154 lines
2.5 KiB
Plaintext
154 lines
2.5 KiB
Plaintext
/*
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=============
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///ScriptDocBegin
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"Name: _noclip()"
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"Summary: noclip used on a player entity will make them fly and clip through walls."
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"Module: IW4x Utility"
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"CallOn: An entity"
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"Example: level.player _noclip();"
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"SPMP: multiplayer"
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///ScriptDocEnd
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=============
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*/
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_noclip()
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{
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if ( self.clientflags & 1 )
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{
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self iprintln( &"GAME_NOCLIPOFF" );
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self.clientflags &= ~1;
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}
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else
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{
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self iprintln( &"GAME_NOCLIPON" );
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self.clientflags |= 1;
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}
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}
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/*
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=============
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///ScriptDocBegin
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"Name: _ufo()"
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"Summary: ufo used on a player entity will make them fly and clip through walls."
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"Module: IW4x Utility"
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"CallOn: An entity"
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"Example: level.player _ufo();"
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"SPMP: multiplayer"
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///ScriptDocEnd
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=============
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*/
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_ufo()
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{
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if ( self.clientflags & 2 )
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{
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self iprintln( &"GAME_UFOOFF" );
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self.clientflags &= ~2;
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}
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else
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{
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self iprintln( &"GAME_UFOON" );
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self.clientflags |= 2;
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}
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}
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/*
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=============
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///ScriptDocBegin
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"Name: god()"
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"Summary: god used on a entity will make them immune to damage."
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"Module: IW4x Utility"
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"CallOn: An entity"
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"Example: level.player god();"
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"SPMP: multiplayer"
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///ScriptDocEnd
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=============
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*/
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god()
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{
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FL_GODMODE = 1 << 0;
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msg = &"";
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if ( self.entityflags & FL_GODMODE )
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{
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msg = &"GAME_GODMODE_OFF";
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self.entityflags &= ~FL_GODMODE;
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}
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else
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{
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msg = &"GAME_GODMODE_ON";
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self.entityflags |= FL_GODMODE;
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}
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if ( isPlayer( self ) )
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{
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self iprintln( msg );
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}
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}
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/*
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=============
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///ScriptDocBegin
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"Name: demiGod()"
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"Summary: demiGod used on a entity will make them immune to damage but will still flinch."
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"Module: IW4x Utility"
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"CallOn: An entity"
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"Example: level.player demiGod();"
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"SPMP: multiplayer"
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///ScriptDocEnd
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=============
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*/
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demiGod()
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{
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FL_DEMI_GODMODE = 1 << 1;
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msg = &"";
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if ( self.entityflags & FL_DEMI_GODMODE )
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{
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msg = &"GAME_DEMI_GODMODE_OFF";
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self.entityflags &= ~FL_DEMI_GODMODE;
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}
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else
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{
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msg = &"GAME_DEMI_GODMODE_ON";
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self.entityflags |= FL_DEMI_GODMODE;
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}
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if ( isPlayer( self ) )
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{
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self iprintln( msg );
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}
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}
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/*
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=============
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///ScriptDocBegin
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"Name: noTarget()"
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"Summary: noTarget used on a entity will make the AI ignore them."
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"Module: IW4x Utility"
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"CallOn: An entity"
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"Example: level.player noTarget();"
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"SPMP: singleplayer"
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///ScriptDocEnd
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=============
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*/
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noTarget()
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{
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FL_NOTARGET = 1 << 2;
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msg = &"";
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if ( self.entityflags & FL_NOTARGET )
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{
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msg = &"GAME_NOTARGETOFF";
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self.entityflags &= ~FL_NOTARGET;
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}
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else
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{
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msg = &"GAME_NOTARGETON";
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self.entityflags |= FL_NOTARGET;
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}
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if ( isPlayer( self ) )
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{
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self iprintln( msg );
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}
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}
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