Fix duplicate candy count key for local
parent
4057fbf846
commit
0692a343a0
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@ -1298,7 +1298,7 @@ export default class BattleScene extends SceneBase {
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* or not. It will only return true once, until the key is released and pressed down
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* again.
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*/
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gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
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gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
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if (!button)
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return false;
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@ -184,7 +184,7 @@ const systemShortKeys = {
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ivs: '$i',
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moveset: '$m',
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eggMoves: '$em',
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candyCount: '$cc',
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candyCount: '$x',
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passive: '$p',
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valueReduction: '$vr'
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};
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