Updated CoD4 DLC (#36)
Co-authored-by: Louvenarde <louve@louve.systems> Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>pull/3/head
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@ -613,79 +613,121 @@
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}
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{
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map "mp_backlot"
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longname "MPUI_BACKLOT"
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gametype "dm war sab sab2 dom sd sd2 hc koth"
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description "MPUI_DESC_MAP_BACKLOT"
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mapimage "preview_mp_backlot"
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mapoverlay "compass_overlay_map_blank"
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allieschar "us_army"
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axischar "opforce_composite"
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useteamzones "true"
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environment "desert"
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map "mp_backlot"
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longname "MPUI_BACKLOT"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_BACKLOT"
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mapimage "preview_mp_backlot"
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mapoverlay "compass_overlay_map_blank "
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allieschar "us_army"
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axischar "opforce_composite"
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environment "desert"
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}
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{
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map "mp_farm"
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longname "MPUI_FARM"
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gametype "dm war sab sab2 dom sd sd2 hc koth"
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description "MPUI_DESC_MAP_FARM"
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mapimage "preview_mp_farm"
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mapoverlay "compass_overlay_map_blank"
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allieschar "us_army"
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axischar "opforce_airborne"
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useteamzones "true"
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environment "forest"
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map "mp_farm"
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longname "MPUI_FARM"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_FARM"
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mapimage "preview_mp_farm"
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mapoverlay "compass_overlay_map_blank "
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allieschar "socom_141_forest"
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axischar "opforce_airborne"
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environment "forest"
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}
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{
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map "mp_countdown"
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longname "MPUI_COUNTDOWN"
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gametype "dm war sab sab2 dom sd sd2 hc koth"
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description "MPUI_DESC_MAP_COUNTDOWN"
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mapimage "preview_mp_countdown"
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mapoverlay "compass_overlay_map_blank"
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allieschar "us_army"
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axischar "opforce_airborne"
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useteamzones "true"
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environment "urban"
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map "mp_countdown"
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longname "MPUI_COUNTDOWN"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_COUNTDOWN"
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mapimage "preview_mp_countdown"
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mapoverlay "compass_overlay_map_blank "
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allieschar "us_army"
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axischar "opforce_composite"
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environment "forest"
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}
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{
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map "mp_pipeline"
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longname "MPUI_PIPELINE"
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gametype "dm war sab sab2 dom sd sd2 hc koth"
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description "MPUI_DESC_MAP_PIPELINE"
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mapimage "preview_mp_pipeline"
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mapoverlay "compass_overlay_map_blank"
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allieschar "us_army"
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axischar "opforce_airborne"
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useteamzones "true"
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environment "forest"
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map "mp_pipeline"
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longname "MPUI_PIPELINE"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_PIPELINE"
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mapimage "preview_mp_pipeline"
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mapoverlay "compass_overlay_map_blank "
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allieschar "socom_141_forest"
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axischar "opforce_airborne"
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environment "forest"
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}
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{
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map "mp_crash_snow"
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longname "MPUI_CRASH_SNOW"
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gametype "dm war sab sab2 dom sd sd2 hc koth"
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description "MPUI_DESC_MAP_CRASH_SNOW"
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mapimage "preview_mp_crash_snow"
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mapoverlay "compass_overlay_map_blank"
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allieschar "socom_141_arctic"
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axischar "opforce_arctic"
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useteamzones "true"
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environment "arctic"
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map "mp_crash_snow"
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longname "MPUI_CRASH_SNOW"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_CRASH_SNOW"
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mapimage "preview_mp_crash_snow"
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mapoverlay "compass_overlay_map_blank "
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allieschar "socom_141_arctic"
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axischar "opforce_arctic"
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environment "arctic"
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}
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{
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map "mp_carentan"
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longname "MPUI_CARENTAN"
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gametype "dm war sab sab2 dom sd sd2 hc koth"
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description "MPUI_DESC_MAP_CARENTAN"
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mapimage "preview_mp_carentan"
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mapoverlay "compass_overlay_map_blank"
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allieschar "us_army"
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axischar "opforce_airborne"
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useteamzones "true"
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environment "urban"
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}
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map "mp_carentan"
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longname "MPUI_CARENTAN"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_CARENTAN"
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mapimage "preview_mp_carentan"
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mapoverlay "compass_overlay_map_blank "
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allieschar "seals_udt"
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axischar "opforce_airborne"
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environment "urban"
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}
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{
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map "mp_showdown"
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longname "MPUI_SHOWDOWN"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_SHOWDOWN"
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mapimage "preview_mp_showdown"
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mapoverlay "compass_overlay_map_blank "
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allieschar "us_army"
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axischar "opforce_composite"
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environment "desert"
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}
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{
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map "mp_convoy"
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longname "MPUI_CONVOY"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_CONVOY"
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mapimage "preview_mp_convoy"
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mapoverlay "compass_overlay_map_blank "
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allieschar "us_army"
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axischar "opforce_composite"
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environment "desert"
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}
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{
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map "mp_citystreets"
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longname "MPUI_CITYSTREETS"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_CITYSTREETS"
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mapimage "preview_mp_citystreets"
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mapoverlay "compass_overlay_map_blank "
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allieschar "us_army"
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axischar "opforce_composite"
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environment "urban"
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}
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{
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map "mp_broadcast"
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longname "MPUI_BROADCAST"
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gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
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description "MPUI_DESC_MAP_BROADCAST"
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mapimage "preview_mp_broadcast"
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mapoverlay "compass_overlay_map_blank "
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allieschar "us_army"
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axischar "opforce_composite"
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environment "desert"
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}
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@ -0,0 +1,17 @@
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r_glow "0"
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r_glowRadius0 "5"
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r_glowRadius1 "12"
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r_glowBloomCutoff "0.9"
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r_glowBloomDesaturation "0.75"
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r_glowBloomIntensity0 "1"
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r_glowBloomIntensity1 "1"
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r_glowSkyBleedIntensity0 "0.5"
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r_glowSkyBleedIntensity1 "0"
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r_filmEnable "1"
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r_filmContrast "1.5"
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r_filmBrightness "0.2298"
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r_filmDesaturation "0.1"
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r_filmInvert "0"
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r_filmLightTint "1.179 1.086 1.024"
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r_filmDarkTint "0.7 1.0215 1.265"
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@ -0,0 +1,19 @@
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r_glow "1"
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r_glowRadius0 "0"
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r_glowBloomCutoff "0"
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r_glowBloomDesaturation "0"
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r_glowBloomIntensity0 "0"
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r_filmEnable "1"
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r_filmContrast "1.15843"
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r_filmBrightness "0.0355033"
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r_filmDesaturation "0.40242"
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r_filmDesaturationDark "0.402416"
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r_filmInvert "0"
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r_filmLightTint "1.25 1.28 0.71"
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r_filmDarkTint "0.49 0.50 0.465"
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r_filmMediumTint "1.19992 1.16455 1.16903"
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r_primaryLightUseTweaks "1"
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r_primaryLightTweakDiffuseStrength "1.5"
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r_primaryLightTweakSpecularStrength "1.2"
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@ -0,0 +1,19 @@
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r_glow "1"
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r_glowRadius0 "0"
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r_glowBloomCutoff "0.000359348"
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r_glowBloomDesaturation "0"
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r_glowBloomIntensity0 "0"
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r_filmEnable "1"
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r_filmContrast "0.78"
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r_filmBrightness "-0.069"
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r_filmDesaturation "0.28"
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r_filmDesaturationDark "0.58"
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r_filmInvert "0"
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r_filmMediumTint "1 1 1"
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r_filmLightTint "1.17604 1.16347 1.12133"
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r_filmDarkTint "0.853149 0.782718 1.0015"
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r_primaryLightUseTweaks "1"
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r_primaryLightTweakDiffuseStrength "1.125"
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r_primaryLightTweakSpecularStrength "1.5"
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@ -0,0 +1,18 @@
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r_glow "1"
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r_glowRadius0 "2.73322"
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r_glowRadius1 "4.4"
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r_glowBloomCutoff "0.269427"
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r_glowBloomDesaturation "0.75"
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r_glowBloomIntensity0 "0.37154"
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r_glowBloomIntensity1 ".375"
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r_glowSkyBleedIntensity0 "0"
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r_glowSkyBleedIntensity1 "0"
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r_filmEnable "1"
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r_filmContrast "1.2"
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r_filmBrightness "0.055"
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r_filmDesaturation "0.386669"
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r_filmInvert "0"
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r_filmLightTint "1.09 1.20125 0.891854"
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r_filmMediumTint "1.05654 1.05654 0.994713"
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r_filmDarkTint "1.13153 0.80991 1.19249"
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