Updated CoD4 DLC (#36)

Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
This commit is contained in:
authored and GitHub committed 2022-12-18 11:49:36 +01:00
1 parent b1fcbc2c99
commit dca7466e18
14 files changed
+176 -61

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+103 -61
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@@ -613,79 +613,121 @@
}
{
map "mp_backlot"
longname "MPUI_BACKLOT"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_BACKLOT"
mapimage "preview_mp_backlot"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
useteamzones "true"
environment "desert"
map "mp_backlot"
longname "MPUI_BACKLOT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_BACKLOT"
mapimage "preview_mp_backlot"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_farm"
longname "MPUI_FARM"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_FARM"
mapimage "preview_mp_farm"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
useteamzones "true"
environment "forest"
map "mp_farm"
longname "MPUI_FARM"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_FARM"
mapimage "preview_mp_farm"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_countdown"
longname "MPUI_COUNTDOWN"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_COUNTDOWN"
mapimage "preview_mp_countdown"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
useteamzones "true"
environment "urban"
map "mp_countdown"
longname "MPUI_COUNTDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_COUNTDOWN"
mapimage "preview_mp_countdown"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_composite"
environment "forest"
}
{
map "mp_pipeline"
longname "MPUI_PIPELINE"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_PIPELINE"
mapimage "preview_mp_pipeline"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
useteamzones "true"
environment "forest"
map "mp_pipeline"
longname "MPUI_PIPELINE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_PIPELINE"
mapimage "preview_mp_pipeline"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_crash_snow"
longname "MPUI_CRASH_SNOW"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_CRASH_SNOW"
mapimage "preview_mp_crash_snow"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_arctic"
axischar "opforce_arctic"
useteamzones "true"
environment "arctic"
map "mp_crash_snow"
longname "MPUI_CRASH_SNOW"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_CRASH_SNOW"
mapimage "preview_mp_crash_snow"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_arctic"
axischar "opforce_arctic"
environment "arctic"
}
{
map "mp_carentan"
longname "MPUI_CARENTAN"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_CARENTAN"
mapimage "preview_mp_carentan"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
useteamzones "true"
environment "urban"
}
map "mp_carentan"
longname "MPUI_CARENTAN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_CARENTAN"
mapimage "preview_mp_carentan"
mapoverlay "compass_overlay_map_blank "
allieschar "seals_udt"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_showdown"
longname "MPUI_SHOWDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_SHOWDOWN"
mapimage "preview_mp_showdown"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_convoy"
longname "MPUI_CONVOY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_CONVOY"
mapimage "preview_mp_convoy"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_citystreets"
longname "MPUI_CITYSTREETS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_CITYSTREETS"
mapimage "preview_mp_citystreets"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_composite"
environment "urban"
}
{
map "mp_broadcast"
longname "MPUI_BROADCAST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_BROADCAST"
mapimage "preview_mp_broadcast"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
+17
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@@ -0,0 +1,17 @@
r_glow "0"
r_glowRadius0 "5"
r_glowRadius1 "12"
r_glowBloomCutoff "0.9"
r_glowBloomDesaturation "0.75"
r_glowBloomIntensity0 "1"
r_glowBloomIntensity1 "1"
r_glowSkyBleedIntensity0 "0.5"
r_glowSkyBleedIntensity1 "0"
r_filmEnable "1"
r_filmContrast "1.5"
r_filmBrightness "0.2298"
r_filmDesaturation "0.1"
r_filmInvert "0"
r_filmLightTint "1.179 1.086 1.024"
r_filmDarkTint "0.7 1.0215 1.265"
+19
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@@ -0,0 +1,19 @@
r_glow "1"
r_glowRadius0 "0"
r_glowBloomCutoff "0"
r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0"
r_filmEnable "1"
r_filmContrast "1.15843"
r_filmBrightness "0.0355033"
r_filmDesaturation "0.40242"
r_filmDesaturationDark "0.402416"
r_filmInvert "0"
r_filmLightTint "1.25 1.28 0.71"
r_filmDarkTint "0.49 0.50 0.465"
r_filmMediumTint "1.19992 1.16455 1.16903"
r_primaryLightUseTweaks "1"
r_primaryLightTweakDiffuseStrength "1.5"
r_primaryLightTweakSpecularStrength "1.2"
+19
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@@ -0,0 +1,19 @@
r_glow "1"
r_glowRadius0 "0"
r_glowBloomCutoff "0.000359348"
r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0"␍
␍
r_filmEnable "1"
r_filmContrast "0.78"
r_filmBrightness "-0.069"
r_filmDesaturation "0.28"
r_filmDesaturationDark "0.58"
r_filmInvert "0"␍
r_filmMediumTint "1 1 1"
r_filmLightTint "1.17604 1.16347 1.12133"
r_filmDarkTint "0.853149 0.782718 1.0015"
␍
r_primaryLightUseTweaks "1"
r_primaryLightTweakDiffuseStrength "1.125"
r_primaryLightTweakSpecularStrength "1.5"␍
+18
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@@ -0,0 +1,18 @@
r_glow "1"
r_glowRadius0 "2.73322"
r_glowRadius1 "4.4"
r_glowBloomCutoff "0.269427"
r_glowBloomDesaturation "0.75"
r_glowBloomIntensity0 "0.37154"
r_glowBloomIntensity1 ".375"
r_glowSkyBleedIntensity0 "0"
r_glowSkyBleedIntensity1 "0"
r_filmEnable "1"
r_filmContrast "1.2"
r_filmBrightness "0.055"
r_filmDesaturation "0.386669"
r_filmInvert "0"
r_filmLightTint "1.09 1.20125 0.891854"
r_filmMediumTint "1.05654 1.05654 0.994713"
r_filmDarkTint "1.13153 0.80991 1.19249"
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