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10 Commits
Author SHA1 Message Date
Dss0 2f4be59017 Remove dlc9 CoD4 maps for now as they aren't ready for release 2022-03-04 23:13:56 +01:00
Dss0 4e0ef5360a Merge pull request #16 from diamante0018/develop
Replace roundup function with ceil
2022-03-03 00:40:10 +01:00
FutureRave 5d34835cc6 Replace ghetto roundup function with ceil 2022-03-02 23:28:46 +00:00
Dss0 9076c854be Merge pull request #15 from diamante0018/develop
[Menus] Change default value of patched dvar to false
2022-03-02 19:12:09 +01:00
FutureRave 37af65985f Replace questionable patch with less questionable code 2022-03-02 18:05:33 +00:00
Louve 71e848b77d Merge pull request #8 from Laupetin/fix/unsigned-fastfiles
Fix issues with unsigned fastfile relinking
2022-01-24 09:19:21 +01:00
rack.over d53076ffbf Merge branch 'develop' into fix/unsigned-fastfiles 2022-01-21 17:40:33 +01:00
Dss0 db5c9b56ac Merge pull request #13 from ChxseH/patch-1
fix release workflow
2022-01-10 21:44:31 +01:00
Chase 1aed65cd72 fix 2022-01-10 14:37:47 -06:00
Jan ee312070ea Fix issues with unsigned fastfile relinking 2021-10-01 22:13:38 +02:00
44 changed files with 70 additions and 136 deletions

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+4 -4
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@@ -4,14 +4,14 @@ sudo apt update >> /dev/null && sudo apt install zip -y >> /dev/null # Ensure zi
cd iw4x/ cd iw4x/
cd iw4x_00/ cd iw4x_00/
zip -r iw4x_00.iwd * zip -r iw4x_00.iwd *
find . ! -name 'iw4x_00.iwd' -type d -exec rm -rf {} + mv iw4x_00.iwd ../
find . ! -name 'iw4x_00.iwd' -type f -exec rm -rf {} +
cd .. cd ..
rm -rf iw4x_00/
cd iw4x_01/ cd iw4x_01/
zip -r iw4x_01.iwd * zip -r iw4x_01.iwd *
find . ! -name 'iw4x_01.iwd' -type d -exec rm -rf {} + mv iw4x_01.iwd ../
find . ! -name 'iw4x_01.iwd' -type f -exec rm -rf {} +
cd .. cd ..
rm -rf iw4x_01/
cd .. cd ..
rm LICENSE rm LICENSE
rm README.md rm README.md
+16 -5
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@@ -1,9 +1,21 @@
#include maps\mp\_utility; #include maps\mp\_utility;
/*
Author: Intricate, Diamante
Dvars:
- scr_player_forceautoassign <bool>
false - (default) default game behaviour
true - players will be automatically assigned to a team
Notes: fs_game check was removed as the default value is now false.
If a server owner decides to set it to true, its their choice regardless of loaded mods.
Mods should replace this file in case of conflicts.
*/
init() init()
{ {
//Intricate - Create DVAR for forcing auto assign, useful for server that would like it. SetDvarIfUninitialized( "scr_player_forceautoassign", false );
SetDvarIfUninitialized("scr_player_forceautoassign", true);
if ( !isDefined( game["gamestarted"] ) ) if ( !isDefined( game["gamestarted"] ) )
{ {
game["menu_team"] = "team_marinesopfor"; game["menu_team"] = "team_marinesopfor";
@@ -348,9 +360,8 @@ beginClassChoice( forceNewChoice )
beginTeamChoice() beginTeamChoice()
{ {
//Intricate - We put the auto assign where the actual team selection is. Also make sure that a mod isn't loaded, mainly to prevent bugs with them. if ( getDvarInt( "scr_player_forceautoassign" ) != 0 )
if( GetDvar("scr_player_forceautoassign") && GetDvar("fs_game") == "" ) self notify( "menuresponse", game["menu_team"], "autoassign");
self notify("menuresponse", game["menu_team"], "autoassign");
else else
self openpopupMenu( game["menu_team"] ); self openpopupMenu( game["menu_team"] );
+50 -54
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@@ -4,48 +4,45 @@
main() main()
{ {
maps\mp\_load::main(); maps\mp\_load::main();
game[ "attackers" ] = "allies"; game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis"; game[ "defenders" ] = "axis";
maps\mp\_compass::setupMiniMap( "compass_map_oilrig_lvl_3" ); maps\mp\_compass::setupMiniMap( "compass_map_oilrig_lvl_3" );
setdvar( "compassmaxrange", "4000" ); setdvar( "compassmaxrange", "4000" );
array_thread( getentarray( "breach_solid", "targetname" ), ::self_delete ); array_thread( getentarray( "breach_solid", "targetname" ), ::selfDelete );
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think ); array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
CreateRamps( ( 1676, 1330, -70 ), ( 2489, 1844, 900 ) );
CreateRamps((1676, 1330, -70), (2489, 1844, 900)); CreateRamps( ( -965, 256, -200 ), ( -854, -77, 54 ) );
CreateRamps((-965, 256, -200), (-854, -77, 54)); thread customKilltrigger();
thread custom_killtrigger();
thread level_think(); thread level_think();
thread level_think2(); thread level_think2();
} }
self_delete() selfDelete()
{ {
self delete(); self delete ();
} }
// Kills the player if he goes under them map
custom_killtrigger() customKilltrigger()
{ {
while (true) while ( true )
{ {
wait 0.1; wait 0.1;
foreach (player in level.players) foreach ( player in level.players )
{ {
if (!isDefined(player) || !isPlayer(player)) if ( !isDefined( player ) || !isPlayer( player ) )
{ {
continue; continue;
} }
if (player.origin[2] < -350.0) if ( player.origin[2] < -350.0 )
{ {
player suicide(); player suicide();
} }
@@ -56,8 +53,9 @@ custom_killtrigger()
compass_triggers_think() compass_triggers_think()
{ {
assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" ); assertex( isDefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
while( true )
while ( true )
{ {
wait( 1 ); wait( 1 );
self waittill( "trigger" ); self waittill( "trigger" );
@@ -65,56 +63,52 @@ compass_triggers_think()
} }
} }
CreateRamps(top, bottom) CreateRamps( top, bottom )
{ {
D = Distance(top, bottom); D = Distance( top, bottom );
blocks = roundUp(D/30); blocks = ceil( D / 30 );
CX = top[0] - bottom[0]; CX = top[0] - bottom[0];
CY = top[1] - bottom[1]; CY = top[1] - bottom[1];
CZ = top[2] - bottom[2]; CZ = top[2] - bottom[2];
XA = CX/blocks; XA = CX / blocks;
YA = CY/blocks; YA = CY / blocks;
ZA = CZ/blocks; ZA = CZ / blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0)); CXY = Distance( ( top[0], top[1], 0 ), ( bottom[0], bottom[1], 0 ) );
Temp = VectorToAngles(top - bottom); Temp = VectorToAngles( top - bottom );
BA = (Temp[2], Temp[1] + 90, Temp[0]); BA = ( Temp[2], Temp[1] + 90, Temp[0] );
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * b))); for ( b = 0; b < blocks; b++ )
{
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * b ) ) );
//block setModel("com_plasticcase_friendly"); //block setModel("com_plasticcase_friendly");
block.angles = BA; block.angles = BA;
block Solid(); block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01; wait 0.01;
} }
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * blocks ) - ( 0, 0, 5 ) ) );
//block setModel("com_plasticcase_friendly"); //block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0); block.angles = ( BA[0], BA[1], 0 );
block Solid(); block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01; wait 0.01;
} }
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
level_think() level_think()
{ {
/*----------------------- /*
MOVING DERRICK DRILL THING -----------------------
-------------------------*/ MOVING DERRICK DRILL THING
-------------------------
*/
eDerrick_thing = getent( "derrick_thing", "targetname" ); eDerrick_thing = getent( "derrick_thing", "targetname" );
eDerrick_thing.origin = eDerrick_thing.origin + ( 0, 0, -2816 ); eDerrick_thing.origin = eDerrick_thing.origin + ( 0, 0, -2816 );
assert( isdefined( eDerrick_thing ) ); assert( isDefined( eDerrick_thing ) );
time = 2; time = 2;
speed = 300; speed = 300;
while ( true ) while ( true )
{ {
eDerrick_thing rotatevelocity( ( 0, speed, 0 ), time ); eDerrick_thing rotatevelocity( ( 0, speed, 0 ), time );
@@ -122,27 +116,29 @@ level_think()
} }
} }
level_think2() level_think2()
{ {
model1 = getent( "fx_spotlight_beam", "targetname" ); model1 = getent( "fx_spotlight_beam", "targetname" );
model2 = getent( "com_blackhawk_spotlight_on_mg_setup", "targetname" ); model2 = getent( "com_blackhawk_spotlight_on_mg_setup", "targetname" );
assert( isdefined( model1 ) ); assert( isDefined( model1 ) );
assert( isdefined( model2 ) ); assert( isDefined( model2 ) );
time = 10; time = 10;
while ( true ) while ( true )
{ {
model1 rotateto(model1.angles+(0,45,0),time); model1 rotateto( model1.angles + ( 0, 45, 0 ), time );
model2 rotateto(model2.angles+(0,45,0),time); model2 rotateto( model2.angles + ( 0, 45, 0 ), time );
wait( time ); wait( time );
model1 rotateto(model1.angles+(0,-45,0),time); model1 rotateto( model1.angles + ( 0, -45, 0 ), time );
model2 rotateto(model2.angles+(0,-45,0),time); model2 rotateto( model2.angles + ( 0, -45, 0 ), time );
wait( time ); wait( time );
model1 rotateto(model1.angles+(10,45,0),time); model1 rotateto( model1.angles + ( 10, 45, 0 ), time );
model2 rotateto(model2.angles+(10,45,0),time); model2 rotateto( model2.angles + ( 10, 45, 0 ), time );
wait( time ); wait( time );
model1 rotateto(model1.angles+(-10,-45,0),time); model1 rotateto( model1.angles + ( -10, -45, 0 ), time );
model2 rotateto(model2.angles+(-10,-45,0),time); model2 rotateto( model2.angles + ( -10, -45, 0 ), time );
wait( time ); wait( time );
} }
-73
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@@ -587,76 +587,3 @@
axischar "opforce_composite" axischar "opforce_composite"
environment "desert" environment "desert"
} }
{
map "mp_backlot"
longname "MPUI_BACKLOT"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_BACKLOT"
mapimage "preview_mp_backlot"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_farm"
longname "MPUI_FARM"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_FARM"
mapimage "preview_mp_farm"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_countdown"
longname "MPUI_COUNTDOWN"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_COUNTDOWN"
mapimage "preview_mp_countdown"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_pipeline"
longname "MPUI_PIPELINE"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_PIPELINE"
mapimage "preview_mp_pipeline"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_crash_snow"
longname "MPUI_CRASH_SNOW"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_CRASH_SNOW"
mapimage "preview_mp_crash_snow"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_arctic"
axischar "opforce_arctic"
environment "arctic"
}
{
map "mp_carentan"
longname "MPUI_CARENTAN"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_CARENTAN"
mapimage "preview_mp_carentan"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
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