iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_crash_snow_fx.gsc

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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["dust_wind_fast"] = loadfx ("weather/snow_wind");
level._effect["dust_wind_slow"] = loadfx ("weather/snow_wind");
level._effect["dust_wind_spiral"] = loadfx ("weather/snow_wind_spiral_runner");
level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
level._effect["snow_light"] = loadfx ("weather/snow_light_mp_crash");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_crash_snow_fx::main();
#/
thread swapAirstrikeFX();
}
swapAirstrikeFX()
{
level.newairstrike = loadfx ("explosions/clusterbomb_christmas");
wait .05;
level.airstrikefx = level.newairstrike;
}