Fix duplicate candy count key for local

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Flashfyre committed 2024-04-15 19:47:12 -04:00
1 parent 4057fbf846
commit 0692a343a0
2 files changed
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@@ -1298,7 +1298,7 @@ export default class BattleScene extends SceneBase {
* or not. It will only return true once, until the key is released and pressed down
* again.
*/
gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
if (!button)
return false;
+1 -1
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@@ -184,7 +184,7 @@ const systemShortKeys = {
ivs: '$i',
moveset: '$m',
eggMoves: '$em',
candyCount: '$cc',
candyCount: '$x',
passive: '$p',
valueReduction: '$vr'
};