Fix spawnpoints for defenders in Demolition
parent
2a86b060b7
commit
7eb9351e67
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@ -248,9 +248,9 @@ onStartGameType()
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" );
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if ( getDvar( "mapname" ) == "mp_shipment_long" )
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if ( getDvar( "mapname" ) == "mp_shipment_long" )
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level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
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level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
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else
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else
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level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
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level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
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level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" );
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level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" );
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level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );
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level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );
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