Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
863680d184 | ||
|
|
619b2eb4d7 | ||
|
|
7eb9351e67 | ||
|
|
2a86b060b7 | ||
|
|
9132dbd9e0 | ||
|
|
886a1d6d52 | ||
|
|
be93c36df9 | ||
|
|
c72b7af7bc | ||
|
|
8ab1bfb917 | ||
|
|
2f4be59017 | ||
|
|
4e0ef5360a | ||
|
|
5d34835cc6 | ||
|
|
9076c854be | ||
|
|
37af65985f | ||
|
|
71e848b77d | ||
|
|
d53076ffbf | ||
|
|
db5c9b56ac | ||
|
|
1aed65cd72 | ||
|
|
ee312070ea |
No files matched your search
+20
-5
@@ -2,16 +2,31 @@
|
||||
|
||||
sudo apt update >> /dev/null && sudo apt install zip -y >> /dev/null # Ensure zip is up to date.
|
||||
cd iw4x/
|
||||
|
||||
|
||||
# iw4x_00
|
||||
cd iw4x_00/
|
||||
zip -r iw4x_00.iwd *
|
||||
find . ! -name 'iw4x_00.iwd' -type d -exec rm -rf {} +
|
||||
find . ! -name 'iw4x_00.iwd' -type f -exec rm -rf {} +
|
||||
cd ..
|
||||
mv iw4x_00.iwd ../
|
||||
cd ..
|
||||
rm -rf iw4x_00/
|
||||
|
||||
# iw4x_01
|
||||
cd iw4x_01/
|
||||
zip -r iw4x_01.iwd *
|
||||
find . ! -name 'iw4x_01.iwd' -type d -exec rm -rf {} +
|
||||
find . ! -name 'iw4x_01.iwd' -type f -exec rm -rf {} +
|
||||
mv iw4x_01.iwd ../
|
||||
cd ..
|
||||
rm -rf iw4x_01/
|
||||
|
||||
# iw4x_02
|
||||
cd iw4x_02/
|
||||
zip -r iw4x_02.iwd *
|
||||
mv iw4x_02.iwd ../
|
||||
cd ..
|
||||
rm -rf iw4x_02/
|
||||
|
||||
|
||||
# Cleanup
|
||||
cd ..
|
||||
rm LICENSE
|
||||
rm README.md
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
|
||||
//==========================================================================================
|
||||
|
||||
set gpad_enabled 1
|
||||
set gpad_sticksConfig "thumbstick_default"
|
||||
set gpad_buttonsConfig "buttons_default"
|
||||
|
||||
|
||||
@@ -1,9 +1,21 @@
|
||||
#include maps\mp\_utility;
|
||||
|
||||
/*
|
||||
Author: Intricate, Diamante
|
||||
Dvars:
|
||||
- scr_player_forceautoassign <bool>
|
||||
false - (default) default game behaviour
|
||||
true - players will be automatically assigned to a team
|
||||
|
||||
Notes: fs_game check was removed as the default value is now false.
|
||||
If a server owner decides to set it to true, its their choice regardless of loaded mods.
|
||||
Mods should replace this file in case of conflicts.
|
||||
*/
|
||||
|
||||
init()
|
||||
{
|
||||
//Intricate - Create DVAR for forcing auto assign, useful for server that would like it.
|
||||
SetDvarIfUninitialized("scr_player_forceautoassign", true);
|
||||
SetDvarIfUninitialized( "scr_player_forceautoassign", false );
|
||||
|
||||
if ( !isDefined( game["gamestarted"] ) )
|
||||
{
|
||||
game["menu_team"] = "team_marinesopfor";
|
||||
@@ -348,9 +360,8 @@ beginClassChoice( forceNewChoice )
|
||||
|
||||
beginTeamChoice()
|
||||
{
|
||||
//Intricate - We put the auto assign where the actual team selection is. Also make sure that a mod isn't loaded, mainly to prevent bugs with them.
|
||||
if( GetDvar("scr_player_forceautoassign") && GetDvar("fs_game") == "" )
|
||||
self notify("menuresponse", game["menu_team"], "autoassign");
|
||||
if ( getDvarInt( "scr_player_forceautoassign" ) != 0 )
|
||||
self notify( "menuresponse", game["menu_team"], "autoassign");
|
||||
else
|
||||
self openpopupMenu( game["menu_team"] );
|
||||
|
||||
@@ -360,7 +371,7 @@ beginTeamChoice()
|
||||
showMainMenuForTeam()
|
||||
{
|
||||
assert( self.pers["team"] == "axis" || self.pers["team"] == "allies" );
|
||||
|
||||
|
||||
team = self.pers["team"];
|
||||
|
||||
// menu_changeclass_team is the one where you choose one of the n classes to play as.
|
||||
|
||||
@@ -248,9 +248,9 @@ onStartGameType()
|
||||
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" );
|
||||
|
||||
if ( getDvar( "mapname" ) == "mp_shipment_long" )
|
||||
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
|
||||
level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
|
||||
else
|
||||
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
|
||||
level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
|
||||
|
||||
level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" );
|
||||
level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );
|
||||
|
||||
@@ -4,9 +4,7 @@
|
||||
|
||||
main()
|
||||
{
|
||||
|
||||
maps\mp\_load::main();
|
||||
|
||||
|
||||
game[ "attackers" ] = "allies";
|
||||
game[ "defenders" ] = "axis";
|
||||
@@ -14,38 +12,37 @@ main()
|
||||
maps\mp\_compass::setupMiniMap( "compass_map_oilrig_lvl_3" );
|
||||
setdvar( "compassmaxrange", "4000" );
|
||||
|
||||
array_thread( getentarray( "breach_solid", "targetname" ), ::self_delete );
|
||||
array_thread( getentarray( "breach_solid", "targetname" ), ::selfDelete );
|
||||
|
||||
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
|
||||
|
||||
|
||||
CreateRamps((1676, 1330, -70), (2489, 1844, 900));
|
||||
CreateRamps((-965, 256, -200), (-854, -77, 54));
|
||||
thread custom_killtrigger();
|
||||
|
||||
CreateRamps( ( 1676, 1330, -70 ), ( 2489, 1844, 900 ) );
|
||||
CreateRamps( ( -965, 256, -200 ), ( -854, -77, 54 ) );
|
||||
thread customKilltrigger();
|
||||
thread level_think();
|
||||
thread level_think2();
|
||||
}
|
||||
|
||||
self_delete()
|
||||
selfDelete()
|
||||
{
|
||||
self delete();
|
||||
self delete ();
|
||||
}
|
||||
|
||||
|
||||
custom_killtrigger()
|
||||
// Kills the player if he goes under them map
|
||||
customKilltrigger()
|
||||
{
|
||||
while (true)
|
||||
while ( true )
|
||||
{
|
||||
wait 0.1;
|
||||
|
||||
foreach (player in level.players)
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
if (!isDefined(player) || !isPlayer(player))
|
||||
if ( !isDefined( player ) || !isPlayer( player ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player.origin[2] < -350.0)
|
||||
if ( player.origin[2] < -350.0 )
|
||||
{
|
||||
player suicide();
|
||||
}
|
||||
@@ -56,8 +53,9 @@ custom_killtrigger()
|
||||
|
||||
compass_triggers_think()
|
||||
{
|
||||
assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
|
||||
while( true )
|
||||
assertex( isDefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
|
||||
|
||||
while ( true )
|
||||
{
|
||||
wait( 1 );
|
||||
self waittill( "trigger" );
|
||||
@@ -65,56 +63,52 @@ compass_triggers_think()
|
||||
}
|
||||
}
|
||||
|
||||
CreateRamps(top, bottom)
|
||||
CreateRamps( top, bottom )
|
||||
{
|
||||
D = Distance(top, bottom);
|
||||
blocks = roundUp(D/30);
|
||||
D = Distance( top, bottom );
|
||||
blocks = ceil( D / 30 );
|
||||
CX = top[0] - bottom[0];
|
||||
CY = top[1] - bottom[1];
|
||||
CZ = top[2] - bottom[2];
|
||||
XA = CX/blocks;
|
||||
YA = CY/blocks;
|
||||
ZA = CZ/blocks;
|
||||
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
|
||||
Temp = VectorToAngles(top - bottom);
|
||||
BA = (Temp[2], Temp[1] + 90, Temp[0]);
|
||||
for(b = 0; b < blocks; b++){
|
||||
block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
|
||||
XA = CX / blocks;
|
||||
YA = CY / blocks;
|
||||
ZA = CZ / blocks;
|
||||
CXY = Distance( ( top[0], top[1], 0 ), ( bottom[0], bottom[1], 0 ) );
|
||||
Temp = VectorToAngles( top - bottom );
|
||||
BA = ( Temp[2], Temp[1] + 90, Temp[0] );
|
||||
|
||||
for ( b = 0; b < blocks; b++ )
|
||||
{
|
||||
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * b ) ) );
|
||||
//block setModel("com_plasticcase_friendly");
|
||||
block.angles = BA;
|
||||
block Solid();
|
||||
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
|
||||
wait 0.01;
|
||||
}
|
||||
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
|
||||
|
||||
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * blocks ) - ( 0, 0, 5 ) ) );
|
||||
//block setModel("com_plasticcase_friendly");
|
||||
block.angles = (BA[0], BA[1], 0);
|
||||
block.angles = ( BA[0], BA[1], 0 );
|
||||
block Solid();
|
||||
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
|
||||
wait 0.01;
|
||||
}
|
||||
|
||||
|
||||
roundUp( floatVal )
|
||||
{
|
||||
if ( int( floatVal ) != floatVal )
|
||||
return int( floatVal+1 );
|
||||
else
|
||||
return int( floatVal );
|
||||
}
|
||||
|
||||
|
||||
level_think()
|
||||
{
|
||||
|
||||
/*-----------------------
|
||||
MOVING DERRICK DRILL THING
|
||||
-------------------------*/
|
||||
/*
|
||||
-----------------------
|
||||
MOVING DERRICK DRILL THING
|
||||
-------------------------
|
||||
*/
|
||||
eDerrick_thing = getent( "derrick_thing", "targetname" );
|
||||
eDerrick_thing.origin = eDerrick_thing.origin + ( 0, 0, -2816 );
|
||||
assert( isdefined( eDerrick_thing ) );
|
||||
assert( isDefined( eDerrick_thing ) );
|
||||
time = 2;
|
||||
speed = 300;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
eDerrick_thing rotatevelocity( ( 0, speed, 0 ), time );
|
||||
@@ -122,27 +116,29 @@ level_think()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
level_think2()
|
||||
{
|
||||
model1 = getent( "fx_spotlight_beam", "targetname" );
|
||||
model2 = getent( "com_blackhawk_spotlight_on_mg_setup", "targetname" );
|
||||
assert( isdefined( model1 ) );
|
||||
assert( isdefined( model2 ) );
|
||||
|
||||
assert( isDefined( model1 ) );
|
||||
assert( isDefined( model2 ) );
|
||||
|
||||
time = 10;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
model1 rotateto(model1.angles+(0,45,0),time);
|
||||
model2 rotateto(model2.angles+(0,45,0),time);
|
||||
model1 rotateto( model1.angles + ( 0, 45, 0 ), time );
|
||||
model2 rotateto( model2.angles + ( 0, 45, 0 ), time );
|
||||
wait( time );
|
||||
model1 rotateto(model1.angles+(0,-45,0),time);
|
||||
model2 rotateto(model2.angles+(0,-45,0),time);
|
||||
model1 rotateto( model1.angles + ( 0, -45, 0 ), time );
|
||||
model2 rotateto( model2.angles + ( 0, -45, 0 ), time );
|
||||
wait( time );
|
||||
model1 rotateto(model1.angles+(10,45,0),time);
|
||||
model2 rotateto(model2.angles+(10,45,0),time);
|
||||
model1 rotateto( model1.angles + ( 10, 45, 0 ), time );
|
||||
model2 rotateto( model2.angles + ( 10, 45, 0 ), time );
|
||||
wait( time );
|
||||
model1 rotateto(model1.angles+(-10,-45,0),time);
|
||||
model2 rotateto(model2.angles+(-10,-45,0),time);
|
||||
model1 rotateto( model1.angles + ( -10, -45, 0 ), time );
|
||||
model2 rotateto( model2.angles + ( -10, -45, 0 ), time );
|
||||
wait( time );
|
||||
}
|
||||
|
||||
|
||||
@@ -587,76 +587,3 @@
|
||||
axischar "opforce_composite"
|
||||
environment "desert"
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
map "mp_backlot"
|
||||
longname "MPUI_BACKLOT"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc koth"
|
||||
description "MPUI_DESC_MAP_BACKLOT"
|
||||
mapimage "preview_mp_backlot"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
allieschar "us_army"
|
||||
axischar "opforce_composite"
|
||||
environment "desert"
|
||||
}
|
||||
|
||||
{
|
||||
map "mp_farm"
|
||||
longname "MPUI_FARM"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc koth"
|
||||
description "MPUI_DESC_MAP_FARM"
|
||||
mapimage "preview_mp_farm"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
allieschar "us_army"
|
||||
axischar "opforce_airborne"
|
||||
environment "forest"
|
||||
}
|
||||
|
||||
{
|
||||
map "mp_countdown"
|
||||
longname "MPUI_COUNTDOWN"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc koth"
|
||||
description "MPUI_DESC_MAP_COUNTDOWN"
|
||||
mapimage "preview_mp_countdown"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
allieschar "us_army"
|
||||
axischar "opforce_airborne"
|
||||
environment "urban"
|
||||
}
|
||||
|
||||
{
|
||||
map "mp_pipeline"
|
||||
longname "MPUI_PIPELINE"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc koth"
|
||||
description "MPUI_DESC_MAP_PIPELINE"
|
||||
mapimage "preview_mp_pipeline"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
allieschar "us_army"
|
||||
axischar "opforce_airborne"
|
||||
environment "forest"
|
||||
}
|
||||
|
||||
{
|
||||
map "mp_crash_snow"
|
||||
longname "MPUI_CRASH_SNOW"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc koth"
|
||||
description "MPUI_DESC_MAP_CRASH_SNOW"
|
||||
mapimage "preview_mp_crash_snow"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
allieschar "socom_141_arctic"
|
||||
axischar "opforce_arctic"
|
||||
environment "arctic"
|
||||
}
|
||||
|
||||
{
|
||||
map "mp_carentan"
|
||||
longname "MPUI_CARENTAN"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc koth"
|
||||
description "MPUI_DESC_MAP_CARENTAN"
|
||||
mapimage "preview_mp_carentan"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
allieschar "us_army"
|
||||
axischar "opforce_airborne"
|
||||
environment "urban"
|
||||
}
|
||||
@@ -40,6 +40,9 @@
|
||||
#define ON_MENU_ESC \
|
||||
close self;
|
||||
|
||||
#define ON_GPAD_USED when(dvarBool("gpad_in_use") == 1)
|
||||
#define ON_GPAD_UNUSED when(dvarBool("gpad_in_use") == 0)
|
||||
|
||||
menuDef
|
||||
{
|
||||
name MENU_NAME
|
||||
@@ -65,10 +68,11 @@ menuDef
|
||||
PC_OPTIONS_KEYBINDING(2, "@MENU_HOLD_AIM_DOWN_SIGHT", "+speed_throw")
|
||||
PC_OPTIONS_KEYBINDING(3, "@MENU_LEAN_LEFT", "+leanleft")
|
||||
PC_OPTIONS_KEYBINDING(4, "@MENU_LEAN_RIGHT", "+leanright")
|
||||
PC_OPTIONS_KEYBINDING(5, "@MENU_RELOAD_WEAPON", "+reload")
|
||||
PC_OPTIONS_KEYBINDING_RAW(5, "@MENU_USE_RELOAD", "+usereload", ON_GPAD_USED)
|
||||
PC_OPTIONS_KEYBINDING_RAW(5, "@MENU_RELOAD_WEAPON", "+reload", ON_GPAD_UNUSED)
|
||||
PC_OPTIONS_KEYBINDING(6, "@MENU_SWITCH_WEAPON", "weapnext")
|
||||
PC_OPTIONS_KEYBINDING(7, "@MENU_MELEE_ATTACK", "+melee")
|
||||
PC_OPTIONS_KEYBINDING(8, "@MENU_USE", "+activate")
|
||||
PC_OPTIONS_KEYBINDING_RAW(8, "@MENU_USE", "+activate", ON_GPAD_UNUSED)
|
||||
PC_OPTIONS_KEYBINDING(9, "@MENU_FRAG_EQUIPMENT", "+frag")
|
||||
PC_OPTIONS_KEYBINDING(10, "@MENU_THROW_SPECIAL_GRENADE", "+smoke")
|
||||
PC_OPTIONS_KEYBINDING(11, "@MENU_WEAPON_ATTACHMENT", "+actionslot 3")
|
||||
@@ -78,7 +82,8 @@ menuDef
|
||||
|
||||
PC_OPTIONS_SEPERATOR(14)
|
||||
|
||||
PC_OPTIONS_KEYBINDING(15, "@MENU_SHOW_OBJECTIVES_SCORES", "+scores")
|
||||
PC_OPTIONS_KEYBINDING_RAW(15, "@MENU_SHOW_OBJECTIVES_SCORES", "togglescores", ON_GPAD_USED)
|
||||
PC_OPTIONS_KEYBINDING_RAW(15, "@MENU_SHOW_OBJECTIVES_SCORES", "+scores", ON_GPAD_UNUSED)
|
||||
|
||||
PC_OPTIONS_KEYBINDSTATUS
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ menuDef
|
||||
PC_OPTIONS_SECTION_TITLE(MENU_TITLE)
|
||||
|
||||
PC_OPTIONS_DVARYESNO_RAW(0, "@MENU_GAMEPAD_ENABLED", "gpad_enabled", ON_GAMEPAD_ENABLED_TOGGLE;, "@MPUI_DESC_GAMEPAD_ENABLED", when(0), 1)
|
||||
PC_OPTIONS_SEPERATOR(0)
|
||||
PC_OPTIONS_SEPERATOR_VIS(0, ON_GPAD_ENABLED)
|
||||
|
||||
PC_OPTIONS_DVARYESNO_RAW(1, "@MENU_LOOK_INVERSION", "input_invertPitch", ;, "@MPUI_DESC_LOOK_INVERSION", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
||||
PC_OPTIONS_STRLIST_RAW(2, "@MENU_THUMBSTICK_LAYOUT", "gpad_sticksConfig",
|
||||
@@ -122,7 +122,7 @@ menuDef
|
||||
PC_OPTIONS_FLOATLIST_RAW(4, "@MENU_GPAD_STYLE", "gpad_style", {"@MENU_GPAD_XBOX_CAPS" 0 "@MENU_GPAD_PS_CAPS" 1}, ;, "@MPUI_DESC_GPAD_STYLE", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
||||
PC_OPTIONS_DVARYESNO_RAW(5, "@MENU_SLOWDOWN_ENABLED", "gpad_slowdown_enabled", ;, "@MPUI_DESC_SLOWDOWN_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
||||
PC_OPTIONS_DVARYESNO_RAW(6, "@MENU_LOCKON_ENABLED", "gpad_lockon_enabled", ;, "@MPUI_DESC_LOCKON_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
||||
PC_OPTIONS_SEPERATOR(6)
|
||||
PC_OPTIONS_SEPERATOR_VIS(6, ON_GPAD_ENABLED)
|
||||
PC_OPTIONS_DVARSLIDER_RAW(7, "@MENU_LOOK_SENSITIVITY", "input_viewSensitivity", 0.5, 4, 1.0, ;, ;, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED, ON_GPAD_ENABLED)
|
||||
PC_OPTIONS_FLOATLIST_RAW(8, "@MENU_LOOK_SENSITIVITY_PRESET", "input_viewSensitivity",
|
||||
{"@MENU_SENSITIVITY_LOW_CAPS" SENSITIVITY_1 "@MENU_SENSITIVITY_MEDIUM_CAPS" SENSITIVITY_2 "3" SENSITIVITY_3
|
||||
|
||||
@@ -74,7 +74,7 @@ menuDef
|
||||
exp text(dvarString("sensitivity"))
|
||||
}
|
||||
|
||||
PC_OPTIONS_DVARSLIDER(0, "@MENU_MOUSE_SENSITIVITY", "sensitivity", 0.01, 100, 5, ;, ;, ;, when(0))
|
||||
PC_OPTIONS_DVARSLIDER(0, "@MENU_MOUSE_SENSITIVITY", "sensitivity", 0.1, 10, 5, ;, ;, ;, when(0))
|
||||
PC_OPTIONS_DVARYESNO(1, "@MENU_INVERT_MOUSE", "ui_mousePitch", uiscript updateui_mousePitch;, when(0))
|
||||
|
||||
PC_OPTIONS_SEPERATOR(1)
|
||||
@@ -89,4 +89,4 @@ menuDef
|
||||
PC_OPTIONS_KEYBINDSTATUS
|
||||
|
||||
ITEM_BUTTON_BACK(ON_MENU_ESC)
|
||||
}
|
||||
}
|
||||
Whitespace-only changes.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in new issue
Block a user