
setdvar("compassMaxRange", var);
|
||||
if (var >5000)
|
||||
var = 100;
|
||||
wait .05;
|
||||
}
|
||||
*/
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
#include common_scripts\_fx;
|
||||
main()
|
||||
{
|
||||
|
||||
|
||||
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
|
||||
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
|
||||
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
|
||||
level._effect["dust_wind_fast"] = loadfx ("weather/snow_wind");
|
||||
level._effect["dust_wind_slow"] = loadfx ("weather/snow_wind");
|
||||
level._effect["dust_wind_spiral"] = loadfx ("weather/snow_wind_spiral_runner");
|
||||
level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
|
||||
level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
|
||||
level._effect["snow_light"] = loadfx ("weather/snow_light_mp_crash");
|
||||
|
||||
/#
|
||||
if ( getdvar( "clientSideEffects" ) != "1" )
|
||||
maps\createfx\mp_crash_snow_fx::main();
|
||||
#/
|
||||
|
||||
thread swapAirstrikeFX();
|
||||
}
|
||||
|
||||
swapAirstrikeFX()
|
||||
{
|
||||
level.newairstrike = loadfx ("explosions/clusterbomb_christmas");
|
||||
|
||||
wait .05;
|
||||
|
||||
level.airstrikefx = level.newairstrike;
|
||||
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,21 @@
|
|||
main()
|
||||
{
|
||||
maps\mp\mp_farm_fx::main();
|
||||
maps\createart\mp_farm_art::main();
|
||||
maps\mp\_load::main();
|
||||
|
||||
maps\mp\_compass::setupMiniMap("compass_map_mp_farm");
|
||||
|
||||
//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
|
||||
ambientPlay("ambient_farm");
|
||||
//VisionSetNaked( "mp_farm" );
|
||||
|
||||
game["attackers"] = "allies";
|
||||
game["defenders"] = "axis";
|
||||
|
||||
setdvar( "r_specularcolorscale", "5" );
|
||||
|
||||
setdvar("compassmaxrange","2000");
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
#include common_scripts\_fx;
|
||||
main()
|
||||
{
|
||||
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
|
||||
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
|
||||
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||||
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||||
level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" );
|
||||
level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
|
||||
level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
|
||||
|
||||
//ambient runners
|
||||
level._effect[ "rain_splash_mp_farm" ] = loadfx( "ambient_runners/mp_farm_rain_splash01" );
|
||||
level._effect[ "water_noise_ud" ] = loadfx( "ambient_runners/mp_farm_water_noise_ud01" );
|
||||
level._effect[ "water_noise" ] = loadfx( "ambient_runners/mp_farm_water_noise01" );
|
||||
|
||||
|
||||
/#
|
||||
if ( getdvar( "clientSideEffects" ) != "1" )
|
||||
maps\createfx\mp_farm_fx::main();
|
||||
#/
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,24 @@
|
|||
main()
|
||||
{
|
||||
maps\mp\mp_pipeline_fx::main();
|
||||
maps\createart\mp_pipeline_art::main();
|
||||
maps\mp\_load::main();
|
||||
|
||||
maps\mp\_compass::setupMiniMap("compass_map_mp_pipeline");
|
||||
|
||||
//setExpFog(700, 1500, 0.5, 0.5, 0.5, 0);
|
||||
ambientPlay("ambient_pipeline");
|
||||
//VisionSetNaked( "mp_pipeline" );
|
||||
|
||||
game["attackers"] = "allies";
|
||||
game["defenders"] = "axis";
|
||||
|
||||
setdvar( "r_specularcolorscale", "1" );
|
||||
|
||||
setdvar("r_glowbloomintensity0",".1");
|
||||
setdvar("r_glowbloomintensity1",".1");
|
||||
setdvar("r_glowskybleedintensity0",".1");
|
||||
setdvar("compassmaxrange","2200");
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#include common_scripts\utility;
|
||||
#include common_scripts\_createfx;
|
||||
#include common_scripts\_fx;
|
||||
main()
|
||||
{
|
||||
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
|
||||
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
|
||||
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||||
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
|
||||
|
||||
//ambient fx
|
||||
level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
|
||||
level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
|
||||
level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" );
|
||||
level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" );
|
||||
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
|
||||
level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
|
||||
level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
|
||||
|
||||
/#
|
||||
if ( getdvar( "clientSideEffects" ) != "1" )
|
||||
maps\createfx\mp_pipeline_fx::main();
|
||||
#/
|
||||
|
||||
}
|
|
@ -9,7 +9,7 @@ r_glowSkyBleedIntensity0 "0.5"
|
|||
r_glowSkyBleedIntensity1 "0"
|
||||
|
||||
r_filmEnable "1"
|
||||
r_filmContrast "1.671"
|
||||
r_filmContrast "1.471"
|
||||
r_filmBrightness "0.198"
|
||||
r_filmDesaturation "0.26"
|
||||
r_filmInvert "0"
|
||||
|
|
|
@ -9,9 +9,12 @@ r_glowSkyBleedIntensity0 "0.5"
|
|||
r_glowSkyBleedIntensity1 "0"
|
||||
|
||||
r_filmEnable "1"
|
||||
r_filmContrast "1.1"
|
||||
r_filmContrast ".9"
|
||||
r_filmBrightness "-0.055"
|
||||
r_filmDesaturation "0.63"
|
||||
r_filmInvert "0"
|
||||
r_filmLightTint "1.545 1.394 1.315"
|
||||
r_filmDarkTint "1.184 1.492 1.381"
|
||||
|
||||
r_pretess "0"
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
r_glow "1"
|
||||
r_glow "0"
|
||||
r_glowRadius0 "7"
|
||||
r_glowRadius1 "7"
|
||||
r_glowBloomCutoff "0.479084"
|
||||
r_glowBloomDesaturation "0.0885241"
|
||||
r_glowBloomIntensity0 "0.611"
|
||||
r_glowBloomIntensity0 "1.611"
|
||||
r_glowBloomIntensity1 "0.36"
|
||||
r_glowSkyBleedIntensity0 "0.29"
|
||||
r_glowSkyBleedIntensity1 "0.29"
|
||||
|
|
|
@ -1,19 +1,18 @@
|
|||
r_glow "1"
|
||||
r_glowRadius0 "22.8241"
|
||||
r_glowBloomCutoff "0.688944"
|
||||
r_glowBloomDesaturation "0.394041"
|
||||
r_glowBloomIntensity0 "0.432837"
|
||||
r_glow "0"
|
||||
r_glowRadius0 "5"
|
||||
r_glowRadius1 "12"
|
||||
r_glowBloomCutoff "0.9"
|
||||
r_glowBloomDesaturation "0.75"
|
||||
r_glowBloomIntensity0 "1"
|
||||
r_glowBloomIntensity1 "1"
|
||||
r_glowSkyBleedIntensity0 "0.5"
|
||||
r_glowSkyBleedIntensity1 "0"
|
||||
|
||||
r_filmEnable "1"
|
||||
r_filmContrast "0.735453"
|
||||
r_filmBrightness "-0.121954"
|
||||
r_filmDesaturation "-0.580499"
|
||||
r_filmDesaturationDark "0.0281353"
|
||||
r_filmContrast "1"
|
||||
r_filmBrightness "0.047"
|
||||
r_filmDesaturation "0.4225"
|
||||
r_filmInvert "0"
|
||||
r_filmLightTint "1.29 1.22 1.3"
|
||||
r_filmMediumTint "0.998473 0.992456 0.94803"
|
||||
r_filmDarkTint "0.972549 1.14719 1.13132"
|
||||
r_filmLightTint "0.8 0.8 0.8"
|
||||
r_filmDarkTint "0.986425 1.10315 1.00362"
|
||||
|
||||
r_primaryLightUseTweaks "1"
|
||||
r_primaryLightTweakDiffuseStrength ".9"
|
||||
r_primaryLightTweakSpecularStrength "1.34"
|
||||
|
|
|
@ -1,19 +1,17 @@
|
|||
r_glow "1"
|
||||
r_glowRadius0 "7.15348"
|
||||
r_glowBloomCutoff "0.749243"
|
||||
r_glowBloomDesaturation "1"
|
||||
r_glowBloomIntensity0 "0.3"
|
||||
r_glow "0"
|
||||
r_glowRadius0 "2.1"
|
||||
r_glowRadius1 "0"
|
||||
r_glowBloomCutoff "0.682"
|
||||
r_glowBloomDesaturation "0"
|
||||
r_glowBloomIntensity0 "1.00002"
|
||||
r_glowBloomIntensity1 "0"
|
||||
r_glowSkyBleedIntensity0 "0"
|
||||
r_glowSkyBleedIntensity1 "0"
|
||||
|
||||
r_filmEnable "1"
|
||||
r_filmContrast "1.068"
|
||||
r_filmBrightness "0.01177428"
|
||||
r_filmDesaturation "0.060000"
|
||||
r_filmDesaturationDark "0.188197"
|
||||
r_filmContrast "1.30"
|
||||
r_filmBrightness "0.194425"
|
||||
r_filmDesaturation "0.313334"
|
||||
r_filmInvert "0"
|
||||
r_filmLightTint "2.29494 2.23528 2.09839"
|
||||
r_filmMediumTint "1.0067 1.0067 1.0067"
|
||||
r_filmDarkTint "0.719654 1.03563 1.16738"
|
||||
|
||||
r_primaryLightUseTweaks "1"
|
||||
r_primaryLightTweakDiffuseStrength "1.2"
|
||||
r_primaryLightTweakSpecularStrength "1.6"
|
||||
r_filmLightTint "1.10838 1.10717 1.15409"
|
||||
r_filmDarkTint "0.7 0.928125 1"
|
||||
|
|
Loading…
Reference in New Issue