commit
704a69a9ec
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@ -33,11 +33,14 @@ getLosingPlayers()
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}
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givePlayerScore( event, player, victim, overridePointsPopup )
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givePlayerScore( event, player, victim, overrideCheckPlayerScoreLimitSoon, overridePointsPopup )
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{
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if ( isDefined( level.nukeIncoming ) )
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return;
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if ( !isDefined( overrideCheckPlayerScoreLimitSoon ) )
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overrideCheckPlayerScoreLimitSoon = false;
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if ( !isDefined( overridePointsPopup ) )
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overridePointsPopup = false;
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@ -58,7 +61,11 @@ givePlayerScore( event, player, victim, overridePointsPopup )
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if ( !level.teambased )
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thread sendUpdatedDMScores();
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// player score and team score aren't always the same values towards winning the match
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// checkScoreLimit() checks team score correctly, checkPlayerScoreLimitSoon() uses player score
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if ( !overrideCheckPlayerScoreLimitSoon )
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player maps\mp\gametypes\_gamelogic::checkPlayerScoreLimitSoon();
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scoreEndedMatch = player maps\mp\gametypes\_gamelogic::checkScoreLimit();
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if ( scoreEndedMatch && event == "kill" )
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@ -189,11 +189,10 @@ waitLoadoutDone()
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self waittill( "spawned_player" );
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self _setPerk( "specialty_bling" );
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self giveNextGun( true );
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}
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onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
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onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId )
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{
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if ( sMeansOfDeath == "MOD_FALLING" || ( isDefined( attacker ) && isPlayer( attacker ) ) )
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{
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@ -26,6 +26,7 @@ main()
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level.onSpawnPlayer = ::onSpawnPlayer;
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level.getSpawnPoint = ::getSpawnPoint;
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level.onPlayerKilled = ::onPlayerKilled;
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level.onDeadEvent = ::onDeadEvent;
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level.onTimeLimit = ::onTimeLimit;
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level.infect_perks = [];
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@ -54,12 +55,13 @@ determineWinningTeam()
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onPrecacheGameType()
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{
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precachestring( &"MP_CONSCRIPTION_STARTS_IN" );
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precacheString( &"MP_CONSCRIPTION_STARTS_IN" );
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}
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onStartGameType()
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{
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setclientnamemode( "auto_change" );
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setClientNameMode("auto_change");
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setObjectiveText( "allies", &"OBJECTIVES_INFECT" );
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setObjectiveText( "axis", &"OBJECTIVES_INFECT" );
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@ -103,7 +105,6 @@ onStartGameType()
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level.infect_choseFirstInfected = false;
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level.infect_choosingFirstInfected = false;
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level.infect_awardedFinalSurvivor = false;
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level.infect_countdownInProgress = false;
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level.infect_teamScores["axis"] = 0;
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level.infect_teamScores["allies"] = 0;
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@ -118,20 +119,15 @@ onPlayerConnect()
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for (;;)
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{
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level waittill( "connected", player );
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player.infect_firstSpawn = true;
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player.infected_Rejoined = false;
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player.infect_JoinedAtStart = true;
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if( gameFlag( "prematch_done" ) )
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{
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player.infect_JoinedAtStart = false;
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}
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// infected who quit and rejoined same game
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if( IsDefined( level.infect_players[player.name] ) )
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{
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player.infected_Rejoined = true;
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}
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if ( gameFlag( "prematch_done" ) )
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player.infect_joinedatstart = false;
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else
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player.infect_joinedatstart = true;
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if ( isDefined( level.infect_players[player.name] ) )
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player.infect_rejoined = true;
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}
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}
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@ -148,18 +144,13 @@ getSpawnPoint()
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self.class = self.pers["class"];
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self.lastClass = self.pers["lastClass"];
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// survivors are allies
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teamChoice = "allies";
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// everyone starts as survivors, unless an infected quit and rejoined same game
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if( self.infected_Rejoined )
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{
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teamChoice = "axis";
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}
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self maps\mp\gametypes\_menus::addToTeam( teamChoice, true );
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if ( isDefined( self.infect_rejoined ) )
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maps\mp\gametypes\_menus::addToTeam( "axis", true );
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else
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maps\mp\gametypes\_menus::addToTeam( "allies", true );
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thread onPlayerDisconnect();
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}
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if ( level.inGracePeriod )
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@ -176,12 +167,11 @@ getSpawnPoint()
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return spawnPoint;
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}
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onSpawnPlayer()
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{
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self.teamChangedThisFrame = undefined;
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self.infect_spawnPos = self.origin;
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// resynch teams
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self.teamchangedthisframe = undefined;
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self.infect_spawnpos = self.origin;
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updateTeamScores();
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// let the first spawned player kick this off
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@ -191,34 +181,31 @@ onSpawnPlayer()
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level thread chooseFirstInfected();
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}
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// infected who quit and rejoined same game?
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if( self.infected_Rejoined )
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if ( isDefined( self.infect_rejoined ) )
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{
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self.infect_rejoined = undefined;
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// stop initial infect countdown (if quit/join player was initial and a new coutdown is underway)
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if ( !level.infect_allowSuicide )
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if ( !level.infect_allowsuicide )
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{
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level notify( "infect_stopCountdown" );
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level.infect_choseFirstInfected = true;
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level.infect_allowSuicide = true;
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foreach( player in level.players )
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level.infect_choseFirstInfected = 1;
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level.infect_allowsuicide = 1;
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foreach ( player in level.players )
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{
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if ( isDefined( player.infect_isBeingChosen ) )
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player.infect_isBeingChosen = undefined;
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}
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}
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// if an initial was already chosen while they were gone and they are still initial, set them to normal
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foreach( player in level.players )
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foreach ( player in level.players )
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{
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if ( isDefined( player.isInitialInfected ) )
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player thread setInitialToNormalInfected();
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}
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// if they're the only infected, then set them as initial infected
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if ( level.infect_teamScores["axis"] == 1 )
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self.isInitialInfected = true;
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if ( level.infect_teamscores["axis"] == 1 )
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self.isInitialInfected = 1;
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}
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// onSpawnPlayer() is called before giveLoadout()
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@ -228,8 +215,7 @@ onSpawnPlayer()
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else
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self.pers["gamemodeLoadout"] = level.infect_loadouts[self.pers["team"]];
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self thread onSpawnFinished();
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thread onSpawnFinished();
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level notify ( "spawned_player" );
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}
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@ -323,32 +309,19 @@ chooseFirstInfected()
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level endon( "game_ended" );
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level endon( "infect_stopCountdown" );
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level.infect_allowSuicide = false;
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level.infect_allowsuicide = false;
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gameFlagWait( "prematch_done" );
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level.infect_timerDisplay.label = &"MP_DRAFT_STARTS_IN";
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level.infect_timerDisplay setTimer( 15 );
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level.infect_timerDisplay settimer( 8 );
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level.infect_timerDisplay.alpha = 1;
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 15.0 );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 8.0 );
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level.infect_timerDisplay.alpha = 0;
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possibleInfected = [];
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foreach( player in level.players )
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{
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if ( player.team == "spectator" )
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continue;
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if ( !player.hasSpawned )
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continue;
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possibleInfected[possibleInfected.size] = player;
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}
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firstInfectedPlayer = possibleInfected[ randomInt( possibleInfected.size ) ];
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firstInfectedPlayer setFirstInfected( true );
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level.players[randomint( level.players.size )] setFirstInfected( true );
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}
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setFirstInfected( wasChosen )
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@ -359,14 +332,14 @@ setFirstInfected( wasChosen )
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self.infect_isBeingChosen = true;
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// wait alive
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while( !isReallyAlive( self ) || self isUsingRemote() )
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wait( 0.05 );
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while ( !isReallyAlive( self ) || isUsingRemote() )
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wait 0.05;
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// remove placement item if carrying
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if ( IsDefined( self.isCarrying ) && self.isCarrying == true )
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if ( isDefined( self.isCarrying ) && self.isCarrying == 1 )
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{
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self notify( "force_cancel_placement" );
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wait( 0.05 );
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wait 0.05;
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}
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// not while mantling
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@ -377,6 +350,9 @@ setFirstInfected( wasChosen )
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while ( !self isOnGround() && !self IsOnLadder() )
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wait( 0.05 );
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while ( !isAlive( self ) )
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waitframe();
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// move to other team
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if ( wasChosen )
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{
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@ -385,7 +361,6 @@ setFirstInfected( wasChosen )
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self.infect_isBeingChosen = undefined;
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// resynch teams
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level notify( "update_game_time" );
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updateTeamScores();
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// allow suicides now
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@ -399,8 +374,8 @@ setFirstInfected( wasChosen )
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self.pers["gamemodeLoadout"] = level.infect_loadouts["axis_initial"];
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// remove old TI if it exists
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if ( isDefined ( self.setSpawnpoint ) )
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self maps\mp\perks\_perkfunctions::deleteTI( self.setSpawnpoint );
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if ( isDefined( self.setSpawnpoint ) )
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maps\mp\perks\_perkfunctions::deleteTI( self.setSpawnpoint );
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// set faux TI to respawn in place
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spawnPoint = spawn( "script_model", self.origin );
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@ -412,13 +387,12 @@ setFirstInfected( wasChosen )
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// faux spawn
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self notify( "faux_spawn" );
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self.faux_spawn_stance = self getStance();
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thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
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self thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
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// store infected
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if ( wasChosen )
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level.infect_players[self.name] = true;
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// tell the world!
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thread teamPlayerCardSplash( "callout_first_mercenary", self );
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playSoundOnPlayers( "mp_enemy_obj_captured" );
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}
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@ -472,11 +446,11 @@ setInitialToNormalInfected( gotKill )
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// faux spawn
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self notify( "faux_spawn" );
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self.faux_spawn_stance = self getStance();
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thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
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}
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onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
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onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId )
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{
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processKill = false;
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wasSuicide = false;
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@ -518,10 +492,8 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
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}
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}
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}
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else
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{
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else if ( isDefined( attacker.isInitialInfected ) )
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// set attacker to regular infected if they were the first infected
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if ( isDefined( attacker.isInitialInfected ) )
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attacker thread setInitialToNormalInfected( true );
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else
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{
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@ -530,7 +502,6 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
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maps\mp\gametypes\_gamescore::givePlayerScore( "draft_rogue", attacker, self, true );
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attacker thread maps\mp\gametypes\_rank::giveRankXP( "draft_rogue" );
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}
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}
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// generic messages/sounds, and reward survivors
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if ( level.infect_teamScores["allies"] > 1 )
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@ -545,10 +516,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
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foreach ( player in level.players )
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{
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if( !isReallyAlive( player ) || self.sessionstate == "spectator" )
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continue;
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if ( player.team == "allies" && player != self && distance( player.infect_spawnPos, player.origin ) > 32 )
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if ( player.team == "allies" && player != self && distance( player.infect_spawnpos, player.origin ) > 32 )
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{
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player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_SURVIVOR" );
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maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, true );
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@ -559,16 +527,11 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
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}
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// inform/reward last
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else if ( level.infect_teamScores["allies"] == 1 )
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{
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onFinalSurvivor();
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}
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// infected win
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else if ( level.infect_teamScores["allies"] == 0 )
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{
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onSurvivorsEliminated();
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}
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}
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}
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onFinalSurvivor()
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@ -582,27 +545,27 @@ onFinalSurvivor()
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if ( player.team == "allies" )
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{
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player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FINAL_ROGUE" );
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if ( !level.infect_awardedFinalSurvivor )
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{
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if ( player.gameModeJoinedAtStart && isDefined( player.infect_spawnPos ) && distance( player.infect_spawnPos, player.origin ) > 32 )
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if ( player.infect_joinedatstart && distance( player.infect_spawnpos, player.origin ) > 32 )
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{
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maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, true );
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player thread maps\mp\gametypes\_rank::giveRankXP( "final_rogue" );
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}
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level.infect_awardedFinalSurvivor = true;
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}
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thread teamplayercardsplash( "callout_final_rogue", player );
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if (matchMakingGame() )
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level thread finalsurvivoruav( player );
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thread maps\mp\_utility::teamPlayerCardSplash( "callout_final_rogue", player );
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if ( matchMakingGame() )
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level thread finalSurvivorUAV( player );
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break;
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}
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}
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}
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finalSurvivorUAV( finalPlayer )
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{
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level endon( "game_ended" );
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@ -612,34 +575,31 @@ finalSurvivorUAV( finalPlayer )
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level thread endUAVonLateJoiner( finalPlayer );
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removeUAV = false;
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level.radarMode["axis"] = "normal_radar";
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level.radarmode["axis"] = "normal_radar";
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foreach ( player in level.players )
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{
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if ( player.team == "axis" )
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player.radarMode = "normal_radar";
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player.radarmode = "normal_radar";
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}
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//setTeamRadarStrength( "axis", 1 );
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while( true )
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for (;;)
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{
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prevPos = finalPlayer.origin;
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wait 4;
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wait( 4 );
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if ( removeUAV )
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{
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setTeamRadar( "axis", 0 );
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removeUAV = false;
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}
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wait( 6 );
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wait 6;
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if ( distance( prevPos, finalPlayer.origin ) < 200 )
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{
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setTeamRadar( "axis", 1 );
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removeUAV = true;
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foreach ( player in level.players )
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player playLocalSound( "recondrone_tag" );
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}
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}
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}
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@ -650,16 +610,17 @@ endUAVonLateJoiner( finalPlayer )
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finalPlayer endon( "disconnect" );
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finalPlayer endon( "eliminated" );
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while( true )
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for (;;)
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{
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if ( level.infect_teamScores["allies"] > 1 )
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{
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level notify( "infect_lateJoiner" );
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wait( 0.05 );
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wait 0.05;
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setTeamRadar( "axis", 0 );
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break;
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}
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wait( 0.05 );
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wait 0.05;
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}
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}
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@ -667,7 +628,6 @@ onPlayerDisconnect()
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{
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level endon( "game_ended" );
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self endon( "eliminated" );
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self waittill( "disconnect" );
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// resynch teams
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@ -714,7 +674,6 @@ onPlayerDisconnect()
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}
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}
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}
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// clear this regardless on the way out
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self.isInitialInfected = undefined;
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}
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@ -741,9 +700,8 @@ onDeadEvent( team )
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onTimeLimit()
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||||
{
|
||||
// survivors win
|
||||
level.finalKillCam_winner = "allies";
|
||||
level thread maps\mp\gametypes\_gamelogic::endGame( "allies", game[ "end_reason" ][ "time_limit_reached" ] );
|
||||
level thread maps\mp\gametypes\_gamelogic::endGame( "allies", game["strings"]["time_limit_reached"] );
|
||||
}
|
||||
|
||||
onSurvivorsEliminated()
|
||||
|
@ -753,33 +711,37 @@ onSurvivorsEliminated()
|
|||
level thread maps\mp\gametypes\_gamelogic::endGame( "axis", game[ "end_reason" ][ "allies_eliminated" ] );
|
||||
}
|
||||
|
||||
getTeamSize( team )
|
||||
getNumInfected()
|
||||
{
|
||||
size = 0;
|
||||
|
||||
foreach( player in level.players )
|
||||
numInfected = 0;
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
// Make sure we don't check for spectators
|
||||
// Also need to check for if they are in killcam, because player session states are set to spectator when killcam happens
|
||||
if ( player.sessionstate == "spectator" && !player.spectatekillcam )
|
||||
continue;
|
||||
|
||||
if( player.team == team )
|
||||
size++;
|
||||
if ( isdefined( player.team ) && player.team == "axis" )
|
||||
numInfected++;
|
||||
}
|
||||
return numInfected;
|
||||
}
|
||||
|
||||
return size;
|
||||
getNumSurvivors()
|
||||
{
|
||||
numSurvivors = 0;
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
if ( isdefined( player.team ) && player.team == "allies" )
|
||||
numSurvivors++;
|
||||
}
|
||||
return numSurvivors;
|
||||
}
|
||||
|
||||
updateTeamScores()
|
||||
{
|
||||
// survivors
|
||||
level.infect_teamScores["allies"] = getTeamSize( "allies" );
|
||||
level.infect_teamScores["allies"] = getNumSurvivors();
|
||||
game["teamScores"]["allies"] = level.infect_teamScores["allies"];
|
||||
setTeamScore( "allies", level.infect_teamScores["allies"] );
|
||||
|
||||
// infected
|
||||
level.infect_teamScores["axis"] = getTeamSize( "axis" );
|
||||
level.infect_teamScores["axis"] = getNumInfected();
|
||||
game["teamScores"]["axis"] = level.infect_teamScores["axis"];
|
||||
setTeamScore( "axis", level.infect_teamScores["axis"] );
|
||||
}
|
||||
|
@ -802,11 +764,11 @@ setSpecialLoadouts()
|
|||
level.infect_loadouts["axis"]["loadoutKillstreak1"] = "none";
|
||||
level.infect_loadouts["axis"]["loadoutKillstreak2"] = "none";
|
||||
level.infect_loadouts["axis"]["loadoutKillstreak3"] = "none";
|
||||
level.infect_loadouts["axis"]["loadoutDeathstreak"] = "specialty_grenadepulldeath";
|
||||
level.infect_loadouts["axis"]["loadoutDeathstreak"] = "none";
|
||||
|
||||
level.infect_loadouts["axis_initial"]["loadoutPrimary"] = "scar";
|
||||
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment"] = "reflex";
|
||||
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment2"] = "xmags";
|
||||
level.infect_loadouts["axis_initial"]["loadoutPrimary"] = "throwingknife";
|
||||
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment"] = "none";
|
||||
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment2"] = "none";
|
||||
level.infect_loadouts["axis_initial"]["loadoutPrimaryCamo"] = "none";
|
||||
level.infect_loadouts["axis_initial"]["loadoutSecondary"] = "none";
|
||||
level.infect_loadouts["axis_initial"]["loadoutSecondaryAttachment"] = "none";
|
||||
|
@ -820,7 +782,7 @@ setSpecialLoadouts()
|
|||
level.infect_loadouts["axis_initial"]["loadoutKillstreak1"] = "none";
|
||||
level.infect_loadouts["axis_initial"]["loadoutKillstreak2"] = "none";
|
||||
level.infect_loadouts["axis_initial"]["loadoutKillstreak3"] = "none";
|
||||
level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "specialty_grenadepulldeath";
|
||||
level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "none";
|
||||
|
||||
level.infect_loadouts["allies"]["loadoutPrimary"] = "spas12";
|
||||
level.infect_loadouts["allies"]["loadoutPrimaryAttachment"] = "xmags";
|
||||
|
|
Loading…
Reference in New Issue