Compare commits

..
32 Commits
Author SHA1 Message Date
Louvenarde b3abeae088 Merge branch 'develop' of github.com:iw4x/iw4x-rawfiles into develop 2024-02-03 14:32:15 +01:00
Louvenarde e2b50d691a Fix for #20 #21 #22 ? 2024-02-03 14:31:41 +01:00
Louve 611760cb38 Merge pull request #16 from diamante0018/patch-2
Add support for auto updater
2024-01-20 18:17:35 +01:00
Louve c9e1e1de82 Merge pull request #14 from diamante0018/loc-string-bixes
Loc string bixes
2024-01-20 12:54:36 +01:00
Louvenarde b32875849d Add missing files 2024-01-13 21:21:33 +01:00
Louvenarde fd5a71b32e Fix image categories, among other things 2024-01-13 21:16:49 +01:00
Diavolo f1c5207c8a remove dupes 2024-01-13 15:38:21 +01:00
Diavolo f3a07312c5 add 1 missing loc string 2024-01-13 15:38:21 +01:00
Diavolo ed93e6cc3e move loc files to fastfile 2024-01-13 15:38:21 +01:00
Louve 0b8d678893 Merge pull request #12 from diamante0018/patch-1
fix(str): update localize string value fix menu bug too
2024-01-12 10:17:27 +01:00
Louve 704a69a9ec Merge pull request #15 from diamante0018/develop
gamemode fixes
2024-01-12 00:00:59 +01:00
Louve 671a0a181c Merge pull request #19 from Laupetin/fix/small-serverlist-menu-mistakes
Remove duplicated mouse_click plays on key press macros
2024-01-11 23:42:10 +01:00
Louve d310691343 Merge pull request #17 from diamante0018/patch-3
more fixes for gun
2024-01-11 23:40:43 +01:00
Louve c93351046b Merge pull request #18 from diamante0018/patch-4
precache required scriptmenus
2024-01-11 23:40:22 +01:00
Jan f711722e5b Remove duplicated mouse_click plays on key press macros 2023-12-31 15:39:08 +01:00
Edo 3f2f24ab09 Update _menus.gsc 2023-12-31 14:14:00 +01:00
Edo 9576031f63 more fixes for gun 2023-12-31 14:05:22 +01:00
Edo 16b8ca89c3 Update auconfirm.menu 2023-12-29 23:26:36 +01:00
Edo 40008170ec Update main_text.menu 2023-12-29 23:25:35 +01:00
Edo 75ab8a88cc remove splitscreen code 2023-12-25 11:30:07 +01:00
Diavolo 7744518f3c gamemode fixes 2023-12-25 11:26:35 +01:00
Edo 5c7ba128cc remove double entry 2023-12-24 23:37:25 +01:00
Edo 7dcca93eed Update popup_cac_primary_camo.menu 2023-12-24 12:17:09 +01:00
Edo bb8ba5bea7 Update pc_options_multi.menu 2023-12-24 12:09:37 +01:00
Edo 66bfdf1b06 Update pc_options_multi.menu 2023-12-24 12:04:02 +01:00
Edo e8cf3048c5 Update pc_options_multi.menu 2023-12-24 11:59:31 +01:00
Edo 17f0f49635 Update iw4x_english.str 2023-12-24 11:57:53 +01:00
Edo 32e940e5d4 update gamepad 2023-12-24 11:57:16 +01:00
Edo b3adaada92 better desc 2023-12-24 11:52:05 +01:00
Edo 20a0dc25a7 fix(str): update localize string value 2023-12-24 11:36:10 +01:00
Louvenarde 9696e39099 Remove duplicate images 2023-12-20 00:59:42 +01:00
Louvenarde 37dd2f576a Remove shipment hack 2023-12-18 13:51:39 +01:00
566 changed files with 11346 additions and 1927 deletions

No files matched your search

Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large. Load diff
@@ -1,17 +0,0 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog( 500, 2842, 0.642709, 0.626383, 0.5, 3.0, 0 );
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time,
setExpFog( 750, 2842, 0.642709, 0.666383, 0.5, 0.02, 100 );
VisionSetNaked( "mp_shipment", 0 );
}
@@ -1,125 +0,0 @@
//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 121
ent = createLoopSound();
ent.v[ "origin" ] = ( 1026.31, 690.984, 325.106 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -74.0565, -1064.84, 395.295 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 672.98, 116.825, 298.125 );
ent.v[ "angles" ] = ( 0, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -15.6846, -531.97, 298.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -609.761, 98.299, 298.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 17.674, 657.888, 298.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 139.752, 127.875, 358.052 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 482.075, 1591.5, 523.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ship_chain_sway";
ent = createLoopSound();
ent.v[ "origin" ] = ( -774.494, -632.406, 332.547 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_treeA_lp";
ent = createLoopSound();
ent.v[ "origin" ] = ( 63.875, 128.89, 392.724 );
ent.v[ "angles" ] = ( 0, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_flat_surface";
ent = createLoopSound();
ent.v[ "origin" ] = ( 780.594, -763.875, 304.545 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_treeB_lp";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1190.88, -235.615, 325 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_flat_surface";
ent = createLoopSound();
ent.v[ "origin" ] = ( 738.938, 770.663, 307.269 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_treeA_lp";
ent = createLoopSound();
ent.v[ "origin" ] = ( -406.884, -387.643, 212.276 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( 529.182, 402.978, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( 293.407, -404.612, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -494.269, -404.613, 208.65 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -437.342, 44.2978, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -8.40515, 48.6187, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -18.4671, 850.419, 199.613 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -610.763, 847.477, 197.121 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( 657.552, -492.835, 195.54 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
}
@@ -33,11 +33,14 @@ getLosingPlayers()
} }
givePlayerScore( event, player, victim, overridePointsPopup ) givePlayerScore( event, player, victim, overrideCheckPlayerScoreLimitSoon, overridePointsPopup )
{ {
if ( isDefined( level.nukeIncoming ) ) if ( isDefined( level.nukeIncoming ) )
return; return;
if ( !isDefined( overrideCheckPlayerScoreLimitSoon ) )
overrideCheckPlayerScoreLimitSoon = false;
if ( !isDefined( overridePointsPopup ) ) if ( !isDefined( overridePointsPopup ) )
overridePointsPopup = false; overridePointsPopup = false;
@@ -58,7 +61,11 @@ givePlayerScore( event, player, victim, overridePointsPopup )
if ( !level.teambased ) if ( !level.teambased )
thread sendUpdatedDMScores(); thread sendUpdatedDMScores();
player maps\mp\gametypes\_gamelogic::checkPlayerScoreLimitSoon(); // player score and team score aren't always the same values towards winning the match
// checkScoreLimit() checks team score correctly, checkPlayerScoreLimitSoon() uses player score
if ( !overrideCheckPlayerScoreLimitSoon )
player maps\mp\gametypes\_gamelogic::checkPlayerScoreLimitSoon();
scoreEndedMatch = player maps\mp\gametypes\_gamelogic::checkScoreLimit(); scoreEndedMatch = player maps\mp\gametypes\_gamelogic::checkScoreLimit();
if ( scoreEndedMatch && event == "kill" ) if ( scoreEndedMatch && event == "kill" )
@@ -32,7 +32,11 @@ init()
if ( !level.console ) if ( !level.console )
{ {
game["menu_callvote"] = "callvote";
game["menu_kickplayer"] = "kickplayer";
game["menu_muteplayer"] = "muteplayer"; game["menu_muteplayer"] = "muteplayer";
precacheMenu(game["menu_callvote"]);
precacheMenu(game["menu_kickplayer"]);
precacheMenu(game["menu_muteplayer"]); precacheMenu(game["menu_muteplayer"]);
} }
else else
+19 -14
View File
@@ -389,8 +389,15 @@ balanceTeams()
setGhillieModels( env ) setGhillieModels( env )
{ {
level.environment = env; level.environment = env;
switch ( env ) switch ( env )
{ {
default:
case "iw3":
game["allies_model"]["GHILLIE"] = game["allies_model"]["SNIPER"];
game["axis_model"]["GHILLIE"] = game["axis_model"]["SNIPER"];
break;
case "desert": case "desert":
mptype\mptype_ally_ghillie_desert::precache(); mptype\mptype_ally_ghillie_desert::precache();
mptype\mptype_opforce_ghillie_desert::precache(); mptype\mptype_opforce_ghillie_desert::precache();
@@ -415,8 +422,6 @@ setGhillieModels( env )
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main; game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main;
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main; game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main;
break; break;
default:
break;
} }
} }
@@ -597,8 +602,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
break; break;
@@ -615,8 +620,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_specops::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_recon::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
break; break;
@@ -633,8 +638,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_specops::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_recon::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
break; break;
@@ -651,8 +656,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break; break;
@@ -669,8 +674,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break; break;
@@ -687,8 +692,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
break; break;
+9 -3
View File
@@ -115,7 +115,7 @@ onStartGameType()
allowed = []; allowed = [];
maps\mp\gametypes\_gameobjects::main(allowed); maps\mp\gametypes\_gameobjects::main(allowed);
// Prevent class and team change // Prevent class and team change. TODO: Must be disabled in _menus.gsc as well
setDvar( "ui_allow_classchange", 0 ); setDvar( "ui_allow_classchange", 0 );
setdvar( "ui_allow_teamchange", 0 ); setdvar( "ui_allow_teamchange", 0 );
@@ -189,11 +189,10 @@ waitLoadoutDone()
self waittill( "spawned_player" ); self waittill( "spawned_player" );
self _setPerk( "specialty_bling" );
self giveNextGun( true ); self giveNextGun( true );
} }
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration ) onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId )
{ {
if ( sMeansOfDeath == "MOD_FALLING" || ( isDefined( attacker ) && isPlayer( attacker ) ) ) if ( sMeansOfDeath == "MOD_FALLING" || ( isDefined( attacker ) && isPlayer( attacker ) ) )
{ {
@@ -382,6 +381,8 @@ refillSingleCountAmmo()
initGunHUD() initGunHUD()
{ {
if ( self isTestClient() ) return;
self.gun_progressDisplay[0] = self createFontString( "small", 1.6 ); self.gun_progressDisplay[0] = self createFontString( "small", 1.6 );
self.gun_progressDisplay[0] setPoint( "TOP LEFT", "TOP LEFT", 115, 5 ); self.gun_progressDisplay[0] setPoint( "TOP LEFT", "TOP LEFT", 115, 5 );
self.gun_progressDisplay[0] setText( &"MP_WEAPON" ); self.gun_progressDisplay[0] setText( &"MP_WEAPON" );
@@ -402,11 +403,14 @@ initGunHUD()
updateGunHUD() updateGunHUD()
{ {
if ( self isTestClient() ) return;
self.gun_progressDisplay[1] setText( (self.gunGameGunIndex+1) + " / " + level.gun_guns.size ); self.gun_progressDisplay[1] setText( (self.gunGameGunIndex+1) + " / " + level.gun_guns.size );
} }
hideInKillCam() hideInKillCam()
{ {
if ( self isTestClient() ) return;
self endon( "disconnect" ); self endon( "disconnect" );
var_0 = 1; var_0 = 1;
@@ -431,6 +435,8 @@ hideInKillCam()
hideOnGameEnd() hideOnGameEnd()
{ {
if ( self isTestClient() ) return;
self endon( "disconnect" ); self endon( "disconnect" );
level waittill( "game_ended" ); level waittill( "game_ended" );
+200 -238
View File
@@ -21,12 +21,13 @@ main()
// don't sit there waiting for both teams to contain players, // don't sit there waiting for both teams to contain players,
// as everyone starts a survivor // as everyone starts a survivor
level.prematchWaitForTeams = false; level.prematchWaitForTeams = false;
level.onPrecacheGameType = ::onPrecacheGameType; level.onPrecacheGameType = ::onPrecacheGameType;
level.onStartGameType = ::onStartGameType; level.onStartGameType = ::onStartGameType;
level.onSpawnPlayer = ::onSpawnPlayer; level.onSpawnPlayer = ::onSpawnPlayer;
level.getSpawnPoint = ::getSpawnPoint; level.getSpawnPoint = ::getSpawnPoint;
level.onPlayerKilled = ::onPlayerKilled; level.onPlayerKilled = ::onPlayerKilled;
level.onTimeLimit = ::onTimeLimit; level.onDeadEvent = ::onDeadEvent;
level.onTimeLimit = ::onTimeLimit;
level.infect_perks = []; level.infect_perks = [];
level.infect_perks[level.infect_perks.size] = "specialty_marathon"; level.infect_perks[level.infect_perks.size] = "specialty_marathon";
@@ -54,20 +55,21 @@ determineWinningTeam()
onPrecacheGameType() onPrecacheGameType()
{ {
precachestring( &"MP_CONSCRIPTION_STARTS_IN" ); precacheString( &"MP_CONSCRIPTION_STARTS_IN" );
} }
onStartGameType() onStartGameType()
{ {
setclientnamemode( "auto_change" ); setClientNameMode("auto_change");
setObjectiveText( "allies", &"OBJECTIVES_INFECT" );
setObjectiveText( "axis", &"OBJECTIVES_INFECT" );
setObjectiveScoreText( "allies", &"OBJECTIVES_INFECT_SCORE" ); setObjectiveText( "allies", &"OBJECTIVES_INFECT" );
setObjectiveScoreText( "axis", &"OBJECTIVES_INFECT_SCORE" ); setObjectiveText( "axis", &"OBJECTIVES_INFECT" );
setObjectiveHintText( "allies", &"OBJECTIVES_INFECT_HINT" ); setObjectiveScoreText( "allies", &"OBJECTIVES_INFECT_SCORE" );
setObjectiveHintText( "axis", &"OBJECTIVES_INFECT_HINT" ); setObjectiveScoreText( "axis", &"OBJECTIVES_INFECT_SCORE" );
setObjectiveHintText( "allies", &"OBJECTIVES_INFECT_HINT" );
setObjectiveHintText( "axis", &"OBJECTIVES_INFECT_HINT" );
level.spawnMins = ( 0, 0, 0 ); level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 ); level.spawnMaxs = ( 0, 0, 0 );
@@ -103,14 +105,13 @@ onStartGameType()
level.infect_choseFirstInfected = false; level.infect_choseFirstInfected = false;
level.infect_choosingFirstInfected = false; level.infect_choosingFirstInfected = false;
level.infect_awardedFinalSurvivor = false; level.infect_awardedFinalSurvivor = false;
level.infect_countdownInProgress = false;
level.infect_teamScores["axis"] = 0; level.infect_teamScores["axis"] = 0;
level.infect_teamScores["allies"] = 0; level.infect_teamScores["allies"] = 0;
level.infect_players = []; level.infect_players = [];
level thread onPlayerConnect(); level thread onPlayerConnect();
level thread watchInfectForfeit(); level thread watchInfectForfeit();
} }
onPlayerConnect() onPlayerConnect()
@@ -118,28 +119,23 @@ onPlayerConnect()
for (;;) for (;;)
{ {
level waittill( "connected", player ); level waittill( "connected", player );
player.infect_firstSpawn = true; player.infect_firstSpawn = true;
player.infected_Rejoined = false;
player.infect_JoinedAtStart = true;
if( gameFlag( "prematch_done" ) ) if ( gameFlag( "prematch_done" ) )
{ player.infect_joinedatstart = false;
player.infect_JoinedAtStart = false; else
} player.infect_joinedatstart = true;
// infected who quit and rejoined same game
if( IsDefined( level.infect_players[player.name] ) ) if ( isDefined( level.infect_players[player.name] ) )
{ player.infect_rejoined = true;
player.infected_Rejoined = true;
}
} }
} }
getSpawnPoint() getSpawnPoint()
{ {
// first time here? // first time here?
if ( self.infect_firstSpawn ) if ( self.infect_firstSpawn )
{ {
self.infect_firstSpawn = false; self.infect_firstSpawn = false;
// everyone is a gamemode class in infect, no class selection // everyone is a gamemode class in infect, no class selection
@@ -148,19 +144,14 @@ getSpawnPoint()
self.class = self.pers["class"]; self.class = self.pers["class"];
self.lastClass = self.pers["lastClass"]; self.lastClass = self.pers["lastClass"];
// survivors are allies if ( isDefined( self.infect_rejoined ) )
teamChoice = "allies"; maps\mp\gametypes\_menus::addToTeam( "axis", true );
else
// everyone starts as survivors, unless an infected quit and rejoined same game maps\mp\gametypes\_menus::addToTeam( "allies", true );
if( self.infected_Rejoined )
{
teamChoice = "axis";
}
self maps\mp\gametypes\_menus::addToTeam( teamChoice, true );
thread onPlayerDisconnect(); thread onPlayerDisconnect();
}
}
if ( level.inGracePeriod ) if ( level.inGracePeriod )
{ {
@@ -173,15 +164,14 @@ getSpawnPoint()
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints ); spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
} }
return spawnPoint; return spawnPoint;
} }
onSpawnPlayer() onSpawnPlayer()
{ {
self.teamChangedThisFrame = undefined; self.teamchangedthisframe = undefined;
self.infect_spawnPos = self.origin; self.infect_spawnpos = self.origin;
// resynch teams
updateTeamScores(); updateTeamScores();
// let the first spawned player kick this off // let the first spawned player kick this off
@@ -191,45 +181,41 @@ onSpawnPlayer()
level thread chooseFirstInfected(); level thread chooseFirstInfected();
} }
// infected who quit and rejoined same game? if ( isDefined( self.infect_rejoined ) )
if( self.infected_Rejoined )
{ {
self.infect_rejoined = undefined; self.infect_rejoined = undefined;
// stop initial infect countdown (if quit/join player was initial and a new coutdown is underway) if ( !level.infect_allowsuicide )
if ( !level.infect_allowSuicide ) {
{ level notify( "infect_stopCountdown" );
level notify( "infect_stopCountdown" ); level.infect_choseFirstInfected = 1;
level.infect_choseFirstInfected = true; level.infect_allowsuicide = 1;
level.infect_allowSuicide = true;
foreach( player in level.players )
{
if ( isDefined( player.infect_isBeingChosen ) )
player.infect_isBeingChosen = undefined;
}
}
// if an initial was already chosen while they were gone and they are still initial, set them to normal foreach ( player in level.players )
foreach( player in level.players ) {
{ if ( isDefined( player.infect_isBeingChosen ) )
if ( isDefined( player.isInitialInfected ) ) player.infect_isBeingChosen = undefined;
player thread setInitialToNormalInfected(); }
} }
// if they're the only infected, then set them as initial infected foreach ( player in level.players )
if ( level.infect_teamScores["axis"] == 1 ) {
self.isInitialInfected = true; if ( isDefined( player.isInitialInfected ) )
player thread setInitialToNormalInfected();
}
if ( level.infect_teamscores["axis"] == 1 )
self.isInitialInfected = 1;
} }
// onSpawnPlayer() is called before giveLoadout() // onSpawnPlayer() is called before giveLoadout()
// set self.pers["gamemodeLoadout"] for giveLoadout() to use // set self.pers["gamemodeLoadout"] for giveLoadout() to use
if ( isDefined( self.isInitialInfected ) ) if ( isDefined( self.isInitialInfected ) )
self.pers["gamemodeLoadout"] = level.infect_loadouts["axis_initial"]; self.pers["gamemodeLoadout"] = level.infect_loadouts["axis_initial"];
else else
self.pers["gamemodeLoadout"] = level.infect_loadouts[self.pers["team"]]; self.pers["gamemodeLoadout"] = level.infect_loadouts[self.pers["team"]];
self thread onSpawnFinished();
thread onSpawnFinished();
level notify ( "spawned_player" ); level notify ( "spawned_player" );
} }
@@ -320,54 +306,41 @@ setInfectedMsg()
chooseFirstInfected() chooseFirstInfected()
{ {
level endon( "game_ended" ); level endon( "game_ended" );
level endon( "infect_stopCountdown" ); level endon( "infect_stopCountdown" );
level.infect_allowSuicide = false; level.infect_allowsuicide = false;
gameFlagWait( "prematch_done" );
level.infect_timerDisplay.label = &"MP_DRAFT_STARTS_IN"; gameFlagWait( "prematch_done" );
level.infect_timerDisplay setTimer( 15 );
level.infect_timerDisplay.alpha = 1;
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 15.0 ); level.infect_timerDisplay.label = &"MP_DRAFT_STARTS_IN";
level.infect_timerDisplay settimer( 8 );
level.infect_timerDisplay.alpha = 1;
level.infect_timerDisplay.alpha = 0; maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 8.0 );
possibleInfected = []; level.infect_timerDisplay.alpha = 0;
foreach( player in level.players ) level.players[randomint( level.players.size )] setFirstInfected( true );
{
if ( player.team == "spectator" )
continue;
if ( !player.hasSpawned )
continue;
possibleInfected[possibleInfected.size] = player;
}
firstInfectedPlayer = possibleInfected[ randomInt( possibleInfected.size ) ];
firstInfectedPlayer setFirstInfected( true );
} }
setFirstInfected( wasChosen ) setFirstInfected( wasChosen )
{ {
self endon( "disconnect" ); self endon( "disconnect" );
if ( wasChosen ) if ( wasChosen )
self.infect_isBeingChosen = true; self.infect_isBeingChosen = true;
// wait alive // wait alive
while( !isReallyAlive( self ) || self isUsingRemote() ) while ( !isReallyAlive( self ) || isUsingRemote() )
wait( 0.05 ); wait 0.05;
// remove placement item if carrying // remove placement item if carrying
if ( IsDefined( self.isCarrying ) && self.isCarrying == true ) if ( isDefined( self.isCarrying ) && self.isCarrying == 1 )
{ {
self notify( "force_cancel_placement" ); self notify( "force_cancel_placement" );
wait( 0.05 ); wait 0.05;
} }
// not while mantling // not while mantling
while ( self IsMantling() ) while ( self IsMantling() )
@@ -377,6 +350,9 @@ setFirstInfected( wasChosen )
while ( !self isOnGround() && !self IsOnLadder() ) while ( !self isOnGround() && !self IsOnLadder() )
wait( 0.05 ); wait( 0.05 );
while ( !isAlive( self ) )
waitframe();
// move to other team // move to other team
if ( wasChosen ) if ( wasChosen )
{ {
@@ -385,22 +361,21 @@ setFirstInfected( wasChosen )
self.infect_isBeingChosen = undefined; self.infect_isBeingChosen = undefined;
// resynch teams // resynch teams
level notify( "update_game_time" );
updateTeamScores(); updateTeamScores();
// allow suicides now // allow suicides now
level.infect_allowSuicide = true; level.infect_allowSuicide = true;
} }
// store initial // store initial
self.isInitialInfected = true; self.isInitialInfected = true;
// set the gamemodeloadout for giveLoadout() to use // set the gamemodeloadout for giveLoadout() to use
self.pers["gamemodeLoadout"] = level.infect_loadouts["axis_initial"]; self.pers["gamemodeLoadout"] = level.infect_loadouts["axis_initial"];
// remove old TI if it exists // remove old TI if it exists
if ( isDefined ( self.setSpawnpoint ) ) if ( isDefined( self.setSpawnpoint ) )
self maps\mp\perks\_perkfunctions::deleteTI( self.setSpawnpoint ); maps\mp\perks\_perkfunctions::deleteTI( self.setSpawnpoint );
// set faux TI to respawn in place // set faux TI to respawn in place
spawnPoint = spawn( "script_model", self.origin ); spawnPoint = spawn( "script_model", self.origin );
@@ -412,15 +387,14 @@ setFirstInfected( wasChosen )
// faux spawn // faux spawn
self notify( "faux_spawn" ); self notify( "faux_spawn" );
self.faux_spawn_stance = self getStance(); self.faux_spawn_stance = self getStance();
thread maps\mp\gametypes\_playerlogic::spawnPlayer( true ); self thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
// store infected // store infected
if ( wasChosen ) if ( wasChosen )
level.infect_players[self.name] = true; level.infect_players[self.name] = true;
// tell the world!
thread teamPlayerCardSplash( "callout_first_mercenary", self ); thread teamPlayerCardSplash( "callout_first_mercenary", self );
playSoundOnPlayers( "mp_enemy_obj_captured" ); playSoundOnPlayers( "mp_enemy_obj_captured" );
} }
setInitialToNormalInfected( gotKill ) setInitialToNormalInfected( gotKill )
@@ -455,7 +429,7 @@ setInitialToNormalInfected( gotKill )
while ( !isReallyAlive( self ) ) while ( !isReallyAlive( self ) )
wait( 0.05 ); wait( 0.05 );
// set the gamemodeloadout for giveLoadout() to use // set the gamemodeloadout for giveLoadout() to use
self.pers["gamemodeLoadout"] = level.infect_loadouts["axis"]; self.pers["gamemodeLoadout"] = level.infect_loadouts["axis"];
// remove old TI if it exists // remove old TI if it exists
@@ -472,11 +446,11 @@ setInitialToNormalInfected( gotKill )
// faux spawn // faux spawn
self notify( "faux_spawn" ); self notify( "faux_spawn" );
self.faux_spawn_stance = self getStance(); self.faux_spawn_stance = self getStance();
thread maps\mp\gametypes\_playerlogic::spawnPlayer( true ); thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
} }
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId )
{ {
processKill = false; processKill = false;
wasSuicide = false; wasSuicide = false;
@@ -501,9 +475,9 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
self maps\mp\gametypes\_menus::addToTeam( "axis" ); self maps\mp\gametypes\_menus::addToTeam( "axis" );
// resynch teams // resynch teams
updateTeamScores(); updateTeamScores();
// store infected // store infected
level.infect_players[self.name] = true; level.infect_players[self.name] = true;
if ( wasSuicide ) if ( wasSuicide )
@@ -518,37 +492,31 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
} }
} }
} }
else else if ( isDefined( attacker.isInitialInfected ) )
{
// set attacker to regular infected if they were the first infected // set attacker to regular infected if they were the first infected
if ( isDefined( attacker.isInitialInfected ) ) attacker thread setInitialToNormalInfected( true );
attacker thread setInitialToNormalInfected( true ); else
else {
{ // regular attacker reward
// regular attacker reward attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DRAFTED" );
attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DRAFTED" ); maps\mp\gametypes\_gamescore::givePlayerScore( "draft_rogue", attacker, self, true );
maps\mp\gametypes\_gamescore::givePlayerScore( "draft_rogue", attacker, self, true ); attacker thread maps\mp\gametypes\_rank::giveRankXP( "draft_rogue" );
attacker thread maps\mp\gametypes\_rank::giveRankXP( "draft_rogue" ); }
}
}
// generic messages/sounds, and reward survivors // generic messages/sounds, and reward survivors
if ( level.infect_teamScores["allies"] > 1 ) if ( level.infect_teamScores["allies"] > 1 )
{ {
playSoundOnPlayers( "mp_enemy_obj_captured", "allies" ); playSoundOnPlayers( "mp_enemy_obj_captured", "allies" );
playSoundOnPlayers( "mp_war_objective_taken", "axis" ); playSoundOnPlayers( "mp_war_objective_taken", "axis" );
thread teamPlayerCardSplash( "callout_got_drafted", self, "allies" ); thread teamPlayerCardSplash( "callout_got_drafted", self, "allies" );
if ( !wasSuicide ) if ( !wasSuicide )
{ {
thread teamPlayerCardSplash( "callout_drafted_rogue", attacker, "axis" ); thread teamPlayerCardSplash( "callout_drafted_rogue", attacker, "axis" );
foreach ( player in level.players ) foreach ( player in level.players )
{ {
if( !isReallyAlive( player ) || self.sessionstate == "spectator" ) if ( player.team == "allies" && player != self && distance( player.infect_spawnpos, player.origin ) > 32 )
continue;
if ( player.team == "allies" && player != self && distance( player.infect_spawnPos, player.origin ) > 32 )
{ {
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_SURVIVOR" ); player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_SURVIVOR" );
maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, true ); maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, true );
@@ -558,23 +526,18 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
} }
} }
// inform/reward last // inform/reward last
else if ( level.infect_teamScores["allies"] == 1 ) else if ( level.infect_teamScores["allies"] == 1 )
{ onFinalSurvivor();
onFinalSurvivor();
}
// infected win // infected win
else if ( level.infect_teamScores["allies"] == 0 ) else if ( level.infect_teamScores["allies"] == 0 )
{ onSurvivorsEliminated();
onSurvivorsEliminated();
}
} }
} }
onFinalSurvivor() onFinalSurvivor()
{ {
playSoundOnPlayers( "mp_obj_captured" ); playSoundOnPlayers( "mp_obj_captured" );
foreach ( player in level.players ) foreach ( player in level.players )
{ {
if( !isDefined(player) ) if( !isDefined(player) )
continue; continue;
@@ -582,66 +545,63 @@ onFinalSurvivor()
if ( player.team == "allies" ) if ( player.team == "allies" )
{ {
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FINAL_ROGUE" ); player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FINAL_ROGUE" );
if ( !level.infect_awardedFinalSurvivor ) if ( !level.infect_awardedFinalSurvivor )
{ {
if ( player.gameModeJoinedAtStart && isDefined( player.infect_spawnPos ) && distance( player.infect_spawnPos, player.origin ) > 32 ) if ( player.infect_joinedatstart && distance( player.infect_spawnpos, player.origin ) > 32 )
{ {
maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, true ); maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, true );
player thread maps\mp\gametypes\_rank::giveRankXP( "final_rogue" ); player thread maps\mp\gametypes\_rank::giveRankXP( "final_rogue" );
} }
level.infect_awardedFinalSurvivor = true; level.infect_awardedFinalSurvivor = true;
} }
thread teamplayercardsplash( "callout_final_rogue", player ); thread maps\mp\_utility::teamPlayerCardSplash( "callout_final_rogue", player );
if (matchMakingGame() )
level thread finalsurvivoruav( player );
if ( matchMakingGame() )
level thread finalSurvivorUAV( player );
break; break;
} }
} }
} }
finalSurvivorUAV( finalPlayer ) finalSurvivorUAV( finalPlayer )
{ {
level endon( "game_ended" ); level endon( "game_ended" );
finalPlayer endon( "disconnect" ); finalPlayer endon( "disconnect" );
finalPlayer endon( "eliminated" ); finalPlayer endon( "eliminated" );
level endon( "infect_lateJoiner" ); level endon( "infect_lateJoiner" );
level thread endUAVonLateJoiner( finalPlayer ); level thread endUAVonLateJoiner( finalPlayer );
removeUAV = false; removeUAV = false;
level.radarMode["axis"] = "normal_radar"; level.radarmode["axis"] = "normal_radar";
foreach ( player in level.players )
{
if ( player.team == "axis" )
player.radarMode = "normal_radar";
}
//setTeamRadarStrength( "axis", 1 ); foreach ( player in level.players )
{
if ( player.team == "axis" )
player.radarmode = "normal_radar";
}
while( true ) for (;;)
{ {
prevPos = finalPlayer.origin; prevPos = finalPlayer.origin;
wait 4;
wait( 4 ); if ( removeUAV )
if ( removeUAV ) {
{ setTeamRadar( "axis", 0 );
setTeamRadar( "axis", 0 ); removeUAV = false;
removeUAV = false; }
}
wait( 6 ); wait 6;
if ( distance( prevPos, finalPlayer.origin ) < 200 )
{
setTeamRadar( "axis", 1 );
removeUAV = true;
foreach ( player in level.players ) if ( distance( prevPos, finalPlayer.origin ) < 200 )
player playLocalSound( "recondrone_tag" ); {
} setTeamRadar( "axis", 1 );
} removeUAV = true;
}
}
} }
endUAVonLateJoiner( finalPlayer ) endUAVonLateJoiner( finalPlayer )
@@ -650,31 +610,31 @@ endUAVonLateJoiner( finalPlayer )
finalPlayer endon( "disconnect" ); finalPlayer endon( "disconnect" );
finalPlayer endon( "eliminated" ); finalPlayer endon( "eliminated" );
while( true ) for (;;)
{ {
if ( level.infect_teamScores["allies"] > 1 ) if ( level.infect_teamScores["allies"] > 1 )
{ {
level notify( "infect_lateJoiner" ); level notify( "infect_lateJoiner" );
wait( 0.05 ); wait 0.05;
setTeamRadar( "axis", 0 ); setTeamRadar( "axis", 0 );
break; break;
} }
wait( 0.05 );
} wait 0.05;
}
} }
onPlayerDisconnect() onPlayerDisconnect()
{ {
level endon( "game_ended" ); level endon( "game_ended" );
self endon( "eliminated" ); self endon( "eliminated" );
self waittill( "disconnect" );
self waittill( "disconnect" );
// resynch teams // resynch teams
updateTeamScores(); updateTeamScores();
// team actions or win condition necessary? // team actions or win condition necessary?
if ( isDefined( self.infect_isBeingChosen ) || level.infect_choseFirstInfected ) if ( isDefined( self.infect_isBeingChosen ) || level.infect_choseFirstInfected )
{ {
if ( level.infect_teamScores["axis"] && level.infect_teamScores["allies"] ) if ( level.infect_teamScores["axis"] && level.infect_teamScores["allies"] )
{ {
@@ -692,7 +652,7 @@ onPlayerDisconnect()
player setFirstInfected( false ); player setFirstInfected( false );
} }
} }
} }
else if ( level.infect_teamScores["allies"] == 0 ) else if ( level.infect_teamScores["allies"] == 0 )
{ {
// no more survivors, infected win // no more survivors, infected win
@@ -714,9 +674,8 @@ onPlayerDisconnect()
} }
} }
} }
// clear this regardless on the way out
// clear this regardless on the way out self.isInitialInfected = undefined;
self.isInitialInfected = undefined;
} }
watchInfectForfeit() watchInfectForfeit()
@@ -741,9 +700,8 @@ onDeadEvent( team )
onTimeLimit() onTimeLimit()
{ {
// survivors win
level.finalKillCam_winner = "allies"; level.finalKillCam_winner = "allies";
level thread maps\mp\gametypes\_gamelogic::endGame( "allies", game[ "end_reason" ][ "time_limit_reached" ] ); level thread maps\mp\gametypes\_gamelogic::endGame( "allies", game["strings"]["time_limit_reached"] );
} }
onSurvivorsEliminated() onSurvivorsEliminated()
@@ -753,33 +711,37 @@ onSurvivorsEliminated()
level thread maps\mp\gametypes\_gamelogic::endGame( "axis", game[ "end_reason" ][ "allies_eliminated" ] ); level thread maps\mp\gametypes\_gamelogic::endGame( "axis", game[ "end_reason" ][ "allies_eliminated" ] );
} }
getTeamSize( team ) getNumInfected()
{ {
size = 0; numInfected = 0;
foreach ( player in level.players )
foreach( player in level.players )
{ {
// Make sure we don't check for spectators if ( isdefined( player.team ) && player.team == "axis" )
// Also need to check for if they are in killcam, because player session states are set to spectator when killcam happens numInfected++;
if ( player.sessionstate == "spectator" && !player.spectatekillcam )
continue;
if( player.team == team )
size++;
} }
return numInfected;
}
return size; getNumSurvivors()
{
numSurvivors = 0;
foreach ( player in level.players )
{
if ( isdefined( player.team ) && player.team == "allies" )
numSurvivors++;
}
return numSurvivors;
} }
updateTeamScores() updateTeamScores()
{ {
// survivors // survivors
level.infect_teamScores["allies"] = getTeamSize( "allies" ); level.infect_teamScores["allies"] = getNumSurvivors();
game["teamScores"]["allies"] = level.infect_teamScores["allies"]; game["teamScores"]["allies"] = level.infect_teamScores["allies"];
setTeamScore( "allies", level.infect_teamScores["allies"] ); setTeamScore( "allies", level.infect_teamScores["allies"] );
// infected // infected
level.infect_teamScores["axis"] = getTeamSize( "axis" ); level.infect_teamScores["axis"] = getNumInfected();
game["teamScores"]["axis"] = level.infect_teamScores["axis"]; game["teamScores"]["axis"] = level.infect_teamScores["axis"];
setTeamScore( "axis", level.infect_teamScores["axis"] ); setTeamScore( "axis", level.infect_teamScores["axis"] );
} }
@@ -802,11 +764,11 @@ setSpecialLoadouts()
level.infect_loadouts["axis"]["loadoutKillstreak1"] = "none"; level.infect_loadouts["axis"]["loadoutKillstreak1"] = "none";
level.infect_loadouts["axis"]["loadoutKillstreak2"] = "none"; level.infect_loadouts["axis"]["loadoutKillstreak2"] = "none";
level.infect_loadouts["axis"]["loadoutKillstreak3"] = "none"; level.infect_loadouts["axis"]["loadoutKillstreak3"] = "none";
level.infect_loadouts["axis"]["loadoutDeathstreak"] = "specialty_grenadepulldeath"; level.infect_loadouts["axis"]["loadoutDeathstreak"] = "none";
level.infect_loadouts["axis_initial"]["loadoutPrimary"] = "scar"; level.infect_loadouts["axis_initial"]["loadoutPrimary"] = "throwingknife";
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment"] = "reflex"; level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment"] = "none";
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment2"] = "xmags"; level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment2"] = "none";
level.infect_loadouts["axis_initial"]["loadoutPrimaryCamo"] = "none"; level.infect_loadouts["axis_initial"]["loadoutPrimaryCamo"] = "none";
level.infect_loadouts["axis_initial"]["loadoutSecondary"] = "none"; level.infect_loadouts["axis_initial"]["loadoutSecondary"] = "none";
level.infect_loadouts["axis_initial"]["loadoutSecondaryAttachment"] = "none"; level.infect_loadouts["axis_initial"]["loadoutSecondaryAttachment"] = "none";
@@ -820,7 +782,7 @@ setSpecialLoadouts()
level.infect_loadouts["axis_initial"]["loadoutKillstreak1"] = "none"; level.infect_loadouts["axis_initial"]["loadoutKillstreak1"] = "none";
level.infect_loadouts["axis_initial"]["loadoutKillstreak2"] = "none"; level.infect_loadouts["axis_initial"]["loadoutKillstreak2"] = "none";
level.infect_loadouts["axis_initial"]["loadoutKillstreak3"] = "none"; level.infect_loadouts["axis_initial"]["loadoutKillstreak3"] = "none";
level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "specialty_grenadepulldeath"; level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "none";
level.infect_loadouts["allies"]["loadoutPrimary"] = "spas12"; level.infect_loadouts["allies"]["loadoutPrimary"] = "spas12";
level.infect_loadouts["allies"]["loadoutPrimaryAttachment"] = "xmags"; level.infect_loadouts["allies"]["loadoutPrimaryAttachment"] = "xmags";
-165
View File
@@ -1,165 +0,0 @@
main()
{
maps\mp\mp_shipment_fx::main();
maps\createart\mp_shipment_art::main();
maps\createfx\mp_shipment_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_shipment" );
ambientPlay("ambient_trainer_ext2"); //TODO: get proper ambient
game["attackers"] = "axis";
game["defenders"] = "allies";
setDvar( "r_specularcolorscale", "1.7" );
setDvar( "r_diffusecolorscale", "1.3" );
setDvar( "compassmaxrange","1400" );
level thread deleteChaModels();
}
deleteChaModels()
{
count = 0;
count2 = 0;
count3 = 0;
globalIntermission = getEntArray ( "mp_global_intermission", "targetname" );
dmSpawns = getEntArray ( "mp_dm_spawn", "targetname" );
domSpawns = getEntArray ( "mp_dom_spawn", "targetname" );
tdmSpawns = getEntArray ( "mp_tdm_spawn", "targetname" );
// ---- DEFINING GAMETYPE OBJECTS ----
universalExploderAB = getEntArray ( "exploder", "targetname" );
// - CTF -
flagRemoveAllies = getEntArray ( "ctf_flag_allies", "targetname" );
flagTrigRemoveAllies = getEntArray ( "ctf_trig_allies", "targetname" );
flagZoneRemoveAllies = getEntArray ( "ctf_zone_allies", "targetname" );
flagRemoveAxis = getEntArray ( "ctf_flag_axis", "targetname" );
flagTrigRemoveAxis = getEntArray ( "ctf_trig_axis", "targetname" );
flagZoneRemoveAxis = getEntArray ( "ctf_zone_axis", "targetname" );
// - DD -
ddbombzonesTouchAB = getEntArray ( "dd_bombzone", "targetname" );
ddbombzonesModelA = getEntArray ( "pf408_auto1", "targetname" ) ;
ddbombzonesTrigA = getEntArray ( "pf408_auto2", "targetname" );
ddbombzonesModelB = getEntArray ( "pf409_auto1", "targetname" ) ;
ddbombzonesTrigB = getEntArray ( "pf409_auto2", "targetname" );
ddbombzonesCollA = getEntArray ( "dd_bombzone_clip_a", "targetname" );
ddbombzonesCollB = getEntArray ( "dd_bombzone_clip_b", "targetname" );
// - Dom -
flagPrimary = getEntArray ( "flag_primary", "targetname" );
flagDescriptor = getEntArray ("flag_descriptor", "targetname" );
// - Sab -
sabbombzonesColl = getEntArray ( "sab_bomb_col", "targetname" );
sabbombzonesTouchAllies = getEntArray ( "sab_bomb_allies", "targetname" );
sabbombzonesDefuseAllies = getEntArray ( "sab_bomb_defuse_allies", "targetname" );
sabbombzonesSiteModelAllies = getEntArray ( "pf397_auto1", "targetname" );
sabbombzonesTouchAxis = getEntArray ( "sab_bomb_axis", "targetname" );
sabbombzonesDefuseAxis = getEntArray ( "sab_bomb_defuse_axis", "targetname" );
sabbombzonesSiteModelAxis = getEntArray ( "pf398_auto1", "targetname" );
// - SnD -
bombzonesTouchAB = getEntArray ( "bombzone", "targetname" );
bombzonesCollAB = getEntArray ( "bomb_col", "targetname" );
bombzonesModelA = getEntArray ( "pf393_auto1", "targetname" );
bombzonesTrigA = getEntArray ( "pf393_auto2", "targetname" );
bombzonesModelB = getEntArray ( "pf394_auto1", "targetname" );
bombzonesTrigB = getEntArray ( "pf394_auto2", "targetname" );
bombzonesBrief = getEntArray ( "sd_bomb", "targetname" );
bombzonesBriefTrig = getEntArray ( "sd_bomb_pickup_trig", "targetname" );
// ---- DELETING GAMETYPE OBJECTS ----
foreach( ent in dmSpawns )
{
count2++;
if (count2 > 7)
{
dmSpawns[count2] Delete();
}
}
flagRemoveAllies[0] Delete();
flagTrigRemoveAllies[0] Delete();
flagZoneRemoveAllies[0] Delete();
flagRemoveAxis[0] Delete();
flagTrigRemoveAxis[0] Delete();
flagZoneRemoveAxis[0] Delete();
foreach( ent in domSpawns )
{
count++;
if (count > 7)
{
domSpawns[count] Delete();
}
}
ddbombzonesTouchAB[0] Delete();
ddbombzonesTouchAB[1] Delete();
ddbombzonesModelA[0] Delete();
ddbombzonesTrigA[0] Delete();
ddbombzonesModelB[0] Delete();
ddbombzonesTrigB[0] Delete();
universalExploderAB[8] Delete();
universalExploderAB[9] Delete();
ddbombzonesCollA[0] Delete();
ddbombzonesCollB[0] Delete();
flagPrimary[0] Delete();
flagPrimary[1] Delete();
flagPrimary[2] Delete();
flagDescriptor[0] Delete();
flagDescriptor[1] Delete();
flagDescriptor[2] Delete();
sabbombzonesColl[0] Delete();
sabbombzonesColl[1] Delete();
sabbombzonesTouchAllies[0] Delete();
sabbombzonesDefuseAllies[0] Delete();
sabbombzonesSiteModelAllies[0] Delete();
sabbombzonesTouchAxis[0] Delete();
sabbombzonesDefuseAxis[0] Delete();
sabbombzonesSiteModelAxis[0] Delete();
universalExploderAB[4] Delete();
universalExploderAB[5] Delete();
bombzonesTouchAB[0] Delete();
bombzonesTouchAB[1] Delete();
universalExploderAB[0] Delete();
universalExploderAB[1] Delete();
bombzonesCollAB[0] Delete();
bombzonesCollAB[1] Delete();
bombzonesModelA[0] Delete();
bombzonesModelB[0] Delete();
bombzonesTrigA[0] Delete();
bombzonesTrigB[0] Delete();
bombzonesBrief[0] Delete();
bombzonesBriefTrig[0] Delete();
foreach( ent in tdmSpawns )
{
count3++;
if (count3 > 7)
{
tdmSpawns[count3] Delete();
}
}
// - Removing the barrels -
chaRemove = getEntArray ( "cha", "targetname" );
foreach( ent in chaRemove )
{
ent Delete();
}
globalIntermission[0] Delete();
}
-10
View File
@@ -1,10 +0,0 @@
main()
{
level._effect[ "bird_seagull_flock_large" ] = loadfx( "misc/bird_seagull_flock_large" );
level._effect[ "cloud_bank_far" ] = loadfx( "weather/jeepride_cloud_bank_far" );
level._effect[ "mist_hunted_fav" ] = loadfx( "weather/mist_hunted_fav" );
if ( !getdvarint( "clientSideEffects" ) )
maps\createfx\mp_shipment_fx::main();
}
+15 -15
View File
@@ -373,7 +373,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -386,7 +386,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -400,7 +400,7 @@
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
useteamzones "true" useteamzones "true"
environment "forest" environment "iw3"
} }
{ {
@@ -412,7 +412,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -438,7 +438,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
} }
{ {
@@ -515,7 +515,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
} }
{ {
@@ -566,7 +566,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -579,7 +579,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -592,7 +592,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -605,7 +605,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -633,7 +633,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_urban" allieschar "iw3_sas_urban"
axischar "iw3_spetsnaz_urban" axischar "iw3_spetsnaz_urban"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -647,7 +647,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -660,7 +660,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -673,7 +673,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -687,7 +687,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
+1 -1
View File
@@ -250,7 +250,7 @@
action action
{ {
play "mouse_click"; play "mouse_click";
exec "getautoupdate"; uiScript "getAutoUpdate";
} }
onFocus onFocus
{ {
+1 -1
View File
@@ -18,7 +18,7 @@
setLocalVarString ui_hint_text ""; setLocalVarString ui_hint_text "";
#define CHECK_FOR_UPDATE_ACTION \ #define CHECK_FOR_UPDATE_ACTION \
exec "checkforupdate"; \ uiScript "checkForUpdate"; \
open "auconfirm"; open "auconfirm";
#define CREATE_GAME_ACTION \ #define CREATE_GAME_ACTION \
+1 -2
View File
@@ -153,8 +153,7 @@
ON_MENU_KEY_K_APAD_RIGHT ON_MENU_KEY_K_APAD_RIGHT
#define ON_MENU_KEY_K_F1 \ #define ON_MENU_KEY_K_F1 \
open "popup_summary"; \ open "popup_summary";
play CHOICE_CLICK_SOUND;
{ {
menuDef menuDef
-1
View File
@@ -24,7 +24,6 @@
close self; close self;
#define ON_MENU_KEY_F5 \ #define ON_MENU_KEY_F5 \
play CHOICE_CLICK_SOUND; \
uiScript "RefreshServers"; uiScript "RefreshServers";
#define ON_MENU_KEY_ENTER \ #define ON_MENU_KEY_ENTER \
+3 -3
View File
@@ -110,7 +110,7 @@
{"@MENU_DEFAULT"; "thumbstick_default"; {"@MENU_DEFAULT"; "thumbstick_default";
"@MENU_SOUTHPAW"; "thumbstick_southpaw"; "@MENU_SOUTHPAW"; "thumbstick_southpaw";
"@MENU_LEGACY"; "thumbstick_legacy"; "@MENU_LEGACY"; "thumbstick_legacy";
"@MENU_LEGACY_SOUTHPAW"; "thumbstick_legacysouthpaw"}, execNow "bindgpsticksconfigs";, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED) "@MENU_LEGACY_SOUTHPAW"; "thumbstick_legacysouthpaw"}, execNow "bindgpsticksconfigs";, "@MENU_DESC_THUMBSTICK_LAYOUT", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_STRLIST_RAW(3, "@MENU_BUTTON_LAYOUT", "gpad_buttonConfig", PC_OPTIONS_STRLIST_RAW(3, "@MENU_BUTTON_LAYOUT", "gpad_buttonConfig",
{"@MENU_DEFAULT"; "buttons_default"; {"@MENU_DEFAULT"; "buttons_default";
"@MENU_TACTICAL"; "buttons_tactical"; "@MENU_TACTICAL"; "buttons_tactical";
@@ -119,7 +119,7 @@
"@MENU_DEFAULT_ALT"; "buttons_default_alt"; "@MENU_DEFAULT_ALT"; "buttons_default_alt";
"@MENU_TACTICAL_ALT"; "buttons_tactical_alt"; "@MENU_TACTICAL_ALT"; "buttons_tactical_alt";
"@MENU_LEFTY_ALT"; "buttons_lefty_alt"; "@MENU_LEFTY_ALT"; "buttons_lefty_alt";
"@MENU_NOMAD_ALT"; "buttons_nomad_alt"}, execNow "bindgpbuttonsconfigs";, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED) "@MENU_NOMAD_ALT"; "buttons_nomad_alt"}, execNow "bindgpbuttonsconfigs";, "@MENU_DESC_BUTTON_LAYOUT", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_FLOATLIST_RAW(4, "@MENU_GPAD_STYLE", "gpad_style", {"@MENU_GPAD_XBOX_CAPS" 0 "@MENU_GPAD_PS_CAPS" 1}, ;, "@MPUI_DESC_GPAD_STYLE", ON_GPAD_DISABLED, ON_GPAD_ENABLED) PC_OPTIONS_FLOATLIST_RAW(4, "@MENU_GPAD_STYLE", "gpad_style", {"@MENU_GPAD_XBOX_CAPS" 0 "@MENU_GPAD_PS_CAPS" 1}, ;, "@MPUI_DESC_GPAD_STYLE", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_DVARYESNO_RAW(5, "@MENU_SLOWDOWN_ENABLED", "gpad_slowdown_enabled", ;, "@MPUI_DESC_SLOWDOWN_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED) PC_OPTIONS_DVARYESNO_RAW(5, "@MENU_SLOWDOWN_ENABLED", "gpad_slowdown_enabled", ;, "@MPUI_DESC_SLOWDOWN_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_DVARYESNO_RAW(6, "@MENU_LOCKON_ENABLED", "gpad_lockon_enabled", ;, "@MPUI_DESC_LOCKON_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED) PC_OPTIONS_DVARYESNO_RAW(6, "@MENU_LOCKON_ENABLED", "gpad_lockon_enabled", ;, "@MPUI_DESC_LOCKON_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
@@ -129,6 +129,6 @@
{"@MENU_SENSITIVITY_LOW_CAPS" SENSITIVITY_1 "@MENU_SENSITIVITY_MEDIUM_CAPS" SENSITIVITY_2 "3" SENSITIVITY_3 {"@MENU_SENSITIVITY_LOW_CAPS" SENSITIVITY_1 "@MENU_SENSITIVITY_MEDIUM_CAPS" SENSITIVITY_2 "3" SENSITIVITY_3
"@MENU_SENSITIVITY_HIGH_CAPS" SENSITIVITY_4 "5" SENSITIVITY_5 "6" SENSITIVITY_6 "@MENU_SENSITIVITY_HIGH_CAPS" SENSITIVITY_4 "5" SENSITIVITY_5 "6" SENSITIVITY_6
"@MENU_SENSITIVITY_VERY_HIGH_CAPS" SENSITIVITY_7 "8" SENSITIVITY_8 "9" SENSITIVITY_9 "@MENU_SENSITIVITY_INSANE_CAPS" SENSITIVITY_10}, "@MENU_SENSITIVITY_VERY_HIGH_CAPS" SENSITIVITY_7 "8" SENSITIVITY_8 "9" SENSITIVITY_9 "@MENU_SENSITIVITY_INSANE_CAPS" SENSITIVITY_10},
;, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED) ;, "@MENU_DESC_LOOK_SENSITIVITY_PRESET", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
} }
} }
+5 -5
View File
@@ -84,18 +84,18 @@
PC_OPTIONS_SEPERATOR(0) PC_OPTIONS_SEPERATOR(0)
PC_OPTIONS_FLOATLIST_RAW(1, "@MENU_MAXPACKETS", "cl_maxpackets", {"30" 30 "100" 100 "125" 125}, ;, ;, when(0), 1) PC_OPTIONS_FLOATLIST_RAW(1, "@MENU_MAXPACKETS", "cl_maxpackets", {"30" 30 "100" 100 "125" 125}, ;, "@MENU_DESC_MAXPACKETS", when(0), 1)
PC_OPTIONS_FLOATLIST_RAW(2, "@MENU_SNAPS", "snaps", {"20" 20 "30" 30}, ;, ;, when(0), 1) PC_OPTIONS_FLOATLIST_RAW(2, "@MENU_SNAPS", "snaps", {"20" 20 "30" 30}, ;, "@MENU_DESC_SNAPS", when(0), 1)
PC_OPTIONS_SEPERATOR(2) PC_OPTIONS_SEPERATOR(2)
PC_OPTIONS_DVARYESNO(3, "@MENU_LAGOMETER", "drawLagometer", ;, when(0)) PC_OPTIONS_DVARYESNO(3, "@MENU_LAGOMETER", "drawLagometer", ;, when(0))
PC_OPTIONS_STRLIST_RAW(4, "@MENU_DRAWFPS", "cg_drawFPS", {"Off"; "Off"; "Simple"; "Simple"; "SimpleRanges"; "SimpleRanges"; "Verbose"; "Verbose"; "Verbose+Viewpos"; "Verbose+Viewpos"}, ;, ;, when(0), 1) PC_OPTIONS_STRLIST_RAW(4, "@MENU_DRAWFPS", "cg_drawFPS", {"Off"; "Off"; "Simple"; "Simple"; "SimpleRanges"; "SimpleRanges"; "Verbose"; "Verbose"; "Verbose+Viewpos"; "Verbose+Viewpos"}, ;, "@MENU_DESC_DRAWFPS", when(0), 1)
PC_OPTIONS_DVARYESNO(5, "@MENU_FPSLABELS", "cg_drawFPSLabels", ;, when(0)) PC_OPTIONS_DVARYESNO(5, "@MENU_FPSLABELS", "cg_drawFPSLabels", "@MENU_DESC_FPSLABELS", when(0))
PC_OPTIONS_SEPERATOR(5) PC_OPTIONS_SEPERATOR(5)
PC_OPTIONS_DVARYESNO_RAW(6, "@MENU_STREAMFRIENDLY_UI", "ui_streamFriendly", ;, "@MPUI_DESC_STREAM_FRIENDLY_UI", when(0), 1) PC_OPTIONS_DVARYESNO_RAW(6, "@MENU_STREAMFRIENDLY_UI", "ui_streamFriendly", ;, "@MPUI_DESC_STREAM_FRIENDLY_UI", when(0), 1)
PC_OPTIONS_FLOATLIST_RAW(7, "@MENU_FRIENDNOTIFY", "cl_notifyFriendState", {"Always" -1 "Never" 0 "in Menu" 1}, ;, "@MPUI_DESC_FRIENDNOTIFY", when(dvarBool("ui_streamFriendly")), 1) PC_OPTIONS_DVARYESNO(7, "@MENU_FRIENDNOTIFY", "cl_notifyFriendState", "@MPUI_DESC_FRIENDNOTIFY", when(0))
} }
} }
@@ -15,7 +15,7 @@
allowedBinding "+talk" allowedBinding "+talk"
visible when ( localvarint( "ui_tabDepth" ) == localvarint( "ui_popup_cac_primary_camo_tabDepth" ) ) visible when ( localvarint( "ui_tabDepth" ) == localvarint( "ui_popup_cac_primary_camo_tabDepth" ) )
exp rect y ( localvarfloat( "ui_popupYPos" ) + localvarint( "ui_tabDepth" ) * 20 ) exp rect y ( localvarfloat( "ui_popupYPos" ) + localvarint( "ui_tabDepth" ) * 20 )
execKey 168 execKeyInt 168
{ {
if ( localvarstring( "ui_selected_ref" ) != "none" && !isitemunlocked( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) + " " + localvarstring( "ui_selected_ref" ) ) ) if ( localvarstring( "ui_selected_ref" ) != "none" && !isitemunlocked( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) + " " + localvarstring( "ui_selected_ref" ) ) )
{ {
+10 -15
View File
@@ -1,19 +1,14 @@
r_glow "0" r_glow "0"
r_glowRadius0 "12" r_glowRadius0 "0"
r_glowBloomCutoff "0.85" r_glowBloomCutoff "0.231778"
r_glowBloomDesaturation "0" r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0.5" r_glowBloomIntensity0 "0"
r_filmEnable "1" r_filmEnable "1"
r_filmContrast "0.98" r_filmContrast "0.87104"
r_filmBrightness "0.1" r_filmBrightness "0"
r_filmDesaturation "0.38" r_filmDesaturation "0.352396"
//r_filmDesaturationDark "0.3" r_filmInvert "0"
r_filmInvert "0" r_filmLightTint "1.10838 1.10717 1.15409"
r_filmLightTint "1.10838 1.16717 1.15409" r_filmDarkTint "0.7 0.928125 1"
//r_filmMediumTint "0.73 0.93 1.09"
r_filmDarkTint "0.7 0.948125 1"
r_primaryLightUseTweaks "1"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loaded 100 of 566 files, more files were not shown because too many files have changed in this diff. Show more