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No files matched your search
@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_arab_regular_assault");
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self setModel("body_mp_arab_regular_assault");
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self attach("head_mp_arab_regular_suren", "", true);
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self attach("head_mp_arab_regular_suren", "", true);
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self.headModel = "head_mp_arab_regular_suren";
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self setViewmodel("viewhands_desert_opfor");
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self setViewmodel("viewhands_desert_opfor");
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self.voice = "arab";
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self.voice = "arab";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_arab_regular_cqb");
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self setModel("body_mp_arab_regular_cqb");
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self attach("head_mp_arab_regular_headwrap", "", true);
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self attach("head_mp_arab_regular_headwrap", "", true);
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self.headModel = "head_mp_arab_regular_headwrap";
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self setViewmodel("viewhands_desert_opfor");
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self setViewmodel("viewhands_desert_opfor");
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self.voice = "arab";
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self.voice = "arab";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_arab_regular_engineer");
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self setModel("body_mp_arab_regular_engineer");
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self attach("head_mp_arab_regular_ski_mask", "", true);
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self attach("head_mp_arab_regular_ski_mask", "", true);
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self.headModel = "head_mp_arab_regular_ski_mask";
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self setViewmodel("viewhands_desert_opfor");
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self setViewmodel("viewhands_desert_opfor");
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self.voice = "arab";
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self.voice = "arab";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_arab_regular_sniper");
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self setModel("body_mp_arab_regular_sniper");
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self attach("head_mp_arab_regular_sadiq", "", true);
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self attach("head_mp_arab_regular_sadiq", "", true);
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self.headModel = "head_mp_arab_regular_sadiq";
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self setViewmodel("viewhands_desert_opfor");
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self setViewmodel("viewhands_desert_opfor");
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self.voice = "arab";
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self.voice = "arab";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_arab_regular_support");
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self setModel("body_mp_arab_regular_support");
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self attach("head_mp_arab_regular_asad", "", true);
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self attach("head_mp_arab_regular_asad", "", true);
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self.headModel = "head_mp_arab_regular_asad";
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self setViewmodel("viewhands_desert_opfor");
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self setViewmodel("viewhands_desert_opfor");
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self.voice = "arab";
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self.voice = "arab";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_assault");
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self setModel("body_mp_opforce_assault");
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self attach("head_mp_opforce_headwrap", "", true);
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self attach("head_mp_opforce_headwrap", "", true);
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self.headModel = "head_mp_opforce_headwrap";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_cqb");
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self setModel("body_mp_opforce_cqb");
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self attach("head_mp_opforce_gasmask", "", true);
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self attach("head_mp_opforce_gasmask", "", true);
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self.headModel = "head_mp_opforce_gasmask";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_eningeer");
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self setModel("body_mp_opforce_eningeer");
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self attach("head_mp_opforce_gasmask", "", true);
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self attach("head_mp_opforce_gasmask", "", true);
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self.headModel = "head_mp_opforce_gasmask";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_sniper");
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self setModel("body_mp_opforce_sniper");
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self attach("head_mp_opforce_ghillie", "", true);
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self attach("head_mp_opforce_ghillie", "", true);
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self.headModel = "head_mp_opforce_ghillie";
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self setViewmodel("viewhands_marine_sniper");
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self setViewmodel("viewhands_marine_sniper");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_support");
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self setModel("body_mp_opforce_support");
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self attach("head_mp_opforce_3hole_mask", "", true);
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self attach("head_mp_opforce_3hole_mask", "", true);
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self.headModel = "head_mp_opforce_3hole_mask";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_assault");
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self setModel("body_mp_opforce_assault");
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self attach("head_mp_opforce_headwrap", "", true);
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self attach("head_mp_opforce_headwrap", "", true);
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self.headModel = "head_mp_opforce_headwrap";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_cqb");
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self setModel("body_mp_opforce_cqb");
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self attach("head_mp_opforce_gasmask", "", true);
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self attach("head_mp_opforce_gasmask", "", true);
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self.headModel = "head_mp_opforce_gasmask";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_eningeer");
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self setModel("body_mp_opforce_eningeer");
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self attach("head_mp_opforce_gasmask", "", true);
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self attach("head_mp_opforce_gasmask", "", true);
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self.headModel = "head_mp_opforce_gasmask";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_sniper_urban");
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self setModel("body_mp_opforce_sniper_urban");
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self attach("head_mp_opforce_justin", "", true);
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self attach("head_mp_opforce_justin", "", true);
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self.headModel = "head_mp_opforce_justin";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_opforce_support");
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self setModel("body_mp_opforce_support");
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self attach("head_mp_opforce_3hole_mask", "", true);
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self attach("head_mp_opforce_3hole_mask", "", true);
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self.headModel = "head_mp_opforce_3hole_mask";
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self setViewmodel("viewhands_op_force");
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self setViewmodel("viewhands_op_force");
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self.voice = "russian";
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self.voice = "russian";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_assault");
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self setModel("body_mp_usmc_assault");
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self attach("head_mp_usmc_tactical_mich", "", true);
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self attach("head_mp_usmc_tactical_mich", "", true);
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self.headModel = "head_mp_usmc_tactical_mich";
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self setViewmodel("viewmodel_base_viewhands");
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self setViewmodel("viewmodel_base_viewhands");
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self.voice = "american";
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self.voice = "american";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_recon");
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self setModel("body_mp_usmc_recon");
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self attach("head_mp_usmc_nomex", "", true);
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self attach("head_mp_usmc_nomex", "", true);
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self.headModel = "head_mp_usmc_nomex";
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self setViewmodel("viewmodel_base_viewhands");
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self setViewmodel("viewmodel_base_viewhands");
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self.voice = "american";
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self.voice = "american";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_sniper");
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self setModel("body_mp_usmc_sniper");
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self attach("head_mp_usmc_tactical_baseball_cap", "", true);
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self attach("head_mp_usmc_tactical_baseball_cap", "", true);
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self.headModel = "head_mp_usmc_tactical_baseball_cap";
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self setViewmodel("viewmodel_base_viewhands");
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self setViewmodel("viewmodel_base_viewhands");
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self.voice = "american";
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self.voice = "american";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_specops");
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self setModel("body_mp_usmc_specops");
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self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true);
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self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true);
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self.headModel = "head_mp_usmc_tactical_mich_stripes_nomex";
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self setViewmodel("viewmodel_base_viewhands");
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self setViewmodel("viewmodel_base_viewhands");
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self.voice = "american";
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self.voice = "american";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_support");
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self setModel("body_mp_usmc_support");
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self attach("head_mp_usmc_shaved_head", "", true);
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self attach("head_mp_usmc_shaved_head", "", true);
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self.headModel = "head_mp_usmc_shaved_head";
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self setViewmodel("viewmodel_base_viewhands");
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self setViewmodel("viewmodel_base_viewhands");
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self.voice = "american";
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self.voice = "american";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_woodland_assault");
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self setModel("body_mp_usmc_woodland_assault");
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self attach("head_mp_usmc_tactical_mich", "", true);
|
self attach("head_mp_usmc_tactical_mich", "", true);
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self.headModel = "head_mp_usmc_tactical_mich";
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self setViewmodel("viewhands_sas_woodland");
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self setViewmodel("viewhands_sas_woodland");
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self.voice = "british";
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self.voice = "british";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_woodland_recon");
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self setModel("body_mp_usmc_woodland_recon");
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self attach("head_mp_usmc_nomex", "", true);
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self attach("head_mp_usmc_nomex", "", true);
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self.headModel = "head_mp_usmc_nomex";
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self setViewmodel("viewhands_sas_woodland");
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self setViewmodel("viewhands_sas_woodland");
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self.voice = "british";
|
self.voice = "british";
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}
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}
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@@ -3,6 +3,7 @@ main()
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{
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{
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self setModel("body_mp_usmc_woodland_sniper");
|
self setModel("body_mp_usmc_woodland_sniper");
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self attach("head_mp_usmc_ghillie", "", true);
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self attach("head_mp_usmc_ghillie", "", true);
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|
self.headModel = "head_mp_usmc_ghillie";
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self setViewmodel("viewhands_marine_sniper");
|
self setViewmodel("viewhands_marine_sniper");
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self.voice = "british";
|
self.voice = "british";
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}
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}
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@@ -3,6 +3,7 @@ main()
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|||||||
{
|
{
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self setModel("body_mp_usmc_woodland_specops");
|
self setModel("body_mp_usmc_woodland_specops");
|
||||||
self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true);
|
self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true);
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||||||
|
self.headModel = "head_mp_usmc_tactical_mich_stripes_nomex";
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||||||
self setViewmodel("viewhands_sas_woodland");
|
self setViewmodel("viewhands_sas_woodland");
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self.voice = "british";
|
self.voice = "british";
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}
|
}
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@@ -3,6 +3,7 @@ main()
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|||||||
{
|
{
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self setModel("body_mp_usmc_woodland_support");
|
self setModel("body_mp_usmc_woodland_support");
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self attach("head_mp_usmc_shaved_head", "", true);
|
self attach("head_mp_usmc_shaved_head", "", true);
|
||||||
|
self.headModel = "head_mp_usmc_shaved_head";
|
||||||
self setViewmodel("viewhands_sas_woodland");
|
self setViewmodel("viewhands_sas_woodland");
|
||||||
self.voice = "british";
|
self.voice = "british";
|
||||||
}
|
}
|
||||||
|
|||||||
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