pokerogue/src/main.ts

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import Phaser from 'phaser';
import BattleScene from './battle-scene';
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import InvertPostFX from './pipelines/invert';
import { version } from '../package.json';
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import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin';
import BBCodeTextPlugin from 'phaser3-rex-plugins/plugins/bbcodetext-plugin';
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import InputTextPlugin from 'phaser3-rex-plugins/plugins/inputtext-plugin.js';
import BBCodeText from 'phaser3-rex-plugins/plugins/bbcodetext';
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.WEBGL,
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parent: 'app',
scale: {
width: 1920,
height: 1080,
mode: Phaser.Scale.FIT
},
plugins: {
global: [{
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key: 'rexInputTextPlugin',
plugin: InputTextPlugin,
start: true
}, {
key: 'rexBBCodeTextPlugin',
plugin: BBCodeTextPlugin,
start: true
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}],
scene: [{
key: 'rexUI',
plugin: UIPlugin,
mapping: 'rexUI'
}]
},
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input: {
mouse: {
target: 'app'
},
touch: {
target: 'app'
},
},
dom: {
createContainer: true
},
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pixelArt: true,
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pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig,
scene: [ BattleScene ],
version: version
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};
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const setPositionRelative = function (guideObject: any, x: number, y: number) {
if (guideObject && guideObject instanceof Phaser.GameObjects.GameObject) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
return;
}
this.setPosition(x, y);
};
Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
BBCodeText.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
const game = new Phaser.Game(config);
game.sound.pauseOnBlur = false;
export default game;